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[Chaos] CitOW game 23 - newbs all up in

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Posts

  • SeGaTaiSeGaTai Registered User regular
    Yea-didnt really think about how many dice there were-suppose there is a more conservative option I could retcon in if ppl are ok with that

    if thats the caseSeductress from Troll Country to the Empire
    1/6 PP remaining

    PSN SeGaTai
  • DarianDarian Registered User regular
    You have the most recent move; I'll allow it.

    [strike]Strike[/strike] your post above

  • DarianDarian Registered User regular
    Tzeentch is active; Slaanesh still has 1 PP remaining.

  • HippieHippie Registered User regular
    Acolyte from The Badlands to The Empire with a Warpstone

    4/7 PP

  • SeGaTaiSeGaTai Registered User regular
    seductress from troll country to the empire
    0pp

    PSN SeGaTai
  • HippieHippie Registered User regular
    Acolyte from The Badlands to The Border Princes, taking the Warpstone - 3/7 PP

    Acolyte from The Badlands to The Empire - 2/7 PP

    Acolyte to The Empire - 1/7 PP

    Teleport Bloodletter from The Border Princes to Kislev - 0/7 PP

    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.

    And rest.

  • SeGaTaiSeGaTai Registered User regular
    KoS will possess a bloodletter

    PSN SeGaTai
  • DarianDarian Registered User regular
    Round 5, Battle phase

    citowg23r54.gif

    Remember that upgraded seductresses require two hits to kill
    Other stats: GUO is 3/3; KoS is 2/4


    Kislev: 8 dice, 4 dice, 4 dice
    The Empire: 2 dice
    Tilea: 1 die
    The Badlands: 3 dice (v. peasant)

    Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 23"

    Khorne to roll in Kislev. You may then either wait for Nurgle or proceed on to your next roll, on your option. Nurgle must wait for Khorne before rolling in shared regions, and Slaanesh must wait for Nurgle.

  • DarianDarian Registered User regular
    SeGaTai wrote: »
    KoS will possess a bloodletter

    Thanks for the reminder!

  • ronrabronrab Registered User regular
    Last roll should be in Badlands, not Border Princes.

  • ronrabronrab Registered User regular
    Kislev: 7 hits. Kill all cultists
    Empire: zippo
    Tilea: 2 hits, kill the warrior
    Badlands: 3 hits, one very mashed spud

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Kislev: 3 hitsKill two warriorsand the peasant

    faranguzps2bcfb917.png
    Spoiler:
  • DarianDarian Registered User regular
    Which warriors are you killing? Possessed or not?

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    The possessed and another normal red warrior

    faranguzps2bcfb917.png
    Spoiler:
  • SeGaTaiSeGaTai Registered User regular
    1 hit- guess thats what I get for rolling battle dice- kill the last bloodletter

    PSN SeGaTai
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Have I won yet

    faranguzps2bcfb917.png
    Spoiler:
  • SeGaTaiSeGaTai Registered User regular
    With a little work I think we held you scoreless for a round-less hope for the next round

    PSN SeGaTai
  • DarianDarian Registered User regular
    Round 5, Battle results

    citowg23r55.gif

    Kislev: leper, 3 seductresses, controlled bloodletter and bloodletter, bloodletter
    The Empire: zippo
    Tilea: horror
    The Badlands: peasant

    Khorne earns two DIAL advance tokens.

  • DarianDarian Registered User regular
    Round 5, Corruption phase

    Domination step:

    The Empire: +7 VP


    Corruption step:
    Troll Country: +1
    The Empire: +1, +4 DIAL, +2 DIAL
    The Border Princes: +2 DIAL
    The Badlands: +1

    Check for ruination: no regions are ruined (Troll Country and the Empire are at 11)


    Updated VP:
    Khorne: 28
    Nurgle: 49
    Tzeentch: 34
    Slaanesh: 28 + 7 = 35

    DIAL advance tokens:
    Khorne: 2
    Nurgle: 0
    Tzeentch: 2
    Slaanesh: 1

  • DarianDarian Registered User regular
    Round 5, End phase

    Board at the start of the end phase:

    citowg23r56.gif

    1. Remove Chaos Cards from the Board - no effects

    2. Hero Tokens are resolved - In the Empire an acolyte falls, the hero of Bretonnia finds no one, and a leper dies in Estalia

    3. Resolve Old World cards - Reavers find no targets

    4. Score Ruined Regions - none

    5. Advance Threat Dials - Khorne and Tzeentch tie for most; they and Slaanesh each tick once
    Khorne:
    23 - Upgrade

