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[D&D 4E PbP]In the Wake of the Plague [OOC Thread]
A Dungeons and Dragons 4th Edition Play by Post Adventurganza
It has only been a couple generations since everything was torn asunder. The plague only lasted about thirty years but it changed everything. What is now referred to as “Year Zero” by the Scholars of Vandris may as well actually be, for life since would be unrecognizable to anyone living before the Great Evil as the plague has come to be known. The plague destroyed nearly two-thirds of all living beings, rent each of the
four kingdoms to rubble, and brought upon the strange happenings.
Some people have exhibited powers since the end of the plague. Magical powers, divine gifts, primal energies, and psychic abilities have become manifest in many people. A few have embraced these as fantastical gifts from the gods, though many are terrified and intolerant of them claiming such abilities are not meant for humans. In many places the use of such powers is at the least shunned and at worst forbidden and penalized severely.
Strange races have also appeared, some mutated by the effects of the Great Evil, others seeming to have arrived from lands beyond any of those previously known to humankind. Like the apparent supernatural powers, many do not welcome these new Others. Most areas inhabited by humans are clinging to life by threads, where every day is a struggle to secure enough food for the next and simply continue living. Law does not extend very far down the roads between villages and hamlets, and outsiders are generally neither trusted nor given the chance to earn a place in these closed societies. Such is not entirely unheard of, however, and there are even a few places which recognize the benefit of any helping hand, regardless of its color or how scaled it may be.
On the whole, however, life is pretty grim, prejudice and superstitious intolerance is all too common, and few places offer any sort of safe harbor (much less protection beyond their walls). This is a world left alone and in the dark, picking through its own ruins to try and rebuild some semblance of order.
The adventure begins in the township of Khenua, a seaside village in southern Arepath. The year is 37 AP (After Plague), and a long winter has just begun to give way to the coming spring. Khenua is one of the largest villages in the region, hosting a population of roughly 5,000 people, and is hoping to establish a trading partnership with the city of Vandris to the east. Even almost 40 years on, it is still unknown whether any major towns or cities to the west have survived the plague, making Khenua the effective western outpost of civilization. As such, its citizens tend to be more tolerant of the strange happenings.
Adventure for 5 level 1 players. 22-point buy. Standard equipment. No magic items.
All races and classes are allowed, though non-humans will have a more difficult time in certain circumstances. Exhibiting non-martial abilities in public could raise hackles in many situations and the wise would use strict discretion with such matters, especially when the town’s disposition toward supernatural abilities is known.
Any ability that can be found in the Character Builder can be used.
Five characters will be accepted. When submissions will stop being accepted depends on demand. The adventure will start shortly thereafter. Provide a token with your submission if you’re able.
Use Orokos for rolls and such. Flavor text in the IC thread with rolls and explanations in Spoilers.
OOC will be in this thread.
Ideally I’d like to see at least one post per day, excluding weekends. Workarounds can be handled as needed.
This is my first shot at DMing a PbP, though I have DMed for real peoples before, so bear with me.