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Dragon Quest IX: The War Against the Slimes

Xenogears of BoreXenogears of Bore Registered User regular
edited July 2011 in Games and Technology
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THE WAR AGAINST THE SLIMES RAGES ON!

INTRODUCTION:In the beginning, there was only one being in the formless void, the benevolent and Almighty creator. As he looked upon the vast emptiness he was disheartened for their was no one to share the beauty of life with. So he went about creating stars, planets, galaxies, trees, animals, plants, and so forth. And it was good, but it did not satisfy him, so he sent forth creating a race of beings in his own image, a perfect race to share in the beauty and majesty that he created. So he came up with man, and of course the angels to protect man and guide them. Unfortunately something went wrong as he was creating them, for upon his shoe was a sticky, gooey substance that absorbed a part of the perfect energy the Almighty had used to create man, making them a flawed creature and giving them a demonic life. The goo formed into a little blue puddle with a hideous grin and a cow lick, and proceeded to wage war against the Almighty himself and his heavenly host over the souls of mankind. Thousands of years have past since the heavens were torn asunder and the war wages on, outside of the view of most men. It has not been fairing well for the angels, but there is still hope, for you have been sent to earth to recruit brave warriors to take the fight beyond the Slimewall and strike fear into their quivering forms, but it won't be easy.

CLASSES:

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WARRIOR: Brave front line units in the war against slimekind. Their very presence provokes slimes into attacking them, and their armor is well oiled so the foul beasts just slide right off them. Mighty practitioners of the Sword, Spear, Knife and Shield, and the only ones with enough Courage to stand strong against the quivering horde.

Warrior - Courage

8 -0 MP- Whipping Boy - Protect one character from damage.
16 -0 MP- Strength + 10 - Adds 10 pts. to strength.
28 -0 MP- Whistle - Provokes an enemy to come at you.
40 -0 MP- Resilience + 20 - Adds 20 pts. to resilience
48 -0 MP- Body Slam - Hurts the enemy and you.
56 -0 MP- Strength + 30 - Adds 30 pts. to strength.
70 -3 MP- Morale Masher - Hurts the enemy and lowers its tension.
80 -0 MP- Resilience + 40 - Adds 40 pts. to resilience.
90 -0 MP- HP + 60 - Adds 60 pts. to HP.
100 -4 MP-Attack Attacker - Hurts the enemy and lowers its atk power.

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MAGE: Five hundred years ago mankind was first contact by the angels. They were told to gather their wisest men and women and to venture far into the desert beyond the Slimewall to learn the darkest magicks of monsterkind to use in the war against the slimes. This secret order now returns in mankind's darkest hour to use its knowledge of the arcane against their slippery foes. Using wands, shields, knives and whips to aid them in their ancient rites of Spellcraft which sets them far apart from the other casters.

Mage - Spellcraft

8 -5 MP- Wizard Ward - Protects caster from magical damage.
16 -0 MP- Magical Might + 20 - Adds 20 pts. to magic thats for attacks.
26 -6 MP- Spooky Aura - Reduces an enemy's res. to magic.
38 -0 MP- MP + 10 - Adds 10 pts. to MP.
46 -3 MP- Focus Pocus - Allows caster to regenerate MP over time.
54 -0 MP- Critical Spell Rate Up - Raises chance for spells doing a critical.
68 -5 MP- Channel Anger - Adds to Magical Might.
78 -0 MP- Magical Might + 60 - Adds 60 pts. to magic thats for attacks.
88 -0 MP- MP + 20 - Adds 20 pts. to MP.
100 -0 MP- Magical Might + 100 - Adds 100 pts. to magic thats for attacks.


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PRIESTS: Holy men and women chosen by the angels to wield the powers of the creator in order to heal the numerous injuries caused by their dark foes. These men and women are as strong in their Faith as they are in the Shield, Staff, Shield, and Wand that they use in their unending fight against the slimes.

