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The inevitable happened (APB shuts down)

24

Posts

  • DruhimDruhim Registered User, ClubPA regular
    edited September 2010
    neville wrote: »
    A good idea with shitty implementation fails. Shocker.

    This is why 99% of the people who want to get into the industry won't or shouldn't: GAME IDEAS MEAN NOTHING.

    Implementation is everything.

    Also you know that if they had done the smart thing and canceled the project before release, lots of people would have complained for years about how the publisher was stupid for not publishing such a sure fire hit.

    Druhim on
    belruelotterav-1.jpg
  • nevilleneville The Worst Gay (Seriously. The Worst!)Registered User regular
    edited September 2010
    Druhim wrote: »
    neville wrote: »
    A good idea with shitty implementation fails. Shocker.

    This is why 99% of the people who want to get into the industry won't or shouldn't: GAME IDEAS MEAN NOTHING.

    Implementation is everything.

    Also you know that if they had done the smart thing and canceled the project before release, lots of people would have complained for years about how the publisher was stupid for not publishing such a sure fire hit.

    yes, but lots of people are stupid.
    The same people who think they could be the next Chris Taylor or Sid Meier are the same ones who would complain because they don't understand how shit works.

    neville on
    nevillexmassig1.png
  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited September 2010
    best implementation of a fucking weird idea on paper that succeeded far beyond traditional expectations was the katamari games

    you fucking roll a ball on stuff

    you roll a ball on everything

    Calamity Jane on
  • Viscount IslandsViscount Islands [INSERT SoKo HERE] Registered User regular
    edited September 2010
    neville wrote: »
    Druhim wrote: »
    neville wrote: »
    A good idea with shitty implementation fails. Shocker.

    This is why 99% of the people who want to get into the industry won't or shouldn't: GAME IDEAS MEAN NOTHING.

    Implementation is everything.

    Also you know that if they had done the smart thing and canceled the project before release, lots of people would have complained for years about how the publisher was stupid for not publishing such a sure fire hit.

    yes, but lots of people are stupid.
    The same people who think they could be the next Chris Taylor or Sid Meier are the same ones who would complain because they don't understand how shit works.

    I wonder how early in the process they realized uh-oh.

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
  • GeoMitchGeoMitch Registered User
    edited September 2010
    probably around the time they spent 50 million dollars on it, literally

    GeoMitch on
    Gamertag: GeoMtch Steam Google+
  • UrielUriel Registered User regular
    edited September 2010
    I have much more depressing news.

    I am out of Red Dwarf to watch.

    I have watched it alllll.

    Uriel on
  • BYToadyBYToady Registered User regular
    edited September 2010
    Uriel wrote: »
    I have much more depressing news.

    I am out of Red Dwarf to watch.

    I have watched it alllll.

    This is the saddest realization.

    BYToady on
    Battletag BYToady#1454
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    edited September 2010
    Yeah, APB looked cool but the second I heard about the subscription model I knew it was gonna fail like a sack of dead babies being put on eBay.

    Mortal Sky on
  • AdusAdus Registered User regular
    edited September 2010
    captaink wrote: »
    Who has pay by the hour for anything anymore? That is why this game failed.

    Wow seriously? I can't believe not only one person but a group of people thought this was a good idea. No wonder. How much was it anyway?

    Adus on
  • Burden of ProofBurden of Proof You three boys picked a beautiful hill to die on. Registered User regular
    edited September 2010
    The only thing anyone ever talked about positively was the character customization.

    Burden of Proof on
  • Bad-BeatBad-Beat Registered User regular
    edited September 2010
    It's also the only thing anyone from RTW talked about positively. Everything else was a constant problem they had to try and work around but never could.

    Bad-Beat on
  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited September 2010
    I was in the beta, but I never played because I couldn't load the game.

    After a while I just uninstalled the bloated mess.

    Caulk Bite 6 on
  • JavenJaven Registered User regular
    edited September 2010
    Wow, this actually beat my projections after seeing the trainwreck of a game at PAX East.

