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[WoW] [Shaman], Enhancing your PVPs like crazy
Posts
Wards. Grounding Ward etc.
As for the dev chat, I wonder what the boost to Mental Quickness will entail. And knowing that Primal Wisdom is here to stay (by virtue of them aiming at it being a must-have) is awesome.
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I agree, though if there's one thing we didn't need it was another reason to stack the pants off of haste.
LoL: failboattootoot
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To be fair enh gemming is pretty silly. Hit until capped, then expertise until capped, and then AP. Unless you're at t9 levels, then haste. Unless you find yourself at the crit cap, at which point it's enough hit to get back out from under the crit cap, then haste.
LoL: failboattootoot
I don't know what you're talking about :whistle:
Personally, I think spirit link would work best as say, a reverse beacon, causing your target to share damage of a few nearby players
but seriously the new trees are great, anyone but me gonna go elemental with 2/2 in the enh movement talent?
Also, not exactly news but lord dual speccing ele/resto will mean you have one set of gear with maybe a few different weapons and trinkets to pick from
I am so fucking stoked
>2012
ISHYGDDT
Gem choices should be thus: Nightmare Tear for the blue gem, then any combination of Accurate/Rigid/Precise gems until the Hit & Expertise caps, and then Bright and Quick after that. Deft shouldn't enter the equation.
Nooo! Spirit Links was my favoritest thing from WotLK beta. Give it back
I thought you would get your 31st point at lv 70.
(Soul Silver): 4383 4318 1528
Lv 85 Tauren Shaman Lv 85 Worgen Druid
You'll only get talent points every other level now. You won't have Feral Spirit until 69, and you won't be fully specced until 85.
Ill get to work on the enh section... again. I didn't know it was so complicated. I am trying to keep things simple though, but the numbers need tweaked. Spell hit cap at least.
I personally will be going resto sub for my ele spec come cata. I don't feel I really need that movement speed, ill take a boot enchant and cope. I never have much issues with it anyway as is, I find ways around movement issues to keep my dps up. I would rather have healing utility, as I very often help with healing in tough spots. Giving up 5 fairly useless points for 7% movement speed and no boot enchant doesn't seem worth it to me.
Well, don't forget the instant ghost wolf which will work indoors
fuck that
oh well won't be leveling another one then. But yeah, having imp. Ghost Wolf in pretty much all builds now is gonna win so hard.
>2012
ISHYGDDT
How will this work? Like, you could use gw in a raid encounter?
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You can also use it at Sindragosa, I do believe. Trivialises escaping her nova thing even moreso (if you have instant).
BUT MY IMMERSION! HOW DOES MOONLIGHT PENETRATE THE ROOF!
To be fair though, turning into a spirit wolf shouldn't have anything to do with being outdoors vs. indoors.
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But you get muddy paw prints on the new carpet!
Hell, Booty Bay was indoors until 3.0.
(Soul Silver): 4383 4318 1528
Lv 85 Tauren Shaman Lv 85 Worgen Druid
Elemental and Resto (bar using Nature's swiftness) not being able to instant GW until they're X level (someone work this out for me) is redonkulous.
Agreed. And I knew GW worked on some encounters, specifically Sindragosa. I've seen several shamans use it to get out of the Blistering Cold aoe.
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You could always run out normally.
I get that people want it, but it's only really needed in Blizzard's mind to allow Enhancement to catch melee targets. Anything else is fluff to them.
I write news there. It is fun.
The thing I'd look at is "are people using GW when it isn't insta cast?" I think the answer most of the time is no. Imp. GW isn't a fun talent, it's a talent that makes a fun ability usable.
PvP balance aside (and obviously this is something you'd have to consider), GW should be instacast baseline. You can look at abilities like arcane explosion and corruption to get an idea of when talented cast time reductions just end up hindering fun gameplay.
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How many druids would use travel form if it wasn't instant? And that has bigger perks like breaking poly/root.
Ah, but with our luck, they'd see your logic and make it instacast baseline, but also make it talent only.
I write news there. It is fun.
Which would still make more sense than 2/3 of a class having an ability they never use solely because of a cast time.
3DS FC: 2079-6424-8577
/shrug
To be honestly I always thought it was a little weird that they randomly gave shamans a crappy version of travel form.
3DS FC: 2079-6424-8577
** edit for new page**
I'd be completely fine with removing it entirely, or making it a talent only ability for 1 point. As it is now, it's a fairly useless ability talented, and primarily used for 1 or 2 fights at best. Those 2 points can be used better elsewhere.
As long as Enhancement keeps it. I remember the days. Trying to catch someone using only Frost Shock, as talented Ghost Wolf brought it down to 1 second cast.
Those were the days.
I write news there. It is fun.