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[D&D 4E PbP] Council of Thieves Act 1: The Bastards of Erebus (IC)

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Posts

  • SkyCaptainSkyCaptain Registered User regular
    edited October 2010
    Alainn trails along behind the others, her thoughts lost in the heat of her first real battle against the Hellknights.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • ironzergironzerg Registered User regular
    edited October 2010
    "Wow. That was pretty amazing. And pretty unnerving at how fast those Hellknights come to break up a party. I guess that means we're all really in this together."

    William takes a look down the sewer, into the darkness beyond.

    "I guess there's no turning back now. Literally, and figuratively. So where to now, Janiven? And who's this Areal? And what's with the rebellion? You said something about stopping the Shadow Beasts, too? Do you know what their source is? And how are we to move about the city now? Every Hellknight, every member of the Dottari, they must all be on the look out for us now. And what about..." young Williams voice trails off as he realizes he's asked enough question to fill an entire tome.

    He looks to Janiven, hoping for guidance.
    Spoiler:

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  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited October 2010
    "Well, Janvien, I'd have to say you don't disappoint, in tactics or in selection of allies. I'm eager to see what else you've got planned."

    Burnage wrote:
    FWD is very good at this game.
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited October 2010
    "One question at a time, you all" Janiven chuckles to herself.

    "I guess I'll try and answer each one as best as I can. First off, Areal. He's the de-facto leader of the group. He's a half-elf cleric of Erathis, who came from outside the borders of Cheliax to live here in Westcrown. I believe he was born here, but left hen he was young. I do'nt really know, you'll have to ask him about his tale. It was thanks to him that we have started forming this rebellion. He's also the benefactor of our little group. Secondly, how are we going to rescue him? Once again, I do not know. Once we make it towards the 'real' safehouse, we should be able to meet up with the others of the rebellion." Janiven offers a sly wink at Grokka. "That's right Grokka. Much as it pains me to say this, but Vizio's wasn't our real headquarters, much less an actual, proper tavern. If anything, it was merely our front to fool those who would stop us. Since the Hellknights took the bait, it looks as though Vizio's has served it's purpose quite well. Truth is, our safehouse is much further from here. It is there where we stockpile resources, design our plans, as well as act as a meeting for the other rebels. Did you all think you were the first? No, though you are by far the only ones with superior combat prowess, as the fight topside has shown me anything. Most of the other rebels work as smugglers, spies or scouts for us, so we really lacked in actual combat. We aim to change that now that we have you lot. Lastly, as for getting out of here and making our way to the hideout..."

    Janiven makes her way to a nearby wall. She quickly points out a mark on the wall. The mark itself was a sword shaped image carved into the wall. "We left these all over the sewer walls while we were scouting the tunnels. In this case, the sword is pointing left" , she says, as the symbol's blade points left. She turns around, facing the group once more. “Arael and I made these marks a few months ago when we explored the sewers. We marked all the intersections so our people could find their way through the sewers to our hideout.”

    "The reason why I'm explaining this to all of you, is that I'll have to leave you for the moment. The destruction of Vizio's prevented the Hellknights from following us. Unfortunately, there's more than one way into the sewers, so no doubt the Hellknights will send their patrols through the sewers. ANd don't worry about the Dottari William. Even though both serve the law to the full extent, the Dottari and Hellknights don't see eye-to-eye, if you catch my drift. Hells, I'll bet that the Dottari will do squat now that it's almost nighttime, when the shadowbeasties come out."

    She pulls out a short sword from her belt, and balances it on one of her fingers. "I've memorized the route towards the safehouse, so I have no fear on getting lost. So, first off, I'll escort Morosino back to his home. Afterwards, I'll try and lure the Hellknight patrols away from the route. That should be able to allow you to safely reach the safehouse without Hellknights jumping you. Of course, I'm not leaving you without some aid of my own. Follow me."

    Before Janiven splits the party, and allow the rest to begin their flight through the sewers, she pushes aside a rock near the staircase entrance, revealing a small hollow in the wall and sighs in relief. “Good,” she says, “They’re still here. I stashed a small cache of potions of healings here a few weeks ago... you know, in the event of just such an emergency."

