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[WoW] [Shaman], Enhancing your PVPs like crazy

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  • reVersereVerse The shadow's come to stay Registered User regular
    Arkady wrote: »
    The totem thing frustrates me. There are times when certain totems would be helpful in PvE but fuck if I'm giving up SoE or WF for them. The various short effect totems really need to get the "hand of" treatment where they aren't totems anymore, at least in the using up a totem slot sense.

    Wards. Grounding Ward etc.

  • HenroidHenroid Baba Booey to y'all Tyler, TX (where hope comes to die!)Registered User regular
    That's an excellent idea reVerse.

    As for the dev chat, I wonder what the boost to Mental Quickness will entail. And knowing that Primal Wisdom is here to stay (by virtue of them aiming at it being a must-have) is awesome.

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  • ArkadyArkady Registered User regular
    Henroid wrote: »
    That's an excellent idea reVerse.

    As for the dev chat, I wonder what the boost to Mental Quickness will entail. And knowing that Primal Wisdom is here to stay (by virtue of them aiming at it being a must-have) is awesome.

    I agree, though if there's one thing we didn't need it was another reason to stack the pants off of haste.

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  • HenroidHenroid Baba Booey to y'all Tyler, TX (where hope comes to die!)Registered User regular
    I bet people will still ask how to gem.

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  • ArkadyArkady Registered User regular
    Henroid wrote: »
    I bet people will still ask how to gem.

    To be fair enh gemming is pretty silly. Hit until capped, then expertise until capped, and then AP. Unless you're at t9 levels, then haste. Unless you find yourself at the crit cap, at which point it's enough hit to get back out from under the crit cap, then haste.

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  • Kai_SanKai_San Registered User regular
    captaink wrote: »
    (guaranteed)

    I don't know what you're talking about :whistle:

    Personally, I think spirit link would work best as say, a reverse beacon, causing your target to share damage of a few nearby players

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  • SenshiSenshi Registered User
    This just in: 31-point talent trees best thing ever. You're fully specced already at level 50 now? Yes fucking please. I almost want to level a whole new shaman just because

    but seriously the new trees are great, anyone but me gonna go elemental with 2/2 in the enh movement talent?

    Also, not exactly news but lord dual speccing ele/resto will mean you have one set of gear with maybe a few different weapons and trinkets to pick from

    I am so fucking stoked

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  • MakershotMakershot that one guy you met that one time SeattleRegistered User regular
    (Re: OP) Enhancement doesn't stack Hit to the special cap, it stacks to the spell cap--17%, or 446 hit rating. 368 with a shadow priest/balance druid in the group. 66 Hit rating is woefully underpowered.

    Gem choices should be thus: Nightmare Tear for the blue gem, then any combination of Accurate/Rigid/Precise gems until the Hit & Expertise caps, and then Bright and Quick after that. Deft shouldn't enter the equation.

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  • ZythonZython Registered User regular
    Q. Will Spirit Link make a return after all? Ghostcrawler mentioned he'd like to bring it back, but no sighting of it yet.
    A. Anything’s possible, but at this point it isn’t looking good for our beloved talent…. If we changed it to be an absorb or a different sort of mechanic, then it wouldn’t be the iconic Spirit Link that we all remember from Warcraft III. But that core damage-sharing mechanic poses major design and balance challenges (e.g. does a rogue really want to start taking damage suddenly because the shaman in his group decided to link him to the tank?).

    Nooo! Spirit Links was my favoritest thing from WotLK beta. Give it back :(
    This just in: 31-point talent trees best thing ever. You're fully specced already at level 50 now? Yes fucking please. I almost want to level a whole new shaman just because

    I thought you would get your 31st point at lv 70.

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  • reVersereVerse The shadow's come to stay Registered User regular
    Senshi wrote: »
    This just in: 31-point talent trees best thing ever. You're fully specced already at level 50 now?

    You'll only get talent points every other level now. You won't have Feral Spirit until 69, and you won't be fully specced until 85.

  • Kai_SanKai_San Registered User regular
    They say every other level, but seeing that you start at 10 and end currently at 85, 75 / 2 is not 41. I wonder how they are going to handle those few extras. I gues 1 every 2 till 80 then 1 every lever makes the most sense.

    Ill get to work on the enh section... again. I didn't know it was so complicated. I am trying to keep things simple though, but the numbers need tweaked. Spell hit cap at least.

    I personally will be going resto sub for my ele spec come cata. I don't feel I really need that movement speed, ill take a boot enchant and cope. I never have much issues with it anyway as is, I find ways around movement issues to keep my dps up. I would rather have healing utility, as I very often help with healing in tough spots. Giving up 5 fairly useless points for 7% movement speed and no boot enchant doesn't seem worth it to me.

