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Dragon Age 2 - [PLEASE POST IN NEW THREAD]

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Posts

  • KorlashKorlash Registered User
    edited July 2010
    Dashui wrote: »
    GaryO wrote: »
    spectra wrote: »
    I'm just hoping whatever trailer they show next month is using the game engine art assets and not some cg teaser.

    are you kidding, Bioware CGI trailers are amazing and better than some movies! I can't wait for the DA2 trailers (I think its a company called Blur that actually does them though)

    Blur does great work, but I'll still take trailers like BioWare's Mass Effect 2 launch trailer over Blur's CG stuff any day of the week.

    http://www.youtube.com/watch?v=lx9sPQpjgjU&hd=1

    Damn you, I hate you so much. Now I have to buy this.

    396796-1.png
  • DashuiDashui Registered User regular
    edited July 2010
    Korlash wrote: »
    Dashui wrote: »
    GaryO wrote: »
    spectra wrote: »
    I'm just hoping whatever trailer they show next month is using the game engine art assets and not some cg teaser.

    are you kidding, Bioware CGI trailers are amazing and better than some movies! I can't wait for the DA2 trailers (I think its a company called Blur that actually does them though)

    Blur does great work, but I'll still take trailers like BioWare's Mass Effect 2 launch trailer over Blur's CG stuff any day of the week.

    *snip*

    Damn you, I hate you so much. Now I have to buy this.

    You haven't played Mass Effect 2 yet? Wuzwrongwitchu'?

    Xbox Live, PSN & Origin: Vacorsis

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  • walnutmonwalnutmon Registered User regular
    edited July 2010
    while deep in the midst of a StarCraft 2 binge, I just want to say this is a really funny thread title

    I laughed and laughed

    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • KazakaKazaka Registered User
    edited July 2010
    Dashui wrote: »
    Korlash wrote: »
    Dashui wrote: »
    GaryO wrote: »
    spectra wrote: »
    I'm just hoping whatever trailer they show next month is using the game engine art assets and not some cg teaser.

    are you kidding, Bioware CGI trailers are amazing and better than some movies! I can't wait for the DA2 trailers (I think its a company called Blur that actually does them though)

    Blur does great work, but I'll still take trailers like BioWare's Mass Effect 2 launch trailer over Blur's CG stuff any day of the week.

    *snip*

    Damn you, I hate you so much. Now I have to buy this.

    You haven't played Mass Effect 2 yet? Wuzwrongwitchu'?
    Seriously this is considered an ailment in some medical circles

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • MalkorMalkor Registered User regular
    edited July 2010
    I haven't played either Mass Effect game.

    I play too many vidja games. I haven't even beat DA:O.

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    Malkor wrote: »
    I haven't played either Mass Effect game.

    I play too many vidja games. I haven't even beat DA:O.

    To be fair, Dragon Age is about 3000 hours long. it takes a while to finish it.

  • ArkadyArkady Registered User regular
    edited July 2010
    Man, in my opinion ME2's dialogue trashed DA's. Because it was pretty easy to quickly pick your dialogue options in ME2 (what with them being 3 words long max or some such) the dialogue flowed like an actual conversation. Opposed to DA where I'd have essentially a paragraph of shit to read before picking the one I wanted to use.

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    LoL: failboattootoot
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    Arkady wrote: »
    Man, in my opinion ME2's dialogue trashed DA's. Because it was pretty easy to quickly pick your dialogue options in ME2 (what with them being 3 words long max or some such) the dialogue flowed like an actual conversation. Opposed to DA where I'd have essentially a paragraph of shit to read before picking the one I wanted to use.

    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2010
    -Loki- wrote: »
    Arkady wrote: »
    Man, in my opinion ME2's dialogue trashed DA's. Because it was pretty easy to quickly pick your dialogue options in ME2 (what with them being 3 words long max or some such) the dialogue flowed like an actual conversation. Opposed to DA where I'd have essentially a paragraph of shit to read before picking the one I wanted to use.

    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

    At least AP realized that, and made it explicitly clear that what the selection said wasn't actually important, and just had you choose directly from 3 archetypes + facedesk

    camo_sig2.png
  • AlazullAlazull Registered User regular
    edited July 2010
    Spoit wrote: »
    -Loki- wrote: »
    Arkady wrote: »
    Man, in my opinion ME2's dialogue trashed DA's. Because it was pretty easy to quickly pick your dialogue options in ME2 (what with them being 3 words long max or some such) the dialogue flowed like an actual conversation. Opposed to DA where I'd have essentially a paragraph of shit to read before picking the one I wanted to use.

