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[Castlevania] - BITCH, I EAT PEOPLE!

2456799

Posts

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited October 2010
    Castlevania IV has a great soundtrack you heathen.

    3DS CODE: 3093-7068-3576
  • RizziRizzi Registered User regular
    edited October 2010
    Damn it. The Gametrailers retrospective gave me a hankering to play Rondo.

  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited October 2010
    MechMantis wrote: »
    Huh.

    I am mistaken.

    However there was also the issue of the soundtrack. Which was... poor. At least in comparison.

    You are clearly thinking of a different game.

    IV had a great soundtrack.

    EDIT: Also bloodlines was awesome and I'm sad it's still not on VC.

    Steam.gif Galedrid - WoW.gif Benediction - bnet.gif Galedrid#1367
    Origin.png Galedrid - FFXI.png Kingshand - FFXIV.png Galedrid Kingshand
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  • CantidoCantido Registered User regular
    edited October 2010
    I bought the Wii points but my Wii is picking up every router in my neighborhood but mine. I hope I just have to do a round of resetting to fix that.

    steam_sig.png
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited October 2010
    I'm not even done with Lords of Shadow and you jerks are making me want to get my classic 'Vania on.

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
  • HaikiraHaikira Registered User regular
    edited October 2010
    Completed this earlier. Went on to discuss the ending, but the forums went down at the same time.
    Spoiler:

    steam_sig.png
    PSN:Hakira__
  • BehemothBehemoth Registered User regular
    edited October 2010
    Just picked this up, and I'm really enjoying it.

    I just got to chapter 2, and I died a couple times because I forget to turn on Light Magic.

    Whoever it was that suggested turning on all the damage and experience indicators is right on, it somehow makes the combat much more satisfying.

    iQbUbQsZXyt8I.png
  • SteevLSteevL What can I do for you? Registered User regular
    edited October 2010
    Behemoth wrote: »
    Just picked this up, and I'm really enjoying it.

    I just got to chapter 2, and I died a couple times because I forget to turn on Light Magic.

    Whoever it was that suggested turning on all the damage and experience indicators is right on, it somehow makes the combat much more satisfying.

    It really does; I think it would have been better if the designer had enabled it by default.

  • gjaustingjaustin Registered User regular
    edited October 2010
    Ouch, the fight in the Fire Pinnacle is destroying me.

    I'm apparently completely dependent on Light magic.

    Your belief is not required
  • AkilaeAkilae Registered User regular
    edited October 2010
    Haikira wrote: »
    Completed this earlier. Went on to discuss the ending, but the forums went down at the same time.
    Spoiler:
    Spoiler:

  • jeddy leejeddy lee Registered User regular
    edited October 2010
    I have to say, this has been the most completely engaged in a game I've been in a long time.

    Backlog Challenge: 0%
    Spoiler:
  • LucascraftLucascraft Registered User regular
    edited October 2010
    I just completed the Music Box level a little while ago.
    Spoiler:

  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    edited October 2010
    I'm going to rent this tomorrow, since the demo was awesome. Any tips or tricks before I begin?

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • BehemothBehemoth Registered User regular
    edited October 2010
    I'm going to rent this tomorrow, since the demo was awesome. Any tips or tricks before I begin?

    Go into extras and turn on damage indicators and health bars

    iQbUbQsZXyt8I.png
  • Orochi_RockmanOrochi_Rockman __BANNED USERS
    edited October 2010
    Lucascraft wrote: »
    I just completed the Music Box level a little while ago.
    Spoiler:

    I was. I was really curious to see what would happen.

  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    edited October 2010
    Behemoth wrote: »
    I'm going to rent this tomorrow, since the demo was awesome. Any tips or tricks before I begin?

    Go into extras and turn on damage indicators and health bars

    I always do that for my games. It always helps me to know what works and what doesn't. Buy why is it under extras instead of options?

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • BehemothBehemoth Registered User regular
    edited October 2010
    Behemoth wrote: »
    I'm going to rent this tomorrow, since the demo was awesome. Any tips or tricks before I begin?

    Go into extras and turn on damage indicators and health bars

    I always do that for my games. It always helps me to know what works and what doesn't. Buy why is it under extras instead of options?

