Once Mike gives the all clear for traps, the party piles forward and hits the door like well oiled machine. In no time a number of levers are found and pulled and the door slides sideways into the wall. As everyone hurries onward you notice behind you that a bigger room meant more lightning and you're glad you avoided that one.
You find another small room. Another ornate door. You sigh.
Nice work. Steelhawk's aid saved Farangu's roll.
Next round.
Jam Warrior on
0
Fondor_YardsElite Four Member: HydraRegistered Userregular
Clearly having the routine down now, you swiftly make your way through the remaining three doors in the gauntlet. As you all jump through the final door you find yourselves in a vaulted chamber with 20ft high ceilings. In stark contrast to the clinically bare rooms you have just rushed through, the floor here is liberally scattered with rubble.
You do not hear the final zap of the lightning discharging behind you in the last gauntlet room because as your feet cross the threshold a loud shriek erupts into the air. An enormous four armed gargoyle rears up, preparing to attack.
Terios feel movement around his feet and looks down to see the rubble is moving of its own accord. Now he looks closer, amongst the more obtuse lumps of stone are recognisable features. A scaly bit here, an ear there, some wicked looking claws trying to work their way into your shoes! You realize with a mild horror that this must be the consequence of Acerak's forever regenerating traps. You stand on the rubble of the countless gargoyles that have come before, and the fight isn't entirely out of them. Small razor sharp shards work in between your clothing as larger lumps crush your toes and try to knock you off balance.
Rubble attacks anyone standing in it at the start of their turn. +13 vs reflex; 4d6+6 damage and slowed until end of turn. Roll your own if applicable at the start of your turn. Derek hovers safely above.
[6,13] = (19) vs Terios. Hit! [2,5,2,1,6] = (16) damage and slowed until end of turn.
The Init and Status List
29 - Derek: 54/54
23 - Terios: 54/70 Slowed until end of turn
17 - Gargoyle: 428/428
14 - Ferdinand: 64/64
13 - Mike: 63/63
11 - Aleksander: 58/58 Standing in rubble, due attack at start of turn.
Go, go Terios!
Jam Warrior on
0
FaranguI am a beardy manWith a beardy planRegistered Userregular
edited December 2010
Terios looks down. "What the...OW! Sons of bitches!"
He hotsteps it out of the rubble, ending up next to the intact gargoyle. He hefts up a mighty swing, softly speaking a few words of runic magic while doing so. Unfortunately, he plants his injured foot wrong, and the swing goes wide at the last second.
Move to D4, and Word of Alliance on the gargoyle; Miss by 1.
The Gargoyle screeches with laughter at your failed attacks and rends at Terios with all four of his wicked claws.... none of which make a dent in his sturdy scale armour. Hissing with frustration, it flaps up to the far corner of the ceiling and glares back at you all.
He's now on the ceiling, add 3 to all ranges from ground based positions.
The Init and Status List
29 - Derek: 54/54
23 - Terios: 54/70
17 - Gargoyle: 428/428
14 - Ferdinand: 64/64
13 - Mike: 63/63
11 - Aleksander: 58/58 Standing in rubble, due attack at start of turn.
Ferdinand up.
Terios gets an OA.
Jam Warrior on
0
FaranguI am a beardy manWith a beardy planRegistered Userregular
edited December 2010
Holy balls the gargoyle gets that many attacks? Damn.
I'm gonna say you need both hands to hang on to the wall comfortably, so once you're up there, a normal attack is out of the question. Feel free to come up with another plan such as hanging on with one bracer and attacking with the free arm, or trying to find a nice handhold on the vaulted ceiling for easier one armed hanging, or launching a flying rugby tackle, that kind of thing. That is what skill checks are for after all.
Jam Warrior on
0
Fondor_YardsElite Four Member: HydraRegistered Userregular
edited December 2010
Gonna go to A4, then climb 3 up, which will use up my turn. Planning to hammer some pitons into the wall, and swing over there to punch/kick, if that's ok/possible.
Watching the Gargoyle fly up the wall away from them, Ferdinand is not deterred. He runs over the wall and digs in, climbing up after him.
Mike is Up
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Mike moves past his comrades, taking advantage of the corner to try and hide from their enemy.
