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[World of Darkness] Not as dead as you'd think...

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Posts

  • KoopahTroopahKoopahTroopah Registered User regular
    So over at planet-vampire there's a popular thread about an interesting article based on death penalties on MMORPG

    It has nothing to do with Vampire and has no new information, but it spawned some debate and speculation. Just in case you guys wanted to read it.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    cj iwakura wrote: »
    cj iwakura wrote: »
    Can't wrap my head around 2012. That's just ridiculous.

    A year and a month(ish).

    But I agree, I've been waiting for a very long time to hear even a whisper about this game and now that I have: more silence. D:

    A year isn't really that long, so I hope that CCP&WW start to release information about this game soon because an MMO few people know about is exactly what they have on their hands right now (and that's not good).

    Factoring in how long ago this was announced? Yeah it is. And all they have to show for it is a CG introduction?

    Duke Nukem Forever managed more than that.

    Keep in mind they worked out the Avatar Rendering system they put in EVE they will transplant into WoD. That is not only a lot of work but kills 2 birds with one stone. If you seen the video of 'walking in stations' aka Incarna then you have seen, more or less, in game footage. Now the bulk of the EVE update is done those resouces will head back over to the WoD side of things. I expect some news this year.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    I was so excited that maybe there was some news about WoD and then there wasn't any. :(

    Worst Valentine's Day ever (On many, many levels).

  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    I know, right?

    Well, Atlus USA did tease at a Catherine localization, so there's that.


    Also, cool site, Harlequin, I should visit more.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Archonex wrote: »
    Fiaryn wrote: »
    mojojoeo wrote: »
    1) I know nothing of white wolfs. Or wods. However, I would buy this solely based on my love of bloodlines. Would bloodlines level story knowledge be enough to come in not a complete newb to this world?

    2) From what Ive read here: Are they actually steering this towards a very very RP intensive MMOrpg? Again they would get my support for even trying to go that route.

    1) Absolutely

    2) It is a mystery. It's entirely too early to say yes or no to that question.

    MMORPG market trends make me want to say "no" but CCP has been known to go in unorthodox directions.

    And the only reason these directions seem to be unorthodox rather than batshit crazy is that CCP is still 'in the black'.

    WoD is probably the only game that would have to be adapted to a RP format to get working on a basic level.


    I mean, how are you going to handle the politics part of the game if the community allows for thirteen year old mouth-breathers who are obsessed with their kill count? You know the type. The type that screams racist obscenities over Halo online because someone sniped them and ruined their K/D ratio.


    Enforcing a RP mindset is pretty much the only way I can think of to get a really believable politics system working. I've come up with ideas from a technical viewpoint, but all of them are very abstract compared to what forcing people to actually interact would allow for.


    Granted, that'll probably make the game into troll bait. But hopefully, if they go that route, the community will be mature enough to force them into the Sabbat where sipping tea and talking politics, all while plotting to stab the person sitting across from you in the back, is less important then how quickly you can tear out someone's throat with your teeth.

    True, I also think this may be the resurgence of GM's in a MMO who run story lines or simply at the very least interact with the player base rather then leave everything to scripts and NPC's. While perhaps a long shot I think such is almost required to keep the politics and that mindset on track ingame and not devolve into a teen frag fest as you eluded too.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    cj iwakura wrote: »
    I know, right?

    Well, Atlus USA did tease at a Catherine localization, so there's that.


    Also, cool site, Harlequin, I should visit more.

    Look forward to that, thank you for the kind words,

    We also have a facebook style wall/profile system for fans to network and meet like minded players. Neat feature if I say so myself. :)

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Fiaryn wrote: »
    delroland wrote: »
    Open world PvP and permadeath? Sounds awesome... :?

    Permadeath has not been confirmed in any sense of the word.

    Right now it's wishful thinking from various crowds.

    True but the reason its been talked about in various circles is the devs on several occasions have talked about the topic and certainly not shot down the idea. While they are taking a no comment approach to most questions just the fact they are debating the topic with the community makes said community wonder. Why have these debates, forum posts and blogs by devs about a feature that is totally off the table?

