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Street Fighter X Tekken: Game out now. 12 characters DLC incoming. Day 1 patching.
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And his name is Ken.
I remember being so disappointed renting that game way back when. So disappointed.
I don't care much for Tekken's gameplay, but I love the characters. I didn't think the idea would work until I saw the gameplay clip.
Edit - Also Rufus x Bob
That's a similarly awesome vs terrible duo to Street Fighter vs Mortal Kombat, which I'm guessing was your point.
Anyway, I'm surprised Capcom would team up with Namco again after what happened with Namco X Capcom (Capcom wanted a worldwide release, Namco refused) but this is pretty interesting. Not sure if I'll buy either since I'm not much of a SF fan and I skipped Tekken 6 because it wasn't that great. They've my interest though.
I would love to see the roster split down like this.
Street Fighter x Tekken
Ryu Kazuya Mishima Sagat Marshall Law T. Hawk Yoshimitsu Guile Lei Wulong Bison Armor King Chun Li Jin Kazama Rolento Ogre Rainbow Mika Eddy Gordo Sodom Julia Chang Rose Bryan Fury Yun/Yang Ganryu Hugo Wang Jinrei Alex Roger/Alex Ibuki Mokujin Remy Baek Doo San Sean Asuka Kazama Q Lili Rochefort Necro Miguel Caballero Rojo Abel Jinpachi Mishima Gouken Lars Alexandersson Geki Nina Williams Hagar Jack-6 Juni/Juli Combot[/CODE] [COLOR="#8b0000"]Tekken x Street Fighter[/COLOR] [CODE]Ken Paul Pheonix Vega Heihachi Mishima Akuma King Zangief Michelle Chang Cammy Lee Chaolan Blanka Prototype Jack EHonda Kuma/Panda Dhalsim Ling Xiaoyu Sakura Bruce Irving Karin Anna Williams Birdie Steve Fox Charlie Craig Marduk Adon Fang Wei Dudley Bob Makoto Raven Elena Sergei Dragunov Oro Devil Jin/Angel Twelve Leo Kliesen Crimson Viper Christie Monteiro Juri Kunimitsu Seth Zafina Rufus Alisa Boskonovitch Hakan Jun Kazama/Devil Jun[/CODE][CODE]Ryu Kazuya Mishima
Sagat Marshall Law
T. Hawk Yoshimitsu
Guile Lei Wulong
Bison Armor King
Chun Li Jin Kazama
Rolento Ogre
Rainbow Mika Eddy Gordo
Sodom Julia Chang
Rose Bryan Fury
Yun/Yang Ganryu
Hugo Wang Jinrei
Alex Roger/Alex
Ibuki Mokujin
Remy Baek Doo San
Sean Asuka Kazama
Q Lili Rochefort
Necro Miguel Caballero Rojo
Abel Jinpachi Mishima
Gouken Lars Alexandersson
Geki Nina Williams
Hagar Jack-6
Juni/Juli Combot[/CODE]
Tekken x Street Fighter
Ken Paul Pheonix Vega Heihachi Mishima Akuma King Zangief Michelle Chang Cammy Lee Chaolan Blanka Prototype Jack EHonda Kuma/Panda Dhalsim Ling Xiaoyu Sakura Bruce Irving Karin Anna Williams Birdie Steve Fox Charlie Craig Marduk Adon Fang Wei Dudley Bob Makoto Raven Elena Sergei Dragunov Oro Devil Jin/Angel Twelve Leo Kliesen Crimson Viper Christie Monteiro Juri Kunimitsu Seth Zafina Rufus Alisa Boskonovitch Hakan Jun Kazama/Devil Jun[/CODE][CODE]Ken Paul Pheonix
Vega Heihachi Mishima
Akuma King
Zangief Michelle Chang
Cammy Lee Chaolan
Blanka Prototype Jack
EHonda Kuma/Panda
Dhalsim Ling Xiaoyu
Sakura Bruce Irving
Karin Anna Williams
Birdie Steve Fox
Charlie Craig Marduk
Adon Fang Wei
Dudley Bob
Makoto Raven
Elena Sergei Dragunov
Oro Devil Jin/Angel
Twelve Leo Kliesen
Crimson Viper Christie Monteiro
Juri Kunimitsu
Seth Zafina
Rufus Alisa Boskonovitch
Hakan Jun Kazama/Devil Jun[/CODE]
No, that is the worst idea. Even if a character is in both games, they're going to play pretty differently simply because their games have different mechanics. Split the roster and you're splitting your userbase.
