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Gamma World Discussion.

azith28azith28 Registered User regular
edited November 2010 in Critical Failures

Gamma World.



This is a spinoff of sorts from 4th edition D&D. The basic premise of Gammaworld is summed up as "Every parallel universes kitchen sink filled with every other universes stuff".

Imagine that the Large Haldron Collider was activated and instead of forming a black hole, the earth was suddenly merged with an infinite number of other earths. each of these earths are parallel universe versions of your own, so basically anything that you can imagine is possible, because in an infinite universe, all things are possible.

The physical world has been damaged by this. The landscape is a mixture of futureistic cities and primitive establishments. Have a drink with an elf at the local ale house, then go next door to the empire state building, climb to the top and view mount doom from a set of binoculars made for beings with 8 eyes.

The peoples of this world are also affected...mutants, fantasy based creatures, monsters. little of this has full consistancy of any one world or peoples.

Character creation is Gammaworlds most obvious variation of dungeons and dragons. Its almost completely random.

Your first decision when playing gamma world is based on 2d20 die rolls.

Die rolls on the core rules of 6 and 16 (see below) would yield Felanoid (Cat person) and rat swarm. However very few things are taken literally in Gammaworld. The fun and humor comes from your imagination of how this is presented.

Lets say for instance that I've chosen to be a swarm of sentient cats based on these two rolls.
I could also be a pride of lions, or a Cat person that has tamed a swarm of rats that constantly crawl over its body to form a shield.


Core set :

1. Android
2. Cockroach
3. Doppelganger
4. Electrokinetic
5. Empath
6. Felinoid
7. Giant
8. Gravity Controller
9. Hawkoid
10. Hypercognitive
11. Mind Breaker
12. Mind Coercer
13. Plant
14. Pyrokinetic
15. Radioactive
16. Rat Swarm
17. Seismic
18. Speedster
19. Telekinetic
20. Yeti

And from the upcoming boxset.

1. AI
2. Alien
3. Arachnoid
4. Cryokinetic
5. Ectoplasmic
6. Entropic
7. Exploding
8. Fungoid
9. Gelatinous
10. Magnetic
11. Mythic
12. Nightmare
13. Plaguebearer
14. Plastic
15. Prescient
16. Reanimated
17. Shapeshifter
18. Simian
19. Temporal
20. Wheeled

(taken from Mostlyjoes post).

Weapons and armor are simplified. you basically have your choice of light weapon or heavy weapon, light armor and heavy armor. What form these weapons and armor take is up to you. The damage is the same for each type and the armor bonuses you gain are the same for each type. You want your armor to be boba fetts armor? go ahead. You want to wield as your weapon a giant shark? go ahead. One of our test group decided to wield han solo in carbonite as his weapon. (I didnt have the heart to tell him it really was just part of that coffee table replica and not the real thing).

Healing is much rarer. While you have the equivilent of some consistant 'at wills' and 'encounter powers' based on your roll choices you also get passive or dynamic abilites based on cards you draw at random. these decks can be customized for your character based on there various base type. (For instance the rat or the yeti is a biological, but there are other types as well).

Just remember, if you just play this straight then your probably going to be bored. You and the group you play with need to contribute imagination and roleplaying to really bring your strange characters to life.


Example of my first game:

Hiya,

A friend of mine is an official DM and gets alot of preview copies of rulebooks and games, and last night he brought over the gammaworld starter set. We played a game with some friends and i just wanted to share some impressions to anyone looking forward to this.

First and foremost, this game has one massive difference from D&D...the character creation. We all had alot of fun making our characters and giving ourselves backstories, picking out weapons and armor that suited our imaginations, but honestly once the game actually started theres not a ton of things that differentiate it from standard D&D except the theme and the cards.

I randomly rolled my character...my primary class was a yeti. My secondary was giant. So i was a giant yeti. My random bonus skill...oddly...was science. I was rocking a 5 int, so I decided my giant yeti was going to tool around in a multi-pocketed labcoat stuffed with copies of national geographics and encylopedias as his heavy armor. He also wore a monicle. My character (Naturally) as a young giant yeti discovered a book "By a 'Charles Darwin' that suggested the existance of a creature that was inbetween apes and humans. I vowed to one day to use my science skill to disprove this theory. My name is Link. Oh, and my gear was pretty awesome. I had a canoe, diving goggles, a laptop, a radio celphone, and a butane lighter. I also was wielding a lawnmower. (two handed)

My fellow players were 1) A giant rat swarm 2) a TK mentalist 3) A radioactive speedster 4) uhm...Some kind of golem robot i think.

