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[WoW] [Shaman], Enhancing your PVPs like crazy
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Earth Shield, Earthliving and the HoT part of Riptide were unaffected.
Very annoying.
And the other thing, is Telluric Currents worth losing a point in Nature's Blessing and Acuity with no hit? I will mainly be healing the odd heroic or 10 man.
And lastly, I did some reading on EJ. Apparently Int > Haste to soft cap (915?) > spirit > ???? There didn't really seem to be any consensus over whether crit or mastery was better. Opinions?
LoL: failboattootoot
That stat tiering is correct. I go 1/3 crit 2/3 mastery because mastery is fucking amazing, but having assloads of spirit is key.
Now that they're buffing it to effect ALL heals. And that's even awesomer.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Works fine while solo, but in groups I'm not doing so well. Single target is pretty simple, I guess my question is what tricks do you guys have for AoE fights? I really wish elem aoe damage didn't focus on a) running into melee to drop a damn totem and b) a channeled aoe with a huge mana cost.
If anyone has any ideas, let me know.
As a secondary question, anyone have any recommendations for enhancement? Will probably put together a gear set for it at some point.
It depends on the situation, but generally current magma totem isn't worth it unless you're already where the adds are.
Make sure to never cast Earthquake without getting clearcasting. Usually I use chain lightning for this, since it restores a decent amount of mana if you have it glyphed and have a decent amount of mastery, and with it hitting 10+ times, it's likely to crit at least once. EJ suggests using lava burst for getting clearcasting, which is a great option if you still have a flame shock on the boss and are in range of it. Either way, clearcasting will drastically reduce quake's mana cost while also increasing its damage to almost respectable.
Do you mean AoE DPS in raids, or 5 mans?
That being said, I was impressed when I hit 85, and already had 333 item level for both resto and enhance. Wheeeeeee heroics!
Incidentally, pugs in heroics are dumb.
This will somewhat change next patch, though, since then you can quake while also doing your single-target, but just absolutely make sure to never cast it without clearcasting.
1. How significant of a DPS gain is it? I'm assuming the main dps gain is from running a third earth shock in the shock sequence, so it basically comes down to the difference in an earth shock vs flame shock instant damage every 20 or 30 seconds, which doesn't seem like a huge amount.
2. Fulminate - if I'm reading this right, it's dps neutral to fulminate based on whenever earth shock is ready, provided I'm not hitting 9 charges (at which any additional charges accumulated is wasted). Is this right, or is there some mechanic I'm missing that encourages building up charge? Edit - or maybe it's just that 7 charges is the level at which it's a better use for a gcd than just casting a lightning bolt? I know I see that 7 number thrown around a lot.
The flameshock glyph doesn't increase your dps very much at all. Lightning bolt, lava burst and flametongue are all better.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
How is fire elemental glyph for dungeons/heroics? I can't see it really helping on boss fights, but dropping a FE every 3 or 4 pulls on trash seems like it would be very helpful.
It might be better on boss fights long enough that the glyph lets you use the elemental twice, but that probably depends.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
It's done that way because if it wasn't, fire nova would work it's way into our single target rotation, once again making enhancement complicated. Which I think would be cool, but Blizzard does not.
LoL: failboattootoot
Cata is like my retirement. Lemme relax and focus on calling out boss abilities.
Compared to wrath? Yes. Compared to other specs in cata? Not sure.
LoL: failboattootoot
Enhancement actually has some dead GCDs, which is welcome, and has a much simpler priority list.
1 - Is Lava Lash up? Hit that shit, regardless of anything else.
2 - Maelstrom Lightning Bolts. See the giant blue lightning proc indicator up above your character? If you can't hit Lava Lash, hit this.
3 - Keep Flame Shock on target. If Flame Shock is on, Earth Shock instead. Probably the only technical thing we need to worry about, but is derp easy considering we've been doing this for like three expansions now. It's second nature by this point.
4 - Unleash your goddamn weapon.
5 - Stormstrike. Not much to say about it other than its damage is balls but the debuff is sweet.
(I like to Unleash before re-apping FS if they're both off CD. Been a while since I've looked at EJ, though, so that might not be optimal.)
Apart from that, the only other thing you have to worry about is babysitting your cute searing totem and making sure it's doing its thing. The AI is relatively good on it now, though. I rarely need to redrop totems to force it to attack, and even when I do, it's not like it's expensive.
Enhancement also flat out does not run out of mana. If you go below 90%, it's because you're spamming Purge or something.
We've got some Resto changes in the works so far... a re-tool for Water Shield and a Mana Tide nerf.
Personally, I don't feel that the Mana Tide change is as much of a nerf in the long run--given our current Spirit levels, 400% would be insane after one or two more raid tiers.
I am concerned about having Water Shield regen procs tied to the randomness of Crit, and whether that will be our go-to gem/reforge in the months ahead. I rather like my mixed bag of Haste/Crit/Mastery, and would hate to see our little class that could pigeonholed into a particular area.
Elemental seems to get some buffs, but someone else would have to say if this really changes anything.
IWS was always going by crit chance, so the only change there seems to be that the amount of mana is no longer tied to Water Shield. This makes sense, because they nerfed WS orbs. Also it looks like every crit will proc Resurgence which makes it more consistent.
Crit will definitely be huge for Resto Shaman. I mean, it's already quite good, due to IWS (then Resurgence) and AA, but we also get 100% healing crits with 4.2
WS orb nerf, Unleash nerf and Mana Tide nerf are probably aimed at PvP. I will definitely feel those.
The glyph and that set bonus are pretty nice, in addition to the haste buff when flame shock is dispelled.
Mana tide; well it's in line with the Invenerate nerf druids have gotten. It's getting pretty close to the point that it might as well be a baseline shaman spell (I doubt it will be, because stacking shaman would still probably cause balancing problems) and replace where Mana tide is, with the Spirit Link Totem.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Could be worse, I suppose.
I still love the Shaman T8 set the best.
I'll wait to see what it looks like on a race that isn't universally hideous, but I have to say it's definitely not in the god-tier of sweet looking t12 with paladin.