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Dragon Age 2 - [PLEASE POST IN NEW THREAD]
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Blur does great work, but I'll still take trailers like BioWare's Mass Effect 2 launch trailer over Blur's CG stuff any day of the week.
http://www.youtube.com/watch?v=lx9sPQpjgjU&hd=1
I agree, but I'm hoping for a non-CG as well, if only to completly confirm that the screenshots we have are from old builds and never should have seen the light of day.
Bioware CGI trailers are nice, and if the screenshots showed this game looking good I wouldn't mind a trailer like that, but after these screenshots I need something to show that DA2 will actually have decent graphics.
Sacred Ash trailer 2
Aaaaaand my hopes for decent looking Mage robes are crushed....
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Which is why you'll want to buy the game on the PC, so you can use bikini cloth armor within twelve hours of release.
You're not really on the other side of the ocean, more like the other side of the English Channel. The Free Marches are right in the middle of the continent, close to where all the other Blights have happened.
Actual Play: Mage: the Awakening - At the Edge of All Things
Also I'm not really concerned about the amount of Darkspawn in the teaser images. Darkspawn in teasers is a good, safe bet because it A) Shows off graphics and combat whilst B) Giving absolutely no indication of what's going on with the plot.
It tells us stuff while simultaneously telling us nothing. You could extrapolate things from more human opponents, less so with Darkspawn.
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Well, the robes for female mages are ok. But they still just look like a man wearing a dress on the male mages. That image leads me to believe the robes wont change much.
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I wouldn't worry about em too much.
3DS FC: 5129-0946-8305
And I wouldn't be surprised if that was the case, too. It wouldn't be the first time developers have done that, shown off early footage containing placeholder content to just give people an idea how the game will look and/or play.
I'm not actually worried. BioWare's probably my favorite developer and thus far I haven't been let down by any of their games.
baldur's gate 2 was better
*crosses fingers*
Mass Effect 2 was a shooter with RPG elements
Jade Empire 2 was.....
....
;_;
Excellent. I'm not opposed to the art style, just those enemy models are hideous. The Hurlocks have bowling ball heads, and the Ogre looks so depressed.
Well that mean, cruel Grey Warden did kill their mommy.
?
One day. One day.
Damn you, I hate you so much. Now I have to buy this.
You haven't played Mass Effect 2 yet? Wuzwrongwitchu'?
I laughed and laughed
I play too many vidja games. I haven't even beat DA:O.
If faith is just a silent tribute, mine is just a desperate act.
To be fair, Dragon Age is about 3000 hours long. it takes a while to finish it.
LoL: failboattootoot
The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.
At least AP realized that, and made it explicitly clear that what the selection said wasn't actually important, and just had you choose directly from 3 archetypes + facedesk
Ah, facedesk.
Always the appropriate choice every single time.
I remember having more problems in DA, often selecting a response that I assumed was joking or sarcastic, only to have the NPC respond as though I'd spat in their face. ME2 had surprises too, but the ones I remember were mostly pleasant, like "Go to hell" becoming "I'll relinquish a single bullet. Where do you want it?"
This was particularly annoying with Alister, who is always making jokes. You try to make a joke, he flips out.
I feel like the best of both worlds is some combination of Mass Effect, Dragon Age, and Alpha Protocol.
So for most dialog, it'd be a ME-style short responses- only the *intent* of the message is summarized in one word a la Alpha Protocol.
Be like, Do you need help? [kind] Figure it out for yourself [Callous], etc.
But for particularly important "what can change the nature of a man" conversations, you have DA/BG2/PST style actual line-for-line text dialog to choose from.
My fantasy dialog system would actually use 2 "sections." The first section would be what you say, whether its a short couple of words like ME or full sentences like DA. The second section would be your emotion behind what you say, so that would would have things like Sarcastic, Joking, Angry, Annoyed, etc. Sure it would be stupidly complicated, but then you would always be able to set exactly how you wanted to sound and what you say.