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[D&D&D&D] I poke them, you chop them. That's teamwork. (IC)

123578

Posts

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited July 2010
    Pieter is distracted for a moment as the Skirmisher moves and attempts to hit the kobold. Apparently hitting shorties is hard.
    Piercing Strike vs Reflex: 1d20+7 8 1d8+4 10

    Thomamelas on
  • WinkyWinky rRegistered User regular
    edited July 2010
    Ludious' healing touch restores health to Adrian.

    Meanwhile, as Solleb moves across the corridor entrance to head off the skirmisher, the resilient little kobold minion tries to take a poke at him, but the javelin merely glances off Solleb's armor and he barely notices there was a kobold there at all.
    M3
    Opportunity Attack on Solleb
    At-Will: Javelin Attack: 1d20+5 9

    Adrian regains 7 hitpoints

    Winky on
  • WinkyWinky rRegistered User regular
    edited July 2010
    The wyrmpriest attempts to head off Solleb with a great ball of acid, but Solleb dodges it.
    W shifts to J12
    Targeting Solleb
    At-Will: Energy Orb: 1d20+6 8 1d10+3 13
    W misses

    Map:
    2nqus6d.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Arian 17/23 HP (9 surges left)
    4. Adrian 14/28 HP
    5. Ludious 25/25 HP (7 surges left)
    6. Kobold Dragonshields (D1, D2)
    7. Kobold Slingers (S1, S2, S3)
    8. Kobold Minions (M3)
    9. Requine 29/29 HP
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D1): 24/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will
    Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S2): 9/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S3): 3 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Slowed. Grants Combat Advantage.

    Kobold Minion (M3): 1 HP, 15 AC, 11 Fort, 13 Ref, 11 Will

    Winky on
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    edited July 2010
    Arian feels a rush of satisfaction as his morning star makes solid contact with the kobold in front of him.
    Sonnlinor's Hammer vs AC: 1d20+7 18 1d10+5 Damage: 10

    The kobold (D1) takes a -3 penalty to the damage done by its next attack before the end of my next turn

    He then calls upon Kord to aid Adrian and heal his wounds.
    Healing Word on Adrian: 1d6 Healing Surge +1

    Yeah!

    Chanus on
    Allegedly a voice of reason.
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    edited July 2010
    Adrian is brought to his knees by the vicious assault. Sputtering blood, he mutters,

    "You call that pain? I'll you show you true agony you disgusting bas-"

    Requine surged forward and smashed a sniveling kobold from Adrian's side. She said nothing, but gave him a cock eyed stare. The massive form of the dragon-paladin appeared behind Adrian and helped him to his feet. As soon as his clawed hand closed around the druid's shoulder, he felt a surge of renewal and energy. Unsteadily, he got to his feet.

    "You damned fool," the Dragon-Man grumbled. "Next time we may not be able to come to your aid."

    Behind his goggles of smoked glass Adrian blinked with uncertainty.

    "... thank you." He turned to the mirror and noticed the elf chanting in the reflection - when he finished, Adrian felt more of his strength flooding back. His swarm began to buzz and hiss furiously and soon he was lifted into into the air before melting into the cloud of insects. He turns his rage towards the nearest kobold.
    back up to 22 hp
    minor action shift into swarm form
    Savage Rend vs Reflex: 1d20+5 14 1d8+5 Hit D1 for 11. I will slide him down one square so requine can clobber him

    The poison field ends

    Casual Eddy on
  • LudiousLudious I just wanted a sandwich A temporally dislocated QuiznosRegistered User regular
    edited July 2010
    Ludious hold his ground and swings his warhammer at the Dragonshield again, uttering an oath to Bahamut as the hammer falls. The Kobold once again nimbly dodges the warhammer and Ludious growls as his weapon glances off the ground.
    Holy Strike vs AC: 1d20+8 17 1d10+6+2 14 But I will use my extra Action point and continue my turn....

    Ludious quickly reverses the swing of his warhammer as he once again cries out for Bahamut to intercede on his behalf, aiming it for Kobolds snarling snout, but the Kobold leans back at the last possible moment, dodging the blow.
    Holy Strike vs AC: 1d20+8 15 1d10+6+2 16 Ok, seriously? Seriously?