Priest - Faith

8 -0 MP- Divination - Shows how much exp. is needed to inc. in lvl.
16 -0 MP- Magical Mending + 20 - Adds 20 pts. to your ability to heal.
28 -2 MP- Benediction - Lifts curses.
40 -0MP- MP + 10 - Adds 10 pts. to your MP.
48 -4 MP- Rotstopper - Protects the party from Undead attacks.
56 -0 MP- Magical Mending + 60 - Adds 60 pts. to your ability to heal.
70 -3 MP- Alma Mater - Prevents instant death attacks from working.
80 -0 MP- MP + 20 - Adds 20 pts. to your MP
90 -2 MP- Care Prayer - Raises caster's Magical Mending alot.
100 -0 MP- Magical Mending + 100 - Adds 100 pts. to ability to heal.


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MARTIAL ARTISTS: Strange men and women from a far off land who have also been plagued by the scourge of slimedom. Exuding a strange aura from within these fearsome foreigners use the powers of wicked Claws, whirling Staves, windfilled Fans, and the awesome power of the their bare Fisticuffs to go alongside their unwavering Focus in this fight that challenges all of mankind.

Martial Artist - Focus

4 -0 MP- War Cry - Chance to paralyze every enemy in a group.
10 -0 MP- Agility + 10 - Adds 10 pts. to Agility.
16 -0 MP- Psyche Up - Raises tension.
22 -0 MP- Strength + 10 - Adds 10 pts. to Strength.
32 -2 MP- Mens Sana - Removes neg. status effects.
42 -0 MP- HP + 30 - Adds 30 pts. to HP.
55 -1 MP- Mind Over Matter - Protects from breath attacks.
68 -0 MP- Agility + 30 - Adds 30 pts. to Agility.
82 -3 MP- Meditation - Heals self.
100 -0 MP- Agility + 60 - Adds 60 pts. to Agility.


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THIEVES: Young men and women whose lives have been torn apart by the secret war with the slimes often end up as war orphans. Some are adopted by the monasteries to join the fight against the slimes, but many others fall through the cracks, becoming pinchers and street toughs on the mean streets of Stornway. Those with certain talents often end up in the prison below Stornway Castle where they are given a last chance. Join the war against the slimes or spend their better days raising mold in the dank dungeon. Most join right up. With their extensive knowledge of Knives, Swords, and the "borrowed" knowledge of the Claws and Fisticuffs from the east, these unusual combatants might just turn the tide in mankind's favor with their Acquisitiveness.

Thief - Acquisitveness

4 -0 MP- Deftness + 20 - Adds 20 pts. to Deftness.
10 -0 MP- Half-Inch - Chance to steal an item.
16 -0 MP- Agility + 20 - Adds 20 pts. to Agility.
22 -0 MP- Pitfall - A pit that can trap monsters or people.
32 -0 MP- HP + 20 - Adds 20 pts. to HP.
42 -0 MP- Nose for Treasure - Detects treasure on current floor. Only works on red treasure chests, but will find the stairs down in the current Grotto.
55 -0 MP- Deftness + 40 - Adds 40 pts. to Deftness.
68 -0 MP- Eye for Trouble - Adds info. about monster to bestiary.
82 -0 MP- Agility + 40 - Adds 40 pts. to Agility.
100 -2 MP- Treasure Eye Land - Locates and highlights treasure.

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MINSTRELS: The war has not been going well for humanity for the past one hundred years, but not all hope is lost. These bright and cheery men and women come from all across the countryside to sing songs, tell tales, and bring lost knowledge, hope, and maybe even a few laughs to the downtrodden populace. With their travels brings an eclectic mix of skills from around the globe, including Fans from the east, the more traditional Swords and Shields, and the exotic Whip to go along with their ultimate power to get out of the slimiest of situations, their uncanny Litheness!

Minstrel - Litheness

4 -2 MP- Hot Lick - Attacks an enemy with fire.
10 -0 MP- Spry in a Crisis - Raises chance to evade with low HP.
16 -0 MP- Pratfall - May distract a group of enemies.
22 -0 MP- Charm + 30 - Adds 30 pts. to Charm.
32 -2 MP- Sobering Slap - Removes confusion.
42 -0 MP- Magical Might + 30 - Adds 30 pts. to magic used for atks.
55 -0 MP- Tap Dance - Raises chance to evade.
68 -0 MP- Magical Mending + 30 - Adds 30 pts. to your ability to heal.
82 -8 MP- Have a Ball - Deals damage to an enemy.
100 -0 MP- Deftness + 50 - Adds 50 pts. to Deftness.