    I have no idea, but it is. Took me a while to find it.

    iQbUbQsZXyt8I.png
  • DraperDraper __BANNED USERS
    edited October 2010
    Akilae wrote: »
    Haikira wrote: »
    Completed this earlier. Went on to discuss the ending, but the forums went down at the same time.
    Spoiler:
    Spoiler:
    Spoiler:

    Also, I want to suggest that we change the thread title to "Castlevania Thread".

    lifefinal3.jpg
  • Capt HowdyCapt Howdy Registered User regular
    edited October 2010
    Now that I finally have the
    Spoiler:
    , I went back and got everything I missed/couldn't get. Gabriel is now a certifiable badass.

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited October 2010
    CORNY ROCK UPDATE

    New DLC for Harmony of Despair today.
    Music Pack 1
    160MSP
    Includes 5 new remixed tracks you can use:
    Pitiful Scion, Pitch-Black Intrusion, Invitation of a Crazed Moon, The Hidden Curse, and An Empty Tome.

    VILE SHITWIZARD UPDATE

    Here is Jim Sterling's awful "review" of LoS
    http://destructoid.com/review-castlevania-lords-of-shadow

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
  • Capt HowdyCapt Howdy Registered User regular
    edited October 2010
    Konami has fucking lost it. They want $5 for one level, and now they want to charge us for in game music? This should have all been part of a $5 pack, with another level and at least an extra character.

    In game music, really?

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • CantidoCantido Registered User regular
    edited October 2010
    Capt Howdy wrote: »
    Konami has fucking lost it. They want $5 for one level, and now they want to charge us for in game music? This should have all been part of a $5 pack, with another level and at least an extra character.

    In game music, really?

    I think it's a great way to both punish and shut up the IGA people.

    And I'm an IGA person.

    steam_sig.png
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Akilae wrote: »
    Haikira wrote: »
    Completed this earlier. Went on to discuss the ending, but the forums went down at the same time.
    Spoiler:
    Spoiler:
    Spoiler:

  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Walt wrote: »
    CORNY ROCK UPDATE

    New DLC for Harmony of Despair today.
    Music Pack 1
    160MSP
    Includes 5 new remixed tracks you can use:
    Pitiful Scion, Pitch-Black Intrusion, Invitation of a Crazed Moon, The Hidden Curse, and An Empty Tome.

    VILE SHITWIZARD UPDATE

    Here is Jim Sterling's awful "review" of LoS
    http://destructoid.com/review-castlevania-lords-of-shadow

    aw what, i thought it was a character pack next with richter and simon..

  • CherrnCherrn Registered User regular
    edited October 2010
    Walt wrote: »
    Here is Jim Sterling's awful "review" of LoS
    http://destructoid.com/review-castlevania-lords-of-shadow
    Not only that, but the game attempts to force even more gameplay by hiding items in early levels that require powers earned in later ones to obtain. In an open game like Zelda or a cleverly designed backtracker like Metroid, this kind of schtick is acceptable. However, Lords of Shadow's linear levels mean that when you return to a previous stage, you have to beat the entire thing from beginning to end again, just to get the item you came for. You can't even return to the World Map once you obtain the item either, as your progress only saves at the very end. It's a transparent and inexcusable attempt to bump up the running time, and when the game is already too long, it defies all logic as to what MercuryStream were thinking, unless it believes that game length automatically equals value for money (a shockingly poor misconception that we as gamers have unfortunately encouraged).

    I've seen several people say this, and I don't know where they get it from, because it isn't true.

    I guess it's because the item doesn't register on the map screen immediately, only after you actually choose to go to another level. The only reason you should ever need to finish a stage more than one time is if you want to beat the trial or complete it on a harder setting.

    All creature will die and all the things will be broken. That's the law of samurai.
  • CantidoCantido Registered User regular
    edited October 2010
    Destructoid not know what the fuck they're talking about? I'm utterly shocked.

    steam_sig.png
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Cherrn wrote: »
    Walt wrote: »
    Here is Jim Sterling's awful "review" of LoS
    http://destructoid.com/review-castlevania-lords-of-shadow
    Not only that, but the game attempts to force even more gameplay by hiding items in early levels that require powers earned in later ones to obtain. In an open game like Zelda or a cleverly designed backtracker like Metroid, this kind of schtick is acceptable. However, Lords of Shadow's linear levels mean that when you return to a previous stage, you have to beat the entire thing from beginning to end again, just to get the item you came for. You can't even return to the World Map once you obtain the item either, as your progress only saves at the very end. It's a transparent and inexcusable attempt to bump up the running time, and when the game is already too long, it defies all logic as to what MercuryStream were thinking, unless it believes that game length automatically equals value for money (a shockingly poor misconception that we as gamers have unfortunately encouraged).

