Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[D&D]Only in Dreams - Act I: Dream Country
Posts
LV 3. Orb of Nimble Thoughts +1
LV 4. Battle Harness +1
LV 6. Magic Tome +2
LV 7. Boots of the Fencing Master
LV 8. Cunning Staff +2
I like concentrated forms of treasure - lots of value packed into low weight items, please!
Nimaran turned to face the group. Clearly this was his time to shine. "First things first, my friends! How can we find what we're looking for..." He waved his tiny hands around, and his staff blossomed into a beacon of light.
"...if we can't see where we're going?"
Nimaran turned back to face the cavern. In all his travels, he had never seen anything like it. Maybe if he could reason out what the purpose of such a cavern was, he would at least know what to expect inside.
History 13
"You progress forward into the tunnel. You travel about 40 feet or so before you reach an antechamber of some sort. There are three pathways; one leading further ahead, and one to each side of you.
Seems you have a choice."
I'm not too worried about treasure, though I certainly prefer scale armor and longswords.
"Go up, thou bald head." -2 Kings 2:23
"I think we may want to always turn the same way. That way we cover all of the ground and should eventually make our way in and out without missing a thing. I've always been partial to left myself."
Jaren Cannier, Mul Warden. Freedom. AC 18 F14 R14 W14.
The sound waves from the passages to the right and straight ahead seem to travel for quite a while. The sound heading to the left, though, seems to travel before hitting an object before too long.
"We should go quickly. I don't... like it here."
Dark corridors were not her specialty.
Jaren Cannier, Mul Warden. Freedom. AC 18 F14 R14 W14.
Letting her arm drop back to her side, she took a few steps over to the leftmost corridor and peered into the darkness. "Left sounds fine with me. If all else fails we can just turn back around, right?"
tumblr | instagram | twitter | steam
Stealth: 1d20+10 22
"Go up, thou bald head." -2 Kings 2:23
Nimaran is all too glad to stay behind the person with the sword. Up until now, he had been brimming with overconfidence. However, the thought of upcoming trouble quickly reminded him that up until a few days ago, raiding lost caverns was a bit over his head, and there was no friendly dwarven cleric to watch over him now if things went bad.
The time for a decision is approaching.
Without waiting for the rest of the group to reply, she slipped back to her earlier position, creeping further into the room, using the shadows and any natural cover to conceal herself.
Stealth: 1d20+10 27
"Afternoon, boy-os! Might I ask what ye're up to?" A friendly grin beams on her face as she tries to take as unthreatening a posture as possible.
Laineth will keep her sword in hand, but she'll hold it in a passive position, say, with the flat resting across her shoulders.
"Go up, thou bald head." -2 Kings 2:23
"Wul hello there, poppet! Are you lost? Dunno wha'a pretty thing like'ew's doin' down 'ere. Even wif' that pigsticker you got there, you need some protection. But don' worry bout that, love. That's what we're 'ere for, innit, boys?" The rest of them chuckle.
Laineth:
Any further conversations with the men require a bluff check.
"I think our girly here's got enough protection to keep her outta harm's way. But that's not the point, yeah?," she said, wrinkling her nose and drawing her weapon, gesturing at them with the tip of her sword. "You lot all look like proper gentlemen, so let's just talk about this like civilized individuals. No need for unnecessary violence and all that."
tumblr | instagram | twitter | steam
"Right you are, songbird, right you are. Too bad for you, that our definitions o' the word 'unnecessary' differ a bit."
ROLL FOR INITIATIVE
Map:
The other three can places themselves in the 4x4 square on the right, since they were hiding behind the corner.
Initiative = 17.
Jaren Cannier, Mul Warden. Freedom. AC 18 F14 R14 W14.
"Don't say I didn't warn you, gents."
tumblr | instagram | twitter | steam
Improved Speed of Thought: free action encounter power, trigger: roll initiative; shift 8 squares
Shift to H7
"Go up, thou bald head." -2 Kings 2:23
Initiative 7 (6 + 1)
sad trombone
Archers: 25
Maiden: 25
Mercenaries: 22
Laineth: 19
Guard: 18
Aemille:17
Gwyn-Lai: 7
Nimaran: 7
"The archers, already having an arrow knocked, step back before they let their projectiles fly. One thought he saw a Genasi and shot at it, but he was clearly seeing things.. The other archer, bolstered by his compatriot's success, aims at the Maiden.
Archer 1: Shift to F4, Longbow against No-one. no one at all.