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  • MakershotMakershot that one guy you met that one time SeattleRegistered User regular
    Oh, the rest of the section is fine--glyphs are good, build is solid. I just didn't notice the Hit entry until now and went WHOA WHOA WHOA WHOA

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  • GrobianGrobian Registered User regular
    Kai_San wrote: »
    I personally will be going resto sub for my ele spec come cata. I don't feel I really need that movement speed, ill take a boot enchant and cope. I never have much issues with it anyway as is, I find ways around movement issues to keep my dps up. I would rather have healing utility, as I very often help with healing in tough spots. Giving up 5 fairly useless points for 7% movement speed and no boot enchant doesn't seem worth it to me.

    Well, don't forget the instant ghost wolf which will work indoors

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  • SenshiSenshi Registered User
    whatehat every other level

    fuck that

    oh well won't be leveling another one then. But yeah, having imp. Ghost Wolf in pretty much all builds now is gonna win so hard.

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  • Kai_SanKai_San Registered User regular
    I know about ghost wolf, although I forgot it won't be instant without the talent. But id rather be doing shit like casting frfostshock, dropping totems, nova etc. So its a personal decision, which is what they are going for I guess.

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  • yellowdart2yellowdart2 Registered User
    Grobian wrote: »
    Kai_San wrote: »
    I personally will be going resto sub for my ele spec come cata. I don't feel I really need that movement speed, ill take a boot enchant and cope. I never have much issues with it anyway as is, I find ways around movement issues to keep my dps up. I would rather have healing utility, as I very often help with healing in tough spots. Giving up 5 fairly useless points for 7% movement speed and no boot enchant doesn't seem worth it to me.

    Well, don't forget the instant ghost wolf which will work indoors

    How will this work? Like, you could use gw in a raid encounter?

  • 815165815165 Registered User regular
    Yeppers!

  • GrobianGrobian Registered User regular
    You can already use Ghost Wolf in a raid encounter. Parts of Ulduar and even the Ruby Sanctum (Halion) are outdoors.

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  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    Grobian wrote: »
    You can already use Ghost Wolf in a raid encounter. Parts of Ulduar and even the Ruby Sanctum (Halion) are outdoors.

    You can also use it at Sindragosa, I do believe. Trivialises escaping her nova thing even moreso (if you have instant).

  • MakershotMakershot that one guy you met that one time SeattleRegistered User regular
    The Lich King's platform is totally outdoors, and anything the game says otherwise is bullshit.

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  • reVersereVerse The shadow's come to stay Registered User regular
    The whole indoors/outdoors separation for abilities is bullshit anyway. I understand they don't want you to mount up indoors, but it really shouldn't affect class abilities in any way whatsoever. The fact that it does is just bullshit.

  • HenroidHenroid Baba Booey to y'all Tyler, TX (where hope comes to die!)Registered User regular
    reVerse wrote: »
    The whole indoors/outdoors separation for abilities is bullshit anyway. I understand they don't want you to mount up indoors, but it really shouldn't affect class abilities in any way whatsoever. The fact that it does is just bullshit.

    BUT MY IMMERSION! HOW DOES MOONLIGHT PENETRATE THE ROOF!

    To be fair though, turning into a spirit wolf shouldn't have anything to do with being outdoors vs. indoors.

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  • ZythonZython Registered User regular
    Henroid wrote: »
    reVerse wrote: »
    The whole indoors/outdoors separation for abilities is bullshit anyway. I understand they don't want you to mount up indoors, but it really shouldn't affect class abilities in any way whatsoever. The fact that it does is just bullshit.

    BUT MY IMMERSION! HOW DOES MOONLIGHT PENETRATE THE ROOF!

    To be fair though, turning into a spirit wolf shouldn't have anything to do with being outdoors vs. indoors.

    But you get muddy paw prints on the new carpet!
    Makershot wrote: »
    The Lich King's platform is totally outdoors, and anything the game says otherwise is bullshit.

    Hell, Booty Bay was indoors until 3.0.

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  • Redcoat-13Redcoat-13 Registered User regular
    I'll maintain instant GW should be base, and with you now being locked into specific trees for 31 points, it becomes even more "silly" for anyone that isn't enhancement.

    Elemental and Resto (bar using Nature's swiftness) not being able to instant GW until they're X level (someone work this out for me) is redonkulous.

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  • yellowdart2yellowdart2 Registered User
    Redcoat-13 wrote: »
    I'll maintain instant GW should be base, and with you now being locked into specific trees for 31 points, it becomes even more "silly" for anyone that isn't enhancement.

    Elemental and Resto (bar using Nature's swiftness) not being able to instant GW until they're X level (someone work this out for me) is redonkulous.

    Agreed. And I knew GW worked on some encounters, specifically Sindragosa. I've seen several shamans use it to get out of the Blistering Cold aoe.

