I didn't get a chance to play this very much last night, but so far I'm not impressed.
First of all, when I start it up, it asks if I want to run in DX9 mode, or DX10. But the DX10 button is bugged out and broken and I cannot click on it. So I'm stuck playing in DX9, even though my PC is a beastly monster and I can most certainly run other games (such as Crysis) at max settings in DX10.
Then I load up a game and play for a short bit and one thing was really bugging me. Did they remove the ability to issue multi-turn move commands? I had a scout unit and I would click several spaces away and it would show something like a 5 in the circle, which tells me it would take 5 turns to get there. So how come when I end the turn, the guy doesn't automatically continue as far as he can to his destination? I was getting annoyed with having to babysit and micro-manage a single unit. I cannot imagine how annoying it would be when I have entire armies.
couldn't agree more. I had a HUGE army last night, and I had to keep telling them where I wanted them to go every single turn, even after doing the "Get your ass over there in this many turns" move.
Also, eventually, I just started mashing "A", because I can't move onto the next turn without giving EVERYTHING some sort of command? There HAs to be a "Skip to next turn" shortcut somewhere.
You don't need to babysit the units. The 'finish moving' happens at the end of your turn. Just let the game handle it, and it'll be fine; I'd been struggling with this for a long time yesterday.
I can't find a skip-turn button, though. shift-enter isn't working.
I want the units to get from Point A to Point F, but they only get as far as Point B until prompting me again asking where they should go.
If you're moving your whole damn army remember that not being to end in the same space as another unit is probably causing you grief. Given the history of war that's either a bug or a feature.
Another problem I'm having is that every time I launch the game, the opening cinematic tries to play every single time and I can't skip it until its like half done. I've tried clicking all mouse buttons, pressing enter, escape, space, tab, and other random keys on my keyboard but every time I cannot skip the opening video until after the father and son have already been chatting for a while.
I didn't get a chance to play this very much last night, but so far I'm not impressed.
First of all, when I start it up, it asks if I want to run in DX9 mode, or DX10. But the DX10 button is bugged out and broken and I cannot click on it. So I'm stuck playing in DX9, even though my PC is a beastly monster and I can most certainly run other games (such as Crysis) at max settings in DX10.
Then I load up a game and play for a short bit and one thing was really bugging me. Did they remove the ability to issue multi-turn move commands? I had a scout unit and I would click several spaces away and it would show something like a 5 in the circle, which tells me it would take 5 turns to get there. So how come when I end the turn, the guy doesn't automatically continue as far as he can to his destination? I was getting annoyed with having to babysit and micro-manage a single unit. I cannot imagine how annoying it would be when I have entire armies.
couldn't agree more. I had a HUGE army last night, and I had to keep telling them where I wanted them to go every single turn, even after doing the "Get your ass over there in this many turns" move.
Also, eventually, I just started mashing "A", because I can't move onto the next turn without giving EVERYTHING some sort of command? There HAs to be a "Skip to next turn" shortcut somewhere.
You don't need to babysit the units. The 'finish moving' happens at the end of your turn. Just let the game handle it, and it'll be fine; I'd been struggling with this for a long time yesterday.
I can't find a skip-turn button, though. shift-enter isn't working.
I want the units to get from Point A to Point F, but they only get as far as Point B until prompting me again asking where they should go.
If you're moving your whole damn army remember that not being to end in the same space as another unit is probably causing you grief. Given the history of war that's either a bug or a feature.
I considered that. I paid very close attention to the paths they wanted to take, to make sure there was no overlapping. Still prompting me for action every turn.
Another problem I'm having is that every time I launch the game, the opening cinematic tries to play every single time and I can't skip it until its like half done. I've tried clicking all mouse buttons, pressing enter, escape, space, tab, and other random keys on my keyboard but every time I cannot skip the opening video until after the father and son have already been chatting for a while.
There's an .ini file you can edit to skip it. Look a couple pages back if you need specifics.