    I've seen several people say this, and I don't know where they get it from, because it isn't true.

    I guess it's because the item doesn't register on the map screen immediately, only after you actually choose to go to another level. The only reason you should ever need to finish a stage more than one time is if you want to beat the trial or complete it on a harder setting.

    or keep a dark crystal gem you got so you can go back to another level and beat a titan trial within the ridiculous time limit, shit like that doesnt save. believe me.

  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited October 2010
    He also says that if you repel to the bottom of the chain you automatically jump off of it.

    And he says that the combos you buy later in the game are useless because the enemies don't give you a chance to use them.

    Essentially, Jim Sterling is too much of a baby to l2p and he takes it out on the game. I see a lot of 13 year olds do the same thing when they play Halo online.

    But, like Cantido says, it's Destructoid, so of course it's fail.

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Walt wrote: »
    He also says that if you repel to the bottom of the chain you automatically jump off of it.

    And he says that the combos you buy later in the game are useless because the enemies don't give you a chance to use them.

    Essentially, Jim Sterling is too much of a baby to l2p and he takes it out on the game. I see a lot of 13 year olds do the same thing when they play Halo online.

    to be fair, if you repel to the bottom of the chain you do automatically jump off it.

    and the later combos are only useless because you don't need really need them, even on paladin.

  • Capt HowdyCapt Howdy Registered User regular
    edited October 2010
    Cherrn wrote: »
    Walt wrote: »
    Here is Jim Sterling's awful "review" of LoS
    http://destructoid.com/review-castlevania-lords-of-shadow
    Not only that, but the game attempts to force even more gameplay by hiding items in early levels that require powers earned in later ones to obtain. In an open game like Zelda or a cleverly designed backtracker like Metroid, this kind of schtick is acceptable. However, Lords of Shadow's linear levels mean that when you return to a previous stage, you have to beat the entire thing from beginning to end again, just to get the item you came for. You can't even return to the World Map once you obtain the item either, as your progress only saves at the very end. It's a transparent and inexcusable attempt to bump up the running time, and when the game is already too long, it defies all logic as to what MercuryStream were thinking, unless it believes that game length automatically equals value for money (a shockingly poor misconception that we as gamers have unfortunately encouraged).

    I've seen several people say this, and I don't know where they get it from, because it isn't true.

    I guess it's because the item doesn't register on the map screen immediately, only after you actually choose to go to another level. The only reason you should ever need to finish a stage more than one time is if you want to beat the trial or complete it on a harder setting.

    It doesn't show that you got it until you start another level, so it confuses people.

    But yes, you can grab and go to a different level. It will save it.

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • CantidoCantido Registered User regular
    edited October 2010
    Oh, and "I Hate Japan" Yatzhee is discussing LoS tomorrow. I can't picture him being an IGA guy, so I don't know what to expect.

    steam_sig.png
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Capt Howdy wrote: »
    Cherrn wrote: »
    Walt wrote: »
    Here is Jim Sterling's awful "review" of LoS
    http://destructoid.com/review-castlevania-lords-of-shadow
    Not only that, but the game attempts to force even more gameplay by hiding items in early levels that require powers earned in later ones to obtain. In an open game like Zelda or a cleverly designed backtracker like Metroid, this kind of schtick is acceptable. However, Lords of Shadow's linear levels mean that when you return to a previous stage, you have to beat the entire thing from beginning to end again, just to get the item you came for. You can't even return to the World Map once you obtain the item either, as your progress only saves at the very end. It's a transparent and inexcusable attempt to bump up the running time, and when the game is already too long, it defies all logic as to what MercuryStream were thinking, unless it believes that game length automatically equals value for money (a shockingly poor misconception that we as gamers have unfortunately encouraged).

    I've seen several people say this, and I don't know where they get it from, because it isn't true.

    I guess it's because the item doesn't register on the map screen immediately, only after you actually choose to go to another level. The only reason you should ever need to finish a stage more than one time is if you want to beat the trial or complete it on a harder setting.

    It doesn't show that you got it until you start another level, so it confuses people.

    But yes, you can grab and go to a different level. It will save it.

    only upgrades and xp, not health/magic/subweapons.

