astrobstrdSo full of mercy...Registered Userregular
edited August 2010
Aemille rounds the corner and sees the chaos erupt. "Oh dear," she thought as the feathered woman staggered to the ground. "This will not do at all." With a clear verse she reminds the Feathered Maiden of the triumph of the phoenix. Her words also bolsters Laineth's reserves.
"Now, about these louts." She looses an arrow at one of the archers, but it falls a bit short of its mark.
Move: to G10.
Minor: Majestic Word on The Feathered Maiden. She spends a surge +3 and slides to H10.
Standard: Canon of Avoidance on Laineth. +2 to all her defenses until EoMNT.
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 29, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 37, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
OA's
Aemille will make the following actions if able:
If an ally misses a melee attack by 5 or less, she uses Rhyme of the Blood-Seeking Blade. +7 vs. Reflex. 1[w] +4 damage. Enemy takes -5 to the defense attacked for that attack.
If an enemy attacks an ally, she uses Arrow of Warning. +7 vs. Reflex. 3[w] + 4 damage on a hit, half on a miss. If the attack hits, the ally can make a melee basic attack vs. the triggering enemy as a free action with +2 to the attack.
Gwyn-Lai slammed her foot into the chest of the mercenary attacking her, sending him stumbling back towards the guard. She followed up with a roll and a sweep, thunder cracking with the force of her movement as her fists blurred, bloodying both of her foes.
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
The Maiden drags herself back up to her feet and composes herself again; when ready, she wastes no time getting back into the action. Those bowmen are starting to get on her nerves. Making a beeline toward the one across the room from her, she closes the gap in the blink of an eye. The Maiden feints to the left and forces the archer's guard up, then immediately swings to the right and thrusts forward with the point of her rapier, stabbing the business end into the top of his thigh.
move action: stand up!
second move action: move to H5
action point!
standard action: Sly Flourish vs AC on Archer 2: 1d20+1030 critical hit for full damage! 1d8+8=16 so he's bloodied
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 9, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
A note: I have to go out of town yet again. My grandparents aren't doing too well, and everybody figures this will be the last time I see them. I'll try to find time to update, but it's doubtful I will.
So thanks to a PM from delroland, I have been informed that critical hits max out my Sneak Attack damage as well... and also that I forgot to add the +1d6 from my weapon.
Shows how long it's been since I played, right?
I guess that means that Archer 2 is... flat-out dead. Whoops.
Laineth springs back to her feet, maneuvering herself back into the thick of things and gesturing with her sword aggressively toward the guard with the polearm. "Ye'll not get away so easily, coward!"
Move: stand up.
Standard: Move to F5.
Minor: Battlemind's Demand on Guard
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: DEAD
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
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astrobstrdSo full of mercy...Registered Userregular
edited August 2010
Aemille sees the miscreant attack The Maiden and fires an arrow that grazes him. She pouts a bit though...that shot was almost what she wanted.
Another miss by 1 on Arrow of Warning. 11 damage on a miss at least, but missing an encounter and a daily blows pretty hard at level 3. Versatile Expertise is def. my next feat.
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: DEAD
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 11, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2, Bloodied.
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: DEAD
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 11, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2, Bloodied.
Map:
Up next: Gwyn-Lai, Nimaran & Aemille. A reminder that we are in block initiative, so each of those three can go at any time.
Gwyn-Lai slid smoothly around her foes, a calm gust of wind before she burst into a storm of blows, dropping two of the would-be-adventurers to the ground in a single hail of kicks and punches.
She sniffed dismissively at the two left standing, and readied her defensive posture for the only one remaining.
Move: Five Storms to shift 2 to F7 Standard -Five Storms vs Merc 1, Guard, Merc 2: 1d20+6241d20+6221d20+6211d8+511
11 damage to all three of 'em!
Stone Fist Flurry of Blows on Guard to deal an additional 6 damage, putting him out as well.
Archer 1: HP 26, AC 17, Fort 13, Ref 15, Will 13 (Slowed until end of Nimaran turn 3)
Archer 2: DEAD
Guard: DEAD
Mercenary 1: HP 3, AC 18, Fort 16, Ref 15, Will 14 (Slowed until end of Nimaran turn 3)
Mercenary 2: DEAD
Might I request putting little numbers (1, 2, 3, ... etc.) in the corner of the NPC tokens in the future so as to make it easier for us to track which is which on the map?