  • AutomaticzenAutomaticzen Registered User regular
    Agreed. And I knew GW worked on some encounters, specifically Sindragosa. I've seen several shamans use it to get out of the Blistering Cold aoe.

    You could always run out normally.

    I get that people want it, but it's only really needed in Blizzard's mind to allow Enhancement to catch melee targets. Anything else is fluff to them.

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  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular

    I get that people want it, but it's only really needed in Blizzard's mind to allow Enhancement to catch melee targets. Anything else is fluff to them.

    The thing I'd look at is "are people using GW when it isn't insta cast?" I think the answer most of the time is no. Imp. GW isn't a fun talent, it's a talent that makes a fun ability usable.

    PvP balance aside (and obviously this is something you'd have to consider), GW should be instacast baseline. You can look at abilities like arcane explosion and corruption to get an idea of when talented cast time reductions just end up hindering fun gameplay.

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  • Kai_SanKai_San Registered User regular
    I would have argued against it till grundle's point, now I completely agree. You might as well make the spell itself talented because noone outside pvp uses it unless its instant. That's pretty much fact.

    How many druids would use travel form if it wasn't instant? And that has bigger perks like breaking poly/root.

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  • DranythDranyth Surf ColoradoRegistered User regular
    At least Ghost Wolf can't be slowed below 100%... that's, something... right?

  • AutomaticzenAutomaticzen Registered User regular
    The thing I'd look at is "are people using GW when it isn't insta cast?" I think the answer most of the time is no. Imp. GW isn't a fun talent, it's a talent that makes a fun ability usable.

    PvP balance aside (and obviously this is something you'd have to consider), GW should be instacast baseline. You can look at abilities like arcane explosion and corruption to get an idea of when talented cast time reductions just end up hindering fun gameplay.

    Ah, but with our luck, they'd see your logic and make it instacast baseline, but also make it talent only.

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  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    The thing I'd look at is "are people using GW when it isn't insta cast?" I think the answer most of the time is no. Imp. GW isn't a fun talent, it's a talent that makes a fun ability usable.

    PvP balance aside (and obviously this is something you'd have to consider), GW should be instacast baseline. You can look at abilities like arcane explosion and corruption to get an idea of when talented cast time reductions just end up hindering fun gameplay.

    Ah, but with our luck, they'd see your logic and make it instacast baseline, but also make it talent only.

    Which would still make more sense than 2/3 of a class having an ability they never use solely because of a cast time.

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  • captainkcaptaink TexasRegistered User regular
    Let's just get rid of it completely then.

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  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    captaink wrote: »
    Let's just get rid of it completely then.

    /shrug

    To be honestly I always thought it was a little weird that they randomly gave shamans a crappy version of travel form.

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  • captainkcaptaink TexasRegistered User regular
    I wouldn't miss it personally.

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  • mturalonmturalon Registered User
    captaink wrote: »
    Let's just get rid of it completely then.

    /shrug

    To be honestly I always thought it was a little weird that they randomly gave shamans a crappy version of travel form.

    ** edit for new page**

    I'd be completely fine with removing it entirely, or making it a talent only ability for 1 point. As it is now, it's a fairly useless ability talented, and primarily used for 1 or 2 fights at best. Those 2 points can be used better elsewhere.

  • ArikadoArikado Registered User regular
    Ghost Wolf isn't even on my Elemental Shaman's action bars anyway.

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  • mturalonmturalon Registered User
    It's only still on mine because I had it before mounts were available. I just haven't removed it yet.

  • ArikadoArikado Registered User regular
    I used it a lot back in the day, especially as an awesome flag runner in WSG. In WotLK, I have rocket boots should I ever need to speed away.

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  • AutomaticzenAutomaticzen Registered User regular
    mturalon wrote: »
    captaink wrote: »
    Let's just get rid of it completely then.

    /shrug

    To be honestly I always thought it was a little weird that they randomly gave shamans a crappy version of travel form.

    ** edit for new page**

    I'd be completely fine with removing it entirely, or making it a talent only ability for 1 point. As it is now, it's a fairly useless ability talented, and primarily used for 1 or 2 fights at best. Those 2 points can be used better elsewhere.

    As long as Enhancement keeps it. I remember the days. Trying to catch someone using only Frost Shock, as talented Ghost Wolf brought it down to 1 second cast.

    Those were the days.

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  • fortyforty Registered User regular
    captaink wrote: »
    Let's just get rid of it completely then.

    /shrug

    To be honestly I always thought it was a little weird that they randomly gave shamans a crappy version of travel form.
    It made a lot more sense as a level 20-40+ class perk back in the Dark Ages before mount levels were lowered. It also made shamans totally overpowered in 20-29 (and even 30-39) Arathi Basin before mounts were first lowered to 30.

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