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Tomb of Horrors IC (Inevitable Corpses)

13468914

Posts

  • Jam WarriorJam Warrior Registered User regular
    edited November 2010
    Once Mike gives the all clear for traps, the party piles forward and hits the door like well oiled machine. In no time a number of levers are found and pulled and the door slides sideways into the wall. As everyone hurries onward you notice behind you that a bigger room meant more lightning and you're glad you avoided that one.

    You find another small room. Another ornate door. You sigh.

    Nice work. Steelhawk's aid saved Farangu's roll.

    Next round.

    Jam Warrior on
    MhCw7nZ.gif
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited November 2010
    Seesh....

    Athletics Check: 1d20+12: 24

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited November 2010
    Knowing this place's reputation, I would be not surprised at all if this string of tunnels led us to a dead end. Still...

    Athletics: 1d20+14 = 34 Nice time for a crit.

    Farangu on
  • streeverstreever Registered User regular
    edited November 2010
    "I can't work like this," Mike moans, snapping one of his lock picks.
    Thievery: 1d20+18 19

    streever on
  • SteelhawkSteelhawk Registered User regular
    edited November 2010
    Can I do it again? No, but I'll take it anyway...

    Dungeoneering = 26

    Steelhawk on
  • PepiPopaPepiPopa Registered User regular
    edited November 2010
    Thievery vs the Sigh door - 1d20+16: 35

    PepiPopa on
    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    Clearly having the routine down now, you swiftly make your way through the remaining three doors in the gauntlet. As you all jump through the final door you find yourselves in a vaulted chamber with 20ft high ceilings. In stark contrast to the clinically bare rooms you have just rushed through, the floor here is liberally scattered with rubble.

    You do not hear the final zap of the lightning discharging behind you in the last gauntlet room because as your feet cross the threshold a loud shriek erupts into the air. An enormous four armed gargoyle rears up, preparing to attack.

    gargoyle.jpg

    Roll for initiative!

    Jam Warrior on
    MhCw7nZ.gif
  • PepiPopaPepiPopa Registered User regular
    edited December 2010
    My pc melted down wont be able to post for 2 days.

    PepiPopa on
    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited December 2010
    There was seriously 8 of those doors? Why? If they make it past the few 2/3 why would.....Whatever, combat. Let's fuck this gargoyle up.

    Initiative: 1d20+9: 14

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • PepiPopaPepiPopa Registered User regular
    edited December 2010
    PC seems to be holding for now. I have no idea when it will break so I really have no idea when i can post again.

    Initiative - 1d20+9: 11

    PepiPopa on
    Our testament and story is forever death or glory.
    repub_sig.jpg
  • SteelhawkSteelhawk Registered User regular
    edited December 2010
    Initiative = 29

    Derek, still afloat his disk, snaps a pair of wands into his waiting hands, indeed, ready to give this gargoyle a very bad day.

    Steelhawk on
  • streeverstreever Registered User regular
    edited December 2010
    "Are we seriously doing this? Seriously?"
    Initiative: 1d20+8 13

    streever on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited December 2010
    Terios snorts. "Look at it this way: Pretend that thing is lightning. That you can punch. And stab.

    You're welcome." He then hefts up his warhammer with a particularly nasty grin on his face.

    Init = 23

    Farangu on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    start.jpg

    You just piled through the door behind you and it swung shut under its own weight.

    There is another door round the corner, hopefully clear enough on the map.

    Rubble is difficult terrain in A1,A2,B1 & D3,E3,E4 & B5,C5,C6,D6

    Lesser Gargoyle Mauler:
    AC: 24
    Fort: 23
    Reflex: 23
    Will: 21

    The Init and Status List
    29 - Derek: 54/54
    23 - Terios: 70/70
    17 - Gargoyle: 428/428
    14 - Ferdinand: 64/64
    13 - Mike: 63/63
    11 - Aleksander: 58/58

    Derek is first to act!

    Terios, please wait for a DM post before you follow on.

    Jam Warrior on
    MhCw7nZ.gif
  • streeverstreever Registered User regular
    edited December 2010
    maybe we should try to get to that door?

    streever on
  • SteelhawkSteelhawk Registered User regular
    edited December 2010
    Derek raises his wands and lines up a shot. Muttering a word of power, his spell fizzles. "Well...shit."

    Standard: Flaming Sphere = FAIL Sigh.
    The Init and Status List
    29 - Derek: 54/54
    23 - Terios: 70/70
    17 - Gargoyle: 428/428
    14 - Ferdinand: 64/64
    13 - Mike: 63/63
    11 - Aleksander: 58/58

    Terios is up!

