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[DnD 4e PbP] The Serpent Swallows its Tail (IC)
Posts
Amos goes back to grab the girl and then follow. So however far behind that puts me is fine. Lawful good ftw, amiright?.
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Amos is going back for Valanthriel.
I need to get the other guys caught up the few rounds it'll take you to get down...let me figure that out.
Amos:
Amos and Valanthriel have not caught up yet.
Toman is somewhere below you, but you're not sure what's happening there.
The chanting is audible to all now. It's in a language that none of you understand. Your body hair is standing on end, and you all can feel the power in the air emanating from it.
Map:
Toman- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP 5/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1
Hound1- 54/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 46/46, AC 17, Fort 14, Ref 15, Will 16
Zan-Kyri- HP 31/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1
Skinwalker1- HP 45/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Valanthriel: ????
The Skinwalker was on a readied action.
Everyone hears someone shout in elvish from below "Care to shed some light, Wizard?"
Rolan steps out from behind the corner and fires a magic missile hitting the Skinwalker skeleton for 8 damage.
The Skinwalker's readied action triggers, and he charges Rolan.
1d20+5: 17 HIT 1d8+8 = 15 Damage
Radulus double moves down the stairs to where he is at now.
The gravehounds don't appear to do anything.
The Mage Wight attacks Radulus: 1d20+7 (vs reflex): 25 HIT, 1d8+3: 5 Damage, and Radulus is immobilized. A shadowy bolt streaks out and slams into radulus' chest, numbing cold consumes his body.
Zan-Kyri double moves to where he is now.
Kallas double moves to where he is now.
Top of Initiative, I'll make another post.
Map: (I did not update the map, the Skinwalker skeleton is now in Rolan's square E,24)
Toman- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP -8/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Immobilized (Save Ends)Hound1- 54/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 46/46, AC 17, Fort 14, Ref 15, Will 16
Zan-Kyri- HP 31/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1
Skinwalker1- HP 45/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Valanthriel: ????
1d8+8 = 13 Damage
Rolan is unconscious.
Toman is Up!Radulus is on Deck (And immobilized)
Then a clattering scraping sound of bone deflecting a metal sword, followed by another cry, "For the cariad at y bedd! Just die already!"
A few cautious footsteps are heard, "or again... whatever!"
Elvish
Standard - attack
Eldritch Strike vs <creature> AC: 1d20+5 14 - Miss
Move - Shift 1 square away from <creature>
Radulus is Up
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Henry Teach, human cutthroat
the game assassino_O
I think it is a 'Skinwalker Skeleton'
Which I envision as a skeleton dressed in tattered 'clothes' made of skin
(perhaps its own, perhaps someone else's)
And yes the black area is a pit
The Stairs Start at J25 - lead down (aprox 5 feet) to D25
here you can turn to D24 which leads down (another 5 feet) to J24
J24 and 25 are a landing (more stairs continue Down from J25 to D25 (under the previous set)
The rest of the map is a large open area, with wolves and a mage
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Without opening his eyes he mutters "WeRe YoU tHe OnE wHO ABusED tHe GIRL?!!!" his hand shooting up from where it was tracing its rune in the air and grabbing the skeleton standing before him by the bones of its neck. His eyes blink open their pupils dilated as his arm twitches and the skeleton begins to slide off the stairs.
Minor action: Rune of Mending on Rolan. Rolan may spend an H/S and everyone except for amos and maybe Toman...i dont see him on the map. but burst 5 on me gets +1 to all defenses ueomnt
Standard Action: Grapple check vs Skinwalker skeleton 21vs reflex Hit! skelebones is grabbed.
ACTIONPOINT!
Strength check to throw the skeleton off the edge of the stairs into the pit
21vs reflex/fort? Hit!
the dm may now decide the poor skeletons fate, i dont believe he has acrobatics so i think he may be in for a fall...? Dm's Discresion.
Henry Teach, human cutthroat
the game assassino_O
Map:
Toman- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP -3/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Immobilized (Save Ends)Hound1- 54/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 46/46, AC 17, Fort 14, Ref 15, Will 16
Zan-Kyri- HP 31/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1
Skinwalker1- HP 45/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Valanthriel: ????
Firstly, You can do this in two ways.
1) Use any power that has a push/pull effect.
2) Attempt a Bull Rush.
3) Grab/Move, this does not work because you can only PULL a grabbed target WITH you, so both of you would have to go over the edge. The Benefit to using bull rush is you don't require an action point to do it.
Since Radulus does not have any push/pull powers, he does a bull rush which is a normal attack roll without adding any weapon modifier vs Fortitude. So you did the right roll, which definitely hits.
A Bull Rush you push the target 1, and move into its vacant space.
However, any time you use a push/pull effect to force a creature into a damaging situation (i.e. off a stairwell) they get a save to avoid, even if you hit. So even if you succeed in the bull rush there is a 50/50 chance they won't fall....that leads into a DM's choice situation, either he could not be pushed, or could end up being pushed back instead of off the edge (which is what i'm going to rule). So, here goes the save.
