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OOC [Dark Sun] Shattered Lands
Posts
I posted, but if someone could double check my math and posting method, that would be much appreciated. I'm not sure if I got all the important info in or not.
if crowley were to say, immobilize the monster with his hit, would the AoO be negated?
For example, from Coaxoch's sheet:
Melee Basic Attack (+2 Wrist Razors) Standard Action
Target: 1 Creature
Attack: +11 vs. AC
Hit: 1d4+5 damage
Ranged Basic Attack (Thrown Dagger) Standard Action
Range: 5 / 10
Attack: +10 vs. AC
Hit: 1d4+4 damage
Warlords have a lot of powers that let people do Basic Attacks. In this situation, though, Chet'll probably tap the Wizard, since he has a basic attack that's guaranteed to hit, or Kabocha, because she does a lot of damage.
I'll get back up there and edit my last change. Exchange my failure for a basic move, then.
wheee! Yes I'm loopy.....I'm kinda sleep deprived....woke up at 5am, and couldn't get comfortable again >_<
Lemme know if I forget a bonus on the to-hit rolls. *yawn/blink*
Also....how are we handling bonuses per round? Like....if someone does something that say grants combat advantage or some other to-hit bonus, does that take effect for everyone posting after them? Or will it not take affect until the next time we get to go? Just wanted to double-check how we're handling that.
It would please Chet mightily if the rogues would focus on Ix before he rolls in and starts screwing with Matt's single combat/delaying action. I think Remus needs to break cover and go archer Ix to death.
Everybody else, targets of opportunity. Ranged attacks especially appreciated on the big guy for strategic purposes.
edit: Damn! We're good at this. Let's see how screwed we are.
I am, at least, keeping the combat dynamic!
Dude! Matt! That was awesome...Draj nobility is the best after all!
edit:
Seriously - this is a great group. I love having nine people to lay down fire in every direction. If we were playing D20 Modern we'd be unstoppable. (I'm more comfortable with guns than with swords & sorcery)
Apparently, according to Mia, if one of our characters dies, the next character we create will have to have a boomerang-like weapon with an attack/catchphrase equal or similar to:
"A flinga-flinga-flinga, come-on-righta-backa, do-a do again-a."
Cactuar is amazing.
and thus, I found picture you may enjoy...
And by turd-burglar, I mean Dan.
Nick:
PS
EDIT: Ooh, oops, turns out I inadvertently double-posted. Will erase second post asap.
I've been focusing on just beating the tar outta the flayer. Anyone have any recommendations for additional Kabocha activities?
If I fear/push something that I have marked, do I get to swing at it when it runs off?
Also, is the flayer still marked or was that just til end of turn and I should have declared remarking it?
Assuming we survive the next round, that is.
Forced movement does not provoke Opportunity Attacks.
Forced movement is anything that says "Slide, Push, or Pull." And sometimes Teleport.
No, the flayer is not still marked. Yes, that was just until the end of your turn. Yes, you should declare remarking it (I'm sure Dan won't mind if you just edit it in.)
Barring the use of some special sort of power, the fighter combat challenge mark lasts until the end of your next turn. You can apply it to any enemies who you attack (you don't have to hit).
Your excuses fall on deaf ears. DEAF EARS! Post faster or else you're in big trouble, mister.
Depending on heals, I predict our first casualty in 6-8 rounds. It'll be Matt.
The party will be wildly victorious though, as a whole!
My big bad is not dishing out damage just yet... but you wait... he'll get his day in the sun!
But hey, you guys killed five of my precious sacrifices!
It's so not right.
Did you miss Crowley and Matt's moves?
Matt was in the mud with Ix and Uexitatl at Q19, Crowley was way the hell over at Q25.
Matt had Ix and Uexitatl both marked, and was adjacent to both of them, in difficult terrain.
Question 2: If I were to move to flank Uex (O22) does the fact that Matt is flanked negate my flank? players handbook said as long as we could both attack its a go.. so yes? maybe?
ps: Dan, you are surely a high rent DM...ropongi penthouse...Hilton suite... (piles on flattery to stave off death)
2) He's down to his last two saving throws? (but if he makes one he would get back into the black as far as HP?)
I took Matt's turn. He didn't move anybody around, so everything is still where it is on the map, as far as I know.
No, Chaka can use healing surges. He cannot, however, take any actions, so someone else has to give him the ability to use a healing surge, through a power or skill use.
If he fails two more death saves this encounter, he'll be dead.
He only pops back up if he rolls a natural 20 on the save.
If you don't heal him, Chet probably will, so don't worry too much. This stuff happens all the time!