ADVANCED CLASSES:

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GLADIATOR: Fighters of all sorts end up in the Gladiator pits of the major cities. Former slaves of the Slimes, poor farmers, out of work blacksmiths, front line deserters, criminals, street toughs desiring a further knowledge of the serene grace and absolute brutality of one on one combat. Sometimes a pure soul will end up in these pits, and usually an angel will offer them another purpose for their extreme knowledge of weapons and warfare. A chance to make the world a better place. Strange Axes, cruel hammers, wicked swords, and their own Fisticuffs aid these men and women who have left everything behind except their Guts in order to spill those of Slimekind.

Gladiator - Guts

4 -0 MP- HP + 10 - Adds 10 pts. to HP.
10 -1 MP- Clap Trap - Attack against a single enemy.
16 -0 MP- Strength + 10 - Adds 10 pts. to Strength.
22 -0 MP- Double Up - Reduces defense, but raises atk greatly.
32 -0 MP- HP + 20 - Adds 20 pts. to HP.
42 -0 MP- Double-Edged Slash - Deals high damage, but you take damage.
55 -0 MP- Strength + 30 - Adds 30 pts. to Strength.
68 -4 MP- Blind Man's Biff - Strong attack aginst one enemy.
82 -0 MP- HP + 30 - Adds 30 pts. to HP.
100 -6 MP- Feel the Burn - Attacking raises tension.

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PALADINS: Holy warriors recruited from the ranks of the priesthood in order to fight the Slime menace head on. Frontline protectors of the faith who routinely use their Shields, Hammers, Wands, and Spears in order to protect those at the forefront of the unholy invasion. Faith may not be enough to win the war but with their unending Virtue, they just might succeed if they hold strong.

Paladin - Virtue

4 -0 MP- Pinchusion - Attacks any enemy that attacks the caster.
10 -0 MP- Resilience + 10 - Adds 10 pts. to Resilience.
16 -3 MP- H-Pathy - Transfers HP to another character.
22 -0 MP- Magical Mending + 30 - Adds 30 pts. to ability to heal.
32 -0 MP- M-Pathy - Transfers MP to another character.
42 -0 MP- Resilience + 30 - Adds 30 pts. to Resilience.
55 -0 MP- Selflessness - Defends any character with critical HP.
68 -0 MP- Resilience + 60 - Adds 60 pts. to Resilience.
82 -0 MP- Forbearance - Defends all party members.
100 -0 MP- HP + 80 - Adds 80 pts. to HP.


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ARMAMENTALISTS: Three hundred years ago an order of knights exploring the vast waste came across the camp of the Magi and were shocked at what they saw. After a few more days among these strange mystics though the leader of the knights was impressed. A learned son of a noble himself he began to see the benefit of these strange powers; a way to fight the Slimes without the force of arms. He ordered his men to build an encampment a few miles away from these mages and sent some of his younger, more magically inclined troops to guard the mages and to learn their ways, to see if they could combine their might at arms with these magics in order to beat the gooey horde once and for all. Thus the Armamentalists were born. Men and women with flashy clothes to go along with their spectacular fighting ability. Using Bow, Shield, Sword, and Wand to go along with their new Fource of arms.

Armamentalist - Fource

4 -4 MP- Fire Fource - Raises atk and def. with fire.
10 -0 MP- Strength + 10 - Adds 10 pts. to Strength.
16 -4 MP- Frost Fource - Raises atk and def. with ice.
22 -0 MP- Resilience + 20 - Adds 20 pts. to Resilience.
32 -4 MP- Gale Fource - Raises atk and def. with wind/lightning.
42 -0 MP- Charm + 10 - Adds 10 pts. to Charm.
55 -4 MP- Funereal Fource - Raises atk and def. with earth/darkness.
68 -0 MP- Magical Might + 30 - Adds 30 pts. to magic that attacks.
82 -4 MP- Life Fource - Raises atk and def. with light.
100 -0 MP- HP + 30 - Adds 30 pts. to HP.