    Ludious on
  • WinkyWinky rRegistered User regular
    edited July 2010
    The bloodied Dragonshields fight a losing battle against the formidable group. One shifts back against the force of Adrian's savage rend and attempts, vainly, to strike at Arian. The other demonstrates an almost admirable ability to perform under duress, nimbly dodging Ludious' strikes and then slashing back at the opening he leaves.
    D1 shifts to F11
    Targeting Arian
    At-Will: Short Sword Attack: 1d20+7 15 1d6 4
    D1 misses

    D2
    Targeting Ludious
    At-Will: Short Sword Attack: 1d20+7 18 1d6+3 7
    Ludious takes 7 damage

    The slingers continue barraging the party, most of their feeble shots going wide of their targets. However, one manages to hit Solleb with a gluepot. A sticky adhesive coats Solleb's legs, making him incapable of moving, but still allowing him to swing at anything that comes near him.
    S1
    Targeting Pieter
    At-Will: Sling Attack: 1d20+5 14 1d4+3 5
    S1 misses

    S2 moves to J11
    Targeting Solleb
    At-Will: Sling Attack: 1d20+5 25 1d4+3 6
    Solleb takes 6 damage
    Special Effect: Gluepot: Solleb is immobilized (save ends)

    S3 moves to J12
    Targeting Arian
    At-Will: Sling Attack: 1d20+3 6 1d4+3 4
    S3 misses
    Faerie Fire Save: 1d20 15
    Faerie Fire Damage: 3d6+4 13

    At the display of the kobold's amusingly feeble attempts to push him over, Pieter is hardly capable of suppressing his laughter. He strikes back at the kobold with his rapier, but is taken by surprise as the tiny little thing ducks under his strike...and catches him entirely off balance. Pieter is knocked backwards into the mirror behind him into what is now a familiar sight of rushing blurred forms, as he becomes caught in an infinite loop between the mirrors. It is, perhaps, the most embarrassing thing to happen to him in a long while.

    The little kobold cheers and snickers at what is probably the most significant accomplishment of his very insignificant life.
    M3
    Targeting Pieter
    At-Will: Bull Rush: 1d20-1 15
    Pieter is knocked into mirror H7 and is caught in a loop
    He can be seen in mirrors H7, H13, J7, and J13
    M3 shifts to H8

    Map:
    15gv9mt.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Arian 17/23 HP (9 surges left)
    4. Adrian 22/28 HP (9 surges left)
    5. Ludious 25/25 HP (7 surges left)
    6. Kobold Dragonshields (D1, D2)
    7. Kobold Slingers (S1, S2, S3)
    8. Kobold Minions (M3)
    9. Requine 29/29 HP
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D1): 3/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, -3 to damage
    Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S2): 9/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S3): 11/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will

    Kobold Minion (M3): 1 HP, 15 AC, 11 Fort, 13 Ref, 11 Will

    Winky on
  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    edited July 2010
    Requine grins at her companion, ignoring the buzz of his insect swarm.

    "I believe you owe me a pint." she says smugly, not waiting for him to respond. She moves past him in almost a strut.
    Shift to F12

    She cockily swings her sword with tremendous force, sweeping past two of the nearby kobolds. "Oi, you little git!" she hollers at the Skirmisher. "Get over here!"
    Cleave on S3 and D1, Combat Challenge on S3.
    http://4e.orokos.com/roll/22007
    12 damage on S3, 5 damage on DI. That's two kills!

    Glancing over her shoulder, her face breaks into another enormous grin at Adrian that might have been quite charming if her face didn't have splatters of blood on it. She is clearly tremendously proud of herself. "I'm not picky about what you get me, you know. Just as long as it's tasty. Oh, and I don't want to pick any bugs out of it. Be a dear and keep them out of my drink when you get it for me."

