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[Battlestar Galactica] - Daybreak expansion announced for Q3

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Posts

  • KorsakoviaKorsakovia Registered User regular
    edited April 2011
    Indeed, it's rather down to the wire.

    Speaking of being a fan, I may be able to pick up the Pegasus expansion this week, if people are interested in a Pegasus game. I certainly wouldn't mind trying to host a game. :)

  • NerdyHeritageNerdyHeritage Registered User
    edited April 2011
    I've been following the past few BSG games, trolling mainly, but the current game is without a doubt the best one I have seen; in person or on the boards.

    I would love to get in on one of them in the future.

    [SIGPIC][/SIGPIC]
    SS: 0775 9129 1567 Black: 3267 4422 1986
  • simonwolfsimonwolf Registered User regular
    edited April 2011
    trolling

    I do not think that word means what you think it means

    pinkcrabsig.png
  • RiusRius Registered User regular
    edited April 2011
    It has been pretty epic.

  • SeGaTaiSeGaTai Registered User regular
    edited April 2011
    Certainly trying to imagine how it would be if all of this had unfolded over a matters of hours instead, certainly a lot of WTF moments

    PSN SeGaTai
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited April 2011
    BSG is one of the best games out there. Thrills, chills, and so much paranoia.

  • RiusRius Registered User regular
    edited April 2011
    Stunning Human + Cylon Leader victory in Game 4... really quite extraordinary and unbelievable. Good job, guys. The last jump wasn't nearly as guaranteed as I figured it would be.

    Also, as the only player to yet have been Boxed/Executed on these forums, I call dibs on a spot in the next game.

    Thirdly... I really don't like the Cylon Leader mechanic at all.

  • KorsakoviaKorsakovia Registered User regular
    edited April 2011
    Yes, let's hurry and start the next! =)

    I'm not too sure how I feel about the Cylon leader. For this game it was a bit aggravating, but that's largely do to Six getting in the way.

    Edit: The whole 'unknown' with the agenda is also...meh. Granted there's a lot of uncertainty in the game, but the agenda is an uncertainty of another kind.

  • PayotPayot Registered User
    edited April 2011
    It was my first time as a cylon leader and I didn't like it. It's like a different game.

  • XiVXiV Registered User regular
    edited April 2011
    It's a very different experience being a CL, for sure. I personally really like watching other players (on both sides) agonize whether they can trust me, which is really true to the show. But yes, there is a sense of detachment that comes from being a third party, and people may not want that in a co-op game. I do think that it should be completely optional whether players want to pick one or not.

    My problem with them is also the agenda, but for the opposite reason: There's too few of them that they become somewhat predictable, and they are too much tied to reducing certain resources to X which are nearly completely out of your control.

  • SeGaTaiSeGaTai Registered User regular
    edited April 2011
    Problem was I don't think either side tried to trust six until the very end when I was pretty sure she was pro-human based on not ending it earlier when she could have. Played it like a 5 player game, would have been harder if adama didn't get boxed.

    PSN SeGaTai
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited April 2011
    What mechanic can be used for a seven player game without a Cylon Leader?

  • TenekTenek Registered User regular
    edited April 2011
    Toss a third Cylon card in the deck, I guess.

  • RiusRius Registered User regular
    edited April 2011
    That could get awkward, though; imagine if all three cylons have consecutive turns.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2011
    3 cylons in any order all hammering the location that decreases jump prep would be...awkward.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • Gandalf_the_CrazedGandalf_the_Crazed Registered User regular
    edited April 2011
    I think Personal Goals + Final Five cards were designed to help bridge the gap between those two possibilities.

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  • KorsakoviaKorsakovia Registered User regular
    edited April 2011
    Could some variation of the sympathizer be use? Or is sympathizer that unpopular?

    Edit: Being that sympathizer isn't able to use some Cylon locations.

  • TenekTenek Registered User regular
    edited April 2011
    Well, in a normal 7-player game you're going to get 2 Cylons and a Hostile agenda. The only major differences with putting 3 Cylons in are that a) you don't have a restricted (or possibly pro-human) win condition, and b) you might have the card show up in the Sleeper phase, so the player will only be a Cylon for half the game instead of all of it.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2011
    Cylon leaders tend to be a balancing factor, regardless of final loyalty- if the humans are running away with the game, they'll try and rein them in, and if the cylons are kicking butt then they'll essentially be human until things balance back out.

    I think they're pretty important to the game in that way; If you played 3 cylons and they were all dealt out at the beginning, the game would get unbalanced pretty quickly. Whereas 3 cylons post-sleeper would probably have a hard time winning. If you have a leader there throughout balancing things out, the game tends to avoid tipping over one way or the other quite so much, because they need to draw things out to fulfill their agenda.