    As Janiven tosses a potion to each hero, she sarts to explain "We won’t have time to stop and rest as long as the Hellknights are after us. Which is really a good thing, now that I mentioned it. I would consider resting down here in the sewers to be suicidal at best, especially at this time of day..."

    She looks around nervously. "And even if you are able to hide in an abandoned room for a rest, I would want all of you to get to the hideout as soon as possible, especially since I don't know if the rest of the rebels know that Arael has been captured by the Hellknights or if the Hellknights know anyone else involved."

    Smiling once more to the group, she makes her way to the right side of the tunnel. "Come Morosino, let's get you home!" As the boy rushes towards Janiven, the young woman turns around, her face, though still having a grin on her face, looked more grim and serious.

    "And be on your guard! There be terrible things down here! Things that even make the Hellknights hesitant to come down here!" Without waiting for an answer or greeting, Janiven turns around, and follows Morosino in the darkness. Soon, even her light from the torch dissapeared into the darkness, and the heroes found themselves alone in the sewer tunnel...


    Each Party mmber receives:
    Spoiler:

    New Quest:
    Spoiler:

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  • ironzergironzerg Registered User regular
    edited October 2010
    "Wow," thinks William to himself. "This is big. Could this really change things?"

    After taking a moment to examine the sword marking, mentally memorizing the pattern and direction of the point, William turns to the rest of the group.

    "Well, shall we? I'm not axious to spend any more time than we have to down here."

    Willaim reaches into his pack, pulls out a sunrod and ignites the golden tip, shedding light in all directions.

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  • QedQed Registered User
    edited October 2010
    Hertzog studies the marking carefully, keeping an eye out for further symbols in the dark. Satisfied that he could make out further markings, he falls in behind William. Thinking on his repeated flight into the sewers of Westcrown, a quiet chuckle escapes Hertzog's mouth.

    "Maybe next time we'll have horses..."

    Hertzog Torr in The Council of Thieves: IC OOC
  • GoatboyTimGoatboyTim Registered User
    edited October 2010
    "Don't get so down, friends. The acoustics down here are amazing!" Grokka rumbles a few operatic notes in Giantish and nods to himself with a satisfied smile. "The smell leaves a bit to be desired, and the audience is less than ideal..." he points to a few rats scurrying about in the sunrod light "... but we'll cover more ground if our spirits are high. Today is a good day, we fought and won, we've made new friends and now we're tromping around in the stinking refuse of a broken city, what's not to love?"

    Grokka's words are brave, but he keeps a tight, white-knuckled grip on Josephine.

    Grokka Lownote in Council of Thieves: OOC IC
  • QedQed Registered User
    edited October 2010
    Making his way along the tunnels, Hertzog feels a sense of foreboding wash over him. Too much good luck had come to him in the last few days. He knew better than most that good luck would run out. Distracted by these thoughts, Hertzog misses the next marker, stepping off the path as William turns in the other direction. As the sunrod moves further into the distance, Hertzog breaks into a trot, trying to quickly catch back up to the pack. Though instincts still guide his movement, sounding only a soft patter as he moves, the quickened paces forces Hertzog to focus only on the sunrod ahead, barely noticing the path around him.

    Crunch

    Hertzog Torr in The Council of Thieves: IC OOC
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited October 2010
    "I don't have much of a head for directions, especially underground; I hope someone else is more capable."

