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Phantasy Star Online 2 -- Beta Live, 3 Invites Available From Those Already In Game
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White FC: 0819 3350 1787
Yes, I learned how to save the solar system from a roof.
I feel accomplished.
My Backloggery
Goddamn Excalibur you piece of crap. How in the hell did I get the mag cell off the episode 4 boss which is apparently super rare and I can't get the sword it goes with?
Original PSO and PSOv2 were always ?SPECIAL WEAPON.
"Cool!"
<get back to town, have it examined>
"Heres your Varista/durandal/DB saber/final impact"
Ohoh, then it mixed it up and suddenly... a talis!
..because no one uses cards.
God that game made me so sad sometimes.
Edited: The talis being in ep 1+2 for the GC I believe, which was the next logical step after the DC version. Just now getting into Blue Burst. Good times, Im enjoying it a whole lot.
My Backloggery
It was slightly better in V2 and beyond, but still-- multiple hits dominated every other factor.
Course I think needle became RA only in the GC versions and later... Man I should play more phantasy star portable 2. anyone else have it? Its ronery solo ;;
My Backloggery
Being in a group where all four characters were continuously doing max damage nine times in a row was hilarious. Everything died nearly instantly, including bosses.
Pokemon White Friend Code: 0046-2121-0723/White 2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
He spent like 12 hours a day doing heat sword runs. Pretty crazy stuff.
My Backloggery
My Backloggery
I hope they really go back to what made Phantasy Star Online great with this one: the atmosphere. The gameplay is really the only thing that I can say they (in some ways) (kind of) (okay maybe not that much) improved with Phantasy Star Universe.
What really gave PSO staying power for me was the combination of the amazing music and the simple and implicit storyline in a rich and intriguing environment. They created a world and a setting with just enough info to give my imagination free reign on the details. PSO let the world do most of the talking rather than slapping you in the face with shitty dialogue and plot. The ol' "Show, don't tell" rings true. That's what an online game like PSO2 needs. Players' imaginations will always create a better image than a poorly written, poorly translated, and even more poorly voice-acted plot.
...time to load up more Blue Burst.
My Backloggery
Edit: I played a bit of Blue Burst's story mode. It looks like they reworked it into a series of quests/chapters that give it more of a narrative. For those who prefer to play through the story classic style, though, you can still do that from the main teleporter... you just won't get the intermissions where you report to the principal.
Chapter 1-1 Spoilers:
It's also neat that they re-used the metal cylinder from a puzzle in the game's beta to block off areas.
My Backlog Challenge | Steam | Backloggery | Books | BGG | Duck Fight! | Tumblr
New video is up.
Also, I got back into PSP2, after finding my PSP in a drawer. I forgot how much fun this was, or why I stopped playing. I plan on grinding through it this week while on a trip.
XBL: Mega Spooky // 3DS: 3797-6276-7138
My Backloggery
Oh, and chocobo, let me just log onto the PSN and then
MechWarrior Online: Khyber Pryde
MechWarrior Online: Khyber Pryde
My Backloggery
Phantasy Star 4 remains one of my favorite games of all time. It was one of the first RPGs I played as a kid, and I still go back and play it sometimes, because I love it so much. It's up there with Chrono Trigger as one of the best, most well-polished and extraordinary games I've ever played. Phantasy Star Online was great fun for a little while, but ultimately, it never did much for me. The C.A.R.D Revolution was such a bizarre departure from everything else they'd done, but I still enjoyed it (until I realized there was no point in getting all the big rare cards, since some of the starting gear is the best in the game: Dragonslayer, Partisan, Pouilly Slimes, etc).
http://bumped.org/psublog/
Pokemon White Friend Code: 0046-2121-0723/White 2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
Or how about, say, some teasers showing off some more hints of how combat will be like?
...or if videos aren't enough, have a ton of new screenshots!
EDIT: Dang youtubes not showin up right. Also man we are due for an OP update.
Rock Band DLC / A Cheesecake Recipe / Xbox Live
With a character creation system such as this just think of the possibilities of what you can make. I've had a lot of fun with PSP2 Infinity but this will be a great return to the series roots. I can't wait
My Backloggery
I am of course, living in a dream world.
Rock Band DLC / A Cheesecake Recipe / Xbox Live
Or maybe I just want to play for "free"
People would bitch if it was F2P and the cash shop offered anything that wasnt merely cosmetic. People would bitch if it didn't offer anything that wasn't purely cosmetic. I'd rather they just charge a flat sub fee and get it over with.
My Backloggery
Anyway I still wish they would announce PSO2 for a console. I guess it's not likely to happen though. Don't they want my 360 to overheat and melt from the hours I would spend playing the game?
. . .
. . . *ahem* I mean, I am very intrigued by these new videos and would very much like to hear the news that Sega will be localizing this, hopefully on consoles as well. It's great to see the action will periodically be spiced up with random events mid-mission or run, and the way Rangers and Forces use third-person-shooter style mechanics when attacking from a distance is a nice move.
I don't think just because there's an online component it that initial payment isn't worthwhile for the company.
Besides, pretty much every MMO out there that was even semi-successful in the first place that went F2P has reported vastly increased revenue from doing so.
I'm not saying I wouldn't pay a sub fee. I paid for PSU for 2 years, more actually I think if I take into account PS2 and 360; but I'm not gonna go look up my bank statements to find out. I'm just saying that for Segas own benefit they should go with a F2P model. I honestly believe they'll have more players and even people casually buying something in a store now and then will net them far more money than seriously reducing the potential playerbase by having the barrier to entry of a monthly sub fee. Hell, they could even have a monthly fee like they do with other F2P MMO's, on top of the F2P model; give them some perks, more character slots, free cash store money each month; whatever. It has worked elsewhere and it could work for them.
It's not a matter of some entitlement. I want to give them my money here. I will by buying the game outright, and I will (I'm sure) regardless of how they monetize the game. I just think it would work out better for the players and for Sega if they went with a F2P model.
And yeah, while I'd really like a console version announced, it'll probably only happen if it is successful on the PC; so we'll see.
My Backloggery
PSN ID - Mostlyjoe Steam ID - dungeondweller
Hurray for new info!