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[World of Darkness] Not as dead as you'd think...

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Posts

  • ComahawkComahawk Registered User regular
    But that will kill all the vampires.

    [SIGPIC][/SIGPIC]
  • KoopahTroopahKoopahTroopah Registered User regular
    Comahawk wrote: »
    But that will kill all the vampires.

    Well played.

    That's good news then. Last I heard, the project was *sunglasses on* . . .staked?

    KoopahTroopah on
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    First ever in-game video, new concept art and notes of the WoD MMO presentation at EVE Fanfest. Here is a sampling of the notes;

    They defined the 3 types of game play;

    Coffeehouse - the social aspect, low to no conflict, casual or social player focused
    Theme park - The spirit of WoD, politics, backstabbing, etc
    Sandbox - Primary focus, the biggest part of the game, control cities (prince)


    Features;

    Intense hand to hand (HtH) combat
    Vicious politics; players vote for other players for positions (like prince)
    Fashion; lots of styles and options
    Aiming for stunning visuals that age well


    http://www.wodnews.net/Home/tabid/41/Article/546/world-of-darkness-eve-fanfest-presentation.aspx

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Caveman PawsCaveman Paws Registered User regular
    The more I hear about this game the more I like it.

    The video was short but very sweet, nice to see something from the game at very long last. It did not disappoint.

    If crafting is very basic (or even not there at all) I won't care at all given that the overall point of this game isn't to go grind for better loot, but rather the social/political aspect. Which is going to be so refreshing!

    Thanks Harl!

  • 3lwap03lwap0 Registered User regular
    3lwap0 on
    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
  • ComahawkComahawk Registered User regular
    That is some menacing street footage!

    [SIGPIC][/SIGPIC]
  • HollowerFollowerHollowerFollower Registered User
    I'll admit I was rather worried about this game when I first heard about it, but that video definitely laid (at least some of) those fears to rest. Even if its just a look at the environments, it seems like the team working on it is trying to evoke the theme of the game.

  • KoopahTroopahKoopahTroopah Registered User regular


    Here's a better version of that street tech demo. Not exactly the gameplay footage I was looking for but I'll take it. The city looks really nice, I love the cliffnotes that they talked about. It sounds like a fun an interesting political MMO which is what I was expecting. The music sounded great at first but then it got a bit too Matrix(y).

    Hope some more stuff comes through as time goes along.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    In our gallery we have hi-res shots of the new concept art. Enjoy! :)

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • TehSpectreTehSpectre Wrath Registered User regular
  • TehSpectreTehSpectre Wrath Registered User regular
    psst, my post is a link to that article. :P

    sigvf.jpg
  • KoopahTroopahKoopahTroopah Registered User regular
    Wuhderp. I thought it was just the image. WELL, NOW IT'S HERE TWICE GOSH DARN IT.

    KoopahTroopah on
  • Just_Bri_ThanksJust_Bri_Thanks This meeting's about politics. Facts won't help. The HoleRegistered User, ClubPA regular
    To be fair, that was pretty subtle.

    Lisa : "Which one's Ed and which one's Larry?"
    Ed & Larry : "Doesn't matter."

    I recently was gifted a thing in Steam. If it was from you, thank you very much!
  • ArchonexArchonex Registered User
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    Seems at some point you should be able to get enough financial power to get access to this sort of stuff. Just packing a gun because it looks cool seems kind of counter-intuitive and stupid. It also takes certain clans down a peg when they shouldn't be. I'm reminded of how a Toreador worked in Bloodlines. By the end of the game you were pretty much a Matrix character what with celerity and how you dressed.

    Then again, OWoD was, from what I can tell, very iffy on the internal consistency. From what I read of the Gehenna scenarios, the second the Tzimisce antediluvian rose up to start the apocalypse, all someone had to do was call down a nuke on the thing and it probably would have burned. Seemed like most of its powers were biological and flesh based. Its main weakness was infecting so many people and vampires. Which doesn't make for a good defense, traditionally, against the "kill it with fire" method.

    Archonex on
  • DocshiftyDocshifty Registered User regular
    I dismissed the 'drop a nuke on it' approach after the Ravnos antediluvian rose.

    That was so awesome to read about.

    docshifty.png
  • ArchonexArchonex Registered User
    Docshifty wrote: »
    I dismissed the 'drop a nuke on it' approach after the Ravnos antediluvian rose.

    That was so awesome to read about.

    The Ravnos antediluvian was obviously not really working with the same sort of power set that the Tzimisce antediluvian is, though.

    Ravnos appears to have spent most of his time becoming an ancient badass, like most of the Antediluvians did. Tzimisce spent most of his time trying to infect everything in what appears to be some sort of vague attempt to become god or something.