    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

    At least AP realized that, and made it explicitly clear that what the selection said wasn't actually important, and just had you choose directly from 3 archetypes + facedesk

    Ah, facedesk.

    Always the appropriate choice every single time.

    steam_sig.png
  • SilpheedSilpheed Registered User regular
    edited July 2010
    Skull2185 wrote: »
    Fiaryn wrote: »
    What's wrong with those robes?

    Well, the robes for female mages are ok. But they still just look like a man wearing a dress on the male mages. That image leads me to believe the robes wont change much.
    Yeah, as I've said in the other DA threads I wish that the "big, blue dress" trope for male Wizards would die out. Hell, not even Gandalf wore a dress all the time..

  • AuberonAuberon Registered User regular
    edited July 2010
    -Loki- wrote: »
    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

    I remember having more problems in DA, often selecting a response that I assumed was joking or sarcastic, only to have the NPC respond as though I'd spat in their face. ME2 had surprises too, but the ones I remember were mostly pleasant, like "Go to hell" becoming "I'll relinquish a single bullet. Where do you want it?"

  • jefe414jefe414 The dirtiest Sanchez TortugaRegistered User regular
    edited July 2010
    Just put your mage in leather armor. Sure the stats suck but whatever.

    Xbox Live: Jefe414
  • SilpheedSilpheed Registered User regular
    edited July 2010
    jefe414 wrote: »
    Just put your mage in leather armor. Sure the stats suck but whatever.
    Just give me a fucking cloak or coat such as mages had in Arcanum and I'll be happy.

  • Professor PhobosProfessor Phobos Registered User regular
    edited July 2010
    Auberon wrote: »
    -Loki- wrote: »
    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

    I remember having more problems in DA, often selecting a response that I assumed was joking or sarcastic, only to have the NPC respond as though I'd spat in their face. ME2 had surprises too, but the ones I remember were mostly pleasant, like "Go to hell" becoming "I'll relinquish a single bullet. Where do you want it?"

    This was particularly annoying with Alister, who is always making jokes. You try to make a joke, he flips out.

    I feel like the best of both worlds is some combination of Mass Effect, Dragon Age, and Alpha Protocol.

    So for most dialog, it'd be a ME-style short responses- only the *intent* of the message is summarized in one word a la Alpha Protocol.

    Be like, Do you need help? [kind] Figure it out for yourself [Callous], etc.

    But for particularly important "what can change the nature of a man" conversations, you have DA/BG2/PST style actual line-for-line text dialog to choose from.

  • AspectVoidAspectVoid Registered User regular
    edited July 2010
    Auberon wrote: »
    -Loki- wrote: »
    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

    I remember having more problems in DA, often selecting a response that I assumed was joking or sarcastic, only to have the NPC respond as though I'd spat in their face. ME2 had surprises too, but the ones I remember were mostly pleasant, like "Go to hell" becoming "I'll relinquish a single bullet. Where do you want it?"

    This was particularly annoying with Alister, who is always making jokes. You try to make a joke, he flips out.

    I feel like the best of both worlds is some combination of Mass Effect, Dragon Age, and Alpha Protocol.

    So for most dialog, it'd be a ME-style short responses- only the *intent* of the message is summarized in one word a la Alpha Protocol.

    Be like, Do you need help? [kind] Figure it out for yourself [Callous], etc.

    But for particularly important "what can change the nature of a man" conversations, you have DA/BG2/PST style actual line-for-line text dialog to choose from.

    My fantasy dialog system would actually use 2 "sections." The first section would be what you say, whether its a short couple of words like ME or full sentences like DA. The second section would be your emotion behind what you say, so that would would have things like Sarcastic, Joking, Angry, Annoyed, etc. Sure it would be stupidly complicated, but then you would always be able to set exactly how you wanted to sound and what you say.

  • KazakaKazaka Registered User
    edited July 2010
    AspectVoid wrote: »
    Auberon wrote: »
    -Loki- wrote: »
    The main problem with the dialog in the ME games is occasionally getting dialog that doesn't match the abbreviated text you select at all. It's a problem with writing though, not the system.

    I remember having more problems in DA, often selecting a response that I assumed was joking or sarcastic, only to have the NPC respond as though I'd spat in their face. ME2 had surprises too, but the ones I remember were mostly pleasant, like "Go to hell" becoming "I'll relinquish a single bullet. Where do you want it?"