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RANGERS: Brave men and women of the Slimewatch, who patrol the other side of the Slimewall in order to keep the rest of humanity safe. Solo fighters of the vast wilderness these men and women are well versed in woodcraft and are in tune with the plants and animals of the land and act as their defenders. They are the frontline scouts of the war and a valuable member of any team with their knowledge of Bows, Axes, the exotic Boomerang, and the power of within Fisticuffs, taught to them by travelers from the east. Their determination and Ruggedness will see them through.

Ranger - Ruggedness

4 -2 MP- Soothe Sayer - Calms an enemy.
10 -0 MP- Deftness + 10 - Adds 10 pts. to Deftness.
16 -0 MP- Mercy - Gives enemy chance to flee.
22 -0 MP- Agility + 20 - Adds 20 pts. to Agility.
32 -3 MP- Vanish - Lowers chance for char. to be attacked.
42 -0 MP- Resilience + 20 - Adds 20 pts. to Resilience.
55 -5 MP- Mist Me - Summons fog that disrupts enemy attacks.
68 -0 MP- Deftness + 30 - Adds 30 pts. to Deftness.
82 -16 MP- Wolf Whistle - Summons 2 wolves to attack enemy.
100 -0 MP- Deftness + 60 - Adds 60 pts. to Deftness.


SECRET CLASSES:
Spoiler:

THE FORCES OF SLIMEDOM

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Slime: Common foot soldier of the slimes. Male slimes are blue, female slimes are red, and more dangerous, though their solitary nature prevents them from joining forces. Powerful killers with a menacing grin on their faces. Dangerous alone, deadly in packs. Their favorite snacks are kittens, puppies, and newborn children. Don't let them combine!

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Slime Stack: Three slimes combined into one. Very dangerous, have been known to eat entire men whole. If you see three slimes together try and kill one before they form this dangerous tower of pain.

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Metal Slime: A slime infected by a strange virus from the future. Turned diamond hard and completely without feeling, these silent killers have been known to destroy entire towns.

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Metal Medley: Three metal slimes combined into one fearsome beast. These frightful monsters have been said to have once upon a time ended entire civilizations.

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Bubble Slime: Ancient slimes from the start of the war against the heavens, these horrible creatures are all that is left after thousands of years of evil slimy menace have corrupted these pools of goo into something evil, something green.

Now there is something I must warn you about. We have knowledge of the far future of this planet and it isn't good. This was the first image our time mages brought us from 1000 years into the future.

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They have evolved. We have found the source of the metal virus! These cold robotic killers from the future, using their impossible powers of density control to go from a being of pure fluid to a being of the hardest metal. They have come back and have started infecting their bretheren.

Some even say that they have a leader. A crowned king of future medal evil. But surely such things cannot exist in the light.

Xenogears of Bore on
3DS CODE: 3093-7068-3576
Drez
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Posts

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited August 2010
    HOW TO PLAY:

    MAKING A PARTY: After an event early in the story you can go to Patty's pub in Stornway and make a party. Choose the appearance, name, and class of your fellow warriors in the battle against slimekind. They start at level one. You can have up to three additional party members on your team at one time. Certain post game quests allow for certain named characters to also become recruits in your struggle.

    CHANGING CLASSES: After a certain event in the game you can change your class. You have to go to the Alltrades Abbey and talk to Jack. He'll allow you to change your class to any one you've unlocked at that point. All classes start at level 1. If you change back to a previous job it remains at the level you left it. You retain any unspent skill points you had left over from your previous job, and any skill you've learned from any previous jobs, including bonuses to your initial stats. You don't keep spells, and your class needs the ability to equip the specific weapon for weapon based skills. If your new class shares a weapon skill with one you've already advanced then all spent points carry over to that skill too, a vital tool in raising weapon skills quickly. Level 100 in any weapon skill allows it to carry over to any job, so if you want a fan waving mage or a boomerang chucking paladin you can if you work hard enough. Level 99 is the max level, but you have the option of Revocating that class back to level one, keeping all your previous skill points and gaining a unique piece of equipment!