    They seem to be IMO putting a foot in the water to get a feel from the community by fostering these discussions. I certainly could be wrong but that's my 2 coppers. I would take the bet that the idea is NOT off the table. Not a sure thing but deff not off.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • FiarynFiaryn Omnicidal Madman Registered User regular
    Fiaryn wrote: »
    delroland wrote: »
    Open world PvP and permadeath? Sounds awesome... :?

    Permadeath has not been confirmed in any sense of the word.

    Right now it's wishful thinking from various crowds.

    True but the reason its been talked about in various circles is the devs on several occasions have talked about the topic and certainly not shot down the idea. While they are taking a no comment approach to most questions just the fact they are debating the topic with the community makes said community wonder. Why have these debates, forum posts and blogs by devs about a feature that is totally off the table?

    They seem to be IMO putting a foot in the water to get a feel from the community by fostering these discussions. I certainly could be wrong but that's my 2 coppers. I would take the bet that the idea is NOT off the table. Not a sure thing but deff not off.

    The only people likely to be paying attention to the fact that "they aren't saying no" are also not a representative sample of gamers/probable customers at large.

    So no, the situation remains the same. Theoretically possible =/= probable or plausible.

    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Fiaryn wrote: »
    Fiaryn wrote: »

    The only people likely to be paying attention to the fact that "they aren't saying no" are also not a representative sample of gamers/probable customers at large.

    So no, the situation remains the same. Theoretically possible =/= probable or plausible.

    Clearly not very aware of how CCP operates. They are not going for mass appeal. If you understood EVE that would be clear as day. The people paying attention are EXACTLY the audience they want to cater too. They are not looking to be as large as WoW. Once you understand that and the fact they are not trying to make a vanilla all inclusive MMO then you realize its certainly a possibility. Again, not a sure thing but I would bet all the tea in China if we walked into a dev meeting today some version of final death is being seriously discussed, ideas brainstormed for inclusion. If it makes it into the game is another matter. But the concept, as of now, is still on the table being debated.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • FiarynFiaryn Omnicidal Madman Registered User regular
    "-One of their criterias for success is to make the game as accessible as possible. Specifically they want to get women involved in the game, as well as casual players. Also, they want to maximize the amount of human interaction that happens in the game."

    Yes. Yes they are looking for mass appeal by their own admission. That is the nature of an MMORPG.

    Perma-death is not in line with their stated agenda.

    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    Has any MMO ever done perma-death? That's just really harsh, unless it takes a LOT(re: beaten to death from torpor) to die.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Fiaryn wrote: »
    "-One of their criterias for success is to make the game as accessible as possible. Specifically they want to get women involved in the game, as well as casual players. Also, they want to maximize the amount of human interaction that happens in the game."

    Yes. Yes they are looking for mass appeal by their own admission. That is the nature of an MMORPG.

    Perma-death is not in line with their stated agenda.


    'accessible as possible' <> to 'vanilla mass appeal clone' as you seem to imply. It could very be translated as 'accessible as possible to those players willing to play a complex, deep MMO' (like EVE)

    And once again EVE will never be confused with a broadly, easy to play vanilla MMO. Why do you think they will dumb down WoD considering their background in the market?

    Glad you know what they are going to do, must be in on the dev meetings. Guess we can stop discussing it. ;)

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    cj iwakura wrote: »
    Has any MMO ever done perma-death? That's just really harsh, unless it takes a LOT(re: beaten to death from torpor) to die.

    Yes a new MMO in beta called Salem does perma-death.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    Fiaryn wrote: »
    "-One of their criterias for success is to make the game as accessible as possible. Specifically they want to get women involved in the game, as well as casual players. Also, they want to maximize the amount of human interaction that happens in the game."

    Yes. Yes they are looking for mass appeal by their own admission. That is the nature of an MMORPG.

    Perma-death is not in line with their stated agenda.


    'accessible as possible' <> to 'vanilla mass appeal clone' as you seem to imply. It could very be translated as 'accessible as possible to those players willing to play a complex, deep MMO' (like EVE)

    And once again EVE will never be confused with a broadly, easy to play vanilla MMO. Why do you think they will dumb down WoD considering their background in the market?