Amos Gets a standard Wight is on Deck
Zan is after
And FINALLY, Amos and Valanthriel arrive at the back of the pack, as per the map. Amos, you may take a standard action if you'd like. Your move was used up getting here.
Henry Teach, human cutthroat
the game assassino_O
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Plus, If he had fallen he most definitely would've been away
As for you, Amos. From your vantage point, you can kind of crouch down a little and see the entire flight below you. there is no wall inbetween the stairs. So you can see a bit of the skeleton (probably like pecks to neck), a little less of rolan (since he's laying on the ground) and most of radulus. (Since you're looking over the heads of the people in front of you and tothe side). Basically, everyone has some sort of cover from you.
(make sense?)
You could actually even try to drop down to the next lower level of stairs from where you're at (space G,24 right behind the skeleton) BUT, two things would happen. #1, the skeleton would get an OA. #2, you'd have to make a climb (athletics) check. If you failed miserably, there's a chance you'd tumble down into the pit, likely to your death.
Sounds fun, no?
"So the wizard has nearly died again has he? You know Radulus and I may not always be able to show up in the nick of time for you..." Amos sighs smugly, before saying a quick prayer to help mend Rolan's wounds.
Amos crouches down and eyes the skeleton that Radulus just assaulted. He stretches a hand out in the open stairwell towards the undead creature and mutters a practiced prayer. As he does bright flames pour out of his hand, simultaneously burning the skeleton and further soothing Rolan.
The cleric stands back up, feeling rather proud of himself and flashes a confident grin at Valanthriel.
Standard: Sacred Flame v Skinwalker (-2 for cover?) v Ref
23 hit, 8 damage can I assume 5 more radiant? for a total of 13 damage. Also Rolan gets 4 Temp HP to go on top of his surge+5.
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Map:
Toman- HP 23/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP -3/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1
Hound1- 54/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 46/46, AC 17, Fort 14, Ref 15, Will 16
Zan-Kyri- HP 25/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1 Immobilized (Save Ends)
Skinwalker1- HP 45/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Valanthriel: ????
1d8+3 = 6 damage, and Zan-Kyri is Immobilized
No Update map, but the Hounds have moved to K,19 and I,19 respectively
Save vs Immob.: 1d20 11 Save
Map:
Toman- HP 13/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP -3/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1
Hound1- 54/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 46/46, AC 17, Fort 14, Ref 15, Will 16
Zan-Kyri- HP 25/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1 Immobilized (Save Ends)
Skinwalker1- HP 45/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Valanthriel: ????
1d8+8 = 10 damage
No Update map, but the Hounds have moved to K,18 and H,18 respectively
Standard: Grasping Shards on I17
vs Wight Hit! For 5 radiant and slowed (+vulnerability?).
vs Gravehound in H18? Miss...
HP 17/28 Healing Surge 7 (4/8 left)
AC 14 Fort 14 Reflex 14 Will 16
With the way back up clear, Toman tries to sprint past the skeleton up towards his allies, but as he turns away, he is felled by the skeleton's return blow.
Actions
Eldritch Strike
Hit: 1[W] + Charisma modifier damage, and you slide the target 1 square.
Damage: 1d6+3+1d6 6
Modifier +1d6 from Warlock's Curse
Skinwalker Takes 6 damage and is slid off on set of stairs onto the lower set of F30b (unless I can make it fall off completely)
Move: Move 6 squares to I31b (activating Shadow Walk class feature)
Provoking OA at F31 before before Shadow Walk ability activates.
OA Hits - Toman is down and unconscious at F31
Toman is prone and unconscious
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
With that he shoots out his hands and launches two silver bolts at the grave hound! They both strike with deadly precision and sickening thumps!
Realizing the predicament he is in he tosses out a storm pillar to make the hounds think twice about advancing.
Standard: Magic Missile 1d20+4 = 20, vs Reflex...HIT! 12 damage
ACTION POINT
Standard: Storm Pillar in K-24
Also the MM is on Gravehound, not Gravehound1
1 Healing Surge from Radulus
1 Healing Surge +5 from Amos
+4 temp hp from Amos
Should put me back at 19 hp
AC: 15 Fort 12, Ref 16, Will 17
Passive Insight: 19 Passive Perception: 16
Map:
Toman- HP -3/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP 15/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1 (4 THP)
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1
Hound1- 54/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 41/46, AC 17, Fort 14, Ref 15, Will 16 (Slowed)
Zan-Kyri- HP 25/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1 Immobilized (Save Ends)
Skinwalker1- HP 39/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Valanthriel: ????
1d8+8 = 16 damage (Max damage, ouch)
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
AC: 15 Fort 12, Ref 16, Will 17
Passive Insight: 19 Passive Perception: 16
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Would you like to take back your action point? It will still prevent them from moving up this turn without taking damage.
