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Interesting. I'll have to see if I still have an autosave from my recent diplo victory and see where I got that extra 1-2 votes from.
I only had one large city due to a hothead warlord taking my other holding early on and being locked into my region so I held fast and strong, all was going well until.
The same hothead steamrolled me and none of the other leaders would get into a defensive pact for me. I provided this guy 3 luxury resources for over 300 turns and this is how I am repaid.
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The tutorial was ultimately a slow, wordy, ADD-killing process, so by recommendation I jumped to singleplayer.
I pretty much grasp the mechanics of the game, but I would still like to ask some advice on what are some things I should focus on in order to "win" the game.
1. What should be my earliest priority? Strengthening my city, or sending settlers out to build as many cities around my as possible?
2. Do I ultimately have to crush all other cities in order to win? So far in my game, everyone is playing nice, wanting to form allegiances rather than make war.
3. How do I gauge the strength of a city before I decide to go to war with it? So far the only asshole in the surrounding area is Brussels, so I attempted to wage war with them only to get trounced by their mounted units (nobody said they were using horses!).
4. Is there a setting to automatically pick "Next Turn" once I'm out of moves?
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As a complete noob, allow me to embarrass myself with horrible answers!
1. The more cities you have, the more unhappiness you'll have. Also, having more cities means that many Wonders get more expensive, as they'll require things like "library in every city". Of course, having more cities means you can produce more things at once. Find a balance that suits you.
As for focus, I prefer to focus on production and growth early on, as that helps me produce things faster.
2. There are five victory conditions. Feel free to pursue whichever one you want: http://wiki.2kgames.com/civ5/index.php/Victory
3. Your Military adviser can usually give you a quick assessment of some nation's overall military strength. If you want to know specifics, I usually like to just select one of my units, then hover on the enemy unit/city, and see what it predicts the outcome of the attack will be. You learn pretty quick what counters what.
4. I dunno. Not sure I'd even like that feature; there's always things you might want to do when your turn is "over", like alter production, cancel unit orders, or even just look around the map to plan your next move before you're ready to relinquish control.
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1. It depends on your overall strategy for the game to some extent, but some early expansion (like 2 more cities in the first 75-100 turns, potentially more if circumstances allow) is almost always a good idea. Usually you want to wait until your city is around size 4 or 5 before starting work on a settler for your second city, though, as city growth is suspended while building a settler. To that end, focus on tile improvements that improve food production to begin with.
2. No, you don't have to beat everyone down to win. Do a little reading about the various victory conditions so you know more about your options. Briefly, though, you can win through culture, science, diplomacy, or even just score rather than outright military conquest if you want.
3. Score tends to be a decent indicator of relative strength vs. other civs. Brussels, however, is a city-state, a minor player that will never found more cities or seek to win the game. City-states don't get a score, so you just have to try and scout them out a bit before you attack. Given that they only ever control the one city, though, they should be pretty much pushovers. That being said, you can get bonuses from allying with city-states that are usually much more valuable than what you get out of just conquering them and absorbing them into your empire as a regular city, so think twice before attacking them. Other civs tend to frown on it, too.
4. I think so? Check the options menu! Personally I can't stand auto-end-turn in Civ games, so I always turn it off. You can just hit enter to end turn if clicking the button is too much work.
2. You can win other ways besides beating everyone. Culture: filling out 5 policy trees and building the associated wonder you get access to. Science: Launch a spaceship with all its parts in to space. Diplomacy: getting a certain amount of votes in the UN once its built.
3. Having an embassy helps determine strength, as does score. Sometimes using missionaries as scouts helps as well.
4. Not sure on this, though I'm not sure I'd use even if it was available.
Note though that other civs only care about warmongering against civs they know about, so if you are on a continents map and exterminate everyone on your home continent before anyone discovers astronomy, you can have normal relations with the other continent.
1) Build a Scout, then get yourself a Monument and a Worker. Usually you'll want to look into a settler shortly after that.
2) No. Science Victory is usually the easiest way to win.
3) You kind of don't. You just need to get yourself a decent sized army and slowly advance on them, killing their units as you go. The AI is very bad at mounting an effective defense.
4) Yes, but I'm not telling you where, since you don't want to use it.
But if you really have to know:
Last call for players in a GMR Vanilla game!
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Where would I see this invite?
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Multiplayerrobot.com
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I've got the app, and I checked the site and there's nothing
And yes I'm signed in
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Although I've just seen you've joined or at least commented on the game.
Origin: KafkaAU
Origin: KafkaAU
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I had this happen in a recent game. Somehow Sejong was totally terrified of my fleet of THREE Triremes, enough so that he spent the next 1000 years builing up a sneak attack fleet. So then I had to crush him... and then Catherine for getting lippy... and then a few city states for having resources I needed... gets a little hazy.
...
Ok, maybe it's not quite the same thing.
Seriously, the guy is a dick.
