SteevLWhat can I do for you?Registered Userregular
edited October 2010
Just beat the game.
Decided to work with Mr. House all the way through. I guess I messed up at some point and automatically failed one of "The House Always Wins" quests, apparently related to saving President Kimball from assassination. Anyway, told the NCR to fuck off. Enjoyed the multiple narrators at the end.
edit: I'd say it took me just over 50 hours, and I had plenty of questlines left over, as well as a few that were failed.
So, apparently, 188 Trading Post turns hostile the minute I step foot in it. Never mind the fact that my reputation with the NCR is neutral. At this rate, I may have to just murder the whole lot of them for being a bunch of silly gooses.
Make sure to eat the corpses. Don't leave ANY evidence behind.
I sorta like the Legion.
Does this make me a bad person?
I mean, have you not seen the town where they are
Crucifying people? It's pretty horrific.
Meanwhile, I kinda like the NCR. This may be because I haven't actually seen them do anything bad yet, whereas everyone else shoots and me and murders puppies.
I sorta like the Legion.
Does this make me a bad person?
I mean, have you not seen the town where they are
Crucifying people? It's pretty horrific.
Meanwhile, I kinda like the NCR. This may be because I haven't actually seen them do anything bad yet, whereas everyone else shoots and me and murders puppies.
If you
Go to that town before you get the quest from the sniper, have they still crucified the whole town?
I was just looking for the Brotherhood outpost, and wound up fighting a half dozen master nightkin, a Mr. Gutsy and Tabitha herself. And I used 300 or so Microfusion Cells in the process.
Already spent 20 or so hours on it since I played on Friday night.
This game really feels like a spiritual successor to FO2 than it is being a sequel to FO3. The pacing, humour, atmosphere, and gameplay feels closer to FO2 than FO3 ever been (couldn't finish FO3 since Oblivion w/ guns rang too true for it).
I sorta like the Legion.
Does this make me a bad person?
I mean, have you not seen the town where they are
Crucifying people? It's pretty horrific.
Meanwhile, I kinda like the NCR. This may be because I haven't actually seen them do anything bad yet, whereas everyone else shoots and me and murders puppies.
If you
Go to that town before you get the quest from the sniper, have they still crucified the whole town?
Yep! You can still get the quest and turn it in immediately, too.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited October 2010
I was always kinda disappointed that you couldn't save some of the victims with a high enough medical skill.
Am I alone in feeling incredibly unsatisfied with the choices you have after you retrieve the platinum chip?
Like many other players I chose in favor of house in the facility beneath fort hill. I have helped the NCR throughout the game and quite like them.
I have already given House access to his army of robots, and if I give him the chip he reveals his intent to either maintaining the balance between NCR and the Legion or let the NCR win and then push them out of vegas by force. Either way following him means betraying my long-time friends and allies in the NCR and offers no certainty that the legion will be properly dealt with. I like his vision of the future but there seems to be no room in it for compromise or diplomacy.
On the other hand, turning to the NCR seems to mean completely ignoring the fact that House now has a huge army of robots and will probably want me dead if I decide to ignore his orders. I assume that none of that will matter in the "official" ending, but it really bugs me that there seems to be no one I can discuss the danger of House and what to do about him with.
The third choice being killing House and installing the Yes Man, but from what I have heard this is not compatible with cooperating with the NCR. So basically if I kill House with the selfless intention of using his robots to fight the legion and aid the NCR, the game will still just assume I am a selfish maniac and I will be forced to do basically what House would have done only with less competence.
A lot of this is assumptions on my end, am I very wrong in some respect? At the moment this choice is annoying me so much it has stopped me from playing the game.
Am I alone in feeling incredibly unsatisfied with the choices you have after you retrieve the platinum chip?
Like many other players I chose in favor of house in the facility beneath fort hill. I have helped the NCR throughout the game and quite like them.
I already now given House access to his army of robots, and if I give him the chip he reveals his intention of either maintaining the balance between NCR and the Legion or let the NCR win and then push them out of vegas by force. Either way following him means betraying my long-time friends and allies in the NCR and offers no certainty that the legion will be properly dealt with. I like his vision of the future but there seems to be no room in it for compromise or diplomacy.
On the other hand, turning to the NCR seems to mean completely ignoring the fact that House now has a huge army of robots and will probably want me dead if I decide to ignore his orders. I assume that none of that will matter in the "official" ending, but it really bugs me that there seems to be no one I can discuss the danger of House and what to do about him with.
The third choice being killing House and installing the Yes Man, but from what I have heard this is not compatible with cooperating with the NCR. So basically if I kill House with the selfless intention of using his robots to fight the legion and aid the NCR, the game will still just assume I am a selfish maniac and I will be forced to do basically what House would have done only with less competence.
