Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Tomb of Horrors IC (Inevitable Corpses)

1235714

Posts

  • streeverstreever Registered User regular
    I forgot about athletics checks. It'd probably be a good idea for someone to make one.

  • Fondor_YardsFondor_Yards Registered User regular
    Well I'll use athletics then.

    Blarg I'm a big old dumbass again!

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • PepiPopaPepiPopa Registered User
    I wanna make a somersault and swing from one of the chains while i try to pull the door open. Acrobatics - 1d20+14: 32! nice roll.Sorry for the late update.

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • streeverstreever Registered User regular
    DM rolls athletics checks for searching for traps Fondor--Pepi, you are probably alright with yours! however, you may be absolutely dead ;-) Be cautious. This is the legendary tomb of horrors.

  • Jam WarriorJam Warrior Registered User regular
    You can roll your own in this challenge.

    Mike's thievery = [19,18] = (37)
    Ferdinand's Athletics = [8,12] = (20)


    Ferdinand has a good pound on the door and presses and yanks on its various panels. Distinct hollow noises and a slight give allow him to point Mike in the general direction of a number of points around the door where mechanisms seem to be hidden in the woodwork.

    Mike starts to work a slim blade into the cracks and crevices indicated and discovers some small hidden studs which seem to release something when pressed. He has time so far to find studs in roughly half the places Ferdinand has indicated.

    One more relevant skill success needed to find the other half.

    Terios thinks back to the legends of Acerak and really tries to get into his mind. 'If I were a cruel bastard liche with a sadistic sense of humour, just how would I seal these doors..?' His musings allow him to point the two working on the door to some possible insights.

    He added a +2 bonus to one of those physically working with the door. History can't be repeated this door. Insight might work as a substitute though

    Aleksander amuses himself as he leaps ninja like around the small enclosed space. He doesn't help matters at all but at least he was nimble enough to not get in anyone else's way.

    Acrobatics is an irrelevant skill.

    Derek turns his mage eye on the door. He quickly sees that this door is simply a complex mechanism and no magic is at play. However there is something going on. Yes, in the walls of the room. A pulse of arcane energy. Building. Getting stronger really quite quickly. Not nice energy. You have a bad feeling about this and feel that getting out of the room quite quickly would be a really good plan.

    TingleSigBar.gif
    WiiU: JamWarrior
  • streeverstreever Registered User regular
    Hearing Derek's warning, Moustaches gets cracking, working double-time on his door opening operation. Depressing the studs, he exclaims, "Keep going Ferdinand Farthead! Beat this thing!"
    I will continue trying to open the door with thievery skills!

  • Fondor_YardsFondor_Yards Registered User regular
    "Keep calling me that and you'll wake up one morning bare lipped."

    I'll use Athletics again if I can.

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    After Terios hears about the impending bad energy, he does the only thing that seems prudent.

    He drops to his knees.

    "Oh please Gods please Gods please Gods get me out of here alive..."

    Religion check - 14

    faranguzps2bcfb917.png
    Spoiler:
  • PepiPopaPepiPopa Registered User
    Ha-ha. Now that here requires some skill.Not dying while dangling from a chain in the Tomb of horrors. Thats how i roll
    Aleksander has a sober moment from his insanity and jumps down from the chain he was hanging upside down on, landing on his head. Again.
    " I'm pretty good at them mechanismismsmism's let me take a look!"

    Thievery vs door i got tools dunno if they can help. Oh man... 1d20+14: 15 + 2 From the tools so .. 17 ! Heh.. Goodbye cruel world.

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Jam WarriorJam Warrior Registered User regular
    The last few studs are quickly located while Terios begs the skies and Derek stares on dumbfounded.

    Religion did not help. The Gods do not hear you in The Tomb.

    The door swings open and you all bundle though quickly. Terios yanks the stangely unresponsive Derek behind him, and just in time. Lightning shoots from the walls and fills the room you just left with arcs of electricity.

    You turn around and find yourself in a pretty much identical small room. Another ornate door ahead of you.

    Derek mumbles,

    "Energy building again, both rooms now, quick, quick, quick"

    TingleSigBar.gif
    WiiU: JamWarrior
  • Fondor_YardsFondor_Yards Registered User regular
    "Ohhh forget what I said before about this place, things are starting to get real fun!" Ferdinand heads over to door to try the same technique on it as the last one.

    I'll use Athletics on this door as well if it wasn't clear.

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • streeverstreever Registered User regular
    Mike shakes his head grimly as he begins to get to work, after Ferdinand's first inspection. "I hate this, I really hate this. Now there's PRESSURE on me, yanno?" he says to no one in particular, as he continues working the door with his tool set.
    Thievery: 1d20+18 24

  • PepiPopaPepiPopa Registered User
    Aleksander having a blank expression stares at the door intensely.

    I will use Insight on the door to see if its a fake door. 1d20+5: 24

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • SteelhawkSteelhawk Registered User regular
    Already knowning that impending magical doom is upon them, Derek turns his mind to his vast experience in the delving of dungeons...

    "We must hurry..."

    Dungeoneering = 26

  • PepiPopaPepiPopa Registered User
    Sorry to ask dumb questions but does the DM roll the checks or is it whatever is faster?

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • streeverstreever Registered User regular
    dm normally rolls perception/theivery checks to check for traps, without telling us the #. in this skill challenge we've been rolling.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Go go gadget history...

    11

    ...crap.

    faranguzps2bcfb917.png
    Spoiler:
  • Jam WarriorJam Warrior Registered User regular
    Ferdinand's athletics [7,12] = (19) You can roll yourself in this challenge.

    Terios tells a nice anecdote about the time Acerak convinced an adventurer to eat his own head. It doesn't really help matters.