    SKILLS: Sometimes when you level up in the fight against slimes you gain skill points. You can gain up to 200 points from level 1-99 in every class, a maximum of 2400 skill points. Revocating and skill seeds can get you up to 2600 points, or 100 in every skill.

    Weapon Skill Sets:

    Each weapon has its own skill set. Any weapon also become
    available to any vocation when it is maxed with 100 skill points,
    which is omnivocational, except Fisticuffs. This section is set up
    by Skill Points first, MP cost next, followed by the Skill you unlock.

    Skill points carry over from one vocation to another.
    Spoiler:

    SPELL LISTS:

    Spells are gained by leveling in a certain class. They are NOT transferred over when you change jobs. If you change back to that job, you regain those spells. Some classes have no spells. The format is spell name, level learned, MP cost, description.
    Spoiler:


    COUP DE GRACE:

    Coup de Grace Abilities:

    These abilities are sometimes activated after an action
    or being attacked. They only last for a limited time, which
    is dependent on the characters level:

    10-24 = 6 turns
    25-49 = 7 turns
    50-74 = 8 turns
    75-99 = 9 turns

    When it turns orange, you only have 1 turn left to use it.
    If all of your party members can and do select Coup de
    Grace, it opens up Co-op de Grace.

    Coup de Grace Abilities:
    Spoiler:


    QUESTS: Fighting off slimes is not your only concern. Common folk often have problems of their own, some slime related, others not. Doing the right thing is a hero's job after all so you can decide to take on quests from these types, often times for a handsome reward. Most are given by people with a little emoticon bubble over their head, but some are given by books, animals, even ghosts! Also new quests unlock each week by connecting to DQVC, the online store found at Erinn's inn in Stornway.



    This is a fantastic guide for quests.

    ALCHEMY: Returning from the previous fight against the slimes the Alchemy pot will once again take up residence at the Stornway inn to help with the fight. Toss ingredients found from shops, drops, and all across the world into the pot and combine them into new items! Try your luck or follow recipes learned from one of the hundreds of bookshelves dotted across the landscape. Leave no stone unturned or page unflipped in your quest to beat those gooey ingrates!

    Locations of all world map item spawns

    Most, if not all the alchemy recipes

    GROTTOS: Sometimes while exploring you find a treasure map. Happens all the time to true heroes in the fight against slime. Horrible monsters and unbelievable rewards await those who plumb the depths of these dungeons...if they can find them, that is. The bosses at the end of these are no joke, and maybe even some of the leadership of Slime Kind ended up down here.

    Locations of every grotto map
    Grotto Names (and what they mean)

    Chests content in grottos

    __________________

    MULTIPLAYER: The creation of man and slime also tore a rift in the fabric of reality. Endless other dimensions also face the scourge of the slime. Heroes from other dimensions are also fighting the war against slime kind, and a spectral angel hanging out in the Stornway Inn can connect those of neighboring dimensions to help fight with you. While these guests can and will go off on their own in the struggle you can summon them at any time to join you in the middle of a tough fight against the slippery villains. You can also share healing items and they can partake in the spoils of war from fighting the monsters, but only you can open the red chests of glory. Blue chests contain many items so all can share. The party limit of four remains though, because slimes will notice any group larger than that.

    DLC: Sellma in the in at Stornway will sell you many items in the struggle to learn the secret of the ooze. Her inventory changes daily, but has a weekly theme. Talking to her she will often supply a tale of a person in need somewhere in the world, and new rumors of daring do to accomplish seem to come in every week. She tends to be something of an early waker too, getting her inventory changed over every day at 4am Eastern.

    ADVICE FOR BEGINNERS:

    Talk to Everyone: They have quests, useful knowledge of where to go next, or just say something goofy. People change what they have to say often depending on events.

    Be a Thief: Not just the class either. Open every cupboard, break every pot, open every chest. The thief class can use the skill HALF-INCH to steal from enemies.

    Don't Worry: If you die you lose half your gold and go back to the last church you visited. You retain all other progress including loot, levels, and bosses defeated. Also don't worry about misspending skill points. You get tons of them. There are no bad choices.

