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[Minecraft] - rock is my life (multiplayer survival out now)
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If they ever make teleporting enemies, I think I'll stop playing. I don't think I could handle that kind of terror, knowing that absolutely nowhere was safe. =) I think I wouldn't even mind enemies that intentionally attacked your fortress to get to you: at least then you'd have a warning as they plowed against the stone of your walls to try and break through to you.
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Maybe obsidian and iron would be immune to monster tunneling.
Oh, and torches would prevent monsters from attacking that block or directly adjacent blocks. Except for shadow monsters which would consume torches, allowing other creeps to tear down your wall.
If shadow creatures were afraid of lava and water then that would encourage you to build moats.
Totally agree...
I want a reason to built a sick fortress other than "Wow this looks awesome" because other than that, a small hut made from dirt is enough to save you through a night.
I want something that will dig, kick down wood doors, something that will make me plan my castles and set up traps etc so I can last a night.
Imagine zombie swarms?
Not sure how accurate this is.
When I think of what you described, I picture scenarios similar to that big battle in The Two Towers... was it Helm's Deep? Yeah, that would be awesome.
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Until Notch implements flying gargoyle monsters that is.
I mean unless it says somewhere different.
Flying gargoyle monsters carrying creepers in their claws and dropping them on your head as they fly past. D:
http://steamcommunity.com/id/idolninja
:shock:
Time to build that TNT AA gun...
It would help to modify the timer on the TNT to do some airburst action.
Beware the blood-red moon
for on the night the clouds turn crimson
the hell-beast wakes and stalks the dune
his tread turns sand to glass
and if ye catch a glimpse son
turn your heel and or 'twill be your last
Beware a tinge of gold upon night's mistress
The serpent blind can not be seen or felt
Emerging from the sea to your distress
Then your mind unhinged begins to melt
Though you flee, your thoughts are with you still
The end is near, rise against yourself and kill.
:^:
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That'd be awesome.
A plague mode where the water turns to blood!
That would be excellent, then I could bucket some for a blood fountain.
Hmm... the other alternative would be siege units that actually build structures for the purpose of reaching you, scaling your walls, or building scaffolding to reach floating fortresses.
How terrifying would that be, if 50 towers with ladders were suddenly rising up at once to connect with your flying fortress? =)
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http://www.youtube.com/watch?v=yiqneDn-VqM&feature=related
Now replace the zombie with exploding creepers
I suppose it would also make sense for spiders to be able to climb walls. Though the last thing I want is a giant spider dropping down from a ceiling. D:
And yeah, I think the reason stones can float is simply because caves would collapse otherwise. Though it seems to me the easiest why to fix that is to make the cave rock something that the players can't reproduce. So those cave stones can float, but nothing else could.
However I am sure a few enterprising individuals would dig out a mountain to form a giant floating castle.
Nintendo Network ID: unclesporky
D:
That would introduce WMDs into Minecraft...
That's what I was going for.
Maybe it would be better if they were optional monsters that only appeared on Hard difficulty...
Regarding the eye on the moon: that'd be creepy as FUCK D:
I know there's always peaceful, but I imagine having mobs that attack your forts would really change the nature of the game; it'd kind of shift more towards building castles with defensive features instead of just going nuts and building whatever.
That is frightening to even think about, I'd be surprised if the game would be playable like that.
buttresses. Most awesome word ever.
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
Easy to implement, if done right, wouldn't be troublesome at all. It's the interruption that'd be a pain, but still, he's already got that implemented with water/lava anyways.
It depends on how it's programmed. The main performance hit happens the moment you remove the support because that's when the physics kick in.
Every block would have a set of information regarding which adjacent blocks are considered grounded by proxy. Then when you destroy a block you just ask the nearby blocks whether they're still grounded, and if not you determine the extent of the damage (everything connected past that point) and make the whole thing fall.
Nintendo Network ID: unclesporky
:^: you said it better than I did.
It would work similar to how water works/ed in the classic game.
Yea you are right, I was just thinking that to be accurate you'd have to propagate the calculation out to every active block in the game, but that wouldn't be a very clever way to write it and there are better ways to get there.
Nintendo Network ID: unclesporky
So the idea is to add lag to land generation, one of two processes known to kill servers?
No, otherwise you'd have an infinite inventory.
http://forums.penny-arcade.com/showthread.php?t=125526
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Frankly, don't really see why people want this feature. I like being able to build floating shit and not have to worry about accidentally removing a block that turns out to be pivotal to my modern sculpture of a house, sending the whole thing crashing.