    He'd be a bitch to take down like any other ancient vampire, but the entire basis of his plan is that he's relying on people just as weak as the average human up until he pretty much infects everything. One good nuke is all it'd take to stop him. Hell, i'm pretty sure that God drops the spiritual equivalent of one on him in one of the Gehenna scenarios.
    Spoiler:

    Archonex on
  • belligerentbelligerent Registered User regular
    I loved the stories and myths in vtm.

  • BrainleechBrainleech Registered User regular
    I loved the stories and myths in vtm.

    Do I as well
    But I like the clans far more in requiem

    A.jpg
  • Gigazombie CybermageGigazombie Cybermage Registered User regular
    Wonder how many Fishmalks we'll see. ;P I'm planning on remaking my old Nosferatu character, a good ol' boy with some intelligence and wit named Jimmy "Longarm" Sawyer Jr. He was Oscar Wilde with a southern, gentlemanly drawl. Well, snarky wit doesn't help much when you smell like sewage and look kinda like Topknot from the Texas Chainsaw Massacre 2 had a baby with the Elephant Man.

    Edit: Good taste in clothing though. Nothing bad about snakeskin boots and leather suits, ya'll. 8)

    Gigazombie Cybermage on
    steam_sig.png
  • MrVyngaardMrVyngaard Registered User regular
    Docshifty wrote: »
    I dismissed the 'drop a nuke on it' approach after the Ravnos antediluvian rose.

    That was so awesome to read about.

    And this makes me eager for the future, as they mentioned they wanted to bring the other factions later into the game.

    Mage. How the hell... I mean, the Technocracy wouldn't be TOO hard, given it's tied to technological stuff... you'd have to lock down most of the Traditionalists into rotecasting though.

    "The term griefing, alone, is a negative thing. It's like saying you know some cool terrorists, and as long as, you know, they aren't targeting you, they are cool. And I can't appreciate someone who intentionally goes out of their way, especially in an organized manner, to disrupt and degrade another's gameplay." - Amon

    "Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
  • Caveman PawsCaveman Paws Registered User regular
    I kinda hope that the game stays vampire/mortal forever. Maybe some hunters, maybe.

  • ComahawkComahawk Registered User regular
    MrVyngaard wrote: »
    Docshifty wrote: »
    I dismissed the 'drop a nuke on it' approach after the Ravnos antediluvian rose.

    That was so awesome to read about.

    And this makes me eager for the future, as they mentioned they wanted to bring the other factions later into the game.

    Mage. How the hell... I mean, the Technocracy wouldn't be TOO hard, given it's tied to technological stuff... you'd have to lock down most of the Traditionalists into rotecasting though.

    You can't do Mage, at least not adequately.

    If you make them rote casting only, that defeats the whole concept of the game. If you somehow make a system to encompass everything, they are just simply too powerful. I love the oWoD games, but the different supernaturals just do not blend all that well. Except Wraith, it can blend with all the games, it is just boring.

    [SIGPIC][/SIGPIC]
  • V1mV1m Registered User regular
    MrVyngaard wrote: »
    Docshifty wrote: »
    I dismissed the 'drop a nuke on it' approach after the Ravnos antediluvian rose.

    That was so awesome to read about.

    And this makes me eager for the future, as they mentioned they wanted to bring the other factions later into the game.

    Mage. How the hell... I mean, the Technocracy wouldn't be TOO hard, given it's tied to technological stuff... you'd have to lock down most of the Traditionalists into rotecasting though.

    Werewolf ought to be doable, I think? Easier than Vampires, really.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    I kinda hope that the game stays vampire/mortal forever. Maybe some hunters, maybe.

    That won't be the case. Chris & Hilgar already said they plan on introducing other WoD supernaturals down the road.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Wonder how many Fishmalks we'll see. ;P

    During the comments made at The Grand Masquerade last year there are going to be tools to address griefers. While I wouldn't label a fish malk as a griefer (a bad RPer perhaps but not an ass clown) it just goes to show they are thinking about these kinds of possibilities.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • 3lwap03lwap0 Registered User regular
    V1m wrote: »
    MrVyngaard wrote: »
    Docshifty wrote: »
    I dismissed the 'drop a nuke on it' approach after the Ravnos antediluvian rose.

    That was so awesome to read about.

    And this makes me eager for the future, as they mentioned they wanted to bring the other factions later into the game.

    Mage. How the hell... I mean, the Technocracy wouldn't be TOO hard, given it's tied to technological stuff... you'd have to lock down most of the Traditionalists into rotecasting though.