A lot of this is assumptions on my end, am I very wrong in some respect? At the moment this choice is annoying me so much it has stopped me from playing the game.
The "independent Vegas" option isn't as bad as you make it out to be: House was a money grubbing fascist asshole, so a balanced but House-free Vegas is a bit better.
I mean, "Oh hey go blow up the BoS base, I don't care for them." Or the street vendors who say they have to give HALF of their money to Securitrons to sell there. Yeah, ideally he has to go.
Edit: You do kind of have to follow and trust Yes Man blindly though, which is a bit silly given that he was Benny's machine.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
I had no trouble at all, because someone I talked to added it to my map. I *think* it was someone at 188 who mentioned stuff further up the road, or it could have been a dude at one of those NCR outposts... truly it's all a blur.
Gun Runners has awesome stuff but good lord you need a pocket full of caps to get any of it. I actually felt rich until I went there, and even though I had enough for some of their stuff I felt like I might need to hang onto my money for later.
Then I found the doc who can give you cyber implants and really felt poor.
Any tips on how to do this one? Once I get near the corpse of that guy in the hotel room, those two crazy fellas ambush me and beat me to death. I can't beat them since I had to surrender all my weapons upon entering the casino, and my Unarmed skill is at 15. Companions are being equally useless.
Already spent 20 or so hours on it since I played on Friday night.
This game really feels like a spiritual successor to FO2 than it is being a sequel to FO3. The pacing, humour, atmosphere, and gameplay feels closer to FO2 than FO3 ever been (couldn't finish FO3 since Oblivion w/ guns rang too true for it).
I loved Fallout 3 when it came out.
But in retrospect I think a lot of that is was from the rose tinted glasses OMG FIRST FALLOUT IN A DECADE.
Its still a good game, but it didn't deserve the high praise I gave it when it came out. It would have been a MUCH better game if the original ending wasn't a pile of shit.
And they could have made the ending a thousand times less stupid if your companions stayed behind to hold off enclave troops with Liberty prime. Then you wouldn't have the stupid situation of your radiation immune companions giving you some stupid destiny crap and shoe horn you into going in to the deadly deadly radiation.
But it was still a decent game, and considering that these people were probably trying to write in a fallout style which is mostly different than almost all major games today, You have to give them props for at least trying.
I've been much less rosy with New Vegas.
It is a superior game to F3, and a true and undeniable continuation of the fallout spirit. But it has flaws. Companion AI, especially for Boone, is is crap. There are too many spurious invisible walls in the wasteland, and just general bugs that can be fixed with patches.
In fact, there is nothing about this game that I complain about that can not be fixed with patches. And I mean real patches, not pay us 10 dollars for a fixed ending patch like you had with Fallout 3.
I had no trouble at all, because someone I talked to added it to my map. I *think* it was someone at 188 who mentioned stuff further up the road, or it could have been a dude at one of those NCR outposts... truly it's all a blur.
Gun Runners has awesome stuff but good lord you need a pocket full of caps to get any of it. I actually felt rich until I went there, and even though I had enough for some of their stuff I felt like I might need to hang onto my money for later.
Then I found the doc who can give you cyber implants and really felt poor.
question about the main quest folks who have beaten it.
im in freeside, trying to get into the strip, still haven't found benny yet, question is how far along in the main quest am i? is it like fo3 6 hour shit? i don't want to get to the point of no return message without fully exploring first hand, i want to space it all out, so how far am i roughly?
Am I alone in feeling incredibly unsatisfied with the choices you have after you retrieve the platinum chip?
Like many other players I chose in favor of house in the facility beneath fort hill. I have helped the NCR throughout the game and quite like them.
I have already given House access to his army of robots, and if I give him the chip he reveals his intent to either maintaining the balance between NCR and the Legion or let the NCR win and then push them out of vegas by force. Either way following him means betraying my long-time friends and allies in the NCR and offers no certainty that the legion will be properly dealt with. I like his vision of the future but there seems to be no room in it for compromise or diplomacy.
On the other hand, turning to the NCR seems to mean completely ignoring the fact that House now has a huge army of robots and will probably want me dead if I decide to ignore his orders. I assume that none of that will matter in the "official" ending, but it really bugs me that there seems to be no one I can discuss the danger of House and what to do about him with.
The third choice being killing House and installing the Yes Man, but from what I have heard this is not compatible with cooperating with the NCR. So basically if I kill House with the selfless intention of using his robots to fight the legion and aid the NCR, the game will still just assume I am a selfish maniac and I will be forced to do basically what House would have done only with less competence.
A lot of this is assumptions on my end, am I very wrong in some respect? At the moment this choice is annoying me so much it has stopped me from playing the game.
