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[Warhammer 40k: Dark Heresy PbP] A Trial by Fire (IC/OoC)
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I was also thinking of a Mesh Vest (4 AP) for all my monies
A +5 Ag, WS or BS boost costs 100xp for an Assassin; can't go wrong there
2011 PAX Warmachine/Hordes Champion
Took the Redemptionist Package from the Inquisitors handbook, if thats cool. One of the two other XP purchases is perhaps not the wisest/useful, but its flavorful!
Assuming you'll have me, are we allowed to spend some of our cash on gear before the start? Clerics start out woefully under equipped. I know we start in prison though, so that may be an issue.
Thanks for the help! Excited to start.
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Yeah, that sounds fine.
@Galaga: Redemptionist Package is fine also
2011 PAX Warmachine/Hordes Champion
It was a tough choice... vital tool of the trade, or bodily protection. In the end though it wasn't really a choice at all, the Redeemer's Work must be done. :twisted:
And now they threw him in prison, for what, breaking an old piece of junk! The way they reacted over that old computer made it seem like he murdered their mother or something. Hell with these guys maybe he did...
Name: Gabriel Cortez
Origin: Hive World: Middle Hive
Class: Arbitrator
Rank: Trooper
Weapon Skill: 40
Ballistic Skill: 45
Strength: 20
Toughness: 35
Agility: 20
Intelligence: 35
Perception: 30
Willpower: 20
Fellowship: 40
Skills:
Speak Language (Low Gothic) (Int)
Literacy (Int)
Common Lore (Adeptus Arbites) (Int)
Common Lore (Imperium) (Int)
Inquiry (Fel)
Awareness (Per)
Scrutiny (Per)
Traits:
Accustomed to Crowds (crowds are not Difficult Terrain, no penalty to Ag test for Running or Charging through crowd)
Caves of Steel (treats Tech-Use (Int) as Basic Skill)
Hivebound (-10 to Survival (Int) rolls, -5 to Int rolls if not in manufactured environment)
Wary (+1 to Initiative rolls)
Talents:
Basic Weapons Training (SP)
Melee Weapon Training (Primitive)
Rapid Reload
Gear:
Shotgun w/ 92 Shells
3 frag grenades
brass knuckles
knife
mesh vest
uniform (Good Quality clothing)
3 doeses of stimm
injector
Arbitrator ID
chrono
pack of iho-sticks
ration pack
microbead
Wounds: 14
Fate Points: 3
Corruption: 1
Thrones: 6 *30 for 3 frag grenades, 4 for 80 shells, 10 for a ration pack, 20 for the microbead
Imperial Divination: "Innocence is an illusion." Begin play with 1 insanity point and 1 corruption point.
Insanity Points: 1
Keeping it simple and taking the recommended Ballistic Skill Advance Simple(+5), Awareness, Scrutiny, Sound Constitution with my 400 exp.
I noticed no one else grabbed a microbead. If you can spare the thrones, you should. Do you need a weapon talent for grenades? I know you need the launcher for rpg's but didn't see one for hand held ones.
Gallus, Tech-Priest - Wildcat
Cromwell, Imperial Psyker - FelixSomethingSomething
Uriah, Assassin - Squints
Dice, Scum - deadlyrhetoric
Nero Musthus the Redemptionist, Cleric - GalagaGalaxian
Gabriel Cortez, Arbitrator - Fondor_Yards
Huh, we're an Adept and a Sister of Battle away from a full house
And Hand Grenades don't need a special talent/skill, just pull the pin and throw very, very hard.
2011 PAX Warmachine/Hordes Champion
I suppose I could sell some of the superfulous weaponry I have. Do I really need a lasgun AND a shotgun AND a laspistol AND a Hand Cannon? (I'm pretty sure the answer is yes, but the Emperor requires sacrifice sometimes...)
Can I sell at full value at character creation to free up some thrones?
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Sure, I'll allow this. Go ahead, sell all your guns, you won't need them... :twisted:
2011 PAX Warmachine/Hordes Champion
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
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:winky:
I considered taking Weapon Jinx just to piss Gallus off
Well, if you plan on getting shot, Armor would be a good idea
2011 PAX Warmachine/Hordes Champion
You +abort shunt error+
On that subject, as of right now, I'm planning on taking all 7 of you for the adventure. Unusual, I know, but my thought process was this: While a group of 7 would be an insane cluster***k, a couple of you are probably going to end up dropping (no worries nor hard feelings, it happens), and I'll probably kill half of you in the first firefight anyway. Not sure what I'll do if I get a dozen last minute submissions, but I'll burn that bridge when I'm crossing it.