    Dread Pirate Arbuthnot on
  • WinkyWinky rRegistered User regular
    edited July 2010
    Enraged by the death of his comrades and thoroughly exhausted of being made fun of, the skirmisher scampers down the hall and right up to Requine, thrusting his spear angrily.
    K moves to G12
    Targeting Requine
    At-Will: Spear Attack: 1d20+6; 1d8 → [13,6] = (19)
    1d20+6; 1d8 → [3] = (3)
    Requine takes 3 damage

    Map:
    yecfl.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Arian 17/23 HP (9 surges left)
    4. Adrian 22/28 HP (9 surges left)
    5. Ludious 25/25 HP (7 surges left)
    6. Kobold Dragonshields (D1, D2)
    7. Kobold Slingers (S1, S2, S3)
    8. Kobold Minions (M3)
    9. Requine 26/29 HP
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D1): 3/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, -3 to damage
    Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S2): 9/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S3): 11/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will

    Kobold Minion (M3): 1 HP, 15 AC, 11 Fort, 13 Ref, 11 Will

    Winky on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited July 2010
    Trapped in the mirrors, Pieter prepares for his eventual release.
    Athletics: 1d20-1 14

    Thomamelas on
  • CorbiusCorbius Shepard Registered User regular
    edited July 2010
    Solleb grumbles a dwarven curse towards the kobold for covering his legs in this sticky glue.

    While suggesting ways his axe will brutalize the kobold, Solleb notices the flashing image of Pieter bouncing between the mirrors in the room.

    "Ha, that must be very embarrassing for you Half-elf!"

    Solleb then moves the mirror behind him to let Pieter escape.
    Move mirror J7 45 degrees towards the east

    Still angry about his glued legs, Solleb grabs one of his smaller axes and hurls in in anger at the nearest kobold, catching the beast square in the head.
    Ranged Basic Attack vs AC: 1d20+6 17 1d6+6 8
    vs. Kobold Minion M3
    M3 is killed!

    Solleb tries to struggle against the glue holding him, but remains firmly in place.
    Ranged Basic Attack vs AC: 1d20+6 17 1d6+6 8

    Corbius on
    wrexsig1.jpg
    PSN: Corbius
  • CorbiusCorbius Shepard Registered User regular
    edited July 2010
    The second roll was supposed to be my save roll, but i pasted the wrong code.

    It was a 6, save failed.

    Corbius on
    wrexsig1.jpg
    PSN: Corbius
  • WinkyWinky rRegistered User regular
    edited July 2010
    Pieter comes flying out of the newly turned mirror.
    Pieter comes out in K8
    Make an athletics or acrobatics check to see if you land on your feet
    Fail and you are prone and take 3 damage
    DC 15

    Winky on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited July 2010
    Pieter tucks and rolls as he comes out, springing to his feet.
    Acrobatics: 1d20+8 16

    Thomamelas on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited July 2010
    Pieter lands, his face a calm mask as he dashes towards the slinger.
    Move to J10

    Pieter brings his blade down hard, driving it through the slingers leg, pinning him to the ground.
    Using a free action to activate the pinning rapier. Fox's Gambit vs Reflex: 1d20+7 14 1d8+4 7

    Thomamelas on
  • WinkyWinky rRegistered User regular
    edited July 2010
    The wyrmpriest observes his falling forces with dismay, but then a small smirk appears on his face. He launches a ball of acid towards Requine, which she is unable to dodge, and then runs to the door he and his troops had entered through, cackling all the way.
    W
    Targeting Requine
    At-Will: Energy Orb: 1d20+6 21 1d10+3 8
    W moves to I14

    The wyrmpriest barks into the room beyond. Slowly the dark outline of a large, reptilian figure looms forward and into the light. A young rage drake crunches on the broken body of a kobold, presumably the one who the wyrmpriest had chosen to make an example of when Ludious had so damaged their morale. The drake tosses the body aside and produces a low growl of annoyance. It eyes the kobold skirmisher and stamps its feet threateningly. The wyrmpriest cracks the drake over the snout with his spear and yells commands at the drake while gesturing towards Ludious. The drake reluctantly follows its orders, and turns its gaze towards Ludious.

