Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Tomb of Horrors IC (Inevitable Corpses)
Posts
Whilst you see no exits from the pit, you notice what appear to be a number of glinting gems amongst the rubble and detritus gathered between the spikes.
WiiU: JamWarrior
is anyone else better at athletics/acrobatics? +10 ath, +13 acro, and I have a climbers kit
Goliath racial +climbers kit+Bracers of Brachiation*climb speed of 3*, +14 acrobatics, +12 athletics. Heh I think I've got this. If it's not clear I'll lower myself climbing down with the Bracers of Brachiation, using the rope and it's minotaur anchor as a safety line.
WiiU: JamWarrior
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
He stands ready to assist in any plans the others might concoct, however.
Stepping off to the side, Mike hefts his crowbar. "I'll hit the damn box."
Mike will try to hit the box, from the side, with his crowbar.
WiiU: JamWarrior
Derek rummages around in his pouches for the components needed, and sets about casting Tensers Floating Disk. Soon, a magical disk winks into existence beside Derek who, with a waggle of his fingers sends it over to Mike.
"There you go."
Arcana check = 20 Hmm. A crap roll, but the 3' diameter disk will still hold upto 500 pounds, and will last 24 hours.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
He covers his mouth with cloth, in case of poison gas, and has made sure the length of rope from him to the minotaur is short enough that if it explodes he won't end up at the bottom of the pit.
When he unclenches, stops holding his breath and opens his eyes, he finds that lid has swung down to reveal....
...the bottom of an apparently empty box.
WiiU: JamWarrior
"We found gems in one pit trap, who knows what other poor dead bastards have left behind?"
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Eagerly peeking in he sees a familiar 30 foot deep pit lined with nasty looking spikes. There is markedly less rubble on the floor in this pit (perhaps those who are likely to fall for pit traps tend to have not made it this last one) and nothing of worth obviously visible from peering in the top.
WiiU: JamWarrior
Do we take a peek through that mouth-wall, or do we experiment with the color wheel?"
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
The effect is slightly ruined when a veritable riverdance of stamping fails to produce the same the result in either of the other two pits.
The newly opened pit (second from Northernmost) again reveals a 30 foot spike pit and some piles of rubble.
WiiU: JamWarrior
3 Dungeoneering Checks = 3#1d20+11 = 28, 15 & 22
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
He floats over to the demon mouth, "Well Fredrick, in you go!"
Derek is more than happy to let you guys stick your heads into a demon mouth first.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Terios shakes his head, as if waking from a small dream.
"If we're dead set on the demon head, I don't really need these bracers. Someone should decide soon, though."
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Derek, who was concurrently studying the arch's magic searching for specific links to item sacrifice (he finds none), stands up suddenly in surprise. He sensed a reaction in the teleportation magic weave at the same as the stone reacted. As if a step was taken toward some kind of conformational change.
WiiU: JamWarrior
WiiU: JamWarrior
After much poking and prodding at the stones trying new combinations, Ferdinand stumbles upon the order yellow, blue, orange, that results in all three lighting up and staying lit.
The mists clear and the other side of the arch can be seen. A 10 foot by 15 foot, smooth walled alcove is revealed. The red tile path passes though the centre of the arch and ends abruptly at the wall opposite.
WiiU: JamWarrior
Do we Perceive anything about this new hallway?
Dungeoneering = 15
Arcana = 34 Natural 20!
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)