On to the Map: As I mentioned in the OP, I'm using a shared Google Doc Image for the map, which will allow people who want access to move around their characters/remove dead bodies in real time. This is optional, but in my other game ('Point of Light') it has proven a rather popular option amongst the players. If you'd like to have access, shoot me a PM with your e-mail (scary, I know) and I'll let you have access (you don't need to have a GMail account, but it does make things easier). Here's the map image below, let me know if you have problems seeing it:
Another thing: I totally forgot to ask for images for character tokens. If you'd like, just post an image for us to use and I'll make a personalized game token for ya.
Any other questions?
2011 PAX Warmachine/Hordes Champion
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2011 PAX Warmachine/Hordes Champion
Edit: I actually found something I like, and quickly, the emperor protects.
BS: 45 (+20, +5 Advance)
S: 25 (+5)
T: 30 (+10)
Ag: 30 (+10)
Int: 25 (+5)
Per: 35 (+15)
WP: 48 (+20, +5 Advance, +3 Divination)
Fel: 20
Wounds: 13
Fate Points: 3
Thrones: 23
Name: Severine
Homeworld: Schola Progenium
Career: Sororitas
Rank: Novice
Gender: Female
Build: Svelte
Skin Color: Tan
Hair Color: Black
Eye Color: Blue
Age: 26
Family's Fate: Not Spoken Of
Divination: Die if you must, but not with your spirit broken. 56
Traits: Schola Education, Skill at Arms, Sheltered Upbringing, Tempered Will
Basic Skills: Common Lore (Administratum) (Int) (Sch. Ed.), Common Lore (Ecclesarchy) (Int) (Sch. Ed.), Common Lore (Imperial Creed) (Int) (Sch. Ed.), Common Lore (Imperium) (Int) (Sch. Ed.), Common Lore (War) (Int) (Sch. Ed.), Scholastic Lore (Philosophy) (Int) (Sch. Ed.), Awareness (Per),
Advanced Skills: Literacy (Int), Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int), Common Lore (Imperial Creed) (Int), Performer (Singer) (Fel), Trade (Copyist) (Int), Forbidden Lore (Warp)
Talents: Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (SP), Basic Weapons Training (Primitive), Pistol Training (Las), Pure Faith
Gear: hand cannon, 40 bullets, las pistol and charge pack, aquila necklace, chaplet Ecclesiasticus (Devotional Icon Amulet), vestments (Good Quality Clothing), 4 candles, writing kit, copy of the Rules of the Sororitas, Ring of Suffrage (Charm), flail, feudal plate, vial of blessed water (memento)
I have yet to think of a solid reason why a Sororitas would be in jail, but I'll make sure I come up with something soon.
Edit:
Severine never imagined going to jail. She was as devout and as faithful as they came, even amongst the Sororitas novices. But when Crane, another orphan from her adopted home planet and Guardsman in training, started running off at the mouth and threatening to shoot his superiors, she felt the need to come between him and the authorities. He just needed to be calmed down. The Emperor has plans for him, you know. But now, here she is, locked up for "Obstruction of Justice". What do they know about justice? She's a trainee of the Adepta Sororitas! The only justice she's worried about is the Emperor's, and He's sure to get her out of this cell soon....
Their unyielding faith could be viewed as a flaw - maybe she was tricked into doing something that would've marginally aided a group of mutants or something.
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You wake up on a cold metal bunk, only the dimmest of light seeping in through the cracks around a solid steel containment door. Your assigned red jumpsuit is getting filthier by the minute, and if you don’t move quickly the warren rats will finish off the rancid refined soy gruel that the guards slid under your door last night. You grab the tray, setting it on your bed while you move to a sink to splash lead-tinted water over your face. All around you your cage vibrates and thumps, rocking with the industrial lifeblood surrounding you on this thrice damned planet you’re stuck on.
The warden mentioned a new gravel pit yesterday. That would be a nice change of pace; it’d get you out in the sun at least.
Your door slides open, spilling artificial light over the dingy interior of your cell. It’s too early to start work; the shift guards don’t start for another two hours. As your eyes adjust you see two rows of armored escorts and the greasy, grinning face of the block warden. He steps into the room, dangling a single piece of paper casually through the air between his thumb and forefinger. “Well lucky you, you’re getting sprung and I’ve hardly had a chance to get to know you.” Your heart leaps up to your throat as you glance down at the transfer form, only to have it sink once more as you realize the wax seal affixing the signature could only be that of the Inquisition...