Archer 2: Shift to H4, Longbow against Maiden; Hits for 11 damage.
Stats:
Aemille: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Gwyn-Lai: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Nimaran: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Archers: HP 38, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 47, AC 18, Fort 16, Ref 15, Will 14
Mercenaries: HP 47, AC 18, Fort 16, Ref 15, Will 14
Each time you're up, just copy this stat block and adjust numbers as necessary. Helps keep everybody up to date.
Map:
Up next: The Feathered Maiden
Opening Move vs AC vs I8: 1d20+10+2 27 2d8+5 11
Sneak Attack: Sneak Attack!: 2d8 10
21 total damage
pfffft
Stats:
Aemille: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Gwyn-Lai: ??-9/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Nimaran: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Archers: HP 38, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 47, AC 18, Fort 16, Ref 15, Will 14
Mercenaries: HP 47, AC 18, Fort 16, Ref 15, Will 14
Up next: Mercenaries
tumblr | instagram | twitter | steam
Also, why'd Gwyn get shot? She was stealthing, did they spot her? What's going on there!
i do this with literally every character i make
it's a sickness
edit:
tumblr | instagram | twitter | steam
But now, Rainfall, need you to make another stealth check against the mercenary.
Oh dear.
"As one mercenary prepared to respond to the Maiden in kind, suddenly the other took notice of Gwyn-Lai. Despite catching her off her guard, the human somehow misses his swing. The other mercenary, however, connects perfectly with the Maiden, pushing her back and knocking her senseless."
Mercenary 1: Shift to J8, Press The Advantage on the Maiden; Critical Hit, doing (10+6+7)23 damage to the Maiden. She is pushed to I10, as she falls unconscious.
Mercenary 2: Press The Advantage on Gwyn-Lai; Miss.
Stats:
Aemille: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Gwyn-Lai: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Nimaran: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Archers: HP 38, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 47, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 47, AC 18, Fort 16, Ref 15, Will 14
Map:
Up next: Laineth
Standard: Energizing Strike vs AC, Augment 1: 1d20+8 18 1d8+4 12, Guard hit, Maiden heals 3 hp
ACTION POINT!
Standard: Bull's Strength vs AC, augment 2: 5#1d20+9 11 19 19 17 24 1d8+5 6, Archer 2, Guard, Mercenary 2 hit; Push Guard to E5, push Mercenary 2 to D7
Move: G4
Aemille: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Gwyn-Lai: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: 45/45 HP, 21 AC, 15 Fort, 15 Ref, 16 Will, 13/13 Surges
Nimaran: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: HP 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 29, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 41, AC 18, Fort 16, Ref 15, Will 14
"Go up, thou bald head." -2 Kings 2:23
Guard: Shift to F6; Powerful Strike(Reach 2) on Laineth; Hit for 15 damage, and Laineth is knocked prone.
Stats:
Aemille: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Gwyn-Lai: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges, 0/4 pp
Nimaran: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 29, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 41, AC 18, Fort 16, Ref 15, Will 14
As a reminder please keep updating this stat block, so I don't have to keep digging up your sheets everytime I try and hit you.
Map:
Up next: Aemille, Gwyn-Lai, Nimaran
Nimaran leapt around the corner, not really knowing what to expect when he pointed his staff forward. He conjured a distracting illusion to keep the bandits busy while his allies got into a better position. Would they fall for it? There was only one way to see.
Action
Winged Horde vs Will at E-6
vs Guard 8 - miss
vs Merc 2 18 - hit for 4 damage - Merc 2 may not take opportunity attacks until EONT
Stats
Aemille: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Gwyn-Lai: ??/?? HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges
Laineth The Free: ??-15/?? HP, Prone, ?? AC, ?? Fort, ?? Ref, ?? Will, ??/?? Surges, 0/4 pp
Nimaran: 30/30 HP, 15 AC, 14 Fort, 17 Ref, 18 Will, 7/7 Surges
Archer 1: HP 38, AC 17, Fort 13, Ref 15, Will 13
Archer 2: 32, AC 17, Fort 13, Ref 15, Will 13
Guard: HP 29, AC 18, Fort 16, Ref 15, Will 14
Mercenary 1: HP 26, AC 18, Fort 16, Ref 15, Will 14
Mercenary 2: HP 37, AC 18, Fort 16, Ref 15, Will 14, cannot take OAs until end of Nimaran's Turn 2