    Glad you know what they are going to do, must be in on the dev meetings. Guess we can stop discussing it. ;)

    It is tortuous reading the debate over "will there be perma-death or no" in the various forums. I want to see it in WoD though I can't help but assume that it will be kept out for fear of lost profits due to casual gamers turning their noses up at it.

    At least, this would be a certainty if any ol' comany was making this, but like Harl points out, EVE is anything if newbie/casual gamer friendly and it is doing alright for itself so it feels as if both sides of the argument have equally compelling points. Meaning we will have to wait for offical info releases. :(

  • FiarynFiaryn Omnicidal Madman Registered User regular
    Fiaryn wrote: »
    "-One of their criterias for success is to make the game as accessible as possible. Specifically they want to get women involved in the game, as well as casual players. Also, they want to maximize the amount of human interaction that happens in the game."

    Yes. Yes they are looking for mass appeal by their own admission. That is the nature of an MMORPG.

    Perma-death is not in line with their stated agenda.


    'accessible as possible' <> to 'vanilla mass appeal clone' as you seem to imply. It could very be translated as 'accessible as possible to those players willing to play a complex, deep MMO' (like EVE)

    And once again EVE will never be confused with a broadly, easy to play vanilla MMO. Why do you think they will dumb down WoD considering their background in the market?

    Glad you know what they are going to do, must be in on the dev meetings. Guess we can stop discussing it. ;)

    Firstly, false dichotomy.

    Secondly, I've already addressed the issue of possibility versus plausibility. Not all possibilities are created equal, not all possibilities are worth serious consideration. Given what we currently know, we have no reason to believe perma-death is likely. Engaging the casual gamer involves getting them invested in the game, and by extension their character. You don't achieve this by having said character be fleeting.

    I would certainly hope I don't need to explain the difference between losing a ship and losing an actual personal avatar with possessions.

    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular

    It is tortuous reading the debate over "will there be perma-death or no" in the various forums. I want to see it in WoD though I can't help but assume that it will be kept out for fear of lost profits due to casual gamers turning their noses up at it.

    At least, this would be a certainty if any ol' comany was making this, but like Harl points out, EVE is anything if newbie/casual gamer friendly and it is doing alright for itself so it feels as if both sides of the argument have equally compelling points. Meaning we will have to wait for offical info releases. :(

    Read a article a few months back. CCP stated EVE had just over 300K active subs. Not too shabby for a excel spreadsheet that plays like a MMO ;) So the argument that there is not enough hardcore gamers for something like final death is a weak stance IMO considering what the facts show us.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    I would make the suggestion since we are on this topic you read the thread below and pay close attention to page 3...

    http://www.wodnews.net/Forum/tabid/62/aft/106/Default.aspx

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    I would make the suggestion since we are on this topic you read the thread below and pay close attention to page 3...

    http://www.wodnews.net/Forum/tabid/62/aft/106/Default.aspx

    :o:)<3

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    I would make the suggestion since we are on this topic you read the thread below and pay close attention to page 3...

    http://www.wodnews.net/Forum/tabid/62/aft/106/Default.aspx

    :o:)<3

    You can see why I say with some level of certainty what I do.. ;)

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • syndalissyndalis Aballah Can Tah Advancing the Human ConditionRegistered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    I would make the suggestion since we are on this topic you read the thread below and pay close attention to page 3...

    http://www.wodnews.net/Forum/tabid/62/aft/106/Default.aspx

    :o:)<3

    You can see why I say with some level of certainty what I do.. ;)

    On a forum with high postcounts in the tens, 76 members total... a person with a SINGLE post on the site, who was not verified, showed up and hinted at Permakill... and that's evidence?

    Look, I would love to see an MMO with the stones to pull off something like this, but can't you see you are reaching a little bit here?

    meat.jpg
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    syndalis wrote: »
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    I would make the suggestion since we are on this topic you read the thread below and pay close attention to page 3...

    http://www.wodnews.net/Forum/tabid/62/aft/106/Default.aspx

    :o:)<3

    You can see why I say with some level of certainty what I do.. ;)

    On a forum with high postcounts in the tens, 76 members total... a person with a SINGLE post on the site, who was not verified, showed up and hinted at Permakill... and that's evidence?