    Suddenly, it begins to charge. It is on top of Ludious within a few seconds. It flails violently with its claws. Ludious deflects one strike, but can't prevent the next.
    R
    Targeting Ludious (Charge to E13)
    At-Will: Raking Charge: 1d20+7; 1d6+4 → [1,7] = (8)
    1d20+7; 1d6+4 → [2,4] = (6)
    1d20+7; 1d6+4 → [17,7] = (24)
    1d20+7; 1d6+4 → [2,4] = (6)
    Ludious takes 6 damage

    Map:
    selftemple3_12.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Young Rage Drake (R)
    4. Arian 17/23 HP (9 surges left)
    5. Adrian 22/28 HP (9 surges left)
    6. Ludious 19/25 HP (7 surges left)
    7. Kobold Dragonshields (D2)
    8. Kobold Slingers (S1, S2)
    9. Requine 18/29 HP
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Young Rage Drake (R): 67/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S2): 2/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Immobilized

    Winky on
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    edited July 2010
    Arian steps forward and, with a prayer to Kord, emits a blast of divine energy, searing the three foes in front of him. The same blast confers the favor of Kord upon Requine and Adrian.
    Move to F11

    Divine Glow (Close Blast 3 E12-G12 x E12-E14) vs Reflex:
    1d20+4 21 (Kobold Skirmisher)
    1d20+4 15 (Young Rage Drake)
    1d20+4 18 (Kobold Dragonshield)
    1d8+4 7 Radiant Damage to each.

    Requine and Adrian get a +2 power bonus to attack until the end of my next turn.

    Chanus on
    Allegedly a voice of reason.
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    edited July 2010
    Adrian, emboldened by his ally's searing light, twists his form into a swarm of locust. The rage drake is too large too dodge the furious cloud, but the dragonshield is just able to avoid it. The locusts settle on the field, preventing creatures from mounting a proper defense while in it.
    Swarming Locusts vs Reflex: 2#1d20+7 19 12 1d8+5 9

    Hit the drake for 9, miss D2. E13,E14,F14,G14,G13 are now a locust zone until the end of my next turn. Enemies inside of it grant combat advantage to attacks.

    Casual Eddy on
  • LudiousLudious I just wanted a sandwich A temporally dislocated QuiznosRegistered User regular
    edited July 2010
    Ludious roars at the Rage Drake and breathes deeply before unleashing a blast of fire towards the Drake and Kobold Dragonshield.
    [strike]Dragon Breath Strength +2 Vs. Reflex for hit
    Dragon Breath: 1d6 3 1d6 1
    Not sure how you apply damage, who gets the 3 and who gets the 1[/strike]

    so I apparently rolled wrong. Here's the right roll!
    Dragon Breath: 2#1d20+5 23 10 1d6 2

    Ludious then raises his Warhammer, invoking Bahamut in a mighty yell, before sending it hurtling toward the Kobold Dragonshield, who manages to duck out of the way while swatting at his smoldering fur.
    Holy Strike vs AC: 1d20+8 12 1d10+6+2 17

    Ludious on
  • WinkyWinky rRegistered User regular
    edited July 2010
    The dragonshield, now close to death, flails again at Ludious, inflicting some small amount of damage.
    D1
    Targeting Ludious
    At-Will: Short Sword Attack: 1d20+7 24 1d6+3 5
    Ludious takes 5 damage

    The pinned slinger brandishes his dagger and swings wildly, but Pieter simply dodges the feeble attack. Another slings a firepot across the room at Requine. She takes the hit squarely, before realizing that she's caught fire.
    S1 moves to H12
    Targeting Requine
    At-Will:Sling Attack: 1d20+6 24 1d6+3 7
    Requine takes 7 damage
    Special Effect: Firepot, Requine takes ongoing 2 fire damage. Save ends.

    S2
    Minor Action: Draw dagger
    At-Will: Dagger Attack: 1d20+5 11 1d4+3 4
    S2 misses

    Map:
    selftemple3_12.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Young Rage Drake (R)
    4. Arian 17/23 HP (9 surges left)
    5. Adrian 22/28 HP (9 surges left)
    6. Ludious 14/25 HP (7 surges left)
    7. Kobold Dragonshields (D2)
    8. Kobold Slingers (S1, S2)
    9. Requine 11/29 HP, ongoing 2 fire damage, save ends.
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Young Rage Drake (R): 49/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D2): 8/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S2): 2/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Immobilized
    [/QUOTE]

    Winky on
  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    edited July 2010
    Requine lets out a shriek upon noticing she's caught fire, yet she bravely keeps on. Stabbing wildly, she turns her attention to the young rage drake.