    Tzeentch:
    25 - Upgrade

    Slaanesh:
    24 - Upgrade


    6. Check for Game end - The game does not end

    Things that need to happen (feel free to go out of order):
    1. [strike]I'll update hands, discarding used cards[/strike]
    2. [strike]Khorne to choose an upgrade[/strike]
    3. Tzeentch to choose an upgrade
    4. [strike]Slaanesh to choose an upgrade[/strike]
    5. I'll reveal the next Old World card; Nurgle to make any decisions
    6. Tzeentch may discard one card (2 in hand)
    7. I'll update hands for the draw phase

  • DarianDarian Registered User regular
    Important things to note:
    Tzeentch and Slaanesh are each now two ticks from victory; if either of them double tick next round, they will win the game.
    Tzeentch's next DIAL reward is +5 VP - keep that in mind when considering how everything will turn out.

    Hindsight is 20-20, but had Tzeentch decided to go for a DIAL victory last round, using a teleport to get out to Norsca and dragging another Warpstone up there, plus pulling the last one back from Estalia, he would be in an extremely strong position this round. When I stopped play, it was to make sure he understood that a Teleported acolyte could bring a Warpstone along on the journey.

  • SeGaTaiSeGaTai Registered User regular
    Power of Pain-+1PP

    PSN SeGaTai
  • ronrabronrab Registered User regular
    Bloodletter upgrade.

  • DarianDarian Registered User regular
    ronrab wrote: »
    Bloodletter upgrade.

    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire

  • DarianDarian Registered User regular
    Round 5, End phase

    citowg23r57.gif

    Things that need to happen (feel free to go out of order):
    1. Tzeentch to choose an upgrade
    2. I'll reveal the next Old World card; Nurgle to make any decisions
    3. Tzeentch may discard one card (2 in hand)
    4. I'll update hands for the draw phase

  • HippieHippie Registered User regular
    Deluge of Magic upgrade

    Discard:
    The Meddling of Skaven - 1 - When you play this card, choose an opponent with figures in this region. That player must discard two Chaos cards from their hand.

  • TheLawinatorTheLawinator Registered User regular
    I like this game you guys are playing.

    My SteamID Gamertag and PSN: TheLawinator
  • DarianDarian Registered User regular
    Round 6, Old World phase

    It's deja vu all over again...

    Plunged into Chaos
    Each player immediately scores 1 VP for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional VP.
    Discard this card instead of adding it to the Old World track.

    Khorne has killed the most peasants and scores 6 VP
    Nurgle scores 1 VP

    The game will end this round.


    citowg23r60.gif

  • DarianDarian Registered User regular
    Round 6, Draw phase

    Tzeentch's discards were shuffled after drawing the second card.

    Cards in hand:
    Khorne: 10
    Nurgle: 8
    Tzeentch: 6
    Slaanesh: 2

    Khorne is active to begin the Summoning phase; Peasant Uprising (peasants add to resistance) remains in effect.

  • ronrabronrab Registered User regular
    Pass.

    0/7 PP

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Plague Touch - 0 - The defense value of each enemy figure in this region is reduced by 1, to a minimum of 1. In Kislev

    6/6 pp

    faranguzps2bcfb917.png
    Spoiler:
  • SeGaTaiSeGaTai Registered User regular
    Is the pass simply a not going to win-not going to mess with who does type decision?

    PSN SeGaTai
  • DarianDarian Registered User regular
    Looks that way. :?

  • HippieHippie Registered User regular
    Aww, Khorne...

    Drain Power in The Empire

    Drain Power - 0 - When you play this card, you gain one power point. Each other player with at least one Cultist in this region loses one power point.

    5/6
    6/7
    8/7

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    How many of that damn card do you have? Jeeze

    faranguzps2bcfb917.png
    Spoiler:
  • HippieHippie Registered User regular
    Exactly as many as I need.

  • SeGaTaiSeGaTai Registered User regular
    play degenerate royalty in the empire-3-cards cost is reduced to 0 if 3 or more corruption,still counts for domination
    6/7 pp

    PSN SeGaTai
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Leper to Kislev

    4/6

    faranguzps2bcfb917.png
    Spoiler:
  • HippieHippie Registered User regular
    Acolyte from The Empire to Border Princes

    7/7 pp

  • SeGaTaiSeGaTai Registered User regular
    seductres to kislev

    5/7 pp

    PSN SeGaTai
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