    Look, I would love to see an MMO with the stones to pull off something like this, but can't you see you are reaching a little bit here?

    The sites been around for a year and a half. It was recently rebooted a few weeks ago as I had to switch providers. Just to put everything in perspective. If you do a search on google or blues news for my older addy wodonlinenews.net you will see news postings/links about my site from a while back all over the net.

    And how do you know he wasn't verified? Do you think as the admin I don't have the tools or common sense to do so?

    Lastly, I didn't say I felt final death was in. I said it isn't off the table as a reasonable possibility. That's all.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • belligerentbelligerent Registered User regular
    I agree with the veracity of who exactly that is. However, there's nothing wrong with a little healthy discussion.

    I eagerly await the bitter disapointment that is coming regarding this game. It's hands down my favorite IP of all time.

  • Caveman PawsCaveman Paws Registered User regular
    I agree with the veracity of who exactly that is. However, there's nothing wrong with a little healthy discussion.

    I eagerly await the bitter disapointment that is coming regarding this game. It's hands down my favorite IP of all time.

    Ditto. Though at my core I'm a little kid hoping that this christmas I get what I really want.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    They have outright stated they want to reach out and appeal to the GBLT community as well as female players.

    They have stated both of these things more then once so they really must mean it. In fact on a pic with a bunch of design notes for the MMO 'gay club' was listed.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    Just having a modern setting alone appeals to me. There's too few RPGs that use it.

    Heck, you could probably count them on one hand.

  • Caveman PawsCaveman Paws Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    They have outright stated they want to reach out and appeal to the GBLT community as well as female players.

    They have stated both of these things more then once so they really must mean it. In fact on a pic with a bunch of design notes for the MMO 'gay club' was listed.

    It would be refreshing to see the inclusion of GBLT community into a game such as WoD. Might help to keep the griefing/homophobe teenagers away :D

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    They have outright stated they want to reach out and appeal to the GBLT community as well as female players.

    They have stated both of these things more then once so they really must mean it. In fact on a pic with a bunch of design notes for the MMO 'gay club' was listed.

    It would be refreshing to see the inclusion of GBLT community into a game such as WoD. Might help to keep the griefing/homophobe teenagers away :D

    What somewhat concerns me is they said they want to the community to more or less police itself when it comes to griefers. If they give the community such tools then that's fine but that's a tricky balance to achieve considering all the variables.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    They have outright stated they want to reach out and appeal to the GBLT community as well as female players.

    They have stated both of these things more then once so they really must mean it. In fact on a pic with a bunch of design notes for the MMO 'gay club' was listed.

    It would be refreshing to see the inclusion of GBLT community into a game such as WoD. Might help to keep the griefing/homophobe teenagers away :D

    What somewhat concerns me is they said they want to the community to more or less police itself when it comes to griefers. If they give the community such tools then that's fine but that's a tricky balance to achieve considering all the variables.

    I've played alot of java digi chat WoD (new and old) and griefers in that setting are pretty easy to deal with (from a player perspective). How you would be able to "mute" or otherwise prevent interacting with people you don't wish to in a MMO setting is beyond me. I keep thinking about the "flag" system from Star Wars Galaxies as an option, though I don't know if it's a very good one.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    I doubt there are many women playing EVE (couldn't find any %'s via lazy google search). Wanting to attract female players to this game (which shouldn't be too difficult given the number of female WW fans) and focusing on the social/coffee shop play aspects make me hesitant to think perma death has a fair shake at getting in. Hopefully we will see it since the only thing anyone is talking about online about this game is this very subject.

    They have outright stated they want to reach out and appeal to the GBLT community as well as female players.

    They have stated both of these things more then once so they really must mean it. In fact on a pic with a bunch of design notes for the MMO 'gay club' was listed.

    It would be refreshing to see the inclusion of GBLT community into a game such as WoD. Might help to keep the griefing/homophobe teenagers away :D

    What somewhat concerns me is they said they want to the community to more or less police itself when it comes to griefers. If they give the community such tools then that's fine but that's a tricky balance to achieve considering all the variables.