    Now, some of the agendas are not good for this- "use a supercrisis" really doesn't cause the game to be extended at all, and getting executed or tossed in the brig really isn't that difficult- for the most part though the agendas require skill, planning and patience to pull off properly.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • BinaryBinary Registered User
    edited April 2011
    I don't know whether it was cooked up locally or not, but one variant we play for 7-player is Baltar being forced to deal with the Six in his head. As such:


    Gaius Baltar MUST be selected as a character.

    Nobody should select Laura Roslin as a character. (This isn't a hard-and-fast rule, but it's usually done out of courtesy for reasons that will be obvious soon.)

    Gaius is controlled by two players who sit next to each other.

    Gaius only gets one turn per round, even though he is controlled by two players.

    Follow the normal rules for constructing a loyalty deck with Baltar, however each player gets one of his two loyalty cards.

    Each turn, one player controls Gaius' quorum cards, while the other controls his skill cards. This alternates on each of his turns.

    The player controlling his quorum cards makes movement choices and action choices.

    The player controlling his skill cards chooses the card for his ability, and chooses whether and how to contribute to skill checks. The other player does not know what cards were contributed.

    I think those are the major rules for it. This made for a real fun game where a married couple was controlling Baltar; hearing them argue back and forth about what they should do. Also, one was a Cylon and the other was human. :P

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  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2011
    Binary wrote: »
    I don't know whether it was cooked up locally or not, but one variant we play for 7-player is Baltar being forced to deal with the Six in his head. As such:


    Gaius Baltar MUST be selected as a character.

    Nobody should select Laura Roslin as a character. (This isn't a hard-and-fast rule, but it's usually done out of courtesy for reasons that will be obvious soon.)

    Gaius is controlled by two players who sit next to each other.

    Gaius only gets one turn per round, even though he is controlled by two players.

    Follow the normal rules for constructing a loyalty deck with Baltar, however each player gets one of his two loyalty cards.

    Each turn, one player controls Gaius' quorum cards, while the other controls his skill cards. This alternates on each of his turns.

    The player controlling his quorum cards makes movement choices and action choices.

    The player controlling his skill cards chooses the card for his ability, and chooses whether and how to contribute to skill checks. The other player does not know what cards were contributed.

    I think those are the major rules for it. This made for a real fun game where a married couple was controlling Baltar; hearing them argue back and forth about what they should do. Also, one was a Cylon and the other was human. :P

    Interesting variant. What do you do if both have cylon loyalty cards, out of curiosity? Or has that ever come up?

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • BinaryBinary Registered User
    edited April 2011
    I don't know that's it's ever been an issue, but I think how it was supposed to work (at least as it was explained to me) is that if Baltar reveals, the other player passes off cards just as would be done on a normal Cylon reveal.

    binary101010.jpg
  • BinaryBinary Registered User
    edited April 2011
    That said, I too would love to get in on a PbP game, especially with all the Exodus goodies. (Well, maybe not all of them... I'm still not sure how I feel about the Ionian Nebula stuff.)

    binary101010.jpg
  • KorsakoviaKorsakovia Registered User regular
    edited April 2011
    I'm sure someone will start one up soon. I haven't gotten Exodus yet, which seems to be all the rage.

  • antheremantherem Registered User regular
    edited April 2011
    Finally updated the OP, because I'm criminally lazy.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • simonwolfsimonwolf Registered User regular
    edited April 2011
    Binary wrote: »
    That said, I too would love to get in on a PbP game, especially with all the Exodus goodies. (Well, maybe not all of them... I'm still not sure how I feel about the Ionian Nebula stuff.)

    So here's the thing: I own Exodus, now, and I can't help but feel that the Ionian Nebula stuff is evocative for the general nature of the series, but doesn't hold itself up when it comes to mechanics. The boxing/trial seems almost too random in its nature, and kind of unbalanced in the cards that get handed out - the act of entirely removing someone from the game for the final, climactic phase aside, there's something to be said of a system where you can play a game well, only to have two people "trauma bomb" you (a term I think is indicative of this mechanic), and you end up being removed.

    I like the Cylon Fleet a whole lot, and the Final Five cards add something neat as well, but I really have issue with the Ionian Nebula.

    My two cents, for what it is worth!

    pinkcrabsig.png
  • XiVXiV Registered User regular
    edited April 2011
    Mechanical and flavor-wise, the trial works. You can be the nastiest guy on the ship but if nobody can prove your guilt because you covered your tracks well, they can't do anything to you. Similarly, you can be a real saint but if they decide they need a scapegoat, those perjuries and false testimonies can get you convicted even though you don't deserve it. Even being eliminated really isn't that much more unpleasant than getting executed and confined to sickbay/resurrection ship, when you think about it.