Minor: Snap Shot vs AC: 1d20+15221d4+79
22 vs 24 is a miss!
Move:
to F3 Stealth: 1d20+1522
use cunning sneak feature to hide: 22
let me know if i am hidden. If so, I'll have CA for my next attack.
"That thing ain't so big."
Aleksander directly charges at the beast, shadow around him. Shadow envelopes the gargoyle, but the beast does not look impressed.
Move - To C3
Standard - Shadow link - 1d20+13: 14
Free action - 2 Shroud on gargoyle because of my killer insight feat.
Is that a 1 ? why yes yes it is.
PepiPopa on
Our testament and story is forever death or glory.
0
Fondor_YardsElite Four Member: HydraRegistered Userregular
edited December 2010
Remember it's 3 squares up on the roof.
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Also you failed to make the possessed rubble attack against you. I'm in a generous mood so I'll give you turn do over. Once more with feeling (and reading)!
Rocks vs aleksander - 1d20+13: 32 Hit! 4d6+6: 19 Damage Slowed.
" That thing ain't so high up."
Aleksander phases through the shadows of the hall appearing next to the gargoyle in the air, slicing the beast with shadowy vengeance.Then followed with a graceful fall.
Minor - apply 2 shrouds because of feat.
standard - Inescapable shadow 1d20+13: 23 vs AC Miss!
Move - Acrobatics so i dont fall on my head - 1d20+14: 32
PepiPopa on
Our testament and story is forever death or glory.
Looks like the rubble is the only thing in this room can hit worth a damn. Kind of irrelevant now, but Aleksander would have suffered a -2 attack penalty for attacking whilst plummeting through the air.
The gargoyle's beady eyes sweeping the room seem to easily pick out Mike in his shadowy corner.
A corner of one of the gargoyle's squares can draw line of sight to all corners of Mike's. Rulebook says no cover.
The Init and Status List
29 - Derek: 54/54
23 - Terios: 54/70
17 - Gargoyle: 415/428 On the ceiling
14 - Ferdinand: 64/64 On the ceiling
13 - Mike: 63/63
11 - Aleksander: 39/58
I need some help getting CA dudes. But, if the gargoyle is just going to sit up there, maybe we can open this door and get the hell out of dodge? Alternatively, if we can open this door, we can make the gargoyle fight us in a restrained area.
Meh. The jerk will probably move and make it a wasted proposition. Also, I've just discovered that Derek has a lot of area attacks. Oh well.
Derek Deepdelver lines up another spell against the gargoyle, pointing his wand and muttering arcane words of power, a mighty lighting bolt arcs out and hits the beast dead centre. A deft flick of his wrist sends the secondary blasts into the wall and ceiling on either side of the gargoyle. Smiling grimly, Derek twirls his wand around his fingers and floats into the other corner of the room.
The Init and Status List
29 - Derek: 54/54
23 - Terios: 54/70
17 - Gargoyle: 401/428 On the ceiling
14 - Ferdinand: 64/64 On the ceiling
13 - Mike: 63/63
11 - Aleksander: 39/58
Swiping at everyone he passes, the Gargoyle swoops down from the roof at the one person to have done him some damage. Battering most of the party with a whirlwind of claws as he flies by, the monster lands and throws Derek from his floating platform to the ground below.
1d20+15 → [17,15] = (32) Claw Hit Vs Ferdinand's AC for 4d6+4 → [4,3,2,2,4] = 15 damage and slid to A6. I'll let his bracers mean he's still clinging to the ceiling. Ongoing 5 damage, save ends.
1d20+15 → [20,15] = (35) Critical Hit Vs Aleksander's AC for max 28 damage and slid to E3. Ongoing 5 damage, save ends. Stood in living gravel.
1d20+15 → [3,15] = (18) Miss Vs Terios' AC. Terios can OA back as the Gargoyle flies by.
1d20+15 → [16,15] = (31) Hit Vs Derek's AC for 4d6+4 → [1,4,1,6,4] = 16 damage and slid to B5. Ongoing 5 damage, save ends. Whisked off your disc which remains in D6, make a save to avoid falling prone. Stood in living gravel.
CHECK THE LIST!
