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[PROTOTYPE2]: Revenge is a Dish Best Served Cold - Old Klingon Proverb
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Can't get it right away, sadly, but can't wait to play it.
AND SHE WOULDN'T GIVE IT TO ME
I mean, the original Prototype wasn't exactly a robust gaming experience and it certainly wasn't a marathon (unless you wanted to get those stupid hidden orbs, or whatever they were) but I still play it to this day just to jump around and sprint through pedestrians in slow-mo. I can only do this for, at the most, 15 to 20 minutes nowadays, but it's a lot of fun while it lasts. So that's how I rate them: strictly by fun factor. If the game practically demands I play it through sheer fun alone, then it's a winner. Doubly so if it holds my attention for more than a year like Prototype has for me, or like Just Cause 2.
oh yeah, and I guess I preordered this on Saturday.....though I didn't remember until a few minutes ago. Hurray? Hopefully the EA-like day 1 DLC preorder reskin mtn dew radical whatever isn't too obnoxious and/or offensive. I was probably gonna hold off on buying this actually, because of that preorder/dlc/whatever bullshit, but lo 'n behold I am weak....and suddenly I understand how shit like Ubisoft and EA happens.....
It's because of me! FUCKITY FUCK. The guilt is killing me.
headed to midnight launch in a bit here, pretty pumped.
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Still, I really enjoyed the remainder of it. I'm eagerly anticipating someone doing a follow-up video set to 'Stayin' Alive' where Sgt. Heller shoves people around this time.
Dash has completely changed. It's only for horizontal air movement now. You can still dash into the ground but it doesn't put you at top speed. You can't leap and dash to get huge height either.
Jumping has completely changed. You hold the button down for about a quarter of a second to jump to full height. Letting go early will stop the jump.
Dodge is on a different button. (tap x to dodge). It also works really well.
Glide is triggered with R2 now.
Shield has had the biggest change. Not only can you deflect rockets back at enemies, but you can actually deflect rockets at your current target. Shield doesn't break on damage and some enemies require you to shield parry them to get an opening. The shield is more or less a great big turtle shell and nothing can hurt ya when you are inside it.
There are pickups like Infamous all over the place. Nowhere near as many. Each "zone" in the game is divided into smaller suburbs and you will get four or five things to collect. The collectibles map gives you a rough outline of where to go and then you search around the area more thoroughly until an indicator pops up on your screen. Then you follow the indicator to your target. Get em all in a suburb and you get a new mutagen. Mutagens do things like give you an extra dash or increase the rate at which you hit top speed by x4, or increase the flat arc of your jump so you can jump forward faster. You also get percentage increases and they make a big difference.
Getting around is dead easy. Most of the skill is taken out of moving fast and with good height. the precision now is in keeping top speed because it isn't as forgiving as it used to be. Some moves will eat up all your speed. The x4 acceleration really helps though.
Upgrades are excellent and meaningful as you progress through the game. You can buff movement all the way and be a zippy mc zip like me. Or you can instead buff health all the way and regen health in combat behind your invulnerable shield. Stuff like that.
I don't know if you can get everything by the end but I assume you can.
I've more or less had to throw out everything I know about combat and start again from scratch, as well as tossing out most of the actual pushing buttons muscle memory of movement. However any skill in judging distances or knowing how to use walls to reset your jumps etc is still there.
Combat is hugely improved. I was tearing up whole city streets of military with little effort. The tentacle power is spectacular.
Tanks cannot lock on now. You have to actually aim rather than hold lockon and shoot.
Knockback and splash damage in general has been greatly reduced...or at least I feel like it has. However as I said I upped my movement to the max I can get without more mutagen improvements so I may just be moving too fast to hit.
There's too much stuff to keep listing I'll never stop. It's nothing like prototype 1 and at the same time it is completely like prototype 1 in the feel of all the frenetic action and smashing huge groups of enemies while leaping all over the place being a munchy monster. You just go about it differently.
I love what I've played so far but I don't know what I will think of the maxed out stuff until I get there. Lots to see and do and all of it is meaningful. You do a random side mission and you get a power upgrade. You find a random woi to eat and you get a sequence of missions that ends with a mutagen. You find a random task group, kill them all, and progress to unlocking another mutagen. Everything you do has a point and most of them involve lots of smashing dudes.