    Steelhawk on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    Terios feel movement around his feet and looks down to see the rubble is moving of its own accord. Now he looks closer, amongst the more obtuse lumps of stone are recognisable features. A scaly bit here, an ear there, some wicked looking claws trying to work their way into your shoes! You realize with a mild horror that this must be the consequence of Acerak's forever regenerating traps. You stand on the rubble of the countless gargoyles that have come before, and the fight isn't entirely out of them. Small razor sharp shards work in between your clothing as larger lumps crush your toes and try to knock you off balance.


    Rubble attacks anyone standing in it at the start of their turn. +13 vs reflex; 4d6+6 damage and slowed until end of turn. Roll your own if applicable at the start of your turn. Derek hovers safely above.

    [6,13] = (19) vs Terios. Hit! [2,5,2,1,6] = (16) damage and slowed until end of turn.

    The Init and Status List
    29 - Derek: 54/54
    23 - Terios: 54/70 Slowed until end of turn
    17 - Gargoyle: 428/428
    14 - Ferdinand: 64/64
    13 - Mike: 63/63
    11 - Aleksander: 58/58 Standing in rubble, due attack at start of turn.

    Go, go Terios!

    Jam Warrior on
    MhCw7nZ.gif
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited December 2010
    Terios looks down. "What the...OW! Sons of bitches!"

    He hotsteps it out of the rubble, ending up next to the intact gargoyle. He hefts up a mighty swing, softly speaking a few words of runic magic while doing so. Unfortunately, he plants his injured foot wrong, and the swing goes wide at the last second.

    Move to D4, and Word of Alliance on the gargoyle; Miss by 1.

    Farangu on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    Turn1.jpg

    The Gargoyle screeches with laughter at your failed attacks and rends at Terios with all four of his wicked claws.... none of which make a dent in his sturdy scale armour. Hissing with frustration, it flaps up to the far corner of the ceiling and glares back at you all.
    Rolls:
    1d20+15;4d6+4 → [1,15] = (16)
    1d20+15;4d6+4 → [6,6,1,2,4] = (19)
    1d20+15;4d6+4 → [8,15] = (23)
    1d20+15;4d6+4 → [4,3,2,6,4] = (19)
    1d20+15;4d6+4 → [6,15] = (21)
    1d20+15;4d6+4 → [3,6,3,3,4] = (19)
    1d20+15;4d6+4 → [5,15] = (20)
    1d20+15;4d6+4 → [6,6,2,5,4] = (23)
    Miss, miss, miss, miss. Go giant monster!

    He's now on the ceiling, add 3 to all ranges from ground based positions.

    The Init and Status List
    29 - Derek: 54/54
    23 - Terios: 54/70
    17 - Gargoyle: 428/428
    14 - Ferdinand: 64/64
    13 - Mike: 63/63
    11 - Aleksander: 58/58 Standing in rubble, due attack at start of turn.

    Ferdinand up.
    Terios gets an OA.

    Jam Warrior on
    MhCw7nZ.gif
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited December 2010
    Holy balls the gargoyle gets that many attacks? Damn.

    OA: Hit for 13.

    Farangu on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited December 2010
    Could I use my bracers to climb up there and then punch him in the face?

    If not I'll just move to A3, Ready a Open the Gate of Battle to use if he comes within range, and glare malevolently at him from the ground.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    I'm gonna say you need both hands to hang on to the wall comfortably, so once you're up there, a normal attack is out of the question. Feel free to come up with another plan such as hanging on with one bracer and attacking with the free arm, or trying to find a nice handhold on the vaulted ceiling for easier one armed hanging, or launching a flying rugby tackle, that kind of thing. That is what skill checks are for after all.

    Jam Warrior on
    MhCw7nZ.gif
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited December 2010
    Gonna go to A4, then climb 3 up, which will use up my turn. Planning to hammer some pitons into the wall, and swing over there to punch/kick, if that's ok/possible.

    Watching the Gargoyle fly up the wall away from them, Ferdinand is not deterred. He runs over the wall and digs in, climbing up after him.

    Mike is Up

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • streeverstreever Registered User regular
    edited December 2010
    sorry--blanked on it being my turn.

    Mike moves past his comrades, taking advantage of the corner to try and hide from their enemy.
    Minor:
    Snap Shot vs AC: 1d20+15 22 1d4+7 9
    22 vs 24 is a miss!
    Move:
    to F3
    Stealth: 1d20+15 22
    use cunning sneak feature to hide: 22
    let me know if i am hidden. If so, I'll have CA for my next attack.

    alexsander

    streever on
  • PepiPopaPepiPopa Registered User regular
    edited December 2010
    "That thing ain't so big."
    Aleksander directly charges at the beast, shadow around him. Shadow envelopes the gargoyle, but the beast does not look impressed.