    Skills: Class skills give you bonus to your stats and awesome unique abilities that transfer over. All of these are good. Axes and Spears are good for killing Liquid Metal and Metal King Slimes, which give you good exp, so try and get those on every character. Shields are insanely useful for all classes, but especially the tank. Fan is another must have tanking weapon.

    Weapons: All weapons are good, but its easier to find good swords. Boomerangs hit all enemies but do decreasing damage to enemies at the end of the line, and whips hit groups of enemies, with the final whip acting like a boomerang. They have good skills. Just like skills though, all weapons are pretty damn useful.

    Shopping: Don't feel the need to shop for the latest and greatest in every town, you'll end up bankrupting yourself. Save up for important items, steal, and alchemise. Check DQVC for deals everyday.

    Quests: There are some important quests you should not ignore. All of the advanced and secret classes are given to you from quests. Check the quest guide for more details if you're having trouble finding them. Weapon skills are done from questgivers at Swinedimples. You get a piece of equipment for doing their first weapon related quest and a scroll that grants a unique ability for the holder for the second. Classes have the same deal. Advanced and Secret classes get their quests from the people who gave them the jobs in the first place and the Mage, Martial Artist, and Minstrel get theirs from people in Alltrades, Fighter and Cleric in Wormwood Creek and the Thief theirs under the Dourbridge.

    Farming: When farming levels remember that revocating to Warrior/Martial Artist/Gladiator gives you almost no mana. You can counter this by leveling up sage first, which has the final ability of decreasing MP costs for all skills/spells.

    Grottos: Have tough bosses. The first few are a little less hard than the final boss. The 9 after them much harder. If it's too hard then just leave, level, and come back.

    3DS CODE: 3093-7068-3576
  • SlayerVinSlayerVin Registered User
    edited August 2010
    Yesss, super informative OP!

    BE ATTITUDE FOR GAINS!
  • Mostlyjoe13Mostlyjoe13 Semiaquatic Suburban Subtropical Wasteland aka. FloridaRegistered User regular
    edited August 2010
    Slimes are your friends. You must love the slimes.

    steam_sig.png
    PSN ID - Mostlyjoe Steam ID -electricplatypus
  • DarianDarian Registered User regular
    edited August 2010
    Needs more she-slime

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited August 2010
    Darian wrote: »
    Needs more she-slime

    Do you have any idea how many slimes this game has???

    First post couldn't handle them all.

    No, slimes aren't my friends.

    3DS CODE: 3093-7068-3576
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited August 2010
  • DritzDritz Registered User regular
    edited August 2010
    OP still lacks the Map Generator thingy along with the corresponding coordinates to put into said thingy.

    Also does anyone know of a place that lists where the alchemy books are? Seems like it would be more efficient to have a guide to quickly get the books then just something that lists all the recipes.

    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • DarianDarian Registered User regular
    edited August 2010
    Very nice OP; somehow, though, the second post got cut off on the front end.

    Also, the secret hoimi technique doesn't seem to be mentioned.

  • GilderGilder Registered User regular
    edited August 2010
    This talk of slimes is making me angry that there is no slime mountain. They clearly show a gigantic slime mountain on the box, but instead there's just some country called Snowberia there! Where's my mountain dammit?!

  • OlivawOlivaw good name, isn't it? peach treesRegistered User regular
    edited August 2010
    I need to play this game some more

    But god damn it the quests to get the advanced classes are bullshit

    7u0YG.gif
    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited August 2010
    Darian wrote: »
    Very nice OP; somehow, though, the second post got cut off on the front end.

    Also, the secret hoimi technique doesn't seem to be mentioned.

    It did. Thanks for pointing it out. I know I'm missing something else, but I can't quite put my finger on what exactly it is...

    Secret hoimi technique is ridiculous. Someone do a writeup and explain it and I'll add it to the end.

    Bah, now my links are broken.

    3DS CODE: 3093-7068-3576
  • hatedinamericahatedinamerica Registered User regular
    edited August 2010
    booya new thread.

    Just beat the crap out of
    Spoiler:

    hatedinamerica.png
  • Hahnsoo1Hahnsoo1 Registered User regular
    edited August 2010
    Those Sage and Luminary character pics are HUGE. They are totally in my face.

    I'm looking forward to the time when the Forces of Slimedom section is complete.