Ignance Havelock, Guardsman - Steelhawk
Gallus, Tech-Priest - Wildcat
Cromwell, Imperial Psyker - FelixSomethingSomething
Uriah, Assassin - Squints
Dice, Scum - deadlyrhetoric
Nero Musthus the Redemptionist, Cleric - GalagaGalaxian
Gabriel Cortez, Arbitrator - Fondor_Yards
Severine, Sororitas - paperstsoapco
I was taking 7, might as well take 8
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Your reinforced steel bindings chafe your wrists, your legs, and your neck as you are prodded and pushed through the dim winding passages of your prison. As forking paths converge and widen, you are met by other groups of guards moving similarly clad and harassed individuals, a couple of whom you recognize from seeing once or twice at mealtime but who you wouldn’t exactly classify as a ‘Friend’. Nevertheless, you are all being taken to the same destination, and shall share the same fate, whatever that may be.
Any conversation you try to start is discouraged with a rough slap from the guards’ batons, and you proceed in relative silence forward and upward. You vaguely recall this part of the prison from your first night here; you’re heading towards the Administrative offices, just short of the front gate. In fact you are taken to the office of the Head Warden himself, Cyrus McBride, and as you patiently wait in the hallway you can hear Cyrus’ smooth voice doing its best to hide just how nervous the man is as he speaks of the prison’s population and efficiency ratings to some unseen figure. After several minutes, footsteps approach, and Cyrus opens his varnished mahogany door with its pressed golden nametag to wave you inside.
You have seen Cyrus before, as you were being booked into the general population. A smirking, towering giant of a man with a polished bald head, wearing a cut black suit and waving a silver and glass walking stick about in the faces of the new prisoners. Here, in his office, he seems to have shrunk two feet, gained twenty years, and lost his casual grin in favor of a painfully forced smile. You suspect that has something to do with the man sitting behind his desk, looking through prisoner files. Your files.
The man is in his mid 40’s, with a lean face and a trim build on a very tall body. He has reading glasses dangling on the edge of his nose, which partially obscure a vivid but clean scar that runs from his jaw up to his left temple, and his eyes don’t even flicker up at you as you enter. He’s wearing a long brown leather jacket over blue carapace armor, black leather gloves, a finely worked Bolt Pistol and an exquisitely carved Powersword at his sides, and a Imperial Naval Cap with the symbol of the Inquisition affixed to its front.
Without glancing up the Inquisitor speaks to your guards, “Unbind their hands and feet, and then leave us.” The guards do so, removing the cold steel from your limbs but leaving the collars about your throats before gratefully leaving quickly with Warden McBride. Now more free to move, you glance about and notice your possessions have been stacked in neat piles near the window on a table, along with other piles you assume must belong to your fellow prisoners. Still without glancing from his work, the Inquisitor speaks to you, “You may retrieve your clothing and weaponry as you will, I shall be done shortly and then we may proceed. Do feel free to speak to each other.”
Game on! You may now Roleplay and Rollplay to your hearts content; if you have any questions ask, and I'll try to answer everything as quickly as possible. Out of Character Comments/Questions should be in a text that's different from the norm, ie in a different color (like this) or in parenthesis (like this) or whatever works.
2011 PAX Warmachine/Hordes Champion
"Finally, the Arbites have corrected their mistake! I couldn't stand another day in that dank hole"
These may be the first words the other prisoners have heard him utter; his air of arrogance and the eagle's wing on his left cheek branding him as a psyker tend to discourage attempts at conversation. An intricate, tarnished medallion of swords and serpents rests atop the pile, hung on braided leather. He raises it to his lips and mutters a few phrases of High Gothic with closed eyes before placing it around his neck, fingers tracing deep scar along the right side of his skull on the way back. He checks a finely crafted sword and returns it to the scabbard, laying it next to an ornate looking dagger, a nearly antique pistol, and a shoulder bag that no doubt contains the rest of his possessions.
He straightens his stained and rumpled prison garb, turning to regard the clearly uninterested Inquisitor once again.
"I'm curious though, who are these others? Surely they can't all be wrongly imprisoned like myself?"
A fit and handsome young man, of maybe 22 years old, quickly sheds his prison jumpsuit and reaches for his gear. The first thing you notice is the large Aquila tatoo is inked over the left side of his chest. The young man holds himself with bearing of an officer. Posture erect and his face clean shaven and his hair cropped short. The next thing you notice are the five deep lash scars that criss-cross his back.
He heads for the pile of weapons and armor. With years of drill under his belt, the uniform, boots and regalia are on and perfect in a matter of minutes. His various weaponry is holstered and shouldered with practice. His kit lies at his feet, buldging with a full suit of flak armor. He stands easy at parade rest in the wardens office, awaiting his fate.
Clearly, this man is Imperial Guard.
By the God-Emperor! It felt good to get out of that cell. He does protect, doesn't he? But what the shit is all this about?