    Move - To C3
    Standard - Shadow link - 1d20+13: 14
    Free action - 2 Shroud on gargoyle because of my killer insight feat.


    Is that a 1 ? why yes yes it is.

    PepiPopa on
    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited December 2010
    Remember it's 3 squares up on the roof.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    Also you failed to make the possessed rubble attack against you. I'm in a generous mood so I'll give you turn do over. Once more with feeling (and reading)!

    Jam Warrior on
    MhCw7nZ.gif
  • PepiPopaPepiPopa Registered User regular
    edited December 2010
    Sorry for that.


    Rocks vs aleksander - 1d20+13: 32 Hit! 4d6+6: 19 Damage Slowed.


    " That thing ain't so high up."

    Aleksander phases through the shadows of the hall appearing next to the gargoyle in the air, slicing the beast with shadowy vengeance.Then followed with a graceful fall.

    Minor - apply 2 shrouds because of feat.
    standard - Inescapable shadow 1d20+13: 23 vs AC Miss!
    Move - Acrobatics so i dont fall on my head - 1d20+14: 32

    PepiPopa on
    Our testament and story is forever death or glory.
    repub_sig.jpg
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    Looks like the rubble is the only thing in this room can hit worth a damn. Kind of irrelevant now, but Aleksander would have suffered a -2 attack penalty for attacking whilst plummeting through the air.

    The gargoyle's beady eyes sweeping the room seem to easily pick out Mike in his shadowy corner.

    A corner of one of the gargoyle's squares can draw line of sight to all corners of Mike's. Rulebook says no cover.

    Turn1point1.jpg
    The Init and Status List
    29 - Derek: 54/54
    23 - Terios: 54/70
    17 - Gargoyle: 415/428 On the ceiling
    14 - Ferdinand: 64/64 On the ceiling
    13 - Mike: 63/63
    11 - Aleksander: 39/58

    Derek is up.

    Jam Warrior on
    MhCw7nZ.gif
  • streeverstreever Registered User regular
    edited December 2010
    I need some help getting CA dudes. But, if the gargoyle is just going to sit up there, maybe we can open this door and get the hell out of dodge? Alternatively, if we can open this door, we can make the gargoyle fight us in a restrained area.

    streever on
  • SteelhawkSteelhawk Registered User regular
    edited December 2010
    I was thinking that everyone should back away so I can throw a Fireball at it. :)

    But since I go first, I'll have to think of something else. Will post soon.

    Steelhawk on
  • streeverstreever Registered User regular
    edited December 2010
    Steelhawk wrote: »
    I was thinking that everyone should back away so I can throw a Fireball at it. :)

    But since I go first, I'll have to think of something else. Will post soon.

    you can delay too :) or ready an action to throw a fireball "once your allies are out of range".

    streever on
  • SteelhawkSteelhawk Registered User regular
    edited December 2010
    Meh. The jerk will probably move and make it a wasted proposition. Also, I've just discovered that Derek has a lot of area attacks. Oh well.

    Derek Deepdelver lines up another spell against the gargoyle, pointing his wand and muttering arcane words of power, a mighty lighting bolt arcs out and hits the beast dead centre. A deft flick of his wrist sends the secondary blasts into the wall and ceiling on either side of the gargoyle. Smiling grimly, Derek twirls his wand around his fingers and floats into the other corner of the room.

    Standard Action: Lightning Bolt = Hits for 14 damage
    Move Action: Move to A6


    The Init and Status List
    29 - Derek: 54/54
    23 - Terios: 54/70
    17 - Gargoyle: 401/428 On the ceiling
    14 - Ferdinand: 64/64 On the ceiling
    13 - Mike: 63/63
    11 - Aleksander: 39/58

    Steelhawk on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2010
    Terios?

    Jam Warrior on
    MhCw7nZ.gif
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited December 2010
    Sorry, thought i had to wait for a post from you before I could post actions.

    Terios, realizing that there's not a whole lot he can do to enemies that aren't right next to him, decides to mend his wounds, and assist his allies.