29 - Derek: 38/54, +1 to all defs, ongoing 5 damage save ends, Save Vs fall on ass, Gravel attack at start of turn.
23 - Terios: 70/70 +1 to all defs, due an OA
17 - Gargoyle: 401/428
14 - Ferdinand: 49/64 On the ceiling, +1 to all defs, ongoing 5 damage save ends
13 - Mike: 63/63 +1 to all defs 11 - Aleksander: 11/58 +1 to all defs, ongoing 5 damage save ends, Gravel attack at start of turn.
Fondor_YardsElite Four Member: HydraRegistered Userregular
edited January 2011
Thrown back from the force of the enemy's attacks, Ferdinand barely grabs hold of the ceiling. His amulet glows brightly, absorbing part of the beast's attack.
Shaking his head, he looks to his right, where the beast landed in the middle of his new companions. Grinning at the chance to return what he owes it, he simply lets go of the rock he was holding on to, dropping to the crouch and easily absorbing the impact of the landing. He quickly darts forward, catching the gargoyle off guard and smashing his fist right into it's face.
"No piece of stone is going to get the best of me. Stay here and fight me, if you dare!"
Using my Resilience Amulet power to make a saving throw vs the ongoing damage as a reaction. Saving Throw: 3 vs 10, Fail!
Markings of the Blessed lets me roll twice for the first saving throw per encounter. Saving Throw: 13 vs 10 Success!
Since I passed, Luck of Champions gives me +2 to all attacks, skill checks, and saving throws till the end of my next turn.
Drop down from the ceiling, a 15ft drop, so I take 1d10= 5 damage, reduced by half by my catstep boots*and land on my feet*, and by 14*half of said Acrobatics check rounded down.* for 0 damage total.
Move: To B6
Standard: Open the Gate of Battle
Attack: 1d20+12: 31 vs 23 Hit!
Damage: 2d10+7: 23, reducing him to 378
Free Action: Trigger Stone Fist Flurry of Blows: 11 damage, he's down to 367.
Minor Action: Stone Endurance Resist 5 till end of next turn
Since I hit him, Iron body Ki Focus gives me extra 4 resist from him, total Resist 9 till the end of my next turn.
Mike is Up
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Mike ambles over, muttering something unintelligible, before sinking one dagger into the gargoyle's back. As the gargoyle reels around, he stabs him again in the face, and the creature roars in pain.
Move to C4
Standard: Go for the Eyes vs AC: 1d20+15312d4+712
Gargoyle is hit for 12 damage, and blinded and cannot shift until end of my next turn.
ACTION POINT Sly Flourish vs AC: 1d20+18241d4+11102d6+49 23 damage +4 (Footpad's Friend) for 27 damage
Summary:
Mike in C4
Gargoyle 338/428 Status: Blind, can not shift (Ends at end of Mikes next turn) (NOTE: Gargoyle gives CA while blind)
Posts
You find another small room. Another ornate door. You sigh.
Nice work. Steelhawk's aid saved Farangu's roll.
Next round.
Athletics Check: 1d20+12: 24
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Athletics: 1d20+14 = 34 Nice time for a crit.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Thievery: 1d20+18 19
Dungeoneering = 26
You do not hear the final zap of the lightning discharging behind you in the last gauntlet room because as your feet cross the threshold a loud shriek erupts into the air. An enormous four armed gargoyle rears up, preparing to attack.
Roll for initiative!
Initiative: 1d20+9: 14
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Initiative - 1d20+9: 11
Derek, still afloat his disk, snaps a pair of wands into his waiting hands, indeed, ready to give this gargoyle a very bad day.
Initiative: 1d20+8 13
You're welcome." He then hefts up his warhammer with a particularly nasty grin on his face.
Init = 23
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
You just piled through the door behind you and it swung shut under its own weight.
There is another door round the corner, hopefully clear enough on the map.
Rubble is difficult terrain in A1,A2,B1 & D3,E3,E4 & B5,C5,C6,D6
Lesser Gargoyle Mauler:
AC: 24
Fort: 23
Reflex: 23
Will: 21
The Init and Status List
29 - Derek: 54/54
23 - Terios: 70/70
17 - Gargoyle: 428/428
14 - Ferdinand: 64/64
13 - Mike: 63/63
11 - Aleksander: 58/58
Derek is first to act!