The whole game goes into incredible hand holding detail when it comes to explaining how everything works and what you need to watch out for.
Difficulty wise...well I upgraded all the movement. So I have to put a bit more effort in and be fairly on my toes because at this point I have no health upgrades.
So the upgrade system! I like having everything by the end. In this one, is it like where a screen pops up saying "You can have this, or this, choose now" and you forever lose the one you didn't pick?
Everything else you said sounds rad. I was so sure I could resist Prototype 2 til it dropped a little... But I don't think it's out til Friday here, so I got time to go put an order in, get ma freebies, I guess. ;D
EDIT: Hahah, there isn't a standard edition on Amazon. Wrecking Ball it is!
(This the one with all the radnet toys?)
From their Prototype 2 review:
Ignoring the "drawn" distance for a sec, what the fuck does "the kills don't seem high-definition" even mean?
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
i'm having a blast with it, the jumping is jarring but combat feels familar (with the blades atleast). i LOVE that they added the wolverine lunge.
I had a very large infected creatures attack go through my shield, but it didn't knock me down just did a bunch of damage. So there are some attacks you have to dodge. It's the only one I've seen though. Dodging just as they attack lets you hit them with something tasty in their recovery.
I sat there letting a large group of rocket dudes and two helicopters pound me with rockets with the shield up and they could do nothing. You slide around a bit when a rocket hits you but the shield never breaks.
Hitting shield after you have been knocked down cancels the recovery into a shield. So no more rocket juggling. You can turtle up.
I have had some insanely funfights full of dodges, attacks, leaps, throwing things, shield parrying to get advantage and open up moves.
On larger infected you can hit them with the tendril power when in an enclosed area and it will pin them helplessly, letting you chop off an arm and do heavy damage or throw them to the ground. I was also able to "juggle" a big infected all over a small area by repeatedly hitting him with a knockdown attack.
They sat there and looked at everything everybody bitches about with the last game and they said to themselves "how can we fix these while not losing the frantic and chaotic combat?" then went out and did it. It's just so damn good.
diamondssilly geese.I'm enjoying the game quite a lot.
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Ambled into my local supermarket and after waiting five minutes for them to dig out and open the box, I ambled out with a copy clutched in in my grubby little paws. For once a game gets released on Tuesday in Britain without it having 'Modern Warfare' somewhere in the title.
I'm not going to be able to play it until after I get home from work at about half six, but I can wait.
Probably.
Not as the web of tangentially related videos that you have to puzzle together youself. You still get the trippy cutscenes when you eat key people but they are either within a mission or start one. They are more tightly integrated. You don't find very many laying around.
The orb hunting, hint hunting and woi hunting as a grind type activity is gone. in fact the reason why many people probably find the game to be shorter is because all of the grinding is completely gone. You get powers by doing story missions, usually one new gadget or thing per mission. You hunt side missions for direct power upgrades to your story mission powers (for example; see a lair, go into lair, fight your way through the lair doing the objectives, come out with stronger claws and better assault rifle skill) or to get mutagens to upgrade your general powers. Evolution Points are still there but are tied to key mini bosses, mission completion and achieving bonus objectives within missions. Instead of being used to buy powers, heller has a levelling system. Get enough EP points and you level up. You can then put one point into five tiers of key attributes. Movement powers, Life guage, Health Regeneration, Devastator upgrades etc. Putting a point into movement will up your jump, your top speed, the length of your air dash, and once I had enough points in it I got another dash. Mutagens will allow me to eventually get a third air dash. As a comparison, putting those points into regeneration instead would have had me being slower and less jumpy but would have let me regen health to 100% out of combat (very quickly), get much more health from consumes and finally let me regen health continuously in combat (slower). So instead of jumping around like a jackrabbit going WAHAY like I am right now I would have been able to sit smugly under my shield and regen my health before doing something.
You are heavily rewarded for exploration. In fact you do actually have to explore to achieve full power. If you don't go collect those radio missions you wont get all your mutagens, period. Fortunately it's pretty easy to find them. You get a little radio story to listen after finding each one or for the killing ones you get some dudes to kill. Yay!
The radnet stuff is a bit weird. On the first day I got an event mission where I had to use the hammer powers to dive bomb groups of dudes and get a gold in it. I had a timed movement event. And I had an ingame challenge, where I had to actually go and find a brawler infected in the normal game and hit him 6 times without being touched once.