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
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FaranguI am a beardy manWith a beardy planRegistered Userregular
astrobstrdSo full of mercy...Registered Userregular
edited August 2010
Aemille smiles a bit at her companion's success. Their success in battle fueled her own. She maintains the melody she was humming under her breath and Laineth's aura reverberates. The Maiden is bolstered by the song and shifts into position next to the remaining archer. The bard's bow hums and the remaining mercenary falls unconscious.
Move: (minor) Sustain Canon of Avoidance.
Minor: Majestic Word, The Maiden gets a surge +3 and slides to F4.
Standard: Staggering Note hits for 3. I want to knock him out rather than kill him.
Archer 1: HP 26, AC 17, Fort 13, Ref 15, Will 13 (Slowed until end of Nimaran turn 3)
Archer 2: DEAD
Guard: DEAD
Mercenary 1: Knocked the f### out.
Mercenary 2: DEAD
Gwyn-Lai cracked her knuckles and carefully stepped over the unconscious bodies in front over her, walking over to the surrendering archer and wrapping her hand around his throat, applying faint pressure to the grip.
"Artifact. Did you find it?"
astrobstrdSo full of mercy...Registered Userregular
edited August 2010
Remember before anyone uses surges right now, if you do it while I am performing, you get a bonus to each = to my Cha Mod. (+3).
Skitter hops out of Aemille's rucksack and begins examining what goodies the fallen soldier have on them. Aemille saunters over towards the goon she knocked out and pours a bit of water on him. "C'mon Ms. Gwyn-Lai, this was probably only a misunderstanding that led to tragedy." She stands over the human, placing a foot casually on his chest, "Is there something you were looking for, dear? We only wished to talk before you lot got a bit rude, but that can be forgiven. This place is frightening and we are quite fearsome ourselves. Give us some information and maybe we can help you bury your friends and go home."
Aemille's words drip like honey. Nimaran can tell they are obviously magical and the others can make that guess almost as easily.
FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
"Suddenly the archer's eyes lose their fear, and his voice relaxes a little.
'Nothing in particular. We found this hole in the ground about a half hour ago, figured we'd poke around.'
He smiled.
'You should thank us; there was a gelatinous cube in the other room. It was nasty.'
As Aemille talks with the enraptured archer, Skitter begins to chirp. He's found something of interest."
Between the bodies, Skitter's found 60 pieces of gold. He's also discovered that the guard was wearing Counterstrike Guards(Gywn-Lai Wishlist item). The dead mercenary was carrying two Potions of Healing that he never got the chance to use.
Laineth briefly checks her wounds to make sure they are simply painful, and nothing serious. Sword still in hand, but now held at rest, her eyes flick to the archer. "Aye, but who hired ye ta find nuthin' in particular?"
I'll spend two of Laineth's surges once Aemille begins performing, which will heal her to full.
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
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FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
The archer turns to Laineth. "Oh, nobody; my friends and I are...were very entrepreneurial. Pure luck that we happened to find this cave while being ready to explore.
What kind of luck that was is still being determined."
"Use him to detect traps. Let's not wait too long." Gwyn-Lai paced back and forth across the room, the lack of airflow continuing to make her uneasy. She tried to calm herself, finding some measure of the inner peace that the wind gave her, but it was difficult. Finally, she settled in the middle of the room, breathing deeply.
The Maiden furrowed her brow. "Not quite so sure I fancy the idea of usin' the poor fellow as a trapcatcher..." she mused, stepping over to the defeated archer and clapping a reassuring hand onto Gwyn-Lai's shoulder as she passed. "Though I can't rightly say we trust you enough to not come back with friends, righ'?" She wrinkled her nose. "Anyway, we oughta move. No point in lingerin'."
FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
The archer nods his head, as his unconscious companion slowly rises to his feet. "Oh yes, we have no desire to bother you fine people anymore. Just let us go, and we'll never come back here again."
So that's the left corridor taken care of...where to now?
Did it sound like the archer was telling the truth? I.e. can you roll Insight for us?
Laineth sniffs, waiting for the two mercenaries to make their leave. Once she is sure they are out of earshot, she quickly cleans and shoulders her blade. "Aye, let's get to it, then. Only one direction left to go!" She begins returning the way the group came, back to the entrance of the other path.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
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FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
...Two, actually. You took the left path, but there was still the center and right paths left.
"Center." Gwyn-Lai moved back down the tunnel a bit, refreshing herself in the faint breeze from the entrance as she waited for the others to move ahead. A brief moment of respite was enough to calm her mind, at least for now.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
The center path heads straight on for about 50 ft. or so before you find a staircase leading down. Following that, you find yourself in a circular chamber. There is a statue in the middle of the room; It depicts a dwarf and an elf fighting off some form of devil. There are two openings; one offest to the left, and one to the right.