Terios, please wait for a DM post before you follow on.
Standard: Flaming Sphere = FAIL Sigh.
29 - Derek: 54/54
23 - Terios: 70/70
17 - Gargoyle: 428/428
14 - Ferdinand: 64/64
13 - Mike: 63/63
11 - Aleksander: 58/58
Terios is up!
Rubble attacks anyone standing in it at the start of their turn. +13 vs reflex; 4d6+6 damage and slowed until end of turn. Roll your own if applicable at the start of your turn. Derek hovers safely above.
[6,13] = (19) vs Terios. Hit! [2,5,2,1,6] = (16) damage and slowed until end of turn.
29 - Derek: 54/54
23 - Terios: 54/70 Slowed until end of turn
17 - Gargoyle: 428/428
14 - Ferdinand: 64/64
13 - Mike: 63/63
11 - Aleksander: 58/58 Standing in rubble, due attack at start of turn.
Go, go Terios!
He hotsteps it out of the rubble, ending up next to the intact gargoyle. He hefts up a mighty swing, softly speaking a few words of runic magic while doing so. Unfortunately, he plants his injured foot wrong, and the swing goes wide at the last second.
Move to D4, and Word of Alliance on the gargoyle; Miss by 1.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
The Gargoyle screeches with laughter at your failed attacks and rends at Terios with all four of his wicked claws.... none of which make a dent in his sturdy scale armour. Hissing with frustration, it flaps up to the far corner of the ceiling and glares back at you all.
1d20+15;4d6+4 → [1,15] = (16)
1d20+15;4d6+4 → [6,6,1,2,4] = (19)
1d20+15;4d6+4 → [8,15] = (23)
1d20+15;4d6+4 → [4,3,2,6,4] = (19)
1d20+15;4d6+4 → [6,15] = (21)
1d20+15;4d6+4 → [3,6,3,3,4] = (19)
1d20+15;4d6+4 → [5,15] = (20)
1d20+15;4d6+4 → [6,6,2,5,4] = (23)
He's now on the ceiling, add 3 to all ranges from ground based positions.
29 - Derek: 54/54
23 - Terios: 54/70
17 - Gargoyle: 428/428
14 - Ferdinand: 64/64
13 - Mike: 63/63
11 - Aleksander: 58/58 Standing in rubble, due attack at start of turn.
Ferdinand up.
Terios gets an OA.
OA: Hit for 13.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
If not I'll just move to A3, Ready a Open the Gate of Battle to use if he comes within range, and glare malevolently at him from the ground.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Watching the Gargoyle fly up the wall away from them, Ferdinand is not deterred. He runs over the wall and digs in, climbing up after him.
Mike is Up
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Mike moves past his comrades, taking advantage of the corner to try and hide from their enemy.
Snap Shot vs AC: 1d20+15 22 1d4+7 9
22 vs 24 is a miss!
Move:
to F3
Stealth: 1d20+15 22
use cunning sneak feature to hide: 22
let me know if i am hidden. If so, I'll have CA for my next attack.
alexsander
Aleksander directly charges at the beast, shadow around him. Shadow envelopes the gargoyle, but the beast does not look impressed.
Standard - Shadow link - 1d20+13: 14
Free action - 2 Shroud on gargoyle because of my killer insight feat.
Is that a 1 ? why yes yes it is.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Rocks vs aleksander - 1d20+13: 32 Hit! 4d6+6: 19 Damage Slowed.
" That thing ain't so high up."
Aleksander phases through the shadows of the hall appearing next to the gargoyle in the air, slicing the beast with shadowy vengeance.Then followed with a graceful fall.
standard - Inescapable shadow 1d20+13: 23 vs AC Miss!
Move - Acrobatics so i dont fall on my head - 1d20+14: 32
The gargoyle's beady eyes sweeping the room seem to easily pick out Mike in his shadowy corner.
A corner of one of the gargoyle's squares can draw line of sight to all corners of Mike's. Rulebook says no cover.
29 - Derek: 54/54
23 - Terios: 54/70
17 - Gargoyle: 415/428 On the ceiling
14 - Ferdinand: 64/64 On the ceiling
13 - Mike: 63/63
11 - Aleksander: 39/58
Derek is up.
