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Tomb of Horrors IC (Inevitable Corpses)
Posts
[URL="url=http://4e.orokos.com/roll/41583"]Endurance = 11[/URL]
Endurance: 1d20+10: 22
The air soon clears of the volatile gas and the trap shows no sign of expelling any more for now. In fact a quick investigation by Mike shows that they have a single gas chamber each for ammunition which will now have been expelled leaving the trap harmless.
There is nothing of value in the front pews. As the wizard and runepriest move over to inspect the haul of coins, they look at each other as their magic senses starts tingling. A few mumbled phrases and a pass of the hands breaks the weak illusion revealing 90% of the coins to actually be worthless wooden tokens. Sifting through you find 400 GP of real coinage amongst the fakes.
WiiU: JamWarrior
"Well lads, do we break open the jars by the altar? Or skip them and try our luck with the portal?"
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Spells he may identify with a trained Arcana check.
WiiU: JamWarrior
Arcana = 16
Oh, what the shit? I rolled a 2.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
"What is the trouble, friend?" he booms.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Aracana = 24
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Without talking to anyone, he starts inspecting the area around the urns, using the caution he normally displays.
check floor/ceiling for any irregularity like seams, then check the altar for slits/holes/etc, THEN, finally, if no indication of a trap is there at all, tap the urns and listen to make sure it sounds "normal" and properly hollow inside. Then, I'll ask the wizard to use a mage hand to lift the lid off the thing and peer inside.
WiiU: JamWarrior
So, we got an archway with magic that we can't detect, we got a slot in a wall with a circle above it that does nothing... anything else?
I guess we have to go through the arch?
WiiU: JamWarrior
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
you're the most holy of us, so maybe you'll be safe? Depending on what it does...
Arjhan walks up to the portal and sticks his arm through to see what happens.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
"Just in case," he says, acting like he isn't that concerned.
He turns to step back into the chapel and his mind goes blank...
The party watch Arjhan edge gently forward into the mists. Within moments he is fully obscured and you start to wonder if you should follow. Before anyone can say anything the mists part with a cold blooded scream and Arjhan comes charging out with weapons held high and a glazed expression of fury!
Nearest creature reading down the first post is 1d4 → [4] = (4) = Derek!
Make a charge attack for the surprise round. Then if you fail to save I'll do a map and we'll go into initiatives.
WiiU: JamWarrior
Would it hold the crazed dragonborn for long? Of course not--but at least it might buy them a few precious minutes.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
WiiU: JamWarrior
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Initiative: 1d20+8 19
"Ah reckon he doesn't like thu wizards beard," Mike says to the group.
Initiative = 30
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Derek 30
Ferdinand 25
Mike 19
Terios 18
Arjhan 13
Arjhan is tied to the pew in square B10 with I'm assuming the standard 50ft rope.
WiiU: JamWarrior