"Junior Commis-." he starts, then frowns, before starting again. "Ignance Havelock, sir. Reporting as ordered."
Susan, is there is a Guard regiment of some reknown in these here parts that Havelock can/used to be a part of? If it works into the story I'd rather use it. Otherwise I can just make one up.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
I'm just browsing the forums rapidly at work here, so will respond in detail when I am at home.
Lighting the primer of his flamer, he finally bothers to pay attention to his fellow prisoners. His eyes immediately lock onto the mark of a Sanctioned Psyker, however, despite a few twitches, and a bit of shuffling of his flamer, he does nothing.
"So... what is all this about then? Hmmm?"
You can make up your local Guard Regiment. I'm a big fan of players coming up with an idea that I then make cannon so as to twist it to my evil desires.
2011 PAX Warmachine/Hordes Champion
Maybe those freaks aren't so bad after all...
Turning around, he eyed the rest of the group as pulled on his armoured vest. The guardsman was a good sign, someone else stable. One of those redemptionist freaks, as long as he stayed on his good side he would be useful, what suspiciously looked like an under-hiver who would probably silt his throat the moment he looked away. Another Ad-Mech priest, hell if the others didn't like him that was a vote in his favor for him. That only left the cursed pysker, a woman he couldn't place as anything, and a man with enough weapons to kill a hive tyrant.
Maybe he was better off back in his cell...
Awwwwwh yea another suicide mission with Steelhawk.
Am I doing this right? I rolled my Characteristics randomly...was I supposed to distribute 100 extra points to them? Or assign them from a pool of 100 points? Sorry...Also, here's a link to my token (backup link to the original image, in case I effed s up)!
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With a sigh, the Inquisitor removes his glasses and closes the last of your files, standing and finally turning his attention to you. “I am Inquisitor Ivan Pavlov, Ordos Xenos of the Holy Adepta Inquisitorium which answers only to the God Emperor himself. I have read your files, and studied your pasts. I do not care about them in the slightest. As of this moment, you have no pasts. You possess merely a handful of belongings and several interesting scars, and, with luck, some residual skills that can serve the will of His Holiness in his war against the Xenos horde.”
Ivan briefly fishes through a pocket, retrieving a small recording device which he places on the table and activates. Speaking in the clear voice of a man used to command, he continues, “Reference Code 10 Mark 30 Mark 395, Planet Arrakis II of the Arrakis Solar System. I, Inquisitor Ivan Pavlov, do hereby officially Expunge the debts, warrants, and criminal records of Ignance Havelock, Gallus (Surname Unknown), Cromwell (Surname Unknown), Uriah (Surname Unknown), Street Name ‘Dice’ (Personal Name Unknown), Severine (Surname Unknown), Nero Muthus, and Gabriel Cortez. Orders have been filed with local authorities. Named persons are also officially added to the records as Acolytes of the Adepta Inquisitorium under my personal command from this moment until the time of their deaths or expulsion. So it is ordered, Long Live the Emperor.”
He presses another rune on the device, deactivating it and turning back to you. “Right. From this moment forward, you answer to no one but me. You will follow my commands, no matter the risk nor cost. You will serve the Emperor until you die. For some of you, that may well happen soon. Take a seat, we have much discuss, and you have very little time.”
The Inquisitor returns to the desk and retrieves his glasses, opening a folder and referencing it occasionally as he speaks, “Roughly two months ago, local authorities intercepted a series of Vox transmissions between local gangs that a Xenos artifact had come into their possession and would be made available to the highest bidder. Local Arbitrators did not consider this a high priority, as rumors of this type come regularly from such gangs, especially when they’re looking to fence stolen merchandise. Unfortunately, when their report was sent up the chain of command and came into my possession, I was able to accurately cross reference this rumor with additional reports of Xenos devices that have been springing up all around the sector. Odds are, it is exceptionally likely that, on this planet, in the hands of criminals and terrorists, a Xenos artifact of unknown type and function, that is going to be sold very soon to traitors and heretics.”
Ivan closes the folder and removes his glasses once more, folding his hands together and leaning towards you. “Your mission is to find this artifact. Retrieve it if you can, destroy it if you must, but do not allow it to fall into the hands of the enemies of the Emperor. This is your primary objective. Of course, dealing with those who would buy or sell such heresies is also essential, and any information you could provide to the Arbites of this would would be appreciated, but above all else FIND THIS ARTIFACT.” He leans back in his chair, never letting his eyes wander away from you, “The Gang Vox’s originated somewhere within this city. The rest is up to you. Questions?”
2011 PAX Warmachine/Hordes Champion