    Now that the pressing matter of hitting things has been taken care of, she throws herself to the ground, remembering old lessons of 'stop, drop and roll!'

    Dread Pirate Arbuthnot on
  • WinkyWinky rRegistered User regular
    edited July 2010
    The skirmisher takes advantage of Requine's fire situation to get in a strike, but she stop, drop, and rolls right out of the way of his spear.
    K
    Targeting Requine
    At-Will: Spear Attack: 1d20+6 14 1d8 5
    K misses

    Map:
    2itijat.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Young Rage Drake (R)
    4. Arian 17/23 HP (9 surges left)
    5. Adrian 22/28 HP (9 surges left)
    6. Ludious 14/25 HP (7 surges left)
    7. Kobold Dragonshields (D2)
    8. Kobold Slingers (S1, S2)
    9. Requine 8/29 HP
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Young Rage Drake (R): 37/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D2): 8/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
    Kobold Slinger (S2): 2/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Immobilized

    Winky on
  • CorbiusCorbius Shepard Registered User regular
    edited July 2010
    Solleb finally struggles free of the glue holding him.

    "I think I saw a drake run in here. About time this got interesting."

    Corbius on
    wrexsig1.jpg
    PSN: Corbius
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited July 2010
    Pieter pulls back his rapier and with a quick flash, cuts down the skirmisher.
    Sly Flourish vs AC: 1d20+7 26 1d8+8 15

    His face returning to the emotionless mask as he moves to J14. His rapier held in position to attack as he speaks to the Wyrmpriest. "Call back your minions or you can watch your death in the mirror."

    Thomamelas on
  • WinkyWinky rRegistered User regular
    edited July 2010
    The wyrmpriest steps back in fear, Pieter's cold challenge unnerving him. But then his expression reverts. For a moment it is as though there is no thoughts passing through his head. It is as though he has already forgotten that Pieter spoke to him. His placid expression is replaced by one of rage as he hurls a ball of acid towards Pieter. Pieter dodges it.
    W shifts to H114
    Targeting Pieter
    At-Will: Energy Orb: 1d20+6 12 1d10+3 12
    W misses

    The young rage drake is driven into a frenzy by the volley of attacks that strike it. It lurches viciously at Ludious with its clashing teeth, but is completely blinded by its anger and misses the target.
    R
    Targeting Ludious
    At-Will: Bite Attack: 1d20+8 9 1d10+4 12
    R misses

    Map:
    2a6sdgx.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Young Rage Drake (R)
    4. Arian 17/23 HP (9 surges left)
    5. Adrian 22/28 HP (9 surges left)
    6. Ludious 14/25 HP (7 surges left)
    7. Kobold Dragonshields (D2)
    8. Kobold Slingers (S1)
    9. Requine 8/29 HP
    10. Kobold Skirmisher (K)
    11. Solleb 28/31 HP (10 surges left)

    Young Rage Drake (R): 37/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Dragonshield (D2): 8/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will

    Winky on
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    edited July 2010
    Arian cries to Kord for aid and a blast of light emanates out from him, healing his allies and causing his the Kobold Dragonshield to appear weak, though apparently having no effect on the Rage Drake.
    Beacon of Hope vs Will:
    1d20+4 9 (R)
    1d20+4 13 (D2)

    Dragonshield (D2) is weakened until the end of its next turn.

    Close Burst D14-F14 x D14-D16: I and allies in burst (Ludious, Adrian, Requine) regain 5 hit points. My heals add +5 for the rest of the encounter.

    He then turns to give aid to Requine.
    Healing Word: 1d6+5 Healing Surge + 7 to Requine.

    Edit:
    I keep forgetting about Healer's Lore and Defensive Healing Word.

