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[Un]Official PA WH40K Gaming League! Season 2: The Escalation!
Posts
If you explain it to me maybe we will go to a higher point total core after week 4.
Block 1 500
Wolf Tail
Living Lightning
Jaws of the WW
9x Grey Hunters
Rhino
10x Grey Hunters
Meltagun x2
Power Fist
Wolf Std
Rhino
Block 2 250
SL
Flamer
Melta Bombs
3x Missile
2x Heavy Bolt
Long Fangs x5
SL
Melta Bombs
2x Heavy
2x Missile
Block 3 240
Melta Bombs
2x Power Weapons
Melta Gun
Block 4 250
Hunter Killer
Extra Armor
Dreadnought
Wolftooth
Because I would like to add a special character. I can juggle some points around and see what I can come up with instead of begging for moar points.
Pollo, when are you down for a game?
How do I load one of the pre-done maps?
Load game? Which folder are they in?
I'm open anytime. You want to play sometime tomorrow?
This should be interesting, since I know absolutely nothing about Dark Eldar. I'm going to ask lots of questions.
[Core]
HQ: Palatine - Bolter, Krak Grenades -39
TR: 10 Battle Sisters - 2 Melta, Veteran Sister Superior - Bolter, Krak Grenades
Transport: Rhino -199
EL: 5 Celestians - 2 Melta
Transport: Immolator -150
HVY: Immolator - Smoke Launchers -68
=455=
EL: 5 Celestians - 2 Melta
Transport: Immolator -150
HVY: Immolator -65
=295=
Transport: Immolator -150
TR: 5 Inquisitorial Stormtroopers - 2 Melta -70
=230=
Transport: Rhino -201
HVY: Immolator -65
=269=
Platoon Command Squad - 4 Flamers
2x Infantry Squads - Heavy Weapons Team: Autocannon
1x 3 Heavy Weapons Teams: Autocannons -250
=250=
Ok, I fixed my list.
Here we are!
I probably should have looked it over closer to make sure I didn't mess anything up.
Well... that's fine, but you COULD have a third block of 250 to choose from.
Oh yeah!
I'm just trying a "marine units I wanted to try" list. So it has a bit of everything and only two troop choices.
Alright folks, after playing around with a list for a while, I have decided to raise the core to 750 on the 5th week instead of giving you another block that week. so when you remake your lists after your week 4 game, your core will raise to 750 points, with 4 blocks to choose from.
Week1: Core +3 blocks. Use the Core and 1 block to make a 750 point (or less) list (obeying the standard force org chart) based on who your opponent is.
Week2: Core +3 blocks. Use the Core and 1 block to make a 750 point (or less) list.
Week3: Core +4 blocks. Use the Core and 2 blocks to make a 1000 point (or less) list.
Week4: Core +4 blocks. Use the Core and 2 blocks to make a 1000 point (or less) list.
Now you may change your list.
You may edit your Core (now up to 750 points) and your blocks to streamline it, or add a more effective unit for the higher points cost battles for the 2nd half of the League.
Week5: Core +4 blocks. Use the Core and 2 blocks to make a 1250 point (or less) list.
Week6: Core +4 blocks. Use the Core and 2 blocks to make a 1250 point (or less) list.
Week7: Core +5 blocks. Use the Core and 3 blocks to make a 1500 point (or less) list.
Week8: Core +5 blocks. Use the Core and 3 blocks to make a 1500 point (or less) list.
Lawintor wins!
...
BARELY.
It was a tough game. My list only has twenty-one models in it, and by turn two, although my bikes had crashed into his lines, rain of plasma and demolisher fire had depleted me to 1/8 my starting force. Then my last biker, scouts, and apothecary died, leaving just my bike captain, all by himself. At which point, Lawinator's master of ordnance dropped an earthshaker round that scattered SQUARE onto the command squad, killing everyone except the commander.
That was the end of turn two.
The game did not end until turn five, when I rolled a natural 2 to end the game, my lone captain just out of position to zoom in and contest the single objective Lawinator's remaining veteran squad was able to control. That captain LITERALLY shrugged off more fire than it took to obliterate the rest of my army. Two hydras fired on him for three turns straight, and he considered it a pleasing showed.
Core
Wyrdboy 55
Warphead 30
---85
30 Ork 'Ard Boyz 300
Nob Upgrade 10
Powerklaw 25
Bosspole 5
---340
18 Grots 54
2 Grot Herdaz 20
---74
====499
Block 1
Deff Dread 75
2 Skorchaz 10
Grot Riggerz 5
Armor Plates 10
---100
3 Killa Kan 105
3 Rokkit Launcha 45
---150
====250
Block 2
(Mo'Dakka) Big Mek 35
PowerKlaw 25
Shok Attack Gun 60
Cyborkbody 10
Attack Squig 15
---145
Deff Dread 75
2 Dread Weaponz 30
---105
====250
Block 3
15 Tankbustaz 225
3 Bomb Squigz 15
====240
That captain was infuriating and you should give him special treatment in your future armies.
To clarify, Slapnuts won the battle
Things I learned:
1) Pathfinders are not very good if they have no-one to shoot at
2) I hate rhinos
3) Space Vikings beat Space Clowns in close combat
On another note, Day was a class act in putting up with the fact that I hadn't used Vassal before. So I thank him for that.
Susan's Necrons
2-10 Warrior Squads (360pts) and 1 ResLord (140pts)
Block 1:
5x Destroyers (250pts)
Block 2:
Monolith (235 pts)
Block 3:
11-Warrior Squad (198pts)
I'd also like to congratulate Smurfy on his fairly decisive victory last night. He nobly put up with me being a newb with VASSAL and a lackluster opponent in general, though I'm working hard on improving both those fronts for future games 8-) . I'm definitely looking forward to having more than 3 units on the field, too...
2011 PAX Warmachine/Hordes Champion
Hmm, this could be troublesome. Not a fan of facing BA
Are those 5 man squads in the razorbacks? With no Sgt upgrades?
Yup i'm 500 on the nose with my core
we're playing 6:30 my time right
Although not by much. He got on the objectives in the first turn, and it took the rest of the game to dislodge him, and even then his guys fought to the last man.
I think it would have gone the other way had his luck held out. The dice were really against him. My hellhound took a pair of lances every turn, and was still alive at the end. His HQ also had the bad luck to crash land right in front of a platoon of guardsmen.
It was a fun game, and really made me scared of the dark eldar.
I'm going to have to do up a special ork model to commemorate the single ork left from one mob who just wouldn't fail a moral check!
As for Susan: Was trying to help ya with tactics against me. You could have done really well if you Immobilized my Transports before they crossed the field, as well as using your Jetbikes mobility/range to their advantage. (I capitalized on them separating from your forces, something you could tell when i all jumped on them in the turn they got too close.)
If you merely did that, and used a Warrior block to block my movement past the immobilized vehicles, it would have been a draw. Sisters don't like charges, as you saw. So much so that your HQ could just go solo and be a wrecking ball in assaults while the rest of the Troops focus on the Mission Objective. (Your flag.)
So, I am trying to help, really!
In the meantime, anyone up for a game?