There's also a config file edit you can do, but I hear that since the game is background loading during the cinematic you'll still end up with 15 seconds of blank black screen in place of the movie.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited September 2010
There is a skip turn button; on the unit task bar on the left, there is a sphere with an arrow over it. That's skip.
There is a skip turn button; on the unit task bar on the left, there is a sphere with an arrow over it. That's skip.
That's for each unit to "Do Nothing" on that turn. But I'd prefer to not do that with all the units I have. It'd be nice to have something like Shift-Enter to just bypass ALL requested actions, and allow the AI/other people to take their turns. There are slow points during bullshit peace treaties where you want to get it over with ASAP, and you have nothing else to do.
There is a skip turn button; on the unit task bar on the left, there is a sphere with an arrow over it. That's skip.
Yeah but you shouldn't have to hit that button for every single unit. There should be some way to say "end turn yes I'm sure I don't care if there are still actions I can perform just do it."
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited September 2010
Ah I got you; I missed that part. Yeah, there is no quick way to end a turn that I've found. But I'm going to dive headfirst into the manual later today. I hate online/PDF documents, though.... wish I had something to read in the "office." I do my best reading there.
only problem so far:
when I tell you to go somewhere, don't just walk on city-state land or other people's territory I don't have rights to. Thanks for making me look like an a-hole.
Also, got simul-declared war on by montezuma and napoleon, which is almost bs as I had a pact with Napoleon. Just proves you can't trust the french.
only problem so far:
when I tell you to go somewhere, don't just walk on city-state land or other people's territory I don't have rights to. Thanks for making me look like an a-hole.
Also, got simul-declared war on by montezuma and napoleon, which is almost bs as I had a pact with Napoleon. Just proves you can't trust the french.
walking isn't the problem. Stopping is the problem.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited September 2010
Thinking more on it: the end turn now thing I think has to due with the policy/research thing not being an automatic pop-up each time. I don't think the game wants you to end your turn "accidentally" and not picking those.
Continuing last missions. I know it says end turn and your guy you gave the multiturn command hasn't moved, but that's the way it is supposed to be. If you hit end turn, he'll move and then it will end your turn. If he has movement points left you'll be asked to give him an order before the turn actually ends.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited September 2010
Downloading on Steam now. I can finally sit in my computer chair for an extended period after surgery, so I am stoked to play this. Between this and Halo: Reach, I have plenty to keep me occupied this week.
So land units are the only thing that can actually finish off/annex a city, right? It was getting kind of silly when I was bombarding a medieval level city with battlecruisers and bombers but I can't finish the job until I bring in one little paratrooper/tank. Doesn't help if they get one-shotted mid-embarkment right next to the coast by some old gallion.
I guess if you're planning some kind of intercontinental invasion you're expected to have a base somewhere in the area. Or is there some faster way of getting land units into the fight from your mainland? No kind of transport ship or plane? If not, ancient and medieval era invasions must be interminable.
So land units are the only thing that can actually finish off/annex a city, right? It was getting kind of silly when I was bombarding a medieval level city with battlecruisers and bombers but I can't finish the job until I bring in one little paratrooper/tank. Doesn't help if they get one-shotted mid-embarkment right next to the coast by some old gallion.
Wouldn't it be even more silly if you could occupy cities with planes or boats?
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
So land units are the only thing that can actually finish off/annex a city, right? It was getting kind of silly when I was bombarding a medieval level city with battlecruisers and bombers but I can't finish the job until I bring in one little paratrooper/tank. Doesn't help if they get one-shotted mid-embarkment right next to the coast by some old gallion.
Wouldn't it be even more silly if you could occupy cities with planes or boats?
Apparently, you've never seen the fine cine-graphic masterpiece Speed II: Cruise Control.
Spoiler alert:
An entire cruise ship runs over a harbor/port and into the city.
I can't believe I had to spoil that.
A movie so bad even Keanu Reeves passed.
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PunkBoyThank you! And thank you again!Registered Userregular
edited September 2010
Well, from the stream of "Oh god, it's *insert ridiculous time* o'clock" posts, I guess it would be safe to say this is worth picking up. Heading off to Steam.