Me and the rat swam had some issues. For some reason he didnt like it when i picked up one and ate it, but we persisted.

We played through a sample game and had a fight encounter. This was pretty standard D&D rules, the cards we had drawn were essentially encounter powers, some were usable once, like a burst effect that keeps people from attacking you, others were persistant effects like a resistance to physical damage (10) or so. Each of the cards gives you the option to overpower it so to speak...you make a saving throw, under 10 and the overpower fails, which is usually a negative effect, over 10 and its super effective. For instance, I had a card that let me grow wings and fly x spaces for one turn...if i overpowered it successfully, I got to keep the wings for another turn after use, if i failed then i would fly in a random direction and crash taking a good bit of damage in the process. We werent hesitant to use the alpha encounter cards because they would have been replaced at the end of the encounter anyway.

Each of your primary and secondary class traits has an at-will or encounter power that is permanent to your character.

I think this game is going to appeal most to a group of people that work to make the game funny and interesting through imaginative play. a few members of our group fall into the category of 'near-gamers' where they play and enjoy it as a gaming experience but the really dont get into the roleplay at all and those people didnt seem to enjoy it as much. My scientist yeti was constantly making very uneducated comments at every turn, and whenever he would attack he would attack FOR SCIENCE.

The card mechanism is interesting in that it gives you the option to use a different encounter power then one you would be locked into such as a D&D class would. I think it could be easily adapted for D&D to have a random set of encounter powers like this however I dont think gammaworld in this area is so worried about balancing the powers as much as they are making them fun and interesting so it may not fully work in a strict rule system like D&D.

I think if I were to find fault with gammaworld is that even with the cards making things a bit more interesting the gameplay just has not really been changed enough when it comes to combat. This might not be a problem for most D&D players, but I do admit that i expected more differences then i experienced.

azith28 on
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Posts

  • azith28azith28 Registered User regular
    edited October 2010
    Since its now available, and the subject of a pA strip, thought id ask for other impressions here

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  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    man i wish i had some impressions of this game

    i wants to play it so bad

    i hope the closest game store to me is having a gamma world gameday this month

    it'd be worth the hour's drive

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  • ChanusChanus Registered User regular
    edited October 2010
    When it was announced, I was all, "Meh. More like lame-a-world!"

    I don't even know why. I must have been in a bad mood. I think I misunderstood the card part to mean it was going to be like Magic or similar TCGs, which I don't understand the appeal of at all.

    But now I'm tempted to go see if I can pick it up on my way home as it sounds awesome.

  • OptimusZedOptimusZed Registered User regular
    edited October 2010
    Oh, crap. This is out?

    Like, the full deal? Or just an intro box?

    We're reading Rifts. You should too. You know you want to. On Hiatus!

    Any gamers in the Danville, PA area? PM me if you're interested in some tabletop gaming.
  • ChanusChanus Registered User regular
    edited October 2010
    The full box officially comes out 10/19... so may be at hobby shops and such.

  • Alkey42Alkey42 Registered User
    edited October 2010
    So it's not roleplaying MTG? I had the same impressions as Chanus

    basically: ...ppfft

  • Brian888Brian888 Registered User
    edited October 2010
    Gabe likes it a lot.

    It's amusing to see how quickly Gabe slid into full-on role-playing geekery once he got started. The man was a born junkie just waiting for his first hit of the sweet stuff.

  • Mostlyjoe13Mostlyjoe13 Thanks Gort! The Dream RealmRegistered User regular
    edited October 2010
    OptimusZed wrote: »
    Oh, crap. This is out?

    Like, the full deal? Or just an intro box?

    Been out at game stores for a week. It hits the rest of the market next week. Gameday is on the 23rd.

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  • HachfaceHachface Registered User regular
    edited October 2010
    azith28 wrote: »
    My character (Naturally) as a young giant yeti discovered a book "By a 'Charles Darwin' that suggested the existance of a creature that was inbetween apes and humans. I vowed to one day to use my science skill to disprove this theory. My name is Link.