    Werewolf ought to be doable, I think? Easier than Vampires, really.

    Who knew decades of Mux/Mushing would pay off.

    The game mechanic is roughly similar. Each super had it's own rote, set in stone powers, and activated them like any other game mechanic. However, Werewolves, even the less combat oriented ones, were hell on wheels for killing vamps. With a modest rage pool, and the right min/maxing, a Crinos form Werewolf with a rank 1 gift could murder the shit out of a Vampire rocking even respectable fortitude. This isn't to say that combat was lop sided in favor every time of a WW, just that they were built to kick ass for Gaia, and dammed if they didn't do that.

    Implementing a game mechanic for that into WoD online will be interesting. WW's had the Litany, similar to the rules that the Camarillia followed, but could be flexible in exercising powers in a way that would otherwise constrain a law abiding vampire. I imagine CCP will have to devise a clever way to keep your level 1 WW's from going Crinos and murdering the first unfortunate soul they come across just for kicks.

    Mage, on the other hand, won't work. I loved Mage, and played the hell out of it, but it's too meta. The best you could probably do with Mage is to allow Mortal Hermit mages, who were lesser versions of your typical Mage. They didn't have avatars, but did have some innate talents for altering reality along the lines of ritualistic and fetish devices. They could make good hunters in a pinch as well, but like all mortal hunters, were dammed fragile.

    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
    TehSpectre
  • Caveman PawsCaveman Paws Registered User regular
    The Umbra would be tricky to pull off without cutting it way down to size. Was it 13 realms, inner, mid, outer umbra? Bunch of other stuff I have forgotten.

    Caveman Paws on
  • ComahawkComahawk Registered User regular
    The Umbra would be tricky to pull off without cutting it way down to size. Was it 13 realms, inner, mid, outer umbra? Bunch of other stuff I have forgotten.

    The umbra would be relatively easy, as you could run it like EvE solar systems, considering you effectively need to "gate" between realms/levels. On top of that, you only have to build the near umbra to begin with and can expand later.

    [SIGPIC][/SIGPIC]
  • Caveman PawsCaveman Paws Registered User regular
    Comahawk wrote: »
    The Umbra would be tricky to pull off without cutting it way down to size. Was it 13 realms, inner, mid, outer umbra? Bunch of other stuff I have forgotten.

    The umbra would be relatively easy, as you could run it like EvE solar systems, considering you effectively need to "gate" between realms/levels. On top of that, you only have to build the near umbra to begin with and can expand later.

    Well sure it sounds easy if you know what your talking about!

    ...

    (I'll be in the corner being quiet if you need me)

  • 3lwap03lwap0 Registered User regular
    The Umbra would be tricky to pull off without cutting it way down to size. Was it 13 realms, inner, mid, outer umbra? Bunch of other stuff I have forgotten.

    That's probably death by granularity. I imagine they'd just implement a near umbra - which is just a spirit world representation of everything that's actually in game. Since this is going to take place in a city, you'll have a strong Weaver presence, which to many tribes, was not-cool. (Glasswalkers represent!). Frankly, an Umbra will be almost like coding a new world under the current one. I'd hate to speculate on the man hours that would take, and easily would be 5 years+ down the road.

    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
  • SnarfmasterSnarfmaster Registered User regular
    It's just as difficult to pull off some of the basic vampire powers in a limited environment as it is for Mage powers. How could you possibly reproduce Chimestry? Either way the game will have to be altered to simply turn it into an mmo and not a pen and paper.

  • KadokenKadoken Registered User regular
    It's just as difficult to pull off some of the basic vampire powers in a limited environment as it is for Mage powers. How could you possibly reproduce Chimestry? Either way the game will have to be altered to simply turn it into an mmo and not a pen and paper.

    Blowing the shit out of my enemies using chemistry to make bombs would be fun.

  • Harlequin ShadowlandsHarlequin Shadowlands Registered User regular
    Archonex wrote: »
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    I think they are down playing the guns because, your basic firearm does little to a kindred. This isn't a generic FPS or even Shadowrun where a stray bullet can kill or main you under the right situation. By PnP rules you can unload a pistol clip into a kindred and most times then not you will be the one dead. I think that was their point, not to imply EVERY firearm including the heavy stuff will be moot.

    -Harlequin
    Admin of World of Darkness News
    News, Community site for the WoD MMORPG
  • 3lwap03lwap0 Registered User regular
    Archonex wrote: »
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    I think they are down playing the guns because, your basic firearm does little to a kindred. This isn't a generic FPS or even Shadowrun where a stray bullet can kill or main you under the right situation. By PnP rules you can unload a pistol clip into a kindred and most times then not you will be the one dead. I think that was their point, not to imply EVERY firearm including the heavy stuff will be moot.