    EDIT: You might want to add a note to Treasure Eye Land (last Thief/Acquisitiveness ability) that it detects the stairs down in grottoes as well, and that it doesn't detect Blue Chests.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • emnmnmeemnmnme Heard about this on conservative radio:Registered User regular
    edited August 2010
  • DarianDarian Registered User regular
    edited August 2010
    Dritz wrote: »
    Also does anyone know of a place that lists where the alchemy books are? Seems like it would be more efficient to have a guide to quickly get the books then just something that lists all the recipes.

    There isn't one, really; a significant number of recipes are given as DLC quest rewards, upgraded inn reward, or simply never revealed in game. Closest I can offer is this site, which sadly alphabetizes each section but does include the locations where they can be found.

  • ChopperDaveChopperDave Registered User regular
    edited August 2010
    Man, I've been really lucky lately. Just got a map with 2 rank 9 chests on level 3, quite a few rank 10s on lower levels, and some decently reliable Gem Slime AND Platinum King Jewel spawn rates. I will be farming the everloving shit out of this map.

    This hoimi thing looks pretty damn cool, never heard of it til now. Does it work for getting rare drops out of chests?

    edit: I will also chime in with compliments to the sweet OP

    3DS code: 3007-8077-4055
  • Captain KCaptain K Registered User regular
    edited August 2010
    Xenogears this is a pretty amazing OP

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited August 2010
    Captain K wrote: »
    Xenogears this is a pretty amazing OP

    Thanks!

    It should be as I've been thinking about it ever since that slime lover started posting in the last thread. :P

    If you mean the actual info I've been stealing stuff here and there since the last thread. It still took me almost two hours to piece it all together though. I meant for it to be useful to a wide range of players at all points in the game.

    I did borrow liberally from the very excellent Vocational Skill FAQ on gameFAQS.

    http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60597

    The quest guide that I linked was done by an extremely through guy named Zaraf, who does a lot of work on guides for the similarly themed Etrian Odyssey.

    3DS CODE: 3093-7068-3576
  • Captain KCaptain K Registered User regular
    edited August 2010
    I meant altogether. The slime stuff, all the info, all the good links. Really well done! :^::^:

    I especially approve that the OP doesn't contain any info on breaking the game's RNG :P

  • DritzDritz Registered User regular
    edited August 2010
    Darian wrote: »
    Dritz wrote: »
    Also does anyone know of a place that lists where the alchemy books are? Seems like it would be more efficient to have a guide to quickly get the books then just something that lists all the recipes.

    There isn't one, really; a significant number of recipes are given as DLC quest rewards, upgraded inn reward, or simply never revealed in game. Closest I can offer is this site, which sadly alphabetizes each section but does include the locations where they can be found.

    Ah well guess I'll just assume I got all the ones from bookshelves.

    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • Zerozaki IshikiZerozaki Ishiki Registered User regular
    edited August 2010
    Dritz wrote: »
    Darian wrote: »
    Dritz wrote: »
    Also does anyone know of a place that lists where the alchemy books are? Seems like it would be more efficient to have a guide to quickly get the books then just something that lists all the recipes.

    There isn't one, really; a significant number of recipes are given as DLC quest rewards, upgraded inn reward, or simply never revealed in game. Closest I can offer is this site, which sadly alphabetizes each section but does include the locations where they can be found.

    Ah well guess I'll just assume I got all the ones from bookshelves.

    It doesn't take long to go through that site, though; just re-sort your Alchemy book By Name and you can scan things very quickly and see if you're missing a set of shelves somewhere.

  • Jam WarriorJam Warrior Registered User regular
    edited August 2010
    Just picked up my first Fygg:
    Spoiler:

    Was I able to do the All-Trades opening quest before this or does it only open once you've got a Fygg? I went to all trades first but nothing seemed to be going on so I stumbled around the world map and was halfway through the beach dungeon before I realised what was going on.

    Anyway, All-Trades quest has started moving now so I'm off to that tower tonight and can finally get some new jobs up in.

    What's the best plan for when 1st being zapped back down to level 1 in the new roles? Keep one guy in his current job to carry the rest? Change them all and head back to easier lands?