    With Derek and Aleksander on helpful advice duty (successful aiding) and Mike and Ferdinand on the good adventurer/bad adventurer tag team of pounding and gentle poking (successful primary checks), a number of hidden catches are found concealed along the right hand edge of the door. They are released but what that has achieved is not immediately obvious and will take more fiddling.

    This progress is not fast enough though as the magic lightning finishes its charge and shoots from the walls once more. The bolts twist together in the air and form a single whip like arc which shoots straight for Ferdinand, discharging into his body in a painful crack.

    4d8+2 → [6,1,5,1,2] = (15) Lightning damage for Ferdinand.

    A humming at the back of Derek's skull lets him know the trap is no sooner finished with its attack before it is charging once more.

    TingleSigBar.gif
    WiiU: JamWarrior
  • Fondor_YardsFondor_Yards Registered User regular
    Athletics Checks for more door Traps: 1d20+12: 22

    "Hahah looks like this place just starting to warmed up, it's about time. We should probably hurry though, one of you little babies might actually get hurt by that attack."

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • PepiPopaPepiPopa Registered User
    "Hehehe electrecuted goliath smell like chicken...After we escape from this death room Im having a bite out of you Ferdi my boy."Aleksander licks his lips and turns to the door with his tools.
    Thievery check - 1d20+14: 30+2 From the thieves tools still not sure if they apply to the door.

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • SteelhawkSteelhawk Registered User regular
    Derek does his best to help out again with his expertise:

    Dungeoneering = 20

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Terios, having some nimble fingers of his own, gets to work on the door:

    Thievery - 21

    faranguzps2bcfb917.png
    Spoiler:
  • Jam WarriorJam Warrior Registered User regular
    Banging and crashing and shaking, it turns out no individual part of the door moves but the whole thing slides sideways into the wall.

    You all jump though ahead of the next magic discharge to be confronted with a familiar sight. Another blank room. Another ornate door.

    A quick nod from Derek is all you need to know that the game is still afoot and the magic is charging.

    New Round.

    Thieves tools do indeed apply.

    TingleSigBar.gif
    WiiU: JamWarrior
  • Fondor_YardsFondor_Yards Registered User regular
    "The same thing three times in a row? I guess the designer got lazy and copy the same thing a few times to save some work..."

    Athletics Check: 1d20+12: 18 Bleh

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • PepiPopaPepiPopa Registered User
    "Bwhahahha this place is crazy. If i made this insane place i would have made another exit."
    Alexander searches for a secret door concealed by magic or otherwise.


    Insight 1d20+8: 11
    Thievery 1d20+16: 23
    Bleh

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • streeverstreever Registered User regular
    "How about you let me get that, champ," Mike sneers, as he deftly works the locks.
    Thievery: 1d20+18 34

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Go go gadget thievery...

    13

    Crap.

    faranguzps2bcfb917.png
    Spoiler:
  • SteelhawkSteelhawk Registered User regular
    Derek works to try and delay the inevitable magical trap.

    Arcana = 19

  • Jam WarriorJam Warrior Registered User regular
    Ferdinand and Mike have this beat and poke routine down to an art and soon find a faint seam down the middle of the door. A little more effort is needed to find out how to release this opening however. Their efforts aren't really helped by Terios who gets distracted by twidlling the ears of very ornate dragon head to no useful effect.

    Alexsander's search of the rest of the room turns up nothing to suggest there is more to this than the door gauntlet.

    Derek attempts to hold back the magic forces but the power builds from too many sources into one overwhelming wave he can't combat and the lightning strikes forth again. This time it homes in on Mike's back as he works.

    [5,2,3,7,2] = (19) Lightning damage for Mike.

    Fascinating map update:
    Spoiler:

    Next Round!

    TingleSigBar.gif
    WiiU: JamWarrior
  • streeverstreever Registered User regular
    Mike howls in sudden pain, as he keeps trying to pry open the doorway, but to depressing results.

    Thievery: 1d20+18 20

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    faranguzps2bcfb917.png
    Spoiler:
  • Fondor_YardsFondor_Yards Registered User regular
    Athletics Check: 1d20+12: 15

    Poop

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • PepiPopaPepiPopa Registered User
    Aleksander seems really confused for a second then snaps out of it.
    "Oh, the door!"
    Thievery check - 1d20+16: 30

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Jam WarriorJam Warrior Registered User regular
    Ferdinand doesn't achieve much with his banging.

    Derek tries to help but doesn't have much useful to offer either.

    Aleksander jumps around behind everyone waving his arms but can't get to the door to help.

    I said only two people per skill.

    However, Mike and Terios each pull on a separate side of the frame simultaneously and the double panels of the door open inward allowing the party to pile into the next room as the lightning zaps behind them.

    The next room is significantly longer than the others but has a familiar sight at its end.
    Spoiler:

    Next Round!

    TingleSigBar.gif
    WiiU: JamWarrior
  • PepiPopaPepiPopa Registered User
    Thievery - 1d20+16: 28

    I apologize for that i seem to have not read that. But it's something Aleksander would do.

    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Fondor_YardsFondor_Yards Registered User regular
    Athletics Check: 1d20+12: 30

    I guess that makes up for the last shitty one.


    Ferdinand heads up to try his luck yet again on a door.

    Oh well. I'm sure having a super loyal army of giants would have had some minuses. Mind you, I can't think of a single one and it's all I can do not to cry.
  • streeverstreever Registered User regular
    Mike peers around the next room anxiously. He feels more than a little nervous that this room is so large.
    Perception: 1d20+13 15

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    faranguzps2bcfb917.png
    Spoiler:
Sign In or Register to comment.