    This is brilliant.

    You are brilliant.

  • Mostlyjoe13Mostlyjoe13 Thanks Gort! The Dream RealmRegistered User regular
    edited October 2010
    To quote myself from the Comic thread...
    When I got to play Broccli S. Johnson, Pimp Vegtable, pilot of the party's Battlebego (A suped up winnebago with cannons mounted on it) and his Artifact of POWER was Huggy Bear's aquarium shoes (with mutant fish included)...it was a damn good time.

    Keep in mind this was from an earlier edition game of Gamma World. This time around I think he'll be Plant/Mind Coercer.

    Did you all see the origin options from the core box?
    1. Android
    2. Cockroach
    3. Doppelganger
    4. Electrokinetic
    5. Empath
    6. Felinoid
    7. Giant
    8. Gravity Controller
    9. Hawkoid
    10. Hypercognitive
    11. Mind Breaker
    12. Mind Coercer
    13. Plant
    14. Pyrokinetic
    15. Radioactive
    16. Rat Swarm
    17. Seismic
    18. Speedster
    19. Telekinetic
    20. Yeti
    And from the upcoming boxset.
    1. AI
    2. Alien
    3. Arachnoid
    4. Cryokinetic
    5. Ectoplasmic
    6. Entropic
    7. Exploding
    8. Fungoid
    9. Gelatinous
    10. Magnetic
    11. Mythic
    12. Nightmare
    13. Plaguebearer
    14. Plastic
    15. Prescient
    16. Reanimated
    17. Shapeshifter
    18. Simian
    19. Temporal
    20. Wheeled

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  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited October 2010
    This intrigues me. Obviously, like everybody I'm not sold on the idea of buying extra cards and what have you, but it seems like it would be good to run a few quick sessions here and there when you have a gap.

    Homogeneous distribution of your varieties of amuse-gueule
  • azith28azith28 Registered User regular
    edited October 2010
    Hachface wrote: »
    azith28 wrote: »
    My character (Naturally) as a young giant yeti discovered a book "By a 'Charles Darwin' that suggested the existance of a creature that was inbetween apes and humans. I vowed to one day to use my science skill to disprove this theory. My name is Link.

    This is brilliant.

    You are brilliant.

    Thanks. I was afraid that was going to go over peoples heads...and while my group got the joke it was more of a *rolls eyes* kinda humor.

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  • ronrabronrab Registered User regular
    edited October 2010
    Dibs on the Gelatinous Rat Swarm.

  • mightyspacepopemightyspacepope Registered User regular
    edited October 2010
    I picked this up today at the FLGS after reading Gabe/Tycho's impressions of it. It looks pretty awesome.

    I'm hoping to get my first game in next weekend.

    Character creation looks fun.

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  • Rhesus PositiveRhesus Positive Damn these electric sex pants! Registered User regular
    edited October 2010
    I do love random character creation, even the hilariously unbalanced systems like WFRP - Gammaworld seems like the type of game that my group would enjoy. I might suggest it for the down season when a bunch of guys go home for the holidays.

    Another successful post, thanks to the power of Spacestar Ordering™!
  • PinfeldorfPinfeldorf Registered User regular
    edited October 2010
    Nobody is explaining this very well, by the way. Is it straight up like D&D, or is it designed for a bunch of oneshots? Board game?

    There isn't very much info out there, clarification would be nice!

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  • ChanusChanus Registered User regular
    edited October 2010
    From what I understand, it is meant to be played in more than just one-shot form... but can also be played in one-shot form.

    It's 4e rules, the cards are like a bonus set of powers you get each encounter (and you draw new every encounter, I think), but are really a secondary part of the game.

  • azith28azith28 Registered User regular
    edited October 2010
    It can be played straight up D&D... campaigns etc... the differences are mostly in the theme, and only a little bit in the presentation of the gameplay.

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  • Mostlyjoe13Mostlyjoe13 Thanks Gort! The Dream RealmRegistered User regular
    edited October 2010
    It's a variation of the 4E rules. Stuff like healing, encounter power, refreshing tricks, etc are slightly differnent, but it uses 4E logic. The game is stand alone from levels 1-10. It's designed to run shorter campaigns, to be deadlier and weirder. You will on average get months of play from one 1-10 level campaign. Then you make new random/or not characters and tackle a new weirdness.

