Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I promised a long time ago we'd have something superbly epic at Prime to blow away the Steel Battalion setup we had at East. I'm happy to say, this thread delivers.
You now have two options to enjoy your filthy mecha fun. Similar to the setup at East, there will be 10 dedicated Steel Battalion stations set up as a Boot Camp, where instructors will run you through the basics of shooting your friends and not falling over. This room will run Beginner and Intermediate sessions all show, and once again hold the popular Masters Classes after midnight.
For those of you who crave a bit more meaning in your mayhem, we offer, for the first time ever, a complete and dedicated Metacampaign built in the image of Capcom's long-dead scenario. In effect, this is the first time anyone's played Line of Contact as designed since 2005. The Hai Shi Dao and the Pacific Rim Forces will battle again, on another 10 dedicated stations. Hardline voice comms, NPC briefing agents, a real live Quartemaster - the works.
While there is a dedicated Campaign Staff available to cater to your every mecha need, we encourage player participation. Form vicious wolfpacks, volunteer as a squad leader, even serve as a recruiter for one of the two playable factions.
So - now you have two choices. Come on by for a fight, or stay for the war.
You can find the Metacampaign's Player's Manual here.
Important updates will come via here.
You can learn more than you possibly want to know about the game here.