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Thanks for your summaries on the game! Having loved Prototype, and now knowing that Prototype 2 is even better, that adds one more guaranteed purchase to my list!
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Easily my favorite game related video. I'm also waiting for a follow-up to Morninglord's "Don't Stop Me Now."
While I can't speak for Prototype 2 yet, in my opinion, Dark Souls is leaps and bounds better than Mass Effect 3, and I think Mass Effect 3 was a pretty solid game. Dark Souls, for me, is an all time favorite. That game had me hooked for weeks.
Steam
Broken Combo
the noise is so loud, too!
i really like how detailed the city is in this one, and the rain... oh man, that rain. thunderstorms in this game rule.
A lil' thing about the story;
I demand some hot Heller vs Mercer action by the end, though.
Steam
Broken Combo
And the Mercer skin is by completing every challenge? So no Mercer skin til June? D:
Steam Id: Jager2
The stealth consume mechanic is now tied to the triangle option on a ground grab. If you ever want a high profile consume to scare everybody, hit grab twice then consume.
The idea with the stealth consume is 1). Nobody expects the Spanish Inquisition! DAH DAAAAAAAH! 2). In the situations you can do it nobody knows you are there so they don't expect to see it. 3). people don't see things they don't expect most of the time 4). even if they did sort of notice that something odd happened in the corner of their eye, when they look up they see a slightly angrier looking Private Bob and nothing else, so they go back to what they were doing.
We think it's slightly strange because we do it all game so we know its coming and it seems slow and unwieldy because our expectations mean our attention is focused on it every time.
Radnet is a staggered unlock of various pieces of content, including occasional large chunks such as the "Collosal Mayhem" DLC pack, that ends with everything unlocked around June. If you don't have the Radnet edition I assume you have to buy access.
The idea is to give you something to come back to and an excuse to play more prototype 2 even if you've gamerscored or platinumed or are otherwise incapable of making up your own reason to keep playing it.
edit: Damn I meant to copy paste all the above into an edit of my previous post but I hit enter by mistake. Sorry. Off to play some more!
That brings me to my next point: the innocent people in this game don't seem quite as much like meat this time around. I actively steer around them, and don't break cover unless absolutely necessary. I guess it's because I feel that Heller, as a character, has every reason to want to avoid further innocents being harmed and killed, particularly because of his actions. And I have to role-play that as much as possible for the narrative to remain cohesive.
He really is a much more sympathetic protagonist than Mercer, that much is certain.
EDIT: Adding to the avoiding civilian deaths thing, I also realized that this adds another layer of depth to the gameplay. I mean, yes, you're this badass, killing machine with the ability to flick people to death if you wanted to. But it's more fun, in my opinion, for that fact to be tempered with a desire to not harm the rather fragile humans all around. It's the good guy handicap, essentially. And while I would have completely just gone hog-wild on everything around me back when I was a teenager, now that I'm older, that's just not as appealing.
Steam Id: Jager2
AND SHE WOULDN'T GIVE IT TO ME
I don't share your view that he has beef with the world at large. After all, his intel report at the beginning spells it out: he has an unnatural fixation on Mercer as the cause of death of his wife and child. Nothing about his condition would suggest to me that he'd become apathetic about people in general. Maybe he doesn't value his life so much, but I don't see that extending to others. After all, he isn't suffering memory loss like Mercer was, and so he isn't having to develop a moral compass as he goes. His identity is intact, for the most part, and he seemed like a stand-up guy in the intro (if a little naive). He's still him, just now with freaky, unnatural super-powers.
You could make the case that his new found inhumanity might shape his personality going forward--that's something I'll have to see for myself as I progress. My Mercer certainly started acting less human as the first Prototype went on. But as of right now? Heller's still the good guy torn between revenge and altruism, with the two overlapping quite a bit.
Steam Id: Jager2
Black Boxes is pretty cool too, and a massive improvement upon the shitty orbs (I will probably go back to Prototype 1 for that someday, last achievement...)
I've found every hidden thing in the Yellow Zone (except the single Lair, when can I do that?)
Tendril Attacks.
So bloody.
SO FUN.
Also, finishing off Tanks and APCs with a charged Tendril is a hilarious visual.
Steam ID X360: JohnnyChopsocky PSN:Stud_Beefpile