    Some elements from the game like items and powers ARE portable over into 4E and pretty much everything in 4E will port into Gamma World w/out breaking.

    Azith, can you change the title of this thread to Gamma World Discussion? Since that's what this has become.

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  • azith28azith28 Registered User regular
    edited October 2010
    ronrab wrote: »
    Dibs on the Gelatinous Rat Swarm.


    Just remember, you dont have to be a 'rat' swarm, even if thats your choice.

    An electric / rat swarm for example could be a swarm of peakachus

    A Gelatinous rat swarm could be a floating swarm of sentient pudding pops...fear the Cosby.


    By the way, one thing i forgot to mention about the gameplay. There is very little healing in gammaworld compared to D&D.

    There are abilites that will return hp (usually alot of it but they are one use per encounter things), but they are rare also no actionpoints.

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  • dscrilladscrilla Registered User
    edited October 2010
    I bought this the other day, my group is VERY excited about it (major nostalgia). I never played the original myself.

    I like the presentation of the rules, Its a nice errata'd version of 4e. The only differences come from the character sheet. No action points, every power is an at-will or an encounter power, no ammo counting, and your powers and powerful items come from your cards.


    I am iffy on the card angle, we will either house-rule it away, make up our own, or all pitch in for a display box and be done.

    Looking forward to trying it out, I'm sure we will be playing it soon.

  • SnarfmasterSnarfmaster Registered User regular
    edited October 2010
    My friends played at Comic-con NY and we played with the starter box set the other day.

    Had an absolute blast.

    Character creation was fun and quick, and for a party with some imagination the roleplaying itself is incredible. The powers are all wacky and different enough that even when you botch something you're still laughing about what just happened.

    I look forward to picking this up myself when It hits this week.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2010
    Everything for the game is contained in a 162 page booklet, less pages if you count the "monster manual" and sample adventure. The game is amazingly light on setting outside of all alternate realities merged. Obviously, the book is primarily concerned with the structure of the game itself, and less with the specific setting and locations.

    As a GM, you will have to do some hefty legwork to make an entertaining setting. Thankfully, it's on earth so you can score some satellite maps to help scout locations for your mutants to play through. If playing a game in person, the obvious choice is to use geographical area directly around you. If you've played any Fallout game, you have a decent handle on what the world could look like. I'd play up vegetation a fair amount more though.

    Another smart thing to do is to scan the 4E monster manuals, find creatures that fulfill the combat functions that you're looking for, copy the stat block and give the Kobold Skirmish or what-have-you a Gamma World coat of paint. It's a Platypus Spearwoman armed with a spear made of an ice skate attached to an oar now.

    As for the card tie-in, I feel much like Gabe does, the price is ridiculous. Until I find cards at bargin prices, I'm using the Gamma World forums list of all the cards and their effects to get ideas for making my own mutations and techs.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
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  • AudiousAudious Registered User
    edited October 2010
    Has anyone played the pre-packaged adventure? If so, how does it play? I've never really played D&D with minis before and don't have a battlemat or dungeon tiles to build my own with at the moment.

  • Sharp101Sharp101 TorontoRegistered User regular
    edited October 2010
    Speaking of Minis... I'm mainly a Tabletop gamer (big into Warhammer and such) so I've been looking around for some models for both Players and NPCs/Enemies for an upcoming campaign. Does anyone know of a good source for Gamma World appropriate figures?

  • SnarfmasterSnarfmaster Registered User regular
    edited October 2010
    Audious wrote: »
    Has anyone played the pre-packaged adventure? If so, how does it play? I've never really played D&D with minis before and don't have a battlemat or dungeon tiles to build my own with at the moment.

    I think that's what we were playing the other day. It seemed to go pretty well and the tokens and maps worked out pretty well. It was a fun adventure.

  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    edited October 2010
    Sharp101 wrote: »
    Speaking of Minis... I'm mainly a Tabletop gamer (big into Warhammer and such) so I've been looking around for some models for both Players and NPCs/Enemies for an upcoming campaign. Does anyone know of a good source for Gamma World appropriate figures?