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So land units are the only thing that can actually finish off/annex a city, right? It was getting kind of silly when I was bombarding a medieval level city with battlecruisers and bombers but I can't finish the job until I bring in one little paratrooper/tank. Doesn't help if they get one-shotted mid-embarkment right next to the coast by some old gallion.
Wouldn't it be even more silly if you could occupy cities with planes or boats?
Well, couldn't the cities at least have some kind of "empty" or "unoccupied" setting where you just have to move the infantry in?
Speaking of railroads--there's gotta be an easier way of setting them up than manually sending out all the little workers once you reasearch it. Regular roads weren't so bad since I was building them while I exanded, so it was just a few at a time. But suddenly I get railroads and I have to construct this entire network all at once across the continent.
Eh, maybe this just is what the game is really like. This was actually my first complete civ game I've played, and I probably was a little overzealous with how many cities I've annexed, ie all of them. Half of them don't have adequate food or production, and oddly enough some of those are just ones I settled myself in a bad spot.
Still not quite done though. Hiawatha is still hiding on his little island with his sticks and stones. I thought I'd nuke him.
Is there a maximum range that the game will recommend improvements to me? I'd like to see where it suggests I built these Customs Houses without having to traipse all over my empire.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited September 2010
Just out of curiosity, what level is everyone playing at? My first games I'm sticking with chieftain until I feel comfortable with the new mechanics. Then again, I had a hard enough time with Warlord and Noble in IV... so I'm wondering how the difficulty scales.
Is there a maximum range that the game will recommend improvements to me? I'd like to see where it suggests I built these Customs Houses without having to traipse all over my empire.
This. I wish when you had the unit selected any space within 20 tiles should show recommendations; I mean I have a general idea where I should build cities but it'd be nice not wasting my first 5 turns looking for a recommendation.
I'm on Prince, and it's fairly easy so far. Took over my entire continent pretty easily. Nobunaga has not attempted any sort of aggression, and he's only a few tiles away. I haven't been playing all that carefully: making random (or at least quick) decisions; annexing up everything.
It seems like the opening video doesn't always "exit," or somesuch, when you get to the main menu. I alt-tabbed last night, to find the video still playing, and just now when I went to take a screenshot of the map for advice on city placement, it took a screenshot of the video...
Downloading the full version of this. So if I had the demo, and am now getting the full version, will Steam automagically delete the demo for me?
Hahahahaha, heavens no.
Oh.
So it just removed it from my games listing but I still have it on my PC?
More than likely. Check the appropiate folders, though I've never heard of Steam removing demo files after downloading the full version. Usually you have to do that manually.
Downloading the full version of this. So if I had the demo, and am now getting the full version, will Steam automagically delete the demo for me?
Hahahahaha, heavens no.
Oh.
So it just removed it from my games listing but I still have it on my PC?
More than likely. Check the appropiate folders, though I've never heard of Steam removing demo files after downloading the full version. Usually you have to do that manually.
"Delete Local Content" or something in the game properties in Steam.
Or go to your Steamapps folder and delete the file corresponding to the game.
Does anyone know if you have to build roads to the improvements on the map for them to work or if you own the tile you get the bonus? I remember in other Civs you had to build roads everywhere, but roads get expensive!
Does anyone know if you have to build roads to the improvements on the map for them to work or if you own the tile you get the bonus? I remember in other Civs you had to build roads everywhere, but roads get expensive!
If the resource is inside your city's borders, and you have the requisite improvement on it, you can build a unit that requires that resource inside that city only (or any city that shares a border with it).
However, to build said units in other cities, that city that has access to the resource must have a trade route established to the city you want to build it in.
So no, not to the resource itself.
But, and maybe this is new, but apparently resources like iron and horses have a finite amount to them; example, one iron node has 2 units of iron, which lets you build two units. And that's it.
Durr. The Barbarians now have Infantry. This is ridiculous.
I would say start a custom game and remove the barbarians, but given the racial traits surrounding barbarians that would be a serious gimp to a lot of civs.