In my new game on Prince difficulty, some 300 turns in he just starts a war with me. Something about being sick of my bullshit. Then when he runs out of troops to assault my cities with he makes peace. And in a few turns declares war again. This has happened about five times already. And once in a while he offers peace in exchange for a ton of gold and my luxury and strategic resources.
Fuck that guy.
As soon as my military grows to a nice size, I'm wiping him off the damn map.
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You have denounced the same leaders!
@KafkaAU I would be interested if you haven't started already.
Only good thing about Ghengis: Very, very rarely, a city-state will gift you a Khan. This is usually a sign that you've done something drastically right and should go conquer the world. It doesn't quite make up for the aggravation he can cause in single-player, though.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
As a matter of fact, you should always denounce people. It's fun and it's beneficial.
And he snatched up a bunch of land before me because my settlers kept getting captured by barbarians.
This whole game is pretty tragic for me so far.
But I will make him pay, damn it.
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1. I see all kinds of sea resources out amongst an archipelago. Is there a more convenient way to harvest that then building 10,000 little cities?
2. When I want to trade with a Civ, there's some ability to try things out, ask for what it will take to make a deal work, etc. But, when they ask ME for something, I can only Accept or Refuse. Sup with that?
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1. Nope, half the challenge of archipelago map is managing city growth. Gotta keep em at just the right size to grab the resources you need while maintaining enough happiness to keep your key cities rolling.
2. You should be able to modify the AIs trades, just don't expect them to agree. I am generally lazy enough with diplomacy that I don't bother until they initiate, then I sell off my resources, borders, etc.
What's even worse is that if you edit it and then hit accept, you're agreeing to the original offer.
The Americans always seem to end up backstabbing me in this game for some reason.
I mean there was this one game where I was playing as Babylon, and we were friends, they even helped me out in my war against Persia, but then I took out a minor neighboring city-state because I needed oil, and all the sudden they denounce and DOW me and wipe me out with their giant army.
Oh wait...
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If it's like the vanilla game, I assume everyone plays as different leaders, taking up territory and playing nice (then stabbing you in the back)?
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There's the simultaneous play, where the sessions usually last 5-6hoursish to try and get the game finished, as generally if you don't finish it in one session you won't be able to finish it (too had to get those same people in the same place at the same time again).
There's also the GMR, which is a fan developed website which uses the hot-seat mode to create a PBEM type game. The site handles the save files etc and has a little desktop app that tells you when it is your turn. Depending on what timezones are involved these games are typically one turn a day, usually play on quick, so will take around 400 days to finish.
Origin: KafkaAU
Also what are research agreements good for? Are they worth the gold?
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Alternatively if your settler/worker is captured by an AI Civ, they will almost always instantly delete the unit, meaning you won't be able to capture it back.
Research agreements give you 50% of your current tech when they expire. Theres the rationalism policy that boosts this to 75% and the porcalin tower by another 25% (i.e. if you have both you get 100% of your current techs value at the end of the agreement). As to whether they are worth it, you'll probably need to make that decision yourself.
Origin: KafkaAU
You need to recapture them. When they're captured, they become barbarians of the same type (worker/settler), and then scurry off to the nearest camp.
Research agreements give you science points. They're usually worth it depending on where you are in the game.
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This led to them denouncing me, so I was all "alright, bring it" and asked Ceaser to help declare war.
Ceaser agreed, but after a few turns this happened: http://cloud-2.steampowered.com/ugc/594726707636982825/33EE912EBFFA5BD8ECA00327028F906A74A38AC3/
Two sacked cities later and I reloaded my save.
Perhaps I should fortify my cities before declaring war? Is betrayal something I should expect if I appear weak?
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Origin: KafkaAU
Betrayal is something you should expect, full stop.
I'm glad he's in my current game, he is making war on everyone BUT me.
In fact he keeps going after Alexander who is likely to be my main enemy if things go the way they are going.
Also he looks so happy every time he ask me to open borders with him.
If you're not going for a Domination victory, chances are you won't have a standing army large enough to deter all attackers. The military juggernaught next to you is going to attack no matter what. Don't trust him. Ever. Do leaders across the map point out your pitiful army and turn hostile? That's when you need more units. Desperately.
Ideally, you'll have a strong garrison in every city (archers, composite archers, crossbowmen etc. are just about ideal for this) and 2-3 strong units at every border you're worried about. That may not deter attacks, but it will save your cities. Most leaders will sue for peace after losing 10 units. If they don't, build a siege unit and conquer a city. Usually does the trick.
Just under 400 turns to a cultural victory, 6 cities, difficulty 3. Started boxed in in the Arabian peninsula. The Iroquois and Ottomans kept declaring war on me all game, but my military was so advanced, I'd just sit at choke points and one-shot them until they begged for peace.
Also, found that Australia was uninhabited, so I colonized the shit outta that fucker.
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