The Maiden quirked a brow at the fork in the path, cocking her hip to the side and shifting her weight from one foot to the other. "Whoever made this tomb certainly did not want to make it easy for visitors. Left or right, fellows?" She produced a gold piece via sleight of hand and twirled it between her fingers. "Shall I simply flip a coin?"
Posts
Chicago Megagame group
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"Now, about these louts." She looses an arrow at one of the archers, but it falls a bit short of its mark.
Minor: Majestic Word on The Feathered Maiden. She spends a surge +3 and slides to H10.
Standard: Canon of Avoidance on Laineth. +2 to all her defenses until EoMNT.
AP!
Standard: Prophesied Strike misses Archer 2.
Stats:
Aemille: 36/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges
Gwyn-Lai: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will (+2 to all), ??/?? Surges, 0/4 pp
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 29, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 37, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
OA's
If an ally misses a melee attack by 5 or less, she uses Rhyme of the Blood-Seeking Blade. +7 vs. Reflex. 1[w] +4 damage. Enemy takes -5 to the defense attacked for that attack.
If an enemy attacks an ally, she uses Arrow of Warning. +7 vs. Reflex. 3[w] + 4 damage on a hit, half on a miss. If the attack hits, the ally can make a melee basic attack vs. the triggering enemy as a free action with +2 to the attack.
Also in the stats, if you guys want to keep your action points up to date there, too that'd be cool
Chicago Megagame group
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This was freedom. This was power. This was fun.
Move: to D6
Action Point!
Twin Thunders vs Merc 2: 1d20+6 18 2d10+5 13, 13 damage.
Twin Thunders vs. Guard: 1d10 9 9 damage to the Guard, and another 8 from Stone Fist Flurry of Blows, so 17 total.
Stats:
Aemille: 36/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will (+2 to all), ??/?? Surges, 0/4 pp
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
"Go up, thou bald head." -2 Kings 2:23
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"The archers step away from the battlemind, as she was still dangerous. Then, they nock their arrows, and loose. They both head for Aemille."
Archer 1: Shift to E4, Longbow against Aemille: Hits for 6, giving a bonus to the other archer.
Archer 2: Shift to I4, Longbow against Aemille: Hit for 14.
Aemille since they both hit. I'm assuming you want to do that Daily interrupt. Which one do you want it going towards?
Stats:
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will (+2 to all), ??/?? Surges, 0/4 pp, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
Map:
Up next: The Feathered Maiden
Chicago Megagame group
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second move action: move to H5
action point!
standard action: Sly Flourish vs AC on Archer 2: 1d20+10 30 critical hit for full damage! 1d8+8=16 so he's bloodied
sneak attack: Sneak Attack!: 2d8 7
bluh terrible. if Archer 2 makes moves without shifting or makes a ranged attack the Maiden will take an opportunity action to use Darting Strike.
for reference: Darting Strike vs AC: 1d20+10 21 1d8+5 12
Stats:
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will (+2 to all), ??/?? Surges, 0/4 pp, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
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Mercenary 1: Longsword against Gwyn-Lai; Miss.
Mercenary 2: Move to H6, Longsword against Maiden; Hit for 4 damage, Marking the Maiden.
Stats:
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will (+2 to all), ??/?? Surges, 0/4 pp, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 9, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
A note: I have to go out of town yet again. My grandparents aren't doing too well, and everybody figures this will be the last time I see them. I'll try to find time to update, but it's doubtful I will.
Chicago Megagame group
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Shows how long it's been since I played, right?
I guess that means that Archer 2 is... flat-out dead. Whoops.
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Standard: Move to F5.
Minor: Battlemind's Demand on Guard
Stats:
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: 30/45 HP, 21 AC, 15 Fort, 15 Ref, 16 Will, 13/13 Surges, 0/4 PP, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: DEAD
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 18, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2
"Go up, thou bald head." -2 Kings 2:23
Stats
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: 30/45 HP, 21 AC, 15 Fort, 15 Ref, 16 Will, 13/13 Surges, 0/4 PP, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: DEAD
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 11, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2, Bloodied.
Guard: Halberd vs. Laineth; Hit for 9 damage, marking Laineth.
Stats:
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: 21/45 HP, 21 AC, 15 Fort, 15 Ref, 16 Will, 13/13 Surges, 0/4 PP, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: DEAD
Guard: HP 12, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 11, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2, Bloodied.