    This was particularly annoying with Alister, who is always making jokes. You try to make a joke, he flips out.

    I feel like the best of both worlds is some combination of Mass Effect, Dragon Age, and Alpha Protocol.

    So for most dialog, it'd be a ME-style short responses- only the *intent* of the message is summarized in one word a la Alpha Protocol.

    Be like, Do you need help? [kind] Figure it out for yourself [Callous], etc.

    But for particularly important "what can change the nature of a man" conversations, you have DA/BG2/PST style actual line-for-line text dialog to choose from.

    My fantasy dialog system would actually use 2 "sections." The first section would be what you say, whether its a short couple of words like ME or full sentences like DA. The second section would be your emotion behind what you say, so that would would have things like Sarcastic, Joking, Angry, Annoyed, etc. Sure it would be stupidly complicated, but then you would always be able to set exactly how you wanted to sound and what you say.

    This would be awesome, but logistics get in the way. With at least two inflections for every line, every conversation becomes a labyrinthine mess of possible responses. I don't know how they could correctly give you full-voice companions like that.

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • LoneIgadzraLoneIgadzra Registered User regular
    edited July 2010
    Arkady wrote: »
    Man, in my opinion ME2's dialogue trashed DA's. Because it was pretty easy to quickly pick your dialogue options in ME2 (what with them being 3 words long max or some such) the dialogue flowed like an actual conversation. Opposed to DA where I'd have essentially a paragraph of shit to read before picking the one I wanted to use.

    I actually like the "paragraph of shit" aspect, and find choosing a response that best matches what I want to say (or just the funniest option) to be a lot more fun than good/neutral/evil sans flavor. Hell, mostly it was never even a choice because I was trying so hard to accumulate paragon points that I just clicked "good" every time. (At least ME2, when the actual dialog didn't match what you expected, sometimes erred on the side of awesome. ME1 was just boring most of the time.)

  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited July 2010
    I don't know why people hate on the ME dialog. It was amazing and the first of it's kind. Being able to pick your options based on good, bad and neutral without knowing exactly what would be said was great. It also kept the dialog going and the feeling like you were actually talking. You could actually choose your response before the otehr person finished so it went straight along.

    DA was a shock and backwards step in the dialog department. It reminds me of how the PC in Fable never had a voice and your character just looked like a dummy whenever the camera was on them. At least in KoTOR your PC would make hilarious smirking faces.

    In reality it's really no differant than seeing the full block of text and choosing it. It's still a set of 3-5 choices that are predetermined that you really have no say over.

    And If your character says exactly what you choose than what's the point of the voiceover and acting? understand that the character isn't you it's Shepard and your watching/playing his story. You can decide to be nice or a dick but ultimatly it's a story about him.

    PSN ID: Catastrophe_xxvi
    3DS FC: 5086-1134-6451
    Shiny Code: 3837
  • Skull2185Skull2185 Press ZL to squid Registered User regular
    edited July 2010
    Like what I read in GameInformer yesterday.

    DA2's gonna be the tits.

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
  • DragkoniasDragkonias Registered User regular
    edited July 2010
    I wish my gameinformer didn't take forever to get to my house.

  • LoneIgadzraLoneIgadzra Registered User regular
    edited July 2010
    I don't know why people hate on the ME dialog. It was amazing and the first of it's kind. Being able to pick your options based on good, bad and neutral without knowing exactly what would be said was great. It also kept the dialog going and the feeling like you were actually talking. You could actually choose your response before the otehr person finished so it went straight along.
    I found ME1's dialog incredibly boring. Usually in an "old-fashioned" RPG you have one or two "funny" responses which honestly I think are one of the most fun parts of the whole "virtual conversation" thing. In ME2 things were a little better, due to better writing.
    DA was a shock and backwards step in the dialog department. It reminds me of how the PC in Fable never had a voice and your character just looked like a dummy whenever the camera was on them. At least in KoTOR your PC would make hilarious smirking faces.

    In reality it's really no differant than seeing the full block of text and choosing it. It's still a set of 3-5 choices that are predetermined that you really have no say over.

    And If your character says exactly what you choose than what's the point of the voiceover and acting? understand that the character isn't you it's Shepard and your watching/playing his story. You can decide to be nice or a dick but ultimatly it's a story about him.

