I read somewhere that Boll just makes movies to get tax breaks for him and his rich friends. Or something like that. I'm not sure how truth that is though.
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"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Apparently there will be another press event in europe next week:
(Picture curtesy of Funroc from the Obs boards)
This indicates an onslaught of information coming in the following weeks. And that the date might actually be the first offical Releasedate as it pops out more and more.
For all the stuff I write are others responsible. Yes, I tried going through theyre harddrive but like any work computer there is waaaaaaaaaaaaaaaay too much porn.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
It's like contemporary, right now big city, and we have Dolph Lundgren basically being a cop or like a fighting coordinator working as this, and one night he gets attacked by ninjas in his house and fell with the ninjas into a vortex back in time. And then it turns out it's like 50 years after the first part In the Name of the King ended, and Ehb is destroyed and everybody is dead, Jason Statham and everybody who was in the first part, got wiped out. They say he was basically sent into the future, he's the son of Jason Statham, and he was sent into the future, brought up in an orphanage, because the parents felt that they would all die. So he is basically the last survivor of the kingdom of Ehb so he should bring the kingdom back in charge.
The looting action-RPGs of the late nineties have evolved into MMOs during the last decade. How do you differentiate between a game like Dungeon Siege III and an MMO?
It’s similar to how the loot systems work in an MMO, but just not… forever. You find more things that are better for you as you look around and search a little bit more, and do a little bit more investigation of the world, as opposed to in an MMO where you fight forward and you have a certain quest that’s going to give you something good. So it’s a little bit different from how they are, but we didn’t think too much about the difference between our game and an MMO. It’s been a long time since we’ve had a good game like Baldur’s Gate: Dark Alliance or Dark Alliance II – just fun co-op multiplayer with loot.
And we imagine it’s easier to avoid all those ‘Collect 10 of these’ and ‘Kill 20 of those’ type quests…
It is… and more towards the story. When you’re in an MMO I feel like you have to have lots of quests so it’s kinda hard to continually do different quests. So it’s relatively easy to just make a… y’know, ‘Kill 50 birds’ or ‘Find 50 skulls’ than to adhere the quests to the actual story.
When you were introducing Dungeon Siege II to us, you mentioned that you’re very excited to be working with Square Enix. Is working with the Japanese giant making any difference to the way you design your games?
Fallout is a very western RPG, as is Alpha Protocol. This will be the first one that has a lot of the mixtures between Japanese and Western RPGs. It’s been interesting for some of the developers [at Obsidian] but it’s been fun for the other ones because we wanted to make something that has a little bit more Japanese RPG influence into it, so it’s actually been a fun experience.
Do you think Obsidian and Square Entertainment have learned from each other?
I think so. I think on the publishing side, Square Enix has learned a little bit about how a Western developer works, then on our side it feels like there’s a different type of RPG elements that Japanese RPG gamers look for that we had to actively think about with regards to making certain things, and that’s been interesting and enjoyable.
Can you give us an example of some Japanese influence in Dungeon Siege III?
Our co-op multiplayer – where you can just drop into [and out of] the game – that’s one of the things we actually took from [Square’s SNES classic] Secret Of Mana, as opposed to the co-op in Baldur’s Gate: Dark Alliance where [both players] jump into the game at the same time. Our lead designer, Nathaniel Chapman, and myself are really big Japanese RPG enthusiasts. The co-op experience in Secret Of Mana is a lot of fun because you can just come into the game, play and then leave at some point. We really want to take those experiences and that idea, and put it into our game.
Looting RPGs are sometimes much better in co-op than in single-player. How are you ensuring that single-player doesn’t become a grind in Dungeon Siege III?
In how the combat system works. As you attack you gain your focus, as you gain focus you can use your abilities, and as you use your abilities you can use your power orbs to use an empowered version of your abilities. So you’re not just constantly hitting A, you’re also switching between your three different stances – each stances has different abilities. You’re going to use your attacks, you’re going to switch stances, you’re going to use your abilities, you’re going to use your empowered abilities, you’re going to use your defensive abilities.