Map:
Up next: Gwyn-Lai, Nimaran & Aemille. A reminder that we are in block initiative, so each of those three can go at any time.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
She sniffed dismissively at the two left standing, and readied her defensive posture for the only one remaining.
Standard -Five Storms vs Merc 1, Guard, Merc 2: 1d20+6 24 1d20+6 22 1d20+6 21 1d8+5 11
11 damage to all three of 'em!
Stone Fist Flurry of Blows on Guard to deal an additional 6 damage, putting him out as well.
Merc 1 has 15 HP remaining.
Minor: Sniff dismissively
"For my next trick..."
Grasping Shadows at D5, area burst 1
17 vs Will (Archer), 19 vs Will (Merc 1) - 12 damage each, slowed
Any creature who enters the zone (D4xE6) takes 4 damage and is slowed until EONT
Stats
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: 21/45 HP, 21 AC, 15 Fort, 15 Ref, 16 Will, 13/13 Surges, 0/4 PP, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 26, AC 17, Fort 13, Ref 15, Will 13 (Slowed until end of Nimaran turn 3)
Archer 2: DEAD
Guard: DEAD
Mercenary 1: HP 3, AC 18, Fort 16, Ref 15, Will 14 (Slowed until end of Nimaran turn 3)
Mercenary 2: DEAD
"Go up, thou bald head." -2 Kings 2:23
Waiting on Aemille.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Minor: Majestic Word, The Maiden gets a surge +3 and slides to F4.
Standard: Staggering Note hits for 3. I want to knock him out rather than kill him.
Stats
Aemille: 16/36 HP, 16 AC, 15 Fort, 16 Ref, 17 Will, 9/9 Surges, 0 AP
Gwyn-Lai: 33/33 HP, 19 AC, 16 Fort, 17 Ref, 14 Will, 7/7 Surges, 0 AP
Laineth The Free: 21/45 HP, 21 AC, 15 Fort, 15 Ref, 16 Will, 13/13 Surges, 0/4 PP, 0 AP
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 26, AC 17, Fort 13, Ref 15, Will 13 (Slowed until end of Nimaran turn 3)
Archer 2: DEAD
Guard: DEAD
Mercenary 1: Knocked the f### out.
Mercenary 2: DEAD
COMBAT OVER
For the record - I don't automatically assume that you do anything after a fight except take a short rest to regain encounter powers.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
"Artifact. Did you find it?"
"We just...started looking through...this place..."ack
Chicago Megagame group
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Skitter hops out of Aemille's rucksack and begins examining what goodies the fallen soldier have on them. Aemille saunters over towards the goon she knocked out and pours a bit of water on him. "C'mon Ms. Gwyn-Lai, this was probably only a misunderstanding that led to tragedy." She stands over the human, placing a foot casually on his chest, "Is there something you were looking for, dear? We only wished to talk before you lot got a bit rude, but that can be forgiven. This place is frightening and we are quite fearsome ourselves. Give us some information and maybe we can help you bury your friends and go home."
Aemille's words drip like honey. Nimaran can tell they are obviously magical and the others can make that guess almost as easily.
Insight on the Baddies: 23
Perception to see if Skitter finds loots: 19
'Nothing in particular. We found this hole in the ground about a half hour ago, figured we'd poke around.'
He smiled.
'You should thank us; there was a gelatinous cube in the other room. It was nasty.'
As Aemille talks with the enraptured archer, Skitter begins to chirp. He's found something of interest."
Between the bodies, Skitter's found 60 pieces of gold. He's also discovered that the guard was wearing Counterstrike Guards(Gywn-Lai Wishlist item). The dead mercenary was carrying two Potions of Healing that he never got the chance to use.
Chicago Megagame group
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Diplomacy: 1d20+11 15 (if it matters)
"Go up, thou bald head." -2 Kings 2:23
What kind of luck that was is still being determined."
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
BONESAW IS READY.
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and Ready!
So that's the left corridor taken care of...where to now?
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
"Go up, thou bald head." -2 Kings 2:23
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
"If we follow our rule of lefts," he mused, "that should take us down the center path next."
Chicago Megagame group
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"Let's not be too hasty, this room may hold a clue or some sort of secret."
As she starts to examine the room in detail with Skitter, she adds, "Though if nothing turns up, I vote left again."
Perception to check for clues: 29
Dungeoneering to see if I can figure out any info about the passages again: 20