    It was a power curve with weaponry in PnP. Yeah, you could have a pistol, but more often than not, you went with machine weaponry, or a sword with enough Potence to wreck the shit out of something. Dragonsbreath rounds weren't difficult to make (or obtain), and Shotguns did damn decent damage. A lot of players opted for Weatherby Rifles, which are usually suitable for hunting large game, and city Elders. Most of the badasses I came across opted for swords or axes, with blood bumps (depending on Gen) to both STR, and STA. Mix in a little celerity, and a dash of Fortitude, and you've got the makings of a bonafide badass. It's even worse if the weapon they're wielding is dealing Agg damage (I'm looking at you Tremere).

    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
  • ComahawkComahawk Registered User regular
    3lwap0 wrote: »
    Archonex wrote: »
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    I think they are down playing the guns because, your basic firearm does little to a kindred. This isn't a generic FPS or even Shadowrun where a stray bullet can kill or main you under the right situation. By PnP rules you can unload a pistol clip into a kindred and most times then not you will be the one dead. I think that was their point, not to imply EVERY firearm including the heavy stuff will be moot.

    It was a power curve with weaponry in PnP. Yeah, you could have a pistol, but more often than not, you went with machine weaponry, or a sword with enough Potence to wreck the shit out of something. Dragonsbreath rounds weren't difficult to make (or obtain), and Shotguns did damn decent damage. A lot of players opted for Weatherby Rifles, which are usually suitable for hunting large game, and city Elders. Most of the badasses I came across opted for swords or axes, with blood bumps (depending on Gen) to both STR, and STA. Mix in a little celerity, and a dash of Fortitude, and you've got the makings of a bonafide badass. It's even worse if the weapon they're wielding is dealing Agg damage (I'm looking at you Tremere).

    Played a Get Ahroun for a while, his tactic for most enemies was to duct tape two magazines of an AK-47 together, unload both into a potential target. Sure, it won't kill a vampire, but it will certainly make the rest of the fight be balanced in your favour.

    [SIGPIC][/SIGPIC]
  • Edith_Bagot-DixEdith_Bagot-Dix Registered User regular
    3lwap0 wrote: »
    Archonex wrote: »
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    I think they are down playing the guns because, your basic firearm does little to a kindred. This isn't a generic FPS or even Shadowrun where a stray bullet can kill or main you under the right situation. By PnP rules you can unload a pistol clip into a kindred and most times then not you will be the one dead. I think that was their point, not to imply EVERY firearm including the heavy stuff will be moot.

    It was a power curve with weaponry in PnP. Yeah, you could have a pistol, but more often than not, you went with machine weaponry, or a sword with enough Potence to wreck the shit out of something. Dragonsbreath rounds weren't difficult to make (or obtain), and Shotguns did damn decent damage. A lot of players opted for Weatherby Rifles, which are usually suitable for hunting large game, and city Elders. Most of the badasses I came across opted for swords or axes, with blood bumps (depending on Gen) to both STR, and STA. Mix in a little celerity, and a dash of Fortitude, and you've got the makings of a bonafide badass. It's even worse if the weapon they're wielding is dealing Agg damage (I'm looking at you Tremere).

    I played a Sabbat character for many years on a MUSH that for some reason made it ludicrously difficult to obtain guns and ammunition. What you say is dead on. The only thing I would add would be to bring your friends to the hit if possible (the rules were really brutal for anyone on the receiving end of a beat down) and to start combat by coming out of Obfuscate if at all possible.

    steam_sig.png

    Also on PSN: twobadcats
  • 3lwap03lwap0 Registered User regular
    3lwap0 wrote: »
    Archonex wrote: »
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    I think they are down playing the guns because, your basic firearm does little to a kindred. This isn't a generic FPS or even Shadowrun where a stray bullet can kill or main you under the right situation. By PnP rules you can unload a pistol clip into a kindred and most times then not you will be the one dead. I think that was their point, not to imply EVERY firearm including the heavy stuff will be moot.

    It was a power curve with weaponry in PnP. Yeah, you could have a pistol, but more often than not, you went with machine weaponry, or a sword with enough Potence to wreck the shit out of something. Dragonsbreath rounds weren't difficult to make (or obtain), and Shotguns did damn decent damage. A lot of players opted for Weatherby Rifles, which are usually suitable for hunting large game, and city Elders. Most of the badasses I came across opted for swords or axes, with blood bumps (depending on Gen) to both STR, and STA. Mix in a little celerity, and a dash of Fortitude, and you've got the makings of a bonafide badass. It's even worse if the weapon they're wielding is dealing Agg damage (I'm looking at you Tremere).

