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[Fallout 3/NV] The Flower Bed. A Lilly x Tulip tale of love and lust. T-Minus 3 days
Release Date: October 19, 2010, October 22 for europe
GameStop -- The Classic Pack:
Armored Vault 13 Suit - Extensively patched up and dotted with piecemeal armor, this outfit is a homage to the classic ending of the original Fallout. Vault 13 Canteen - This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland. Weathered 10mm Pistol - A well-worn 10mm pistol that packs an extra punch despite its modest size. 5 Stimpaks - Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.
Amazon -- The Tribal Pack:
Tribal Raiding Armor - Pieced together from scraps of armor, this outfit provides protection without impacting mobility. Broad Machete - This heavy-bladed melee weapon does high damage against limbs and can quickly deal out a flurry of attacks. 5 Bleak Venom doses - Useful on any Melee Weapon, Bleak Venom makes short of work of most living targets. 10 Throwing Spears - If you would like to silently pin an enemy's head to a wall, Throwing Spears are the way to do it.
Steam and Walmart -- The Caravan Pack:
Lightweight Leather Armor - This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect. Sturdy Caravan Shotgun - Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home. 4 Repair Kits - Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner. Binoculars – The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you’ll be able to spot trouble coming.
Best Buy -- The Mercenary Pack:
Lightweight Metal Armor - Modified for long-range travel, this Metal Armor sacrifices some protection for mobility and overall weight. Mercenary’s Grenade Rifle - Though similar to other 40mm Grenade Rifles in the Mojave Wasteland, this model has a faster reload cycle. 3 Super Stimpaks - When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time. 3 Doctors Bags - Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola. Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.
Collectors Edition Details
Bethesda is releasing a Fallout: New Vegas package worth squirreling away in your bomb shelter. The Collector's Edition includes a bunch of goodies modeled after items found in the game, including a set of seven casino chips representing casinos from the game, a special "Lucky 38 platinum chip," a deck of cards with New Vegas character imagery ("Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!").
A hardcover graphic novel, "All Roads," written by Obsidian creative director Chris Avellone, and a making-of DVD are also included in the package. Bethesda didn't offer a price for the Collector's Edition, but GameStop has it at $79.99 on PS3 and Xbox, and $69.99 on PC.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
noone bitched about that in fo1 and 2.
Becuase for some reason, people were less dickish about the games they played in the mid 90's... Youngsters these days, just a bunch of whiney ingrates. :P
To many games these days are afraid of cutting off certain paths becuase of base character builds. Every one wants to be able to do every quest in every way with every combination. Sometimes, the mayor of a town just doesn't want to put the fate of his people in the hands of a dip-shit.
Simms: Can you disarm that bomb?
PC: Wubba harrrrglb
Simms: Good enough for me, Disarm it and i'll pay you.