    Yeah, and I have almost no emotional connection to my Shepard at all, whereas I'm extremely fond of my DA:O character whose every nuance of conversation style has been (the illusion of) my choice.

    Mostly I didn't like ME's dialog because it was a very small amount of invariably boring choices (that mostly just boiled down to clicking "polite" every time to get paragon points) that then turned into even more boring spoken sentences (more a fault of ME1 than 2), whereas the DA system had a ton of variety.

    I'm not hating on mass effect - I loved both games - but I'll be sad to see the "paragraph of text" system go, as I find it to be very fun - if not more fun - for the above reasons.

  • -Tal-Tal They be ballin' in the D league I be speakin' SwaghiliRegistered User regular
    edited July 2010
    Planescape: Torment could have been done with a dialogue wheel, provided the writers were good enough

    THERE I SAID IT

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  • DragkoniasDragkonias Registered User regular
    edited July 2010
    Guess my complaining worked. I just got my magazine.

  • -Tal-Tal They be ballin' in the D league I be speakin' SwaghiliRegistered User regular
    edited July 2010
    Arkady wrote: »
    Man, in my opinion ME2's dialogue trashed DA's. Because it was pretty easy to quickly pick your dialogue options in ME2 (what with them being 3 words long max or some such) the dialogue flowed like an actual conversation. Opposed to DA where I'd have essentially a paragraph of shit to read before picking the one I wanted to use.

    I actually like the "paragraph of shit" aspect, and find choosing a response that best matches what I want to say (or just the funniest option) to be a lot more fun than good/neutral/evil sans flavor. Hell, mostly it was never even a choice because I was trying so hard to accumulate paragon points that I just clicked "good" every time. (At least ME2, when the actual dialog didn't match what you expected, sometimes erred on the side of awesome. ME1 was just boring most of the time.)

    if you just picked the top right every time that could explain why it lacked flavor for you

    yK8ftCf.png
  • LoneIgadzraLoneIgadzra Registered User regular
    edited July 2010
    I'm a completionist, when a game puts something in my way that I need more paragon points to overcome I can't really help it.

    Anyway, ME2 was a lot better, I didn't have many complaints, but I still miss the variety.

    For me, the idea that ME conversations can flow was kind of a bust because I still sat around forever trying to decide which option to take at the more interesting junctures.

  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited July 2010
    lol, you're complaining about missing variety but you only chose the same option over and over again. Did you want to get paragon points for insulting someone or hitting them in the face, or even being a little snarky?

    EDIT: But yes, the paragon option is usually a little more bland but it is in most games. There are a couple of times you get to do the right thing and tell the bad guy he's wrong you'll kick his ass.

    PSN ID: Catastrophe_xxvi
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  • CouscousCouscous Registered User regular
    edited July 2010
    I'd prefer for there not to be paragon/renegade points at all.

  • LoneIgadzraLoneIgadzra Registered User regular
    edited July 2010
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.

    Yeah same. I can't remember if Fallout had a karma system, but what I remember loving about it is it felt like it didn't.

  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited July 2010
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.


    Well, it's their attempt at creating a lasting impression and a reputation for your character. NPCs are supposed to react differently to you etc based on your previous actions. It would be interesting if it were done behind the scenes but people like seeing it so they know what to change or how much more they need to be nice or be a dick.

    PSN ID: Catastrophe_xxvi
    3DS FC: 5086-1134-6451
    Shiny Code: 3837
  • jclastjclast Registered User regular
    edited July 2010
    I don't mind the conversation options, but I felt like the interrupts were sometimes coded for either paragon or renegade when they could and should have been neutral. Throwing a merc out the window? Why is that renegade? If I hadn't done it I'd (I assume) have to gun him down after the conversation. Either way, he's dead. I was just more efficient by pushing him. Same with the guy who was working on the gunship. Either way I'm killing mercs and eventually shooting down that ship. All the renegade option did was take him out early. It's not like he was going to walk out of there anyhow.

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  • hoodie13hoodie13 Registered User regular
    edited July 2010
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.

    yeah same.

    I too would approve of this. Just lemme be more persuasive by putting points in and we're good.

    3DS Friend Code: 4398-9162-1823 ||| PSN: HoodieThirteen ||| XBL: Torn Hoodie ||| @hoodiethirteen
  • Rodent242Rodent242 Registered User
    edited July 2010
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.