    Rune of Mending; Terios gains healing surge plus 5. Myself and all allies within 5 squares get +1 to defenses until EOMNT.
    29 - Derek: 54/54
    23 - Terios: 70/70
    17 - Gargoyle: 401/428 On the ceiling
    14 - Ferdinand: 64/64 On the ceiling
    13 - Mike: 63/63
    11 - Aleksander: 39/58

    Farangu on
  • Jam WarriorJam Warrior Registered User regular
    edited January 2011
    Swiping at everyone he passes, the Gargoyle swoops down from the roof at the one person to have done him some damage. Battering most of the party with a whirlwind of claws as he flies by, the monster lands and throws Derek from his floating platform to the ground below.
    1d20+15 → [17,15] = (32) Claw Hit Vs Ferdinand's AC for 4d6+4 → [4,3,2,2,4] = 15 damage and slid to A6. I'll let his bracers mean he's still clinging to the ceiling. Ongoing 5 damage, save ends.

    1d20+15 → [20,15] = (35) Critical Hit Vs Aleksander's AC for max 28 damage and slid to E3. Ongoing 5 damage, save ends. Stood in living gravel.

    1d20+15 → [3,15] = (18) Miss Vs Terios' AC. Terios can OA back as the Gargoyle flies by.

    1d20+15 → [16,15] = (31) Hit Vs Derek's AC for 4d6+4 → [1,4,1,6,4] = 16 damage and slid to B5. Ongoing 5 damage, save ends. Whisked off your disc which remains in D6, make a save to avoid falling prone. Stood in living gravel.

    Turn2.jpg

    CHECK THE LIST!
    29 - Derek: 38/54, +1 to all defs, ongoing 5 damage save ends, Save Vs fall on ass, Gravel attack at start of turn.
    23 - Terios: 70/70 +1 to all defs, due an OA
    17 - Gargoyle: 401/428
    14 - Ferdinand: 49/64 On the ceiling, +1 to all defs, ongoing 5 damage save ends
    13 - Mike: 63/63 +1 to all defs
    11 - Aleksander: 11/58 +1 to all defs, ongoing 5 damage save ends, Gravel attack at start of turn.

    Ferdinand up.

    Jam Warrior on
    MhCw7nZ.gif
  • streeverstreever Registered User regular
    edited January 2011
    Ferdinand up!

    streever on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited January 2011
    Terios gets in a pretty good shot on the beastie as it flys by.

    Farangu on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited January 2011
    Thrown back from the force of the enemy's attacks, Ferdinand barely grabs hold of the ceiling. His amulet glows brightly, absorbing part of the beast's attack.

    Shaking his head, he looks to his right, where the beast landed in the middle of his new companions. Grinning at the chance to return what he owes it, he simply lets go of the rock he was holding on to, dropping to the crouch and easily absorbing the impact of the landing. He quickly darts forward, catching the gargoyle off guard and smashing his fist right into it's face.

    "No piece of stone is going to get the best of me. Stay here and fight me, if you dare!"
    Using my Resilience Amulet power to make a saving throw vs the ongoing damage as a reaction.
    Saving Throw: 3 vs 10, Fail!
    Markings of the Blessed lets me roll twice for the first saving throw per encounter.
    Saving Throw: 13 vs 10 Success!

    Since I passed, Luck of Champions gives me +2 to all attacks, skill checks, and saving throws till the end of my next turn.

    Drop down from the ceiling, a 15ft drop, so I take 1d10= 5 damage, reduced by half by my catstep boots*and land on my feet*, and by 14*half of said Acrobatics check rounded down.* for 0 damage total.

    Move: To B6
    Standard: Open the Gate of Battle
    Attack: 1d20+12: 31 vs 23 Hit!
    Damage: 2d10+7: 23, reducing him to 378

    Free Action: Trigger Stone Fist Flurry of Blows: 11 damage, he's down to 367.

    Minor Action: Stone Endurance Resist 5 till end of next turn
    Since I hit him, Iron body Ki Focus gives me extra 4 resist from him, total Resist 9 till the end of my next turn.

    Mike is Up

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • streeverstreever Registered User regular
    edited January 2011
    Mike ambles over, muttering something unintelligible, before sinking one dagger into the gargoyle's back. As the gargoyle reels around, he stabs him again in the face, and the creature roars in pain.

    Move to C4

    Standard:
    Go for the Eyes vs AC: 1d20+15 31 2d4+7 12
    Gargoyle is hit for 12 damage, and blinded and cannot shift until end of my next turn.

    ACTION POINT
    Sly Flourish vs AC: 1d20+18 24 1d4+11 10 2d6+4 9 23 damage +4 (Footpad's Friend) for 27 damage

    Summary:
    Mike in C4
    Gargoyle 338/428 Status: Blind, can not shift (Ends at end of Mikes next turn) (NOTE: Gargoyle gives CA while blind)

    streever on
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