    As the party moves out, Typhor takes care to keep close behind Hertzog, not wanting to risk getting lost.
    Spoiler:

    Burnage wrote:
    FWD is very good at this game.
  • GoatboyTimGoatboyTim Registered User
    edited October 2010
    Grokka is clearly distracted, peering down every foreboding crossway waiting for some unspeakable horror to snatch him away. He's so disoriented he walks smack-bang into a low hanging cross beam and his eyes are temporarially filled with stars. He freezes in place and waits for his head to clear only to find himself standing alone in the darkness. In the faint remaining glimmer of light from William's sunrod he sees Hertzog's massive form sprint from an adjoining cross hall and follows in behind him to meet up with the rest of the group. He whistles faintly in the darkness, mumbling lyrics beneath his breath trying to keep his imagination at rest.
    Spoiler:

    Grokka Lownote in Council of Thieves: OOC IC
  • ironzergironzerg Registered User regular
    edited October 2010
    William leads the way down the corridor, using his sunrod to carefully navigate the corridors. Despite being well illuminated from the glow of the rod, he moves along the cobbles almost noiselessly, his feeting seeming to float across the tiles like a ghost.
    Spoiler:

    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
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  • QedQed Registered User
    edited October 2010
    Still in shock from the blast, Alainn moves mechanically behind the party, hardly noticing the twists and turns that that she follows. A part of her mind screams that she is still not safe, but the ringing in her ears all but drowns it out.

    Crunch
    Spoiler:

    Hertzog Torr in The Council of Thieves: IC OOC
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited October 2010
    Party’s Hijinks meter: 49
    Party’s lowest Stealth: 10-2, due to a lit torch
    Party’s Highest Perception: 12

    As the party follows the symbol's blades, they crept through the dark, looming tunnels. As they made their way, they could hear noises, growls and even the occasional Hellknight's shout echoing from the walls. The acoustics made it difficult to discern where they came from. Some sounded miles away. Others sounded like they were around the corner. The sense of dread in these sewers ware disturbing to some of the heroes. The only thing that kept the party in good spirits was the fact that the Hellknights were experiencing similiar feelings of dread and fear. But the party trotted onwards in the dark, silently...


    Stealth check: Failed
    As they made their way past the fifth symbol, they soon come towards a sewer tunnel, making a pair of alternating turns near two small wooden doors set in well-built brick frames. But it was the small, shadowy humanoid shapes near the front door that caught them by surprise. As William waves his sunrod in their direction, the party could easily identify these creatures: Goblins!

    One goblin, wearing a makeshift, smelly hood on its head, cries out, “Ha, we’s fooled yous! Goblins, attack! Looks like meat is back on menu now!”

    Perception Check: Failed
    As if on cue, a hidden door on a nearby wall opens from behind the group, and three goblins, each wielding crude spears and javelins, make their way out towards the tunnel, their teeth filed to look like crude daggers of their own.


    Goblin Surprise! Surprise Round!

    Before Typhor could issue orders to his comrades, he sees a strange, large, clawed hand coming towards him. The giant hand picks up the Genasi as though he was a toy, crushing the very breath out of his lungs, and tosses him into the nearby ditch with little effort. The goblin with the hood waves his gnarled staff and does a victory dance behind his cohorts.

    Said cohorts, meanwhile, unload a barrage of arrows on William. The young Swordmage proved more alert than the others, and deftly parries the arrows in mid-flight with his longsword. Not a single one hit him.

    The goblins behind the group, follows the sharpshooters' tactics as well. They unleash a barrage of javelins at the weaker members from behind. One falls harmlessly at Hertzog’s feet, but the others hit their target precisely. Both javelins skewered Alainn on her back. The goblins gave a hearty chuckle at the group’s pain.


    Moves (Surprise Round):
    Spoiler:


    But it wasn’t over yet...


    Goblin Surprise! Round 1


    The heroes were so completely surprised by this ambush, that it gave the goblins ample enough time to unleash another barrage of attacks of their own. The priest this time, with his corporeal disembodied crimson hand, grabs and hurls William like a ragdoll into the ditch below. He cackles maniacally at this attempt.

    The archers grabbed two new arrows, and launched them towards the open Goliath and Half-Orc. One bounced away harmlessly in front of Hertzog, while the other planted itself firmly in Grokka’s ribs.

    The goblins from behind the group took advantage of the chaos, and drew new javelins. They move closer to the group, raining their javelins on the group from behind. One severely injured Alainn, while two more found themselves planted behind Hertzog’s back.