    Reaper's got some cool stuff that would fit just fine into Gamma World in their Chronoscope line. You can adapt their fantasy stuff without too much work if you're comfortable with conversions, too.

  • ThemindtakerThemindtaker Registered User regular
    edited October 2010
    Until we've got more people who have impressions and experiences to share in regards to GW, anyone got some sweet plans for their campaigns already? I love the map that was referenced over in the 4E discussion thread. Anything else?

    Personally, I think that Massive Dynamic caused the Big Mistake, and as such I think things like bacon-flavored pudding and other Walter-isms will play a huge part in the cards for any game I run. I mean, he even says "We're all mutants. What's more remarkable is how many of us appear to be normal." It's fantastic.

    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • mightyspacepopemightyspacepope Registered User regular
    edited October 2010
    I posted this in the D&D General thread:
    I'm not sure what my first adventure will be just yet, but it's going to end with them being visited by two neckbeards in ill-fitting, Cheeto-stained suits introducing themselves as "Agent A. Non." They will tell the party that their efforts have attracted the attention of their overlord, and they they're being recruited to correct a horrible mistake.

    They will be sent to North Korea to assassinate Beloved Leader and Dictator for Life Justin Bieber.

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  • azith28azith28 Registered User regular
    edited October 2010
    Sharp101 wrote: »
    Speaking of Minis... I'm mainly a Tabletop gamer (big into Warhammer and such) so I've been looking around for some models for both Players and NPCs/Enemies for an upcoming campaign. Does anyone know of a good source for Gamma World appropriate figures?

    Your overthinking this way too much.

    This is gammaworld. Walk into your child/little brothers/sisters room or your attic.

    Your gaming group tonight is fighting:
    1d4 My little ponies
    Zartan from G I Joe
    Boba Fett
    and 2d4 lego men.

    They are lead by a giant cabbage patch kid.

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  • Mostlyjoe13Mostlyjoe13 Thanks Gort! The Dream RealmRegistered User regular
    edited October 2010
    I posted this in the D&D General thread:

    I'm not sure what my first adventure will be just yet, but it's going to end with them being visited by two neckbeards in ill-fitting, Cheeto-stained suits introducing themselves as "Agent A. Non." They will tell the party that their efforts have attracted the attention of their overlord, and they they're being recruited to correct a horrible mistake.

    They will be sent to North Korea to assassinate Beloved Leader and Dictator for Life Justin Bieber.

    *Bows*

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  • GanonfroGanonfro Registered User
    edited October 2010
    So, I have played the game for the last 2 nights. Just playing the basic adventure in the back of the book. Currently we have a Genetically modified Human/eltromaster named "Tony Spark", A Gravitymaster/empath who makes everyone around him sad, and a ratswarm/speedster. He's a Rattata... 1000 tiny Rattata's. After the first few battles we realized we needed more in the party, so two players rolled extra characters. Another modified human, who is RADIOACTIVE, who believes he's a superhero. AND the last one, the best of them. A Giant Roach/Telepath. He makes everyone think he's human psychically, but since he has 3 int, he doesn't understand how to talk, so he just quotes "The Tick". The character only talks through the players laptop, using a Tick Quote Board.

    Anyways. The basic quest is this: Your home village is getting attacked daily by single robots, who roll down the hill and shoot a single rocket at your village wall, then explode. After a YEAR of this happening your village elders decide to send a group of its most fit adventurer types to go investigate and STOP this... menace? You set off with one piece of "Omega Tech" and go find what to do.

    The setting doesn't have any formal skill challenges, so the only way the book describes to gain XP is to kill monsters. There are only 10 levels to the game, and your life expectancy is very low. Expect to make new characters from stupid moves/leaping before you look. But, when you do so, you get to roll on the random item table.

    Our party started with a Keelboat, a Wagon, 2 draft horses, a generator, and a few other random things (We would have had 3 boats, but we decided that was retarded), Through the encounters, while scavenging, you end up finding "useless" ancient items. Through our rolls, we've found : a sub woofer, 2 child safety seats, an 8gig flash drive, a working car radio, and a crap ton of other things, slightly car related. We're trying to find a laptop so when we're done with this adventure, we're going to travel from ruined city scape to crappy village, trading future tech with dubstep blaring.