Also, who the hell is Devil Jun?
epic
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Jun kazama is revealed to be actually alive, only that she's resurrected as a devil.
What tweeeeest.
Devil Jun is a fan designation for the boss in Tekken Tag that has no name. She shares a lot of Jun's movelist hence the designation.
Sure characters will play differently because of the formats but why put something like the shoto roster in both games? How many variations on hadukens and dragon punches do you want to see? Or how about the slim variation between grapplers?
This method helps to make the products a lot more different then they would if they shared characters. In spite of your excessive vitriol thanks for your input looking forward to more.
I was pretty disappointed not to see Sean or Hugo in SFIV. I'm not as big of fan of SF as I am of Tekken but I don't think the roster was too unpopular. People just didn't like the way the game itself played unlike turbo or alpha.
Doctor B would be kind of neat, though.
Sean was an inferior Dan who was way more awesome than Sean ever was. Hugo is just a Zangief wannabe.
They said that the game would be based on SF4, so did anyone notice any Focus Attacks come out?
PSN: BlakeMaxwell3
SF X Tekken looks pretty awesome, I'm interested to see what SF characters look and play like in the T6 engine for Tekken X SF.
I also wonder if the characters will have different control schemes to match the game they're in. Like, if Tekken characters will have SF-like motions in SF X Tekken and vice versa. I guess they'll have to.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
What will be interesting to see is how much of Tekken Capcom borrows. Wallsplats? Tech traps? Bounds? Giving a bunch of characters reversals? Multipart throws? Free alternate costumes? Well, Tekken took all that stuff from Virtua Fighter anyway, so if they want distinct Tekken-ness it'd have to be power-up and unblockables.
If Namco is just making a Tekken 6 extension, there wouldn't be much stopping them from porting the entire character customization system along with everything else. How will Capcom look selling new costumes next to that.
PSN: BlakeMaxwell3
That, and the return of Rival Schools-type team attacks. Can't wait to see some of the crazy crossovers they'll come up with.
And I'm hoping for an epic Zangief/Kuma rivalry story. The former wants to fight the legendary bear, and the latter wants to avenge all his dead brethren.
Shit will be epic.
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Tekken doesn't have a universal crouch dash, that's Virtua Fighter.
But quick recovery techs would basically mean some form of tech trap. Probably not a complete reset trap, maybe something more like the recovery rolls in the old Versus games.
..
Wait wait wait
I hope this means Easy mode shortcuts are out
If so, fuck yeah
PSN: BlakeMaxwell3
They're really strict too.
I keep messing up dragunov's QCF moves.
Also, what's with Blazblue's throws?
PSN: BlakeMaxwell3
So, basically.
Shit.
Also, throws are high in 3d fighters, so you can crouch under them. But that's not very important.
There is a very, very, very small window for late breaks in Soulcalibur that would theoretically allow a player to know which throw to escape, but it's too fast and too risky for anyone to bother with.
Wow. That's crappy.
You mean the hand glowing thing? But you had to choose if it's left or right, right?
PSN: BlakeMaxwell3
But yeah.
Could be better. Should be better.
Basically, you have a left throw and a right throw.
If they reach with their left arm out front then you break left, if they reach with the right then you break right. If they reach with both then you break both. As long as you can see which arm is on top then you always know which throw to break. In other 3d fighters the reaching animation is the same, with only a few exceptions, and catch throws, so you have to guess which throw to break based on damage and positioning, which creates mindgames. In Tekken you just react.
You see I never got this mindset.
It's not like all of the top/high tier in SSF4 are composed of projectile characters eg balrog, rufus, abel, dictator, etc etc.
Plus we've already seen kazuya wave dash under a hadouken.
Do people really think they won't design them to fit into the system?
The style of tagging shown in the gameplay reveal was more of the Rival Schools or early 2000s era King of Fighters variety, with the second character only showing up as an assist or during supers, with maybe the option to switch primary characters between rounds.