    Cass also gets +3 (my Cha mod) to defenses for the next attack against her and add my Wis mod (+4) to the HPs she gets back from it

    Chanus on
    Allegedly a voice of reason.
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    edited July 2010
    The swarm of locusts appears to coalesce or a moment, and the dim outline of a humanoid figure forms. The insects hum in unison, making an unearthly, hissing approximation of Adrian's voice.

    "Now then, sniveling creatures. Feel my agony!"

    The swarm attacks, devastating the drake. The tiny insects burrow under any scales they find and begin chewing on the soft flesh underneath. A thousand tiny pinpricks cause the drake to screech in pain. His ally fares no better - the cloud swirls around the Dragonshield so thickly it is no longer visible. Just over the din of the insects, which drowns out just about every other noise, the kobold's screams again and again until the ravenous locusts force their way down his throat.

    The locusts settle on the ground, leaving a pile of clean bones where the Dragonshield once stood. Bloated with their kill, they begin in hum in what sounds like a satisfied matter.
    Swarming Locusts vs Reflex: 2#1d20+7 27 23 1d8+5 8

    Critical hit on the drake! : 8+5+1d6 17 damage
    hit on the dragonshield, killing him

    The locust zone is refreshed until the end of my next turn. Keep in mind only enemies in the zone grant combat advantage so feel free to step in it yourself.

    also I'm now at 27hp!

    Casual Eddy on
  • LudiousLudious I just wanted a sandwich A temporally dislocated QuiznosRegistered User regular
    edited August 2010
    Ludious glances at the handiwork of Adrian and his swarm and grins fiercely, showing his razor sharp teeth. I like you, strange bug man. He then returns his gaze to the Rage Drake, staring into its wild eyes. "I am sorry, but the light is missing from your eyes. You are more beast than kin. In the name of Bahamut I will strike you down!"
    Divine Challenge on Rage Drake

    Ludious then raises his Warhammer high into the air and swings it towards the scaly hide of the Rage Drake and connects, knocking away scales and tearing into the soft flesh underneath.
    Holy Strike vs AC: 1d20+8 14 1d10+6 8
    +2 to Hit for Locust Swarm +2 to Damage for Mark. So, It's a hit with a Damage of 10

    Ludious on
  • WinkyWinky rRegistered User regular
    edited August 2010
    The slinger, still healthy despite his comrades being slaughtered about him, fires a shot across the room at Ludious.
    S1
    Targeting Ludious
    At-Will: Sling Attack: 1d20+6 22 1d6+3 4
    Ludious takes 4 damage

    Map:
    33mwx6v.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Young Rage Drake (R)
    4. Arian 17/23 HP (9 surges left)
    5. Adrian 28/28 HP (9 surges left)
    6. Ludious 15/25 HP (7 surges left)
    7. Kobold Slingers (S1)
    8. Requine 29/29 HP (10 surges left), +3 to defenses for next attack
    9. Kobold Skirmisher (K)
    10. Solleb 28/31 HP (10 surges left)

    Young Rage Drake (R): 10/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will

    Winky on
  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    edited August 2010
    Requine wipes the blood from above her eyes and gazes in wonder at how the flow has stopped. She turns to Arian and nods in thanks before getting to the important business - smashing heads. Turning to the young drake, a gleam appears in her green eyes and she slams the sword down with no grace but a great deal of strength.
    http://4e.orokos.com/roll/22289
    20vAC
    11 damage
    That's a kill

    Stepping back out of the geyser of blood her cut has created, she hoots wildly. "I did it, boys, I told you I was an expert at dealing with these things!"