    Javen on
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  • captainkcaptaink TexasRegistered User regular
    edited September 2010
    Adus wrote: »
    captaink wrote: »
    Who has pay by the hour for anything anymore? That is why this game failed.

    Wow seriously? I can't believe not only one person but a group of people thought this was a good idea. No wonder. How much was it anyway?

    It was like $10 or $15 for 50 hours I think. Which isn't really bad on a $/hour basis, but that sort of structure is just awkward anyways.

    captaink on
    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • EdcrabEdcrab Registered User regular
    edited September 2010
    Wow that was... fast. I never got to try it out or anything, seems like only yesterday there were previews raving about how great it was going to be

    Edcrab on
    cBY55.gifbmJsl.png
  • Raijin QuickfootRaijin Quickfoot I got the shotgun, you got the briefcase It's all in the game though, right?Registered User, ClubPA regular
    edited September 2010
    captaink wrote: »
    Adus wrote: »
    captaink wrote: »
    Who has pay by the hour for anything anymore? That is why this game failed.

    Wow seriously? I can't believe not only one person but a group of people thought this was a good idea. No wonder. How much was it anyway?

    It was like $10 or $15 for 50 hours I think. Which isn't really bad on a $/hour basis, but that sort of structure is just awkward anyways.

    I actually like this structure. One of the reasons I don't play MMO's is I don't play enough to warrant the $15 a month.

    Raijin Quickfoot on
  • captainkcaptaink TexasRegistered User regular
    edited September 2010
    That might not be a bad idea. Say $5-8/month for 50 or so hours? It's hard to squeeze in a price that makes sense for both the company and consumer though.

    captaink on
    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • Bad-BeatBad-Beat Registered User regular
    edited September 2010
    Edcrab wrote: »
    Wow that was... fast. I never got to try it out or anything, seems like only yesterday there were previews raving about how great it was going to be

    It turned out that all the previews and demo play were all choreographed to perfection before being released. Nothing was done on the fly. They knew there were deep problems and had to practice shit for ages so they wouldn't show up in demo showings.

    Bad-Beat on
  • FirmSkaterFirmSkater Registered User regular
    edited September 2010
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited September 2010
    I figured this would happen when I played the game and it sucked

    Kuribo's Shoe on
    xmassig2.gif
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited September 2010
    BYToady wrote: »
    Uriel wrote: »
    I have much more depressing news.

    I am out of Red Dwarf to watch.

    I have watched it alllll.

    This is the saddest realization.

    I felt the same way as I approached the final disk of Firefly. Intellectually I knew there wasn't any more, but I was enjoying it so much it hit me hard all the same.

    All I heard about APB was that the character customization was amazing and that the gameplay was mediocre and repetitive. Which to be fair isn't too far from par for an MMO, but that was the good stuff people had to say for the most part.

    Forar on
    sigtwo.png
  • QuirkQuirk Registered User
    edited September 2010
    Forar wrote: »
    BYToady wrote: »
    Uriel wrote: »
    I have much more depressing news.

    I am out of Red Dwarf to watch.

    I have watched it alllll.

    This is the saddest realization.

    I felt the same way as I approached the final disk of Firefly. Intellectually I knew there wasn't any more, but I was enjoying it so much it hit me hard all the same.

    All I heard about APB was that the character customization was amazing and that the gameplay was mediocre and repetitive. Which to be fair isn't too far from par for an MMO, but that was the good stuff people had to say for the most part.

    Uriel, have you tried finding the red dwarf books? I remember them being bloody excellent

    Quirk on
  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited September 2010
    I figured this would happen when I played the game and it sucked

    It was great seeing the people try to defend it early on

    Dr.Funkenstein on
    TERRORSQUADSIG.gif
  • DruhimDruhim Registered User, ClubPA regular
    edited September 2010
    you just don't get it!

    Druhim on
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  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited September 2010
    This is honestly one of the biggest video game disappointments ever imo

    Was really excited for a gta type mmo

    Dr.Funkenstein on
    TERRORSQUADSIG.gif
  • TheStigTheStig Registered User regular
    edited September 2010
    It's always great to see people defend games that are awful in every way.