    Moves (Round 1):
    Spoiler:

    Map (Round 1):
    Spoiler:

    Initiative:
    Spoiler:

    Stats:
    Spoiler:

    Features:
    Spoiler:
    [ Up Next: The Heroes][ On Deck: (Round 2) The goblins]

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  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited October 2010
    Rising from the spot where he'd landed in the ditch, Typhor urges the others to action. "William! Get into position!"
    Spoiler:

    Burnage wrote:
    FWD is very good at this game.
  • QedQed Registered User
    edited October 2010
    Trusting her friends to tend to her wounds, Alainn channels her pain into three bolts of light which fly towards the greenskins. The ribbons arc through the tunnels, striking true against one of the warriors, but missing their mark against the other two. As the light fades, Alainn dashes towards the other side of the tunnel, out of sight of the goblin's wicked bows and spells. She had given a good answer, and her friends would soon join their voices in reply.


    Crunch
    Spoiler:

    Stats:
    Spoiler:

    [ Up Next: More Heroes ]
    [ On Deck: Sneaky Goblins]

    Hertzog Torr in The Council of Thieves: IC OOC
  • GoatboyTimGoatboyTim Registered User
    edited October 2010
    "Goblins! Vile little urchins, it's time you sang them a song, Josephine!" Grokka sees Alainn nearly slump to the ground and runs to close the gap between him and the nearest threat to her. "Alainn, stand strong! We'll handle these bits of gutter trash!" he shouts as the words stiffen her spine and give her courage. Grokka reaches into his mind and summons the words to give his allies strength and guidance against this new threat. "Let's send this rabble to meet the same fate as the Hellknights who dared to stand in our way. Together, we're unbeatable!" His words rise in a battle chant as he swings the greatsword at the tiny warrior. The blade meets true and drives a deep slice into the goblin's armor.
    Spoiler:

    Stats:
    Spoiler:

    [ UP NEXT: THE BAND ]
    [ ON DECK: THE HECKLERS ]

    Grokka Lownote in Council of Thieves: OOC IC
  • ironzergironzerg Registered User regular
    edited October 2010
    At Typhor's urging, Willaim leaps into action. He quickly regains the ground lost by the magical shove and jumps back up onto the ledge to engage the goblin warriors at the back of his friends. As he leaps into action, he swings his sword in a rising arc, the magic cutting a rift in the air around him. The rift explodes outward crushing the flesh and bones of the overconfident goblins.

    The goblins screech and scream, as the magical energies threaten to tear them apart from the inside.

    As the goblins recoil in pain, Willaim traces a rune in the air, which appears over the head of the goblin with the most vigor, pulsing above him with an electric red light, daring him to strike one of William's friends.

    Spoiler:

    Stats:
    Spoiler:

    [ UP NEXT: THE BAND ]
    [ ON DECK: THE HECKLERS ]

    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • QedQed Registered User
    edited October 2010
    Blood starting to flow from his new wounds, Hertzog growls at the goblin warriors as he bounds towards the pack, spinning the ends of his chain in small arcs.

    "You'll pay for that"

    Both ends fly in towards the weakest warrior, who leaps over the one of the spikes, only to catch the other squarely in the side. The goblin considers Hertzog as the light fades from his eyes, the half-orc turning his attention to the two remaining warriors. Shifting back onto the balls of his feet, Hertzog keeps the ends of his chain in motion, ready to punish any would-be attacker.

    Crunch
    Spoiler:
    Spoiler:

    [ UP NEXT: Typhor ]
    [ ON DECK: Thinned Goblin Ranks ]

    Hertzog Torr in The Council of Thieves: IC OOC
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited October 2010
    Valiantly (or perhaps foolishly) ignoring his own wounds, Typhor strives to keep Alainn in the fight. "Keep your chin up; we're going to need your strength!"

