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[Chaos] CitOW game 26 - the game is afoot
Posts
Regardless:
2011 PAX Warmachine/Hordes Champion
I'm 99.9% sure that you can't use it as a summoning anchor. And because the text of the card has been used, you can't Changer of Ways it away.
Plus I promise to return him with most of his sanity. Well, some of his sanity. I think.
Treat it as an orchid acolyte.
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Khorne, you gotsta lock down the Border Princes and fill up its card slots! This could go real bad, real fast!
2011 PAX Warmachine/Hordes Champion
Nurgle @ 6/6
Tzeentch in CitOW Game 53
2011 PAX Warmachine/Hordes Champion
Seductress from The Empire to The Border Princes
3/6 PP
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
Khorne is active.
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Nurgle @ 6/6
Tzeentch in CitOW Game 53
Reserve Cultist to Troll Country, 3/6.
2011 PAX Warmachine/Hordes Champion
3/6 PP
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
Khorne is active.
Come talk about boardgames with us
Tzeentch in CitOW Game 53
Come talk about boardgames with us
Nurgle @ 6/6 PP
Tzeentch in CitOW Game 53
2011 PAX Warmachine/Hordes Champion
Tzeentch in CitOW Game 53
2011 PAX Warmachine/Hordes Champion
1/6 PP
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
The Badlands: Musk (control leper)
Note that the leper in the Badlands has already used its special ability for the round.
Khorne is active.
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I hope our brother Nurgle knows what he's doing...
To be honest, I never imagined that I would be able to use that ability. I saw it more as a Nurgle rule then a Leper one.
But now that I think about it, it makes sense that it's the Leper that gains the ability.
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Nurgle @ 6/6 PP
Tzeentch in CitOW Game 53
That will cost you.
1 PP
The region needs to be free of your figures.
Tzeentch in CitOW Game 53
Come talk about boardgames with us
2011 PAX Warmachine/Hordes Champion
0/6 PP
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
The Badlands: Musk (control leper)
Nurgle is active.
Come talk about boardgames with us
Nurgle @ 5/6 pp
Tzeentch in CitOW Game 53
2011 PAX Warmachine/Hordes Champion
Tzeentch in CitOW Game 53
2011 PAX Warmachine/Hordes Champion
Leper from Brettonia to Kislev 3/6 PP
Lepers from Estalia, Tilea and The Empire go to Brettonia
Nurgle @ 0/6 PP
Tzeentch in CitOW Game 53
Also Khorne I left you a Plaguebearer in Estalia just in case you roll terribly. Hopefully you will show me some consideration in Brettonia as well.
Tzeentch in CitOW Game 53
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Bretonnia: 6 dice, 2 dice
Estalia: 4 dice, 1 die
The Border Princes: 2 dice then 4 dice, 1 die (if surviving after Frenzy)
Make your rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 26"
Khorne to roll first, clear to roll in all regions. Nurgle and Slaanesh must wait for Khorne to assign all hits in the region before rolling.
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