    It works, but is it fun? That's a lot more subjective.

    I do wish they had included alternative non-trauma bomb crossroads cards though - things more like Miraculous Return and Scanned, for variants where you just don't want to deal with all the elimination nonsense, but still want the nail-biting experience of the Crossroads phase.

  • Gandalf_the_CrazedGandalf_the_Crazed Registered User regular
    edited April 2011
    Yeah, agreed about the player elimination. I've been trying to think up an alternative punishment for getting hosed by the Crossroads phase -- simple execution doesn't seem big enough, but I feel complete elimination is far too big.

    No solid ideas yet, though.

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  • simonwolfsimonwolf Registered User regular
    edited April 2011
    My objection to the whole thing is player removal. It isn't quite like being relegated to the Sick Bay or Resurrection Ship, because if you are sent there permanently, you're still in the game - you still play an active role, playing cards, being involved with the exercise, even at a diminished capacity. The way the game works, as written, is that you're gone now, dead, done, now we'll finish the game and you just get to watch.

    The idea of completely eliminating someone from the game just irks me on a whole bunch of levels.

    pinkcrabsig.png
  • UltaruneUltarune Registered User regular
    edited April 2011
    simonwolf wrote: »
    My objection to the whole thing is player removal. It isn't quite like being relegated to the Sick Bay or Resurrection Ship, because if you are sent there permanently, you're still in the game - you still play an active role, playing cards, being involved with the exercise, even at a diminished capacity. The way the game works, as written, is that you're gone now, dead, done, now we'll finish the game and you just get to watch.

    The idea of completely eliminating someone from the game just irks me on a whole bunch of levels.

    This is exactly how I felt after reading the Ionian nebula rules, but the allies seemed really cool to me, so we include them in a fashion. Basically allies get random trauma tokens from the pool, and the pool is 18 benevolent, 16 antaganistic (2 removed to make an even 50/50 chance of something good/bad happening), and 2 disasters. When a trauma token is revealed, it is thrown back in the pool, they are shuffled up, and a new ally is added. Whenever an ally says draw/discard x trauma tokens, we do the opposite with cards. So draw two trauma tokens becomes discard two cards, discard two trauma tokens becomes draw two cards. This makes the trauma token baseship damage be all revealed cylons discard two cards, which we've found fair. Basically this way we have what we find to be the funnest part of the ionian nebula, allies, without the complication and sometime bad taste left in our mouth by the full ionian nebula.

  • KorsakoviaKorsakovia Registered User regular
    edited April 2011
    I've picked up Exodus, and gotten the image files from MrBlarney (<3). I just need to enter stuff into Excel (for easier tracking/truly random list generation), so I can help host these now! (Is there some sort of procedure I have to follow?)

    We can try Ultarune's variant for the Ionian Nebula, if people want.

  • DarianDarian Registered User regular
    edited April 2011
    No procedures to follow for BSG; we're a bit more structured with CitOW than with Galactica.

  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited May 2011
    Where did everybody go? Its May, time for some BSG.

  • simonwolfsimonwolf Registered User regular
    edited May 2011
    I think we're all waiting on you to host a game, Doctorb.

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  • KorsakoviaKorsakovia Registered User regular
    edited May 2011
    I'll steal Tenek's Exodus opener in a bit and start a game.

  • KorsakoviaKorsakovia Registered User regular
    edited May 2011
    If the humans are at one fuel and 7 distance (for the core game, I don't think matters), and they jump to a fuel destination...do they still lose? They lost the 1 fuel, going down to 0, but if they win the die roll are they still in the running?

  • RiusRius Registered User regular
    edited May 2011
    Are you talking about a Jump destination that reduces fuel but has a chance of restoring fuel?

    In any event, Loss-By-Zero-Resource isn't checked for until the end of the current turn, so if they go to 0 then back up to 1, the game continues.

  • KorsakoviaKorsakovia Registered User regular
    edited May 2011
    That was the question, thanks!

    In regards to setting up the decks for the Exodus game, I use the rules from both as appropriate? I.e. the non-Caprica crisis deck from Pegasus is shuffled in along with the core and Exodus crisis decks?

    Edit: Also, a variant including all three destinations. http://boardgamegeek.com/thread/612850/battlestar-campaign-variant-for-all-3-destinations

  • TenekTenek Registered User regular
    edited May 2011
    Yes - all the Pegasus cards get added to the Crisis deck (and then the Cylon Attack cards are pulled out for the Cylon Fleet setup). Same for Quorum, Destination, etc.

  • TenekTenek Registered User regular
    edited May 2011
    I will attempt to slay the procrastination demon by publicly saying I will start a new game "soon".

    Before I get into formatting - is there any general interest in revisiting New Caprica with Exodus, or would Ionian Nebula be preferable?

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