    I've played alot of java digi chat WoD (new and old) and griefers in that setting are pretty easy to deal with (from a player perspective). How you would be able to "mute" or otherwise prevent interacting with people you don't wish to in a MMO setting is beyond me. I keep thinking about the "flag" system from Star Wars Galaxies as an option, though I don't know if it's a very good one.

    I was thinking of a + and - point system as well where if you got too many - vs + you got mass muted or some such penalty to make you rethink being a ass clown ;) But that can be abused. It is really a tough system to develop as most have loopholes and can be exploited. And worst thing to happen is someone have a bad encounter with a guy from a large guild and that guild all gives him a - rating. That's the one major flow of that system.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    Giving the community ST style disciplinary powers is always a double edged sword as you point out. I keep imagining "locked room" style play, where you can invite or be invited by a group of people you trust not to ruin the game for you, sort of like the role play servers of WoW (but we know how not great that has worked out for WoW).

    Have we been told yet that this will be an EVE online style "1 world/universe" experience?

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Giving the community ST style disciplinary powers is always a double edged sword as you point out. I keep imagining "locked room" style play, where you can invite or be invited by a group of people you trust not to ruin the game for you, sort of like the role play servers of WoW (but we know how not great that has worked out for WoW).

    Have we been told yet that this will be an EVE online style "1 world/universe" experience?

    They have strongly implied it will be but no one has come out and plainly said it from my research.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    Giving the community ST style disciplinary powers is always a double edged sword as you point out. I keep imagining "locked room" style play, where you can invite or be invited by a group of people you trust not to ruin the game for you, sort of like the role play servers of WoW (but we know how not great that has worked out for WoW).

    Have we been told yet that this will be an EVE online style "1 world/universe" experience?

    They have strongly implied it will be but no one has come out and plainly said it from my research.

    Cool, thanks for keeping up on all the info, it's been a while since I read that unoffical list of suggestions/ideas from the Masquerade party in NO.

  • CorehealerCorehealer The Apothecary Your Dark Descent FriendRegistered User regular
    Like a Vampire, this thread shall rise from the dead and be drained of succulent game information. Behold!
    Details about CCP's World of Darkness are popping out of White Wolf's The Grand Masquerade in New Orleans this weekend, and they're definitely worth draining for every last sweet drop of... information. While the game is still in pre-production -- and as such, nothing is set in stone -- the devs weren't hesitant to dish out a lot of the ideas and features that they hope will make this the best vampire MMO to date.

    It's CCP's desire to emulate LARPing (live-action roleplaying) as much as possible with World of Darkness, with plenty of metaplots running inside the game and without. Players will begin as a mortal human who can make the choice to become a kindred (vampire) or stay mortal for the duration of their characters' lives. There's a very real danger that characters might experience "final death" -- permadeath -- if they take too many risks. If you get in over your head, you can retreat to your character's Haven for safety.

    The entire game will take place at night and on one server, and CCP is definitely aiming it toward the hardcore set. Nudity, gore, and insanity effects are all par for the course.


    If players push outside of the acceptable boundaries too often, they'll lose "humanity" points and could become flagged for constant attack by other players and NPCs. Play your cards right and you may become the prince of the city. The game will change over time with dynamic events, and CCP promises that there will be real consequences for player decisions.

    Look for our World of Darkness interview with CCP coming later this week.

    http://massively.joystiq.com/category/world-of-darkness/

    Opinions? I think that it looks like, from that description, Vampire The Masquerade: Bloodlines meets EvE Online meets Horror Hardcore Sandbox MMO with an M rating meets Emo/Goth interactive dating.

    2ItqRJ7.jpgSteam/Origin/PSN: Corehealer / Core's Streamtastical Livestream (Streaming Wildstar Beta later this year).
  • ArthilArthil Lord Commander Ursus Maximus Registered User regular
    The dark corners of this game will make Second Life look tame.

    Fitocracy Steam myfitnesspal GW2: Akeche.4867
  • KoopahTroopahKoopahTroopah Registered User regular
    Wow thanks. Completely forgot about that grand masquerade event and that it's every year. Good find. Since they were initially hoping for a 2012 release date, I wanna see some god damned footage.