We wanted to have the the combat experience be easy to learn, but hard to master. You could just use a couple of them, but to get the full experience of the game you have to move around and do a lot of different things, and dodge and use your shield and defend… especially in co-op, where you’ll use a lot of that stuff a lot more. Some people’s abilities tend to help other people’s abilities.
This is the first Dungeon Siege game to appear on consoles. How are you adapting it for console players?
The loot, and how it worked. On a PC, you can just bring up a little menu with all the stats of all the different items that you have, whereas on a console you really don’t have a button for that – you’re limited on your buttons. One of the things that we did was that you can just hover over an item that’s on the ground and you’re shown the name of it, the colour of it for its rarity and the gold value as well, so you can quickly see, is it something I want to pick up? Is it something I can just leave here and not worry about it? There’s a lot of ways we’ve tiered more towards the consoles.
Whilst I like Secret of Mana, a "take it or leave it" co-op mechanic where you're forced to have a partner that's AI controlled can often be pretty hit-or-miss. Resident Evil 5 showed that problem quite significantly.
There's co-op bots in this? Really? I are sad naow.
Honestly I don't know, but that's at least implied by the context they're discussing SoM in. Secret of Mana basically had 3 characters on-screen at all times, and people could drop in to control them at any point.
Of course, it can be largely painless as well. Gears of War was largely unobtrusive when played Singleplayer. But Resident Evil 5 definitely suffered from having the co-op bot take over.
Co-op bots are really a shot in the dark. Sometimes they're ok and sometimes not but they're never GREAT. And I'd much rather have a drop in option like Sacred 2 and play your own character (as glitchy as that function was).
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I totally adored it. It's a little buggy but nothing game breaking that I ever saw.
In other news there will be soon new Dungeon Siege III infos. I'll keep you updated
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Germany subsidizes movies, even if they don't pan out.
Also I think he enjoys antagonizing people to some extent.
I hope his new Dungeon Siege movie doesn't turn out like his other sequel, Bloodrayne 2, which was boring as hell.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
How trustworthy? I don't know. But its pretty specific and considering there was a press event last week ....
and I want Torchlight 2 more than all of them
But yeah. This? Looks good.
Do we have a date on that yet?
Not to my knowledge.
As long as they aren't pulling a AP and delaying their game so much that it get's buried by comparisons to it's more mainstream counterpart...
The Executive who pitched the idea at Square Enix is actually pretty enthusiastic about the game, says its his best idea yet and everyone loves it.
http://twitter.com/squareenixdave
(Picture curtesy of Funroc from the Obs boards)
This indicates an onslaught of information coming in the following weeks. And that the date might actually be the first offical Releasedate as it pops out more and more.
That's okay. The creepier he is, the less creepy I'll need to be.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
For all the stuff I write are others responsible. Yes, I tried going through theyre harddrive but like any work computer there is waaaaaaaaaaaaaaaay too much porn.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Lundgren related
Again everything originally posted by Funcroc on the Obs Boards
I hope the previews come soon.
Apparently Tim Wynn will
http://www.timwynn.net/listen-popup.html
Secret of Mana as Insipiration named.
GameFly moved the release date back to June.
Honestly I don't know, but that's at least implied by the context they're discussing SoM in. Secret of Mana basically had 3 characters on-screen at all times, and people could drop in to control them at any point.
Of course, it can be largely painless as well. Gears of War was largely unobtrusive when played Singleplayer. But Resident Evil 5 definitely suffered from having the co-op bot take over.
also delay suuuuuuucks
Here's another upcoming dungeon runner.
It's not actually a dungeon runner, it's a tower defense game.
Ah. I don't turn my speakers on at work. That's... interesting. I assumed from the gameplay that it was a dungeon runner.
My point was, as long as it's before D3, it shouldn't be too bad