    Dread Pirate Arbuthnot on
  • WinkyWinky rRegistered User regular
    edited August 2010
    Exasperated, the skirmisher swings at Requine.
    K
    At-Will: Spear Attack: 1d20+6 13 1d8 1
    K misses

    Map:
    33mwx6v.jpg
    Order:
    1. Pieter 23/26 HP
    2. Kobold Wyrmpriest (W)
    3. Arian 22/23 HP (9 surges left)
    4. Adrian 28/28 HP (9 surges left)
    5. Ludious 15/25 HP (7 surges left)
    6. Kobold Slingers (S1)
    7. Requine 29/29 HP (10 surges left), +3 to defenses for next attack
    8. Kobold Skirmisher (K)
    9. Solleb 28/31 HP (10 surges left)

    Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will

    Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will

    Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will

    Winky on
  • CorbiusCorbius Shepard Registered User regular
    edited August 2010
    With a loud yell, Solleb charges down the hall towards the sound of battle.
    Move to I12

    "Good, you left me a few to kill!" he shouts as he tried to bring his axe swinging into the Slinger. However the slinger dodges quickly, only taking a minor scrape from Solleb's strike.
    Target is S1.
    Reaping Strike vs AC: 1d20+8 9 1d12+7 15
    Miss
    S1 takes 4 damage from Reaping Strike (equal to my Strength modifier)

    Corbius on
    wrexsig1.jpg
    PSN: Corbius
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2010
    Pieter advances again on the Wyrmpriest, rapier held high.
    Move to I14

    With the intent of driving the Wyrmpriest away from the door he attacks.
    Piercing Strike vs Reflex: 1d20+7 27 1d8+4 6 Crit Damage: 1d6 5
    So that should be 17 damage.

    Thomamelas on
  • WinkyWinky rRegistered User regular
    edited August 2010
    The wyrmpriest sees the young drake fall in a puddle of blood and scales, thrashing in rage before it finally twitches to a stop. He is so distracted he does not see notice Pieter's incoming attack.

    Clutching his bleeding stomach, a look of intense panic crosses his face. All at once his mind has been made up for him; better to relay this information to his superiors than to face these horrifying foes. He waves his hand at the remaining slinger and skirmisher. Their own panicked expressions fade. They drop their weapons and stand motionless. Their faces are completely blank. They remain standing where they were.

    The wyrmpriest slips nimbly out of the door and scampers away. The sound of sliding rocks can be heard as he moves off into the distance.
    W
    Minor Action: Shifty: Shifts through the door
    Double moves out of sight

    Combat has ended
    Ya'll get 180 EXP

    Winky on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2010
    Pieter curses and looks to see if following the kobold is feasible.

    Thomamelas on
  • WinkyWinky rRegistered User regular
    edited August 2010
    Pieter

    You glance into the next room. The roof of the room has caved in and forms a ramp of debris up into the shining daylight. The kobold seems to have disappeared over the lip of the hole, and running up it he has scattered and loosened some amount of the debris. He has had a good head start, but you might be able to catch which direction he's heading in if you can navigate the pile.

    Winky on
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    edited August 2010
    Adrian's swarms fill the next room, attempting to find a way through the maze. His insects quiver with anticipation of another kill.
    Perception: 1d20+9 21

    Casual Eddy on
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    edited August 2010
    Arian searches the bodies of the fallen.
    Perception: 1d20+11 27

    Chanus on
    Allegedly a voice of reason.
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2010
    Pieter sniffs a little as he casts a glance out the hole in the ceiling, looking to see if it gives him any idea where they are.
    Perception: 1d20+6 26

    Thomamelas on
  • WinkyWinky rRegistered User regular
    edited August 2010
    Adrian

    Your insects are capable of climbing between the holes in the debris to make it into the other side of the room. It seems to be a long hallway with another sealed door at the end. However, while your bugs can make the journey, and perhaps you yourself in swarm form, you don't suspect that the rest of the party would be able to get through without clearing the rubble, which seems like it could take hours, or perhaps cause another collapse.

    Arian

    You rummage through the belongings of the dead kobolds. Unfortunately, they appear to be carrying little of value. There are their rusted weapons and cracked armor, 50 gold pieces between the lot of them, a couple of the slinger's leftover gluepots, and a single vial of dark liquid.

    Pieter

    You notice the sun blazes down from the outside with incredible strength. Periodically gusts of sand blow in through the hole in the ceiling, and you can just barely spot vultures circling high above. The only sound you can hear is a quick-paced plodding that fades off into the distance after a while; the escaping wyrmpriest. If you've been here before, you don't recognize it yet.

    Winky on
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