  • GrimthwackerGrimthwacker Pegasus Knights do it in midairRegistered User regular
    edited October 2010
    All this talk about sexy witches, and nobody's mentioned Miss Aulin yet?
    Spoiler:
    I'm really not sure what to make of Lords due to the reviews; a lot skew positive while some tend to stress that it's really "Castlevania in name only", but I'm willing to give it the benefit of the dobut, as soon as I can start getting stuff from Gamefly again.

    And yeah, this kind of DLC-heavy direction that they're taking HoD in makes me want to wait until it's being discounted to consider picking up. Not cool, Konami.

  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    All this talk about sexy witches, and nobody's mentioned Miss Aulin yet?

    Probably because she's like, 14.

  • CantidoCantido Registered User regular
    edited October 2010
    All this talk about sexy witches, and nobody's mentioned Miss Aulin yet?

    Probably because she's like, 14.

    16. Legal in Japan.
    Spoiler:

    steam_sig.png
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited October 2010
    Walt wrote: »
    He also says that if you repel to the bottom of the chain you automatically jump off of it.

    And he says that the combos you buy later in the game are useless because the enemies don't give you a chance to use them.

    Essentially, Jim Sterling is too much of a baby to l2p and he takes it out on the game. I see a lot of 13 year olds do the same thing when they play Halo online.

    to be fair, if you repel to the bottom of the chain you do automatically jump off it.

    and the later combos are only useless because you don't need really need them, even on paladin.

    You only auto-fall if you hold the button down. You never need to hold the button down in this game outside of doing combos.

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
  • JameswaysJamesways Registered User
    edited October 2010
    Walt wrote: »
    Walt wrote: »
    He also says that if you repel to the bottom of the chain you automatically jump off of it.

    And he says that the combos you buy later in the game are useless because the enemies don't give you a chance to use them.

    Essentially, Jim Sterling is too much of a baby to l2p and he takes it out on the game. I see a lot of 13 year olds do the same thing when they play Halo online.

    to be fair, if you repel to the bottom of the chain you do automatically jump off it.

    and the later combos are only useless because you don't need really need them, even on paladin.

    You only auto-fall if you hold the button down. You never need to hold the button down in this game outside of doing combos.


    Yeah, that took a while to figure out. Climbing and the titans are so much easier once you realize you can let go of R2 and just push up or down to climb instead of holding R2 and pressing jump.

    [SIGPIC][/SIGPIC]
  • Orochi_RockmanOrochi_Rockman __BANNED USERS
    edited October 2010
    only upgrades and xp, not health/magic/subweapons.

    This is what gave me the impression that upgrades didn't save if you left a level. I had that same misunderstanding. I hopped back into Chapter 2-1 after getting shadow magic for the dagger upgrade at the beginning of the level, got it, and then left.

    Well getting the upgrade increased my maximum amount of daggers to 15 and filled up my stock to 15 when I only had like 3 when I entered the level. Well, after exiting and going to the next level my daggers were back at 3 again so I just assumed that you had to beat the level for it to keep, but a quick look back at the map screen menu told me that no, it kept my upgrade it just didn't let me keep the refilled stock of daggers.

    I can understand why they do this. I mean, how easy would it be to hop back into a boss level like Chapter 3-2 and refill your health and both magic meters and then jump back to where you are currently. It would take a lot of challenge out of the game.

  • stormbringerstormbringer Registered User regular
    edited October 2010
    Behemoth wrote: »
    I'm going to rent this tomorrow, since the demo was awesome. Any tips or tricks before I begin?

    Go into extras and turn on damage indicators and health bars

    Seriously there are health bars and damage indicators in the extras, I have been hacking away trying to find a better way to klll things in the dark for a while now. Still only on the second chapter but heck yeah.

    Also at any point do things just die quicker, I seem to have to do a successful block like 6 times and counter attack and mash X to kill any of the big spiders/werewolves.

  • Mego ThorMego Thor "I say thee...NAY!" Registered User regular
    edited October 2010
    to be fair, if you repel to the bottom of the chain you do automatically jump off it.

    It seems kind of random. If the drop would kill you, usually Gabriel will just look down and hang there. Overall, I wish the climbing and repelling controls were a little tighter. I'd rather have to hold the trigger down while repelling, and stay on the same ledge until a press a button to jump higher or let go. I've had a couple of cheap deaths because I pressed down and jump to let go, only to drop to the ground and then jump off a ledge.

    kyrcl.png
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