    TheStig on
    the-place-beyond-the-pines-03_thumb_zps3d4e0ec7.jpg
    bnet: TheStig#1787 Steam: TheStigCFN: Stiggles
  • Bad-BeatBad-Beat Registered User regular
    edited September 2010
    I don't think I've had a worse experience driving a vehicle in a video game before.

    Bad-Beat on
  • Beef AvengerBeef Avenger Registered User regular
    edited September 2010
    I figured this would happen when I played the game and it sucked

    It was great seeing the people try to defend it early on

    right up until the final days of beta people kept saying the code would still be optimized so that it didn't run like shit on computers that should be able to easily handle it

    It's just a beta, they'll fix it!

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
    CFN: RoboWizard
  • DruhimDruhim Registered User, ClubPA regular
    edited September 2010
    Bad-Beat wrote: »
    I don't think I've had a worse experience driving a vehicle in a video game before.

    http://www.youtube.com/watch?v=OwG3NK6SDr4

    Druhim on
    belruelotterav-1.jpg
  • TheStigTheStig Registered User regular
    edited September 2010
    Everything is always magically fixed in the 5 days between the beta's end and its release!

    http://www.youtube.com/watch?v=nBr7EhL6Jpg

    TheStig on
    the-place-beyond-the-pines-03_thumb_zps3d4e0ec7.jpg
    bnet: TheStig#1787 Steam: TheStigCFN: Stiggles
  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited September 2010
    proper blinker usage +20

    Dr.Funkenstein on
    TERRORSQUADSIG.gif
  • captainkcaptaink TexasRegistered User regular
    edited September 2010
    I figured this would happen when I played the game and it sucked

    It was great seeing the people try to defend it early on

    right up until the final days of beta people kept saying the code would still be optimized so that it didn't run like shit on computers that should be able to easily handle it

    It's just a beta, they'll fix it!

    I hear this about every beta that ends up being a crap game. "Oh they're still running debug mode, it will be better in live". Never true.

    captaink on
    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • Bad-BeatBad-Beat Registered User regular
    edited September 2010
    I never got to play that game, Dru. And so, I am empty inside.

    Bad-Beat on
  • captainkcaptaink TexasRegistered User regular
    edited September 2010
    "The dev team is 2 builds ahead internally!"

    captaink on
    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • NotASenatorNotASenator Registered User regular
    edited September 2010
    : |

    NotASenator on
  • Burning OrganBurning Organ Registered User regular
    edited September 2010
    captaink wrote: »
    "The dev team is 2 builds ahead internally!"

    So why would you beta test an old version?

    I never understood that really. New builds = new problems and maybe changes to old problems!

    Burning Organ on
  • TheStigTheStig Registered User regular
    edited September 2010
    "Sure the gameplay is confusing and unintuitive, but there will be a manual at release and then everything will make sense"

    TheStig on
    the-place-beyond-the-pines-03_thumb_zps3d4e0ec7.jpg
    bnet: TheStig#1787 Steam: TheStigCFN: Stiggles
  • captainkcaptaink TexasRegistered User regular
    edited September 2010
    captaink wrote: »
    "The dev team is 2 builds ahead internally!"

    So why would you beta test an old version?

    I never understood that really. New builds = new problems and maybe changes to old problems!

    They're either not quite done tweaking that build or it's being worked on by internal QA folks. Beta testers are not their first choice for actual QA testing.

    captaink on
    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • EdcrabEdcrab Registered User regular
    edited September 2010
    The best feedback is when you're told you just suck at the game; there's nothing wrong with it, you're just bad at it

    It's not even an opinion, it's just patently false because you're so terrible at the game that you don't know what you're talking about

    Edcrab on
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  • Burning OrganBurning Organ Registered User regular
    edited September 2010
    If I had tried this game I might have liked it.

    I sometimes like absolutely terrible games.

    Like auto assault. I liked that game. Too bad the servers are shut down now.

    Burning Organ on
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