    This so hard. If it's an achievement, a bonus to a stat, a chance for an item or just to see a bar fill I will go balls to wall Blue/Red instead of just going with the dialog option I would've chosen normally. It hasn't been all that detrimental to my enjoyment of the games, but I think the ride would've been alot more nuanced.

    LIVE: Nitzer 24 , CO: @Rodent, Steam: http://steamcommunity.com/id/Rodent242/
  • CouscousCouscous Registered User regular
    edited July 2010
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.


    Well, it's their attempt at creating a lasting impression and a reputation for your character. NPCs are supposed to react differently to you etc based on your previous actions. It would be interesting if it were done behind the scenes but people like seeing it so they know what to change or how much more they need to be nice or be a dick.

    Then they should do a faction system. It would make more sense and actually allow for some hard choices in who to piss off and not piss off.

  • jclastjclast Registered User regular
    edited July 2010
    Rodent242 wrote: »
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.

    This so hard. If it's an achievement, a bonus to a stat, a chance for an item or just to see a bar fill I will go balls to wall Blue/Red instead of just going with the dialog option I would've chosen normally. It hasn't been all that detrimental to my enjoyment of the games, but I think the ride would've been alot more nuanced.

    If you play again, there are enough points available in ME2 that you can max one bar and get the other (I think) about halfway full. So you don't have to skip that renegade interrupt because you want to max your charm instead of intimidate.

    steam_sig.png
  • Rodent242Rodent242 Registered User
    edited July 2010
    jclast wrote: »
    Rodent242 wrote: »
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.

    This so hard. If it's an achievement, a bonus to a stat, a chance for an item or just to see a bar fill I will go balls to wall Blue/Red instead of just going with the dialog option I would've chosen normally. It hasn't been all that detrimental to my enjoyment of the games, but I think the ride would've been alot more nuanced.

    If you play again, there are enough points available in ME2 that you can max one bar and get the other (I think) about halfway full. So you don't have to skip that renegade interrupt because you want to max your charm instead of intimidate.

    Yeah, I've been alittle less adamant about it in my second play-through. Hasn't stopped the nagging feeling that I'm playing the system rather then the character though. I rationalize it away with "Well, this Shepard really is a jackass and or saint", still would've prefered it without the system though, it adds nothing to the fun of the game.

    LIVE: Nitzer 24 , CO: @Rodent, Steam: http://steamcommunity.com/id/Rodent242/
  • Skull2185Skull2185 Press ZL to squid Registered User regular
    edited July 2010
    Dragkonias wrote: »
    Guess my complaining worked. I just got my magazine.

    Fears eased?

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
  • ShrieveShrieve Game Designer CaliforniaRegistered User regular
    edited July 2010
    jclast wrote: »
    I don't mind the conversation options, but I felt like the interrupts were sometimes coded for either paragon or renegade when they could and should have been neutral. Throwing a merc out the window? Why is that renegade? If I hadn't done it I'd (I assume) have to gun him down after the conversation. Either way, he's dead. I was just more efficient by pushing him. Same with the guy who was working on the gunship. Either way I'm killing mercs and eventually shooting down that ship. All the renegade option did was take him out early. It's not like he was going to walk out of there anyhow.

    I think they were looking at it from whether or not they had a fighting chance. You know the whole honorable fight angle. Did they have the time to pull out their weapon or did you shoot them in the back without giving them a chance? Not that they really had a chance against Shepard and his squad but anyways...

    Now that the Ogre's sad -_- face had been pointed out I can't see anything else in that screenshot. That's probably a good thing though. I'm thinking that the look has less to do with his friend lying on the floor bleeding out and more about the fact that the shots were released in this state though. Overall the gameinformer article was pretty good and I'm not too worried. It's Bioware and they've trained me well over the years.

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  • DragkoniasDragkonias Registered User regular
    edited July 2010
    So, I just read the GI article for it. Was very good.

  • SmrtnikSmrtnik job boli zub Registered User regular
    edited July 2010
    Couscous wrote: »
    I'd prefer for there not to be paragon/renegade points at all.


    Well, it's their attempt at creating a lasting impression and a reputation for your character. NPCs are supposed to react differently to you etc based on your previous actions. It would be interesting if it were done behind the scenes but people like seeing it so they know what to change or how much more they need to be nice or be a dick.

    From what I understand the dumb part is you only get a "good" ending if you go all the way paragon or all the way renegade, and a half-assed one if you are anywhere in between, encouraging you to always go one way or the other fully. That's stupid.

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