    Scrambling forward and out of the ditch, Typhor takes a position a few steps behind William and strikes at the closest goblin, but fails to connect. The stupid creature manages to dodge out of the way... and ends up standing directly between William and Grokka.
    Spoiler:

    Stats:
    Spoiler:

    [Up Next: Idiot Goblins]
    [On Deck: The Good Guys]

    Burnage wrote:
    FWD is very good at this game.
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited October 2010
    Goblin Surprise! Round 2

    The priest spots his goblin cohorts being torn to shreds from both sides.

    "Quick! I must be close to stops them! Move forward!" The sharpshooters comply, moving closer to the heroes.

    "Get the big one and the green one firsties! Whiles they be busies!" orders the hooded goblin to the sharpshooters, pointing to Grokka and Hertzog.

    The goblins unleash two more arrows towards the party. One misses Grokka, but the other plants itself along with the other projectiles firmly on the Half-Orc's back.

    Before Grokka could even grasp at what's attacking them, two crimson hands charges them. Grokka managed to poke Hertzog on his shoulder, pointing him and warning him of the incoming appendages behind them, before hisown legs were grabbed firmly. With ample warning, Hertzog deflected the hand with his spiked chains.

    This unfortunately made the Half-Orc turn his own back on the nearby goblins. One goblin withdraws his crude spear, and stabs Hewrtzog in his back. His ace contorts to a toothy grin as he heard the Half-Orc cry in pain.

    The other goblin also unsheathes his spear from his back, and takes a jab at William's heart. Though William could easily parry such a simple jab, he didn't realize the goblin fooled him, turning his spear mid-lunge and bashing William in the face instead with the brunt end of the weapon.

    Moves (Round 1):
    Spoiler:

    Map (Round 2):
    Spoiler:

    Initiative:
    Spoiler:

    Stats:
    Spoiler:

    Features:
    Spoiler:
    [ Up Next: The Heroes][ On Deck: (Round 3) The goblins]

    Jakiro avatar (and other DOTA 2 portraits) by Dota fan Adam C. Beamish: Check them out
    DotaJakSig_zps399cf6a1.png
  • SkyCaptainSkyCaptain Registered User regular
    edited October 2010
    Alainn shrugs off the pain with surprising alacrity. The young invoker shoves off the column of stone and vaults up onto the ledge using her staff and slides up against the wall beside the genasi warlord. "I reckon I owe you a thank you, Typhor." Alainn then shouts and lashes out with the percussive thunder of judgement against the two warriors and the priest with unerring accuracy. The goblin priest is bowled end over end for almost ten feet from the concussive force of the divine judgement. Alainn laughs and rests her hand on the warlord's shoulder as one of the warriors falls to the ground, blood and grey matter leaking from its nose and ears.

    Actions
    Spoiler:

    Stats:
    Spoiler:

    [Up Next]: The Heroes
    [On Deck]: Goblins (Round 3)

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • QedQed Registered User
    edited October 2010
    Hoping to dispatch his current foe and charge the goblins across the room, Hertzog swings lazily with his chain. Sensing his foe's distraction, the goblin easily jumps back, blowing a raspberry and grabbing the chain's end. Making the best of a bad situation, Hertzog pulls the grabbed end of his chain, propelling his bulk towards the irksome little runt. With his focus returned, Hertzog drives both of his spikes through the goblin's chest, dropping him dead.

    Crunch
    Spoiler:

    Stats:
    Spoiler:

    [ Up Next: Typhor, Grokka, William ]
    [ On Deck: Ranged-y Goblins]

    Hertzog Torr in The Council of Thieves: IC OOC
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited October 2010
    Now acutely aware of his injuries, Typhor takes a moment to compose himself. After catching his breath, he moves forward in preparation for an assault on the other group of goblins.

    Having moved into place, he notices that Hertzog's wounds are even more serious than his own. "You aren't about to let a gang of craven goblins take you down, are you?" he calls.
    Spoiler:

    Stats:
    Spoiler:

    [Up Next]: Grokka and William
    [On Deck]: Goblins (Round 3)

    Burnage wrote:
    FWD is very good at this game.
  • ironzergironzerg Registered User regular
    edited October 2010
    William jumps back down into the ditch, and rushes forward to engage the goblin sharpshooters. His weapon crackles with lighting, which leaps foward, attempting to entangle the goblin. However, the lighting arc dissapates before it can latch onto its target.