    Initial idea of the setting. EPIC.

  • GanonfroGanonfro Registered User
    edited October 2010
    Oh yeah, on the card aspect. You don't have to buy new ones. Seriously. There are more than enough cards that the DM has to make the game interesting. The only reason you might want to, is if after playing through all of cards given, you STILL need more variety. For those of you who think buying cards is what you have to do, you're wrong.

    After all, when the expansion comes, you'll probably get 80 more cards. And there's a third one coming in February. SO, buying cards is for those who CRAVE more variety. If players buy like... 3 packs each, with 5 players, that's what... 120 more cards? If they trade for ones they want with each other, then you're each out a total of what? 12 bucks? Less if they buy online/have a discount.

    You get a free pack with the box set, so from what I saw from the cards, they're pretty much more of the same. Cool cards, but since the mutations are discarded after each encounter, and the Omega tech sometimes break, they can't really change the game much at all.

  • Mostlyjoe13Mostlyjoe13 Thanks Gort! The Dream RealmRegistered User regular
    edited October 2010
    Hey folks! Web based random character generator!

    Has issues with IE, but Chrome and Firefox are fine.

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  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    Hey folks! Web based random character generator!

    Has issues with IE, but Chrome and Firefox are fine.

    Tried this out:
    Spoiler:

    That's handy!

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • SakutianSakutian Registered User regular
    edited October 2010
    For what it's worth I really like the idea of Gamma World, it seems like a a light hearted an fun experience. I tried out the online character creator and actually like the character it came up wit haha. The only thing that bugs me is that you've got to buy two booster packs to play in the Game Day event on the 23 this month. I mean in all honesty I'll probably buy the box when I have some cash but it'd be nice to try the game out without having to shell out twenty bucks for an expansion to it. But that's nothing against the game itself.
    Spoiler:

    My Games

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life

    Spoiler:
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2010
    Hey folks! Web based random character generator!

    Has issues with IE, but Chrome and Firefox are fine.

    Ancient junk rolls twice, should only be a single 2d10 roll, IIRC.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • SnarfmasterSnarfmaster Registered User regular
    edited October 2010
    Sakutian wrote: »
    For what it's worth I really like the idea of Gamma World, it seems like a a light hearted an fun experience. I tried out the online character creator and actually like the character it came up wit haha. The only thing that bugs me is that you've got to buy two booster packs to play in the Game Day event on the 23 this month. I mean in all honesty I'll probably buy the box when I have some cash but it'd be nice to try the game out without having to shell out twenty bucks for an expansion to it. But that's nothing against the game itself.
    Spoiler:

    I don't think you have to buy them, from what I read they're giving them away to everyone that plays for free.

  • anableanable Registered User regular
    edited October 2010
    Ganonfro wrote: »
    Oh yeah, on the card aspect. You don't have to buy new ones. Seriously. There are more than enough cards that the DM has to make the game interesting. The only reason you might want to, is if after playing through all of cards given, you STILL need more variety. For those of you who think buying cards is what you have to do, you're wrong.

    After all, when the expansion comes, you'll probably get 80 more cards. And there's a third one coming in February. SO, buying cards is for those who CRAVE more variety. If players buy like... 3 packs each, with 5 players, that's what... 120 more cards? If they trade for ones they want with each other, then you're each out a total of what? 12 bucks? Less if they buy online/have a discount.

    You get a free pack with the box set, so from what I saw from the cards, they're pretty much more of the same. Cool cards, but since the mutations are discarded after each encounter, and the Omega tech sometimes break, they can't really change the game much at all.

    Doesn't look like the expansions will come with cards. I'll probably end up just printing them off from here.

  • PinfeldorfPinfeldorf Registered User regular
    edited October 2010
    El Skid wrote: »
    Hey folks! Web based random character generator!

    Has issues with IE, but Chrome and Firefox are fine.

    Tried this out:
    Spoiler:

    That's handy!

    I got this
    Spoiler:

    No idea if that's any good, but he's got 2 wagons, a canoe, a horse and a flashlight. That motherfucker's AI was probably based off of an old Oregon Trail game.

    In fact...

    1133965-1.png?1297145727
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