Posts
If you're moving your whole damn army remember that not being to end in the same space as another unit is probably causing you grief. Given the history of war that's either a bug or a feature.
I considered that. I paid very close attention to the paths they wanted to take, to make sure there was no overlapping. Still prompting me for action every turn.
There's also a config file edit you can do, but I hear that since the game is background loading during the cinematic you'll still end up with 15 seconds of blank black screen in place of the movie.
shortcut is 'space', but that's not quite what he's looking for, if I'm understanding correctly.
Civ IV had a way to force end the turn; this appears to be missing.
ctrl+space seems closer to the old ctrl+a - 'continue last mission'.
That's for each unit to "Do Nothing" on that turn. But I'd prefer to not do that with all the units I have. It'd be nice to have something like Shift-Enter to just bypass ALL requested actions, and allow the AI/other people to take their turns. There are slow points during bullshit peace treaties where you want to get it over with ASAP, and you have nothing else to do.
Yeah but you shouldn't have to hit that button for every single unit. There should be some way to say "end turn yes I'm sure I don't care if there are still actions I can perform just do it."
when I tell you to go somewhere, don't just walk on city-state land or other people's territory I don't have rights to. Thanks for making me look like an a-hole.
Also, got simul-declared war on by montezuma and napoleon, which is almost bs as I had a pact with Napoleon. Just proves you can't trust the french.
walking isn't the problem. Stopping is the problem.
Definitely not a fast-paced game by any stretch of the imaginiation.
Good.
Kinda bummed that Civ Rev was over so quickly.
I guess if you're planning some kind of intercontinental invasion you're expected to have a base somewhere in the area. Or is there some faster way of getting land units into the fight from your mainland? No kind of transport ship or plane? If not, ancient and medieval era invasions must be interminable.
Wouldn't it be even more silly if you could occupy cities with planes or boats?
Apparently, you've never seen the fine cine-graphic masterpiece Speed II: Cruise Control.
Spoiler alert:
A movie so bad even Keanu Reeves passed.
Well, couldn't the cities at least have some kind of "empty" or "unoccupied" setting where you just have to move the infantry in?
Speaking of railroads--there's gotta be an easier way of setting them up than manually sending out all the little workers once you reasearch it. Regular roads weren't so bad since I was building them while I exanded, so it was just a few at a time. But suddenly I get railroads and I have to construct this entire network all at once across the continent.
Eh, maybe this just is what the game is really like. This was actually my first complete civ game I've played, and I probably was a little overzealous with how many cities I've annexed, ie all of them. Half of them don't have adequate food or production, and oddly enough some of those are just ones I settled myself in a bad spot.
Still not quite done though. Hiawatha is still hiding on his little island with his sticks and stones. I thought I'd nuke him.
edit:
This. I wish when you had the unit selected any space within 20 tiles should show recommendations; I mean I have a general idea where I should build cities but it'd be nice not wasting my first 5 turns looking for a recommendation.
Go on Dublin, piss me off I dare you. I will make your stupid little city into my summer home.
Hahahahaha, heavens no.
:psyduck:
Oh.
So it just removed it from my games listing but I still have it on my PC?
More than likely. Check the appropiate folders, though I've never heard of Steam removing demo files after downloading the full version. Usually you have to do that manually.
"Delete Local Content" or something in the game properties in Steam.
Or go to your Steamapps folder and delete the file corresponding to the game.
Max settings in this is like sex on my PC.
If the resource is inside your city's borders, and you have the requisite improvement on it, you can build a unit that requires that resource inside that city only (or any city that shares a border with it).
However, to build said units in other cities, that city that has access to the resource must have a trade route established to the city you want to build it in.
So no, not to the resource itself.
But, and maybe this is new, but apparently resources like iron and horses have a finite amount to them; example, one iron node has 2 units of iron, which lets you build two units. And that's it.
I would say start a custom game and remove the barbarians, but given the racial traits surrounding barbarians that would be a serious gimp to a lot of civs.