    Despite failing with his attack, he remains calm, tracing a familiar rune in the air with his free hand, which then dances with electric red light over the head of the other goblin.

    William prepares his defenses, confident that these goblins only have a few seconds left to live.
    Spoiler:

    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • GoatboyTimGoatboyTim Registered User
    edited October 2010
    Grokka strains against against the force holding his legs in place. "Goblin sorcery! I'm fastened to the ground stronger than any mountain. William chin up, would you kindly pummel him into oblivion for me?" Grokka ends his struggling and focuses his breathing, centering himself for another assault from the goblins.

    Crunch:
    Spoiler:

    Stats:
    Spoiler:

    Grokka Lownote in Council of Thieves: OOC IC
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited October 2010
    Goblin Surprise! Round 3

    The goblin priest stands up from Alainn's thunderous blast. Though his head ached and pounded, he could still spot one of the foes rushing forward towards them.


    "Ugh, gets away, yous! Stay backs!", the goblin yelped, and unleashed another giant red hand from it's staff. William soon found his legs grabbed by the irksome red hand. At the same time, the hand grabbing Grokka dissapear into a fine red mist, releasing him from it's grasp.

    The sharpshooters, trying to protect their leader, back off from William, standing more closer to the priest. One goblin looks above his head, spotting the strange red lights dancing on his forehead. Disgruntled (and deciding that William was responsible for this), he let's loose an arrow towards the young swordmage. William, though immobilized, could still swing his weapon freely, and parried it with his blade once more.

    The other goblin spots the nearby Genasi, and let's loose his own arrow. Typhor wasn't as lucky as William. Though he placed himself into a more defensible position, the arrow still made it past, planting itself onto Typhor's one arm...

    Moves (Round 3):
    Spoiler:

    Map (Round 3):
    Spoiler:

    Initiative:
    Spoiler:

    Stats:
    Spoiler:

    Features:
    Spoiler:
    [ Up Next: The Heroes][ On Deck: (Round 3) The goblins]

    Jakiro avatar (and other DOTA 2 portraits) by Dota fan Adam C. Beamish: Check them out
    DotaJakSig_zps399cf6a1.png
  • QedQed Registered User
    edited October 2010
    Turning from the bodies of the goblin warriors, Hertzog bounds into the ditch below him and sprints towards the sewer bend, keeping an eye on the sharpshooter on the wall above him to mark distance. Moving just past the greenskin archer, Hertzog heaves himself into the air with a grunt.

    Turning towards the noise, the goblin priest stares in shock as Hertzog crests over the wall and flies toward him. The priest has only a moment to curse his archer bodyguards before one of Hertzog's spikes drives itself through the top of his skull. The goblin collapses to the floor as Hertzog turns to face the outmaneuvered archers.

    Crunch
    Spoiler:

    Stats
    Spoiler:

    Map
    Spoiler:

    [ Up Next: Typhor, Grokka, William, Alainn ]
    [ On Deck: Sharpshooters ]

    Hertzog Torr in The Council of Thieves: IC OOC
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited October 2010
    Impressed by Hertzog's display of bravery, Typhor decides to do his part to end the fight as quickly as possible. He runs forward with the intent of pinning one of the two remaining goblins between himself and the ranger, bellowing a battle cry as he goes.

    Rather than preparing an attack while he moves, Typhor instead manages to catch Hertzog's eye and subtly signals for him to take advantage of the distraction created by his run.
    Spoiler:

    Stats
    Spoiler:

    [ Up Next: Grokka, William, Alainn ]
    [ On Deck: Sharpshooters ]

    Burnage wrote:
    FWD is very good at this game.
  • QedQed Registered User
    edited October 2010
    Catching Typhor's signals, Hertzog waits until the goblin spins to face the oncoming gensai. The sharpshooter pauses for a moment, expecting an attack from the glaive hovering over him and then his face twists in pain as Hertzog's spike is stabbed through his back and out the other side. The goblin wheezes and screams incoherently, but stays standing.