But since I go first, I'll have to think of something else. Will post soon.
you can delay too or ready an action to throw a fireball "once your allies are out of range".
Derek Deepdelver lines up another spell against the gargoyle, pointing his wand and muttering arcane words of power, a mighty lighting bolt arcs out and hits the beast dead centre. A deft flick of his wrist sends the secondary blasts into the wall and ceiling on either side of the gargoyle. Smiling grimly, Derek twirls his wand around his fingers and floats into the other corner of the room.
Standard Action: Lightning Bolt = Hits for 14 damage
Move Action: Move to A6
29 - Derek: 54/54
23 - Terios: 54/70
17 - Gargoyle: 401/428 On the ceiling
14 - Ferdinand: 64/64 On the ceiling
13 - Mike: 63/63
11 - Aleksander: 39/58
Terios, realizing that there's not a whole lot he can do to enemies that aren't right next to him, decides to mend his wounds, and assist his allies.
Rune of Mending; Terios gains healing surge plus 5. Myself and all allies within 5 squares get +1 to defenses until EOMNT.
23 - Terios: 70/70
17 - Gargoyle: 401/428 On the ceiling
14 - Ferdinand: 64/64 On the ceiling
13 - Mike: 63/63
11 - Aleksander: 39/58
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
1d20+15 → [20,15] = (35) Critical Hit Vs Aleksander's AC for max 28 damage and slid to E3. Ongoing 5 damage, save ends. Stood in living gravel.
1d20+15 → [3,15] = (18) Miss Vs Terios' AC. Terios can OA back as the Gargoyle flies by.
1d20+15 → [16,15] = (31) Hit Vs Derek's AC for 4d6+4 → [1,4,1,6,4] = 16 damage and slid to B5. Ongoing 5 damage, save ends. Whisked off your disc which remains in D6, make a save to avoid falling prone. Stood in living gravel.
CHECK THE LIST!
23 - Terios: 70/70 +1 to all defs, due an OA
17 - Gargoyle: 401/428
14 - Ferdinand: 49/64 On the ceiling, +1 to all defs, ongoing 5 damage save ends
13 - Mike: 63/63 +1 to all defs
11 - Aleksander: 11/58 +1 to all defs, ongoing 5 damage save ends, Gravel attack at start of turn.
Ferdinand up.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Shaking his head, he looks to his right, where the beast landed in the middle of his new companions. Grinning at the chance to return what he owes it, he simply lets go of the rock he was holding on to, dropping to the crouch and easily absorbing the impact of the landing. He quickly darts forward, catching the gargoyle off guard and smashing his fist right into it's face.
"No piece of stone is going to get the best of me. Stay here and fight me, if you dare!"
Saving Throw: 3 vs 10, Fail!
Markings of the Blessed lets me roll twice for the first saving throw per encounter.
Saving Throw: 13 vs 10 Success!
Since I passed, Luck of Champions gives me +2 to all attacks, skill checks, and saving throws till the end of my next turn.
Drop down from the ceiling, a 15ft drop, so I take 1d10= 5 damage, reduced by half by my catstep boots*and land on my feet*, and by 14*half of said Acrobatics check rounded down.* for 0 damage total.
Move: To B6
Standard: Open the Gate of Battle
Attack: 1d20+12: 31 vs 23 Hit!
Damage: 2d10+7: 23, reducing him to 378
Free Action: Trigger Stone Fist Flurry of Blows: 11 damage, he's down to 367.
Minor Action: Stone Endurance Resist 5 till end of next turn
Since I hit him, Iron body Ki Focus gives me extra 4 resist from him, total Resist 9 till the end of my next turn.
Mike is Up
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Move to C4
Standard:
Go for the Eyes vs AC: 1d20+15 31 2d4+7 12
Gargoyle is hit for 12 damage, and blinded and cannot shift until end of my next turn.
ACTION POINT
Sly Flourish vs AC: 1d20+18 24 1d4+11 10 2d6+4 9 23 damage +4 (Footpad's Friend) for 27 damage
Summary:
Mike in C4
Gargoyle 338/428 Status: Blind, can not shift (Ends at end of Mikes next turn) (NOTE: Gargoyle gives CA while blind)