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Tomb of Horrors IC (Inevitable Corpses)
Posts
As the magic bolt disappears through the illusory surface of the orange orb being held by the painting of the mummy, a dozen or so spears cause you to jump as they stab out through the orb's face and into the room before whipping back out of sight. After catching your breath and moving on, the same spear trap is found to be hiding behind the Bronze sphere being held by the lamia.
The east wall is also found to have two more illusionary orbs, the black sphere held by the hydra half way up the corridor and the red sphere held by the skeleton at the end of the hall with the glowing mist filled arch. With both of these the magic missile simply disappears through the illusion out of sight and elicits no response.
WiiU: JamWarrior
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
WiiU: JamWarrior
Arcana = 26
Once finished, he relays any pertinent information to the party and waves Moustaches forwards. "Your turn, good sir."
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Mike will carefully evaluate the area around the chests, poking at them with his crowbar: Thievery +16
Nothing you can see indicates the chests to be locked or trapped, nor can you see anything within the room that might indicate a death trap.
Closer inspection does reveal the chests to have a thin poor quality plating of gold and silver over iron.
WiiU: JamWarrior
Jam, does the bronze chest look cheap too?
WiiU: JamWarrior
Taking a step closer to the third , Ferdinand crouches and gets a closer look at the chest. "I'd say open this one if the others look fake."
With a burst of white light, an enormous skeletal figure erupts from the oaken chest, its twin scimitars lashing out.
Initiatives please!
WiiU: JamWarrior
Initiative: 1d20+8 16
Initiative = 24
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Initiative: 28
Aleksander was behind the monster as it stood up and with a wink a finger to his lips he stealthily approached it from the back. Without turning to look, the skeleton shot out a blade in his direction and deep into the man's stomach. The same wink on his face, Aleksander slumped to the ground dead. This was not a good start.
Counting the hall of doors as an encounter, you all have an Action Point back.
Rubble is difficult terrain. Also being very loose, anyone running, charging or being forced to move through it must make a DC13 Acrobatics check or fall prone at the end of that movement.
Chests provide cover if crouching or prone behind them. Treat as difficult terrain for movement or hop over with a DC 13 athletics.
Skeleton Blade Guardian
Large natural animate (undead)
AC:24
Fort:23
Ref:26
Will:23
The Init and Status List
28 - Ferdinand: 64/64
27 - Skeleton 292/292
24 - Derek: 54/54
16 - Mike: 63/63
14 - Terios: 70/70
Ferdinand to kick off.
WiiU: JamWarrior
Move my speed+2*8*, during the movement I don't provoke AOO from the first enemy I move from *IE him*.
Standard: Open the Gate of Battle vs Reflex
Attack: 1d20+13: 28 Success!
Damage: 21+7= 28 *the extra 1d10 for being at max health I forgot to add to the first roll*
Me and Terios are now flanking
Stone Fist Flurry of Blows: 11 Damage
Skeleton down to 253/292.
Skeleton is Up.
The skeleton moves to the centre of the room and then starts to madly whirl, filling the air with flying blades that buffet and slice the party. Derek and Mike find themselves thrown in the direction of the unopened chests. Seeing one party member escape its hail of blades, the skeleton makes an extra directed attack in Terios' direction, but the minotaur fends off the blow easily with his shield.
Rain of Steel in a close burst 3 to hit everyone Vs Ref. Attacks from left to right.
Ferdinand
1d20+13 → [17,13] = (30)
Terios
1d20+13 → [1,13] = (14)
Miss
Mike
1d20+13 → [16,13] = (29)
Hit
Derek
1d20+13 → [14,13] = (27)
Hit
Damage 3d10+6 → [1,6,8,6] = (21) plus slid 2 squares.
Mike and Derek are slid into the unopened chests. If they want they can attempt a save. Success meaning instead you fall prone in the square before the chest.
Ferdinand and Derek must test Acrobatics 12 or fall prone due to being slid over the loose rubble.
ACTION POINT
Scimitar Vs Terios AC
1d20+15;3d10+6 → [7,15] = (22)
1d20+15;3d10+6 → [8,6,2,6] = (22)
Miss!