    Hertzog calls across the flailing goblin to Typhor,

    "Thats twice I owe you."

    Crunch
    Spoiler:

    Stats
    Spoiler:

    [ Up Next: Grokka, William, Alainn ]
    [ On Deck: Sharpshooters ]

    Hertzog Torr in The Council of Thieves: IC OOC
  • SkyCaptainSkyCaptain Registered User regular
    edited November 2010
    Alainn charged alongside the wall, leaping from the west wall to the north wall in the corner and flourishing her staff as she lands. Two ribbons of light reach out like beacons of divine vengeance and strike at the two remaining goblins. Her unleashed fury throws off her aim and leaves the goblins unharmed.

    "Bloody hell," Alainn curses.

    Actions
    Spoiler:

    Stats
    Spoiler:

    [Up Next] Grokka, William
    [On Deck] Goblins (Round 4)

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • ironzergironzerg Registered User regular
    edited November 2010
    "You only have a second to live. How you chose to spend it could end up being the best, or worst, decision of your life," William meekly yells out at the goblin sharpshooter.

    Perhaps it was him impotently struggling to free himself from that annoying red hand that made his argument less than convincing.
    Spoiler:

    Stats
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    [Up Next] Grokka
    [On Deck] Goblins (Round 4)

    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • GoatboyTimGoatboyTim Registered User
    edited November 2010
    Grokka finally breaks free of the despicable Goblin sorcery and leaps headlong into the drainage ditch. As he hustles down to assist his allies, his skin thickens and becomes as the very stone. "I am coming friends, leave one standing for Josephine and I do dance with!"


    Crunch:
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    [ UP NEXT: GOBBOS
    ] [ ON DECK: TEAM SUPERCOOL ]

    Grokka Lownote in Council of Thieves: OOC IC
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited November 2010
    Goblin Surprise! Round 4

    The goblins, now surrounded on all sides, drop their shortbows. By the time the bows clatter on the ground, the goblins sheathed crude looking blades, each one wilding it in their hands. One catches Typhor off-guard, skewering his ribs with the sword. The genasi falls briefly to his knees from the attack, thankful that William's magic reduced the blade's momentum.

    The other goblin takes the offensive, and stabs the Warlord with his other blade. This time the blade sank deep through the watersoul's flesh, nearly puncturing his organs. But Typhor still held out.

    The one goblin took that as his cue to leave, as he quietly tip-toes away from the genasi, but was still near the bloodthirsty orc.

    Without it's masters command, the crimson hand dissapates into fine mist, freeing the Swordmage from it's grasp.

    Moves (Round 4):
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    Map (Round 4):
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    Features:
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    [ Up Next: The Heroes][ On Deck: (Round 4) What's left of Team Goblin]

    Jakiro avatar (and other DOTA 2 portraits) by Dota fan Adam C. Beamish: Check them out
    DotaJakSig_zps399cf6a1.png
  • QedQed Registered User
    edited November 2010
    Enraged by the attacks on his friend, Hertzog gives slack to his two chains and lashes out at both goblins. The first chain finds the neck of his wounded quarry, snapping it as the spike pulls back. The second lands a solid blow on the final goblin, leaving him wounded but standing. As his friends approach the melee, Hertzog takes a step behind the sharpshooter, leaving room for further attack and distracting the goblin's attention. Doing his best to hearten the wounded gensai, Hertzog calls to Typhor,

    "Come, get your revenge on this little runt!"

    Crunch
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    [ Up Next: Typhor, Grokka (+ Josephine), William, Alainn ]
    [ On Deck: Screwed Goblin ]

    Hertzog Torr in The Council of Thieves: IC OOC
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited November 2010
    Now bleeding quite profusely, Typhor grits his teeth against the pain and quickly takes stock of the tactical situation. Seeing that William has been freed from the priest's spell and is fast approaching, Typhor opts to remain where he is and let the swordmage take the flanking position.