    I played a Sabbat character for many years on a MUSH that for some reason made it ludicrously difficult to obtain guns and ammunition. What you say is dead on. The only thing I would add would be to bring your friends to the hit if possible (the rules were really brutal for anyone on the receiving end of a beat down) and to start combat by coming out of Obfuscate if at all possible.

    We might have played on the same Mush, heh. And you're right. If you got the drop on them, even a WW, and won initiative, you stood a decent chance of killing whomever. So either a really high Auspex or Obfuscate was almost a must, or a sure fire way of getting to safety if crap hit the fan (which it often did). I think the only real super that had it made were Mages. Either Tradition or Technocracy, with 3 points in Correspondence and a little in Life, you could insta-teleport (paradox be dammed).

    Anyways, focusing back on Vamps and WoD, I think you'd see the same pack mentality. Characters who opt for the core combat disciplines, roll with their guilds, and then go pick fights. I'm not sure if that equates to EvE currently - but in WoD, the guys at the top can almost grief at will. It will be interesting to see what CCP does - the system is as it stands is brutal and unforgiving.

    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
  • Edith_Bagot-DixEdith_Bagot-Dix Registered User regular
    3lwap0 wrote: »
    3lwap0 wrote: »
    Archonex wrote: »
    Kind of bummed that gunplay is just an ascetic thing.

    If you get your hands on the right weaponry in WoD, it's even more effective then swords are. Hell, it's easier to get your hands on some modern day weapons in the WoD then it is to develop insane superpowers. Flechette loaded shotguns for instance make a vampires life a living hell since they'd count as aggravated damage. Or just a solid blast from a high powered shotgun will knock most on their ass.

    Incendiary ammunition is pretty much their worst nightmare and is a potential one shot kill on some vamps. It's one of the many reasons why some of the Camarilla vamps are scared shitless of coming out to the world. It's also one of the reasons why some Hunters can get away with running around with crossbows with bolts on fire.

    I think they are down playing the guns because, your basic firearm does little to a kindred. This isn't a generic FPS or even Shadowrun where a stray bullet can kill or main you under the right situation. By PnP rules you can unload a pistol clip into a kindred and most times then not you will be the one dead. I think that was their point, not to imply EVERY firearm including the heavy stuff will be moot.

    It was a power curve with weaponry in PnP. Yeah, you could have a pistol, but more often than not, you went with machine weaponry, or a sword with enough Potence to wreck the shit out of something. Dragonsbreath rounds weren't difficult to make (or obtain), and Shotguns did damn decent damage. A lot of players opted for Weatherby Rifles, which are usually suitable for hunting large game, and city Elders. Most of the badasses I came across opted for swords or axes, with blood bumps (depending on Gen) to both STR, and STA. Mix in a little celerity, and a dash of Fortitude, and you've got the makings of a bonafide badass. It's even worse if the weapon they're wielding is dealing Agg damage (I'm looking at you Tremere).

    I played a Sabbat character for many years on a MUSH that for some reason made it ludicrously difficult to obtain guns and ammunition. What you say is dead on. The only thing I would add would be to bring your friends to the hit if possible (the rules were really brutal for anyone on the receiving end of a beat down) and to start combat by coming out of Obfuscate if at all possible.

    We might have played on the same Mush, heh. And you're right. If you got the drop on them, even a WW, and won initiative, you stood a decent chance of killing whomever. So either a really high Auspex or Obfuscate was almost a must, or a sure fire way of getting to safety if crap hit the fan (which it often did). I think the only real super that had it made were Mages. Either Tradition or Technocracy, with 3 points in Correspondence and a little in Life, you could insta-teleport (paradox be dammed).

    Anyways, focusing back on Vamps and WoD, I think you'd see the same pack mentality. Characters who opt for the core combat disciplines, roll with their guilds, and then go pick fights. I'm not sure if that equates to EvE currently - but in WoD, the guys at the top can almost grief at will. It will be interesting to see what CCP does - the system is as it stands is brutal and unforgiving.

    The thing I see offsetting that is that if they have some kind of mechanical system enforcing things like Status and Prestation, having a system for influence (perhaps as the crafting analog), or maybe implementing something akin to the Jyhad/Vampire The Enternal Struggle card game, where you need to work a few angles and spend resources to seek some one out to attack. Even EVE has a certain degree of mechanical enforcement built into the system, and while it would be problematic to have everything completely player controlled and enforced (at which point, if they/we play, you may as well call it Goonswarm By Night), having something that is roughly equivalent to suicide ganking in Jita would keep the game interesting, in my book.

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