Standard: Take full defense.
Henry Teach, human cutthroat
the game assassino_O
AC: 15 Fort 12, Ref 16, Will 17
Passive Insight: 19 Passive Perception: 16
Henry Teach, human cutthroat
the game assassino_O
OOC, Toman is on the stairwell about 1/2 a level below you (basically, he's directly UNDER Amos in the last picture)
Here is a picture to give you a little better idea of what the stairwell is like.
Now that you (Radulus) are down the stairs (on the current level with the room the monsters are in) you can see Toman laying on the stairwell that leads down from the room.
Imagine this, except for two things. #1, the stairwell is not nearly as steep, and #2, the actual stairs are much "thicker" because it is made of stone. There IS no railing, but because they are made of stone the stairs are about as "thick" as this picture WITH the rail.
So basically, when you get like 1/2 of the way down the current flight of stairs, you can see to the level below because the stairs "scissor" away and the "window" becomes larger. That's why things on a different level have cover from you, because the stairs block the view.
Make more sense?
Henry Teach, human cutthroat
the game assassino_O
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I've had a pretty bad 2 days. First was just hella busy. 2nd my work PC crashed...Hard Drive failure, non restorable. I lost a LOT of data, including my maps for the game.....a map that had a HELL of a lot of time put in it for the next leg of the adventure, etc. etc....
maptools, all my the majority of my image files for maptools, plots, experience totals, treasure, etc.
Had a good portion of it backed up on an external USB drive which also failed (was dropped)
Plus i've a deadline of "move out by the 15th, or else" and am still having issues with the mortgage for the house i'm trying to buy.
happy fun times!
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It'll take an upturn soon bud!
HP 17/28 Healing Surge 7 (4/8 left)
AC 14 Fort 14 Reflex 14 Will 16
Both hounds rush forward, closing the distance with ease before snapping their jaws furiously at Radulus. One set glances harmlessly off his armor as he deflects the other set of jaws to the side with his hammer.
Map:
Toman- HP -3/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP 15/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1 (4 THP)
Radulus- HP 30/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1
Valanthriel- ????
Hound1- 32/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 41/46, AC 17, Fort 14, Ref 15, Will 16 (Slowed)
Zan-Kyri- HP 25/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1 Immobilized (Save Ends)
Skinwalker1- HP 39/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Hound1- Move, atk vs Radulus 1d20+7 = 17 MISS
Hound- Move, Atk vs Radulus 1d20+7 = 16 MISS
Murmuring a quick prayer to Amaunator as he rounds the corner of the stairs, Amos unleashes a bolt of pure light at the gravehound wounded by Valanthriel. The attack goes wide right of the hound though, and Amos turns to Valanthriel, obviously somewhat embarassed, "Sorry you had to see that. I must have been distracted by all that DYING that Toman is trying to do."
end in F24, over the corpse? of the skinwalker. Before next turn I need to clear something up. I can see Toman from here, right? Also, If I needed to I could use my move or minor action to hop down to him (assuming that if I fail jumping this direction I only hit the wall, not the endless pit of doom)?
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You would have to move down to where Kallas is, or past, in order to be able to see Toman. So 1-2 squares more.
And yes, if you failed the check to hop down, you wouldn't fall into the pit of doom.....maybe on a natural 1 :twisted:
The dark figure at the back of the pack steps a bit closer to the pit, emboldened now that its unearthly hound minions have the stairway blocked. Reaching out, he sends a shadowy bolt forward, slamming into Radulus. The shadows coalesce around his legs.
Map:
Toman- HP -3/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP 15/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1 (4 THP)
Radulus- HP 22/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Immobilized (Save Ends)
Valanthriel- ????
Hound1- 32/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 41/46, AC 17, Fort 14, Ref 15, Will 16 (Slowed)
Zan-Kyri- HP 25/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1 Immobilized (Save Ends)
Skinwalker1- HP 39/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1
Just as he is about to give up, the bonds free.
Actions:
Zan can't take any actions really, he doesn't have anything ranged that will reach any foes, or anything beneficial to allies. He makes his save at the end of his turn. He could use an AP to move...but that's silly.
Save vs Immobilized: 16 Success!
Map:
Toman- HP -3/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Rolan- HP 15/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 1/1 (4 THP)
Radulus- HP 22/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Immobilized (Save Ends)
Valanthriel- ????
Hound1- 32/54, AC 14, Fort 14, Ref 12, Will 11
Hound- 54/54, AC 14, Fort 14, Ref 12, Will 11
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Wight- 41/46, AC 17, Fort 14, Ref 15, Will 16 (Slowed)
Zan-Kyri- HP 25/31, AC 19, Fort 14, Ref 14, Will 12 Surges 11/11 AP 1/1 Immobilized (Save Ends)
Skinwalker1- HP 39/45, AC 16, Fort 15, Ref 14, Wil 13
Kallas- Hp 28/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1