The Init and Status List
28 - Ferdinand: 43/64 See within spoiler
27 - Skeleton 253/292
24 - Derek: 33/54 See within spoiler
16 - Mike: 42/63 See within spoiler
14 - Terios: 70/70
Skeleton Blade Guardian
Large natural animate (undead)
AC:24
Fort:23
Ref:26
Will:23
Hold off on next turn until we find the result of the sliding.
WiiU: JamWarrior
Save Vs. Treasure Chest Imprisonment = PASS!!!
Acrobatics vs. Falling Prone = PASS!!!
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
"Death's Curse! This place is a veritable labyrinth of animated corpses! Hey, a skeleton to kill!"
Initiative: 1d20+4 10
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Derek surfs to safety on his disc and ends up hovering just over the golden chest but not touching it.
However, as Mike is pushed forcefully into the silver chest it springs open, offering him a brief glimpse of a smaller box within before the air is filled with black darts. Whether the sudden appearance of the Dragonborn is related to the chest trap is a mystery that may never be solved, but it seemed to pop up at just the wrong moment as it is caught in the trap's attack along with the rest of the party and flung against the wall.
Ferdinand
1d20+15 → [3,15] = (18)
Miss
Terios
1d20+15 → [4,15] = (19)
Hit!
Mike
1d20+15 → [10,15] = (25)
Hit!
Arjhan
1d20+15 → [20,15] = (35)
Crit!
Derek
1d20+15 → [9,15] = (24)
Hit!
Damage 4d6+1 → [6,3,2,3,1] = (15) and pushed 2 squares.
25 maxed for Arjhan.
Derek can sense the magic charging again within the chest as it gets ready to fire again unless action is taken.
The Init and Status List
27 - Skeleton 253/292
24 - Derek: 18/54
18 - Dart Trap (had its go this round but will act here in subsequent ones)
16 - Mike: 27/63
14 - Terios: 55/70
10 - Arjhan 55/80
Skeleton Blade Guardian
Large natural animate (undead)
AC:24
Fort:23
Ref:26
Will:23
WiiU: JamWarrior
I don't have to take this from a guy who can't even hit a GIANT GLOWING UNDEAD SNAKE.
Now let's see Steelhawk get that trap out of here so I can kill me some skeleton.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
I don't know which skill would be more apt. Arcana or Dungeoneering (with the feat that lets me disarm traps with it) so I rolled them both.
Arcana = 19
Dungeoneering = 23
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Derek glides over and turns his magical brain to unpicking the magic of the dart trap. The stress of the situation is clearly flustering him though as he makes no progress in the complex task.
Mike up.
WiiU: JamWarrior
Mike dives into the chest with his dagger and starts shaving off and scratching the metalwork to reveal runes beneath that he gets to work defacing.
Trap 50% disarmed! Also I swear I wrote the following before but must have accidentally deleted it.
The hail of darts shoot, not so much where Ferdinand is, as where he was a moment ago.
Moving 3 squares in your turn adds +2 to Defs versus the dart trap.
WiiU: JamWarrior
Move to C2, Word of Diminishment hits for 11 damage.
"Hello there fellow adventurers!" He hops on top of the the silver chest Mike and Derek were disarming (move to D4) and reaches over to shake Derek's hand.
Derek feels a whole lot better about his situation. Lay on Hands, I spend a surge, you get your surge value + 5.
"My name is Arjhan and I hate the undead!" He swings wildly at the skeleton.
Ferdinand up.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Derek will take position at F3, and hopefully the chest provides cover. Derek should now have 36/54 HP
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
"Ha let's hope your better than the last, these things like to fight!"
Standard: Crane's Wings vs Fort
Attack: 1d20+13: 29 Hit!
Damage: 1d10+7: 11, and I don't push it.
Free: Stone Fist Flurry of Blows: 11 damage
With Farangu's 11 it should be down to 220.
Resist 4 vs it's attacks till the end of my next turn.
Skeleton is up Next.