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Dragon Quest IX: The War Against the Slimes
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I just caught up on a lot of the news surrounding DQX. I guess it really does share a lot in common with MMOs. I was hoping it would be similar to DQIX except you can do the multiplayer stuff on-line. Still looking forward to it though.
Also, have the older DQ games been re-released in any modern (or semi-modern) formats such as GBA or an anthology collection or anything? Speaking specifically about DQ1-3.
Don't think there is any sort of I-III collection for anything more recent than the gameboy.
Is the game particularly difficult, or will I be fine as long as I keep pace?
Most badass six year old ever, that's for sure. (This'll be the first DQ I've played since, oh, an NES one.)
Welcome to the world on this side.
The great thing about DQ is that you can't lose, as long as you keep at it. The only penalty for death is losing half of your un-banked gold. There's no re-loading a save.
Honestly, for V DS, the biggest problem for me was the boring stretch of a couple towns worth of time without anybody human to Party Chat with. Listening to your Slime Knight shouting "Parry! Contretemps!" all the time gets a bit tedious. Fortunately I
The game is easy from start to finish, since it was designed for a 3 character party and the remakes give you 4.
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And I never specifically level grinded except at the start, but some grinding gets snuck in when you're trying to recruit monsters. Speaking of which, once you can recruit get a slime knight so you have someone else who can heal. One of those red apple monsters is pretty sweet too, though you have to drop him eventually because he's got a low level cap.
He's generally considered one of the single best monsters in the game, in fact.
WoW - Wildschwein [Draenor] | XI - Weissritter [Carbuncle] | Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
1,000 yen for 30 days
1,950 for 60
2,900 for 90
MechWarrior Online: Khyber Pryde
My experience with it, which was strictly limited to checking the DQVC shop every day, was that it works as expected.
Keep in mind, since it's a "legacy" DS game, it's going to have the annoying wifi security limitations that the 3DS fixed. You might have to lower the security settings on your router in order to get it to connect.
Though if they bring it over here, here's hoping they're smart enough to pull a Monster Hunter and nix the monthly fee. Otherwise this game will be deader than disco on release.
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I ended up watching a stream for a while last night and was surprisingly impressed. I'm looking forward to seeing how the Wii U version will come out, since my biggest issue was in how...well, Wii game looking it is. It helps that I'm in the middle of playing IX co-op, so vastly expanded IX multiplayer is right up my alley.
WoW - Wildschwein [Draenor] | XI - Weissritter [Carbuncle] | Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
And it looks gorgeous! Looks like battles aren't exactly like DQ9. A nice compromise between the old school and post DQ8 style if you ask me. And yes, you can see your classes in battle and on the field.
Regarding classes, what all carries over when you job change? Why do my ranger and my martial artist both have Mage level 8?
Unused skill points are shared between all classes. This can be used to quickly boost skills you intend to focus on by switching to another class you don't intend to use (Such as warrior on a mage/priest/sage character) to gain a bunch of extra skill points.
Points put into shared weapon skills carry over as well. If you put 50 points into swords as a warrior, any other class that uses swords will also have 50 points in their sword skill. 100 points in a weapon skill allows that weapon to be used by any and all classes the character might change into.
Any passive stat boost (+10 HP, etc) and abilities gained from a specific class skill (Courage for warriors, Guts for gladiators, etc) are retained when you change to another class.
Spells are class specific. So if you learn several spells as a mage for example and then change to martial artist that character loses access to the spells they had as a mage. However, if that character goes back to being a mage they regain access to the spells they had.
Wii U and 3DS Codes
I believe so. "Abilities" carry over, "Spells" do not.
Am I better off restarting from scratch and doing it properly, or grabbing a couple of good monsters (Slime Knight and something else, open to suggestions) and brute force grinding a few hours to get them to a decent level?
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It's been a while, but I think it was the boss in the castle right after you learn about monster hunting, with personal connections to the second character. (The fact that I remember none of this clearly is a decent reason to restart as well...) It definitely felt like she hit too hard for me to heal with only two dudes to soak. I guess even two level 1 monsters that I'm not in direct control of would help out with that...