    Straining to make himself heard despite his wounds, Typhor ignores the blood-flecked spittle flying from his mouth as he shouts. "Move in close, William! Hertzog, get ready to strike once he's in place! Let's turn this last one into goblin paste!"
    Spoiler:

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    [ Up Next: Grokka, William, Alainn ]
    [ On Deck: Screwed Goblin ]

    Burnage wrote:
    FWD is very good at this game.
  • ironzergironzerg Registered User regular
    edited November 2010
    At the Warlord's urging, William leaps into action. He rushes towards the goblin, swinging his blade in a wide arc. The magical steel cuts a vortex through the air which contects with near lethal force. The vortex implodes around the goblin with a resounding boom, snapping bones and crushing internals, gravely wounding him.

    As William completes his lunge, electric red petals swirl up and around the young swordmage, warding him from further harm.
    Spoiler:

    Stats:
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    [ Up Next: Grokka, Alainn ]
    [ On Deck: Screwed Goblin ]

    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • QedQed Registered User
    edited November 2010
    Keeping a keen eye on William's movements, Hertzog swings with his chain just as William's sword comes down. The booming impact of the swordmage's magic makes Hertzog flinch and his chain flies well over the goblins head, clanging into the wall. Shaking his head to get the stars out of it the half-orc pulls back into a reserved stance, ready again for the coming sounds of battle.

    Crunch
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    [ Up Next: Grokka, Alainn ]
    [ On Deck: Screwed Goblin ]

    Hertzog Torr in The Council of Thieves: IC OOC
  • SkyCaptainSkyCaptain Registered User regular
    edited November 2010
    Alainn moves swiftly into the fray, power building with each step. She unleashes the roiling divinity within as a torrent of raw sunlight that blasts the remaining goblin end over end a half dozen feet or more. The ragdoll corpse of the goblin comes to rest with its arms and legs splayed at unnatural angles.

    "Best we mosey along, 'fore more of these folk come to dance."

    Actions
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    [Up Next] Grokka
    [On Deck] A victory celebration and an Action Point for the Heroes!

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • GoatboyTimGoatboyTim Registered User
    edited November 2010
    Grokka climbs up to the upper level with a greedy smile on his face only to see the final goblin fall. He slumps his shoulders a bit and sheathes the greatsword. "Late to the party, Josephine. We'll dance next time." Grokka pulls out a small scrap of paper and begins humming lyrics to himself and sketching down chords. Grokka nods at Alainn "She speaks the truth, something tells me goblins are far from the worst denizens of these sewers. I say we patch ourselves together quickly and hurry down the road."
    Spoiler:

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    [ END OF COMBAT? ]

    Grokka Lownote in Council of Thieves: OOC IC
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited November 2010
    Goblin Surprise! - Encounter Complete!

    As the last goblin falls to the heroes’ might, the tunnel starts to become eerily quiet once more, with the exception of a continous drip from the ceiling echoing across the tunnel.

    Felling safe (for the time being), the party tends to their wounds, while those still ready and able explored their surroundings. The two small wooden doors nearby came to their immediate attention first. As they opened the doors, they prepared their weapons, for fear of another goblin ambush.

    The small room was quiet, as well as pitch black. One of the heroes goes back to the ditch, and picks up the discarded sunrod William dropped earlier during the fight. Bringing it back to the dark room, it was suddenly illuminated. As they watched the light expand across the room, they were greeted what appeared to be a rotten, wooden table. The table had only one drawer, which was conveniently halfway opened. As they opened the drawer completely, they were greeted with a small leather pouch. As they grabbed the pouch, their ears were welcomed with a jingle of coins. They opened the pouch, and soon found themselves 200 gold pieces richer...

    XP Gained for Encounter:
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    Party details:
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    OOC Details:
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    Jakiro avatar (and other DOTA 2 portraits) by Dota fan Adam C. Beamish: Check them out
    DotaJakSig_zps399cf6a1.png
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