The old thread's fallen beyond repair, since I can't edit it.
Besides, it was overly lengthy, so now, a concise version!
World of Darkness, or WoD for short, is the storytelling game in which all of White Wolf's supernatural games transpire: Vampire, Mage, Werewolf, Changeling, Geist, etc.
The World of Darkness resembles the contemporary world, but darker, more devious, more conspiratorial. Humanity is losing hope as it is secretly preyed upon and controlled by supernatural creatures such as vampires, werewolves and wraiths. One facet that sets the World of Darkness apart from most other horror fiction is that these creatures are not solitary predators to be hunted down and destroyed, but they are numerous and intelligent; enough so to form secret societies, develop various factions and allegiances, and use humans as pawns in power struggles and murderous games often lasting centuries or millennia.
However, the rising power and strength of human civilization has started to restrict their power, and an atmosphere of gloom resides over many of the games as once-almighty supernatural beings, the dark Princes and Lords of previous eras, in their turn face the bleak and unbearable prospect of a future spent struggling and shrinking under the ever-more powerful gaze and control of a world-wide technocratic cabal, which intends to stamp out mysticism - and their supernatural rivals in the same course - by making reason and science paramount. In the meantime, normal humanity, tool or prey of all factions, is oppressed and hounded in this hidden, all-encompassing conflict, barely capable of fighting and for the majority not even aware of their enemies.
Interlocking conspiracies, some mirroring those existing in our own world, some unique, can be found throughout the setting. Cabals of powerful mages, coteries of cunning vampires, and other, stranger powers vie within their own cultures and with each other for control of the world. The dichotomy between rich and poor, influential and weak, powerful and powerless, is much more pronounced than in our world. Decadence is common and corruption is everywhere. This dark reflection is seen everywhere: gargoyles and gothic construction influence architecture, while the leather look and punk atmosphere crowd the streets. Everything is as gloomy in the WoD as the most pessimistic tabloid headlines present it.
Here's some stuff on games that take place in the WoD universe.
Mage: The Awakening
A storytelling game of modern sorcery. PCs play as budding young sorcerers, and have to keep the boundary between mortal reality and mage society from collapsing, and tearing both worlds apart.
A revision of the legendarily complicated Mage: The Ascension tabletop game.
Vampire: The Requiem
The revised version of the classic Vampire: The Masquerade
storytelling game, Requiem streamlines the gameplay, in favor of cutting out a whole lot of story fluff.
Hunter: The Vigil
The revised version of Hunter: The Reckoning. One of the more solid updates. Streamlined WoD mechanics, and a near endless array of possibilities for making a PC to take on the things that go bump in the night.
Changeling: The Lost
A self-proclaimed storytelling game of beautiful madness, about what happens when faeries take those who don't belong to them, and how the survivors try to rebuild the pieces of their shattered lives.
Geist: The Sin-Eaters
A storytelling game of life after death. Think Grim Fandango meets Dead Like Me and you have the idea.
Werewolf: The Forsaken
I know the least about Werewolf, but in a nutshell, [strike]half-human half-wolf beings have taken up the mantle of defending mother earth and destroying its enemies[/strike].
Most werewolves couldn't give two shits about mother earth, it's all about protecting their territory, and the spirits tend to be a bigger pain then the humans.
Basically they're still trying to keep a balance, but it isn't just humans that try to throw it out of whack, and most don't care about the world at large, only the parts they control. Think less eco-terrorists and more street gangs.
A revised version of Werewolf: The Apocalypse, which I've heard was better in every respect.
So feel free to talk about any of the above WoD games or other ones and such, or their mechanics.
Other WW stuff is cool too, I guess, but I felt a WoD-focused thread would be easier to upkeep.