  • ArchonexArchonex Registered User
    And yet, it sounds more interesting then ninety nine percent of the MMO's I read about. I don't think I could tolerate WoD being a cookie-cutter hotbar MMO. Not after we've gotten them, non-stop, for the past half decade.

    WoD is a fucked up place. I'm glad they get that, and aren't glossing over it. The entire concept of it is that it's the ultimate modern day crapsack world, and that any sort of release from tension or the every-day bullshit people there have to suffer through is just around the corner. A little too easy to gain, given the number of asshole monsters, human or otherwise, the world tends to produce.

    I just hope they don't focus on "INTERNET TITS!" over the fact that it's the World of Motherfucking Darkness. I don't mind that they're adding sexual content to the game, but it shouldn't be the focus. Age of Conan did this with their constant hype of tits and such, over actual content releases, and it suffered for it at release.

    If at some point I can creep on a Sabbat and do a stealth kill with a sledgehammer, this game will satisfy my needs.

    Archonex on
  • ShanadeusShanadeus Registered User
    New info out:

    http://www.wodnews.net/Home/tabid/41/ctl/ArticleView/mid/401/articleId/69/New-WoD-MMO-info-from-The-Grand-Masquerade.aspx
    The producers stated their philosophy in making this MMO was "human interaction". They feel that is limited in the current crop of MMO's and their biggest weakness.
    They are trying to emulate the feel of LARPing more then EVE or any other game system with this MMO
    There will be a general CCP run metaplot that develops over time but the main metaplots will be left for the players to drive forward.
    Next year is when more specific info and details will come out
    Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.
    Everyone starts as a mortal, becoming kindred in optional and can not be forced on you. You can play he entire game as a mortal only.
    There will be final death for both mortals and kindred.
    PvP will be more limited in some ways, yet more open in others then any other current MMO.
    There will be cities (plural) and communication between them (the various kindred and clans) will be encouraged/possible.
    Caitiff will NOT be in on release. They discussed it internally and couldn't find a way to make them work in a way they liked.
    Casual players will find the game accessible but hard core players will have a much deeper experience and more rewards/benefits.
    Considering some kind of web site access interface for the MMO
    NO day/night cycle, only night.
    Humanity is a stat is game and one use is to address griefers. The more you cause issues for other players, break the masq, etc the more you can loose humanity and once it gets too low other players (and NPCs?) can attack you (implied even if you flag yourself non-pvp).
    Griefers will suffer both in game and if serious enough out of game penalties (ie account banning)
    Helps to make friends and not enemies in game as you can not get to the top of the food chain without networking and having friends to assist you.
    Players will have havens.
    Players can climb the ladder and get to Prince levels of power and run a city
    Can get to Prince level power without killing a single thing, all done via networking, politics and friendships
    ONLY kindred on release of game, no were's, mages, etc. However those other supernaturals may be used in a NPC fashion or/and their lore appear in game.
    MMO character sheet very similar to the V:tM PnP character sheet.
    Character names over the avatars head by default turned off, but can turn them on.
    Game world/environment will change over time; real in game consequences for player actions.
    Diablerie and related game mechanics from the PnP game is "under heavy discussion" no decision as of now.
    Dynamic NPC missions/World events
    One world server, no shards/instancing.
    Torpor in game but not used as in PnP game, used as a mechanic to explain why a kindred did not die/final death
    They are aware the WoD is is a adult setting and the devs are going to not shy away from gore, blood and nudity. However such will have a reason and not adult content for the sake of adult content.

  • ArchonexArchonex Registered User
    If they actually manage to pull this off, then that sounds amazing.

    Fuck, why are they even focusing on Dust when they could be focusing on this? A WoD MMO is going to get a hell or a lot more notoriety then a console MMOFPS.

  • Just_Bri_ThanksJust_Bri_Thanks This meeting's about politics. Facts won't help. The HoleRegistered User, ClubPA regular
    They are working three games due to real estate shanigans. Then the bottom fell out. Now the Eve community is livid that CCP is spending all their money on new titles when there have been no significant updates to Eve for a year or more.

    Lisa : "Which one's Ed and which one's Larry?"
    Ed & Larry : "Doesn't matter."

    I recently was gifted a thing in Steam. If it was from you, thank you very much!
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