  • UncleSporkyUncleSporky Registered User regular
    edited August 2010
    Spoiler:

    Holy crap, this dude!

    Can you actually get that stuff in-game?!

    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • DarianDarian Registered User regular
    edited August 2010
    Yes! Also, there is an accolade for dressing up like that. Well, there is an accolade for dressing up as each class, not just the luminary, matching the promotional artwork for it.

  • UncleSporkyUncleSporky Registered User regular
    edited August 2010
    ...including the guitar?

    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • DarianDarian Registered User regular
    edited August 2010
    I have a female MC, so I'll have to check into that guitar.

    edit: Yep; he's wearing the "Star's Suit" which has a guitar strapped across his back.

  • The WolfmanThe Wolfman Registered User regular
    edited August 2010
    Looks like it's kink week on the DQVC.

    ...Nice.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
    PSN: TheWolfman64 3DS/Pokemon Y: 0774-4614-4065 (Trainer name Christopher)
  • langfor6langfor6 Registered User
    edited August 2010
    I fought a slime once.

    Scariest day of my life.

  • RidleySariaRidleySaria Mighty No. 6978 AnaheimRegistered User regular
    edited August 2010
    langfor6 wrote: »
    I fought a slime once.

    Scariest day of my life.

    And you're still alive to tell the tale?
    Spoiler:

    zeldawideshot.jpg
    3DS Friend Code: 2664-2118-8366
    PSN & Wii U: RidleySaria
  • PureauthorPureauthor Registered User regular
    edited August 2010
    Does anyone know where to find character art for the NPCs? Like Patty, Erinn, et al?

    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • VyolynceVyolynce Registered User regular
    edited August 2010
    Captain K wrote: »
    I especially approve that the OP doesn't contain any info on breaking the game's RNG :P

    Seconded.

    Although I think a link to the grotto calculator might be more useful than the link to the GFAQs thread that provides all of the information that powers it (even if it does spoil the 12th boss's name right up front).

    Man, I've been really lucky lately. Just got a map with 2 rank 9 chests on level 3, quite a few rank 10s on lower levels, and some decently reliable Gem Slime AND Platinum King Jewel spawn rates. I will be farming the everloving shit out of this map.

    Yesterday was friggin' Pandora's Box Day for me. I only had time for two grotto runs, but I must have encountered at least six of those damned things.

  • lionheart_mlionheart_m Registered User regular
    edited August 2010
    lol. Nice OP. Got me all fired up to go into more grottos!

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited August 2010
    Not to badger Xeno with OP requests, but it really, REALLY needs this item location quide:

    http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60679

    This tells you where to buy/harvest/steal every single item. It's absurdly useful for alchemy whores like me.

    Also, it's apparently naughty undies week on DQVC.

    3DS: 0344-9335-6762
  • CovetCovet Registered User regular
    edited August 2010
    Lets say I revocate my Sage 10 times, but switch to Mage (no revocation) to level it for the spells. If I beat a treasure map, do the 10 revocations still get counted for the map drop even though I'm not currently using that vocation?

  • DarianDarian Registered User regular
    edited August 2010
  • Andy JoeAndy Joe Registered User regular
    edited August 2010
    I just got this the other day. Takes a while to get going in the beginning but I'm into all the mysterious world-building stuff.

    XBL: Stealth Crane PSN: ajpet12 3DS: 1160-9999-5810 NNID: StealthCrane
    Pokemon Y Name: Morgan
  • DarianDarian Registered User regular
    edited August 2010
    Has anyone made it to one of the Simon Mall events? I'm going to head out to the local one this afternoon.

  • PureauthorPureauthor Registered User regular
    edited August 2010
    So that's a no on the NPC art then, guys? :(

    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • DarianDarian Registered User regular
    edited August 2010
    This is the best I found, and didn't have the characters you are interested in.

  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited August 2010
    Darian wrote: »
    Has anyone made it to one of the Simon Mall events? I'm going to head out to the local one this afternoon.

    There's actually been a few new malls added outside of the ginormous metro areas, so check the official site.

    Anyway, lemme know if the map they give out for it is different than the others.

    3DS: 0344-9335-6762
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