Following the NCR path doesn't mean ignoring the threat Mr. House poses, it's just not something that you get around to addressing until further on in their quest line.
question about the main quest folks who have beaten it.
im in freeside, trying to get into the strip, still haven't found benny yet, question is how far along in the main quest am i? is it like fo3 6 hour shit? i don't want to get to the point of no return message without fully exploring first hand, i want to space it all out, so how far am i roughly?
You have a bit to go, but it's not a very long game if you just go for the main quest and nothing else. That said, go ahead and play the main quest line as long as you want, it gives a very clear pop up message saying "HEY THIS IS THE POINT OF NO RETURN"
The thing that strikes me about Fallout 3 in retrospect is what a fan-made game it is. Besides gameplay, in terms of atmosphere and the world it has everything the fans claim makes a real Fallout game, but the sum of all that really doesn't feel completely like Fallout.
And what's impressive about New Vegas is that even after a fucking decade and probably more than half the people who made the original absent from the process, they make the New Vegas world a lot closer to a real Fallout.
The thing that strikes me about Fallout 3 in retrospect is what a fan-made game it is. Besides gameplay, in terms of atmosphere and the world it has everything the fans claim makes a real Fallout game, but the sum of all that really doesn't feel completely like Fallout.
And what's impressive about New Vegas is that even after a fucking decade and probably more than half the people who made the original absent from the process, they make the New Vegas world a lot closer to a real Fallout.
Well I think it helps that they used a lot of concepts that were planned for Van Buren. The whole game is basically Van Buren Mark 2
Having played FO2 very recently for the first time, I'm not entirely sure what people are going on about when they say New Vegas is so much closer to the originals. There are a few more reused enemies like the Geckos and such, and some reused music from the originals (which is cool), but all in all it doesn't strike me as way closer to the originals in spirit or anything.
Heck, if anything, the whole Ceasar's Legion thing makes this game feel like more of a departure than any, those guys just feel weirdly out of place. Maybe it's just that I didn't follow Van Buren at all back in the day, but I'm just not seeing it. 3 and NV are very, very similar games.
just march into Caesar's tent and put a bullet in him without being asked?
How is it a spoiler if you do it without being asked? :P
That said, I know it can be done but I haven't taken that playthrough to the ending yet so I'm not sure. People do randomly acknowledge it in ambient dialogue though, which is cool.
just march into Caesar's tent and put a bullet in him without being asked?
How is it a spoiler if you do it without being asked? :P
That said, I know it can be done but I haven't taken that playthrough to the ending yet so I'm not sure. People do randomly acknowledge it in ambient dialogue though, which is cool.
I did it. I get the impression it doesn't affect much at all, but I don't know what the end is like if you don't do it, soooo...
So I'm taking my time going through the game, and recruiting each companion. When the hell does Veronica's quest start? She's talked twice hinting at her quest, but haven't heard from her in ages, even though I've been to all the locations that are supposed to start her dialogue.
Also, I think saying, "what bugs? I don't see any bugs," is now coming back to bite me in the ass. 34 hours in, and now I'm getting a shit ton of game crashes and annoying bugs.
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INeedNoSaltwith blood on my teethRegistered Userregular
Having played FO2 very recently for the first time, I'm not entirely sure what people are going on about when they say New Vegas is so much closer to the originals. There are a few more reused enemies like the Geckos and such, and some reused music from the originals (which is cool), but all in all it doesn't strike me as way closer to the originals in spirit or anything.
Heck, if anything, the whole Ceasar's Legion thing makes this game feel like more of a departure than any, those guys just feel weirdly out of place. Maybe it's just that I didn't follow Van Buren at all back in the day, but I'm just not seeing it. 3 and NV are very, very similar games.
FONV actually has options and choices to be made
FO3 had one way to go through the main plot, and its strength was in its set-dressing
OK, I want to get to Novak from Primm but I don't want to get my butt chewed off. Is the road safest? Some clown in Primm mentioned some kind of secret path. Sounds very 300 Spartans to me...
I just took the road and only ran into some different gang members. They die easily. When I got off the road I ran into members of the Legion. They also died. I did sacrifice a group of NCR troops that were out patrolling to draw their fire and get me some easy shots, but hey, in the Wasteland, whatever works, right?
My trip from Nipton to Novak had me tagging along with a merchant caravan that effortlessly tore through any and all Legionaires it came across. I am still neutral with the Legion because I felt like starting some shit with them wasn't in my best interests, so it's not like they'd have attacked me anyway, but it was still awesome. Plus, now I have about a dozen throwing spears, which are ballin'.
Those groups and that legion encounter have been there in every game I've played. I think the caravan's an intentional way of assisting the player on the trip north. Then again, the caravan doesn't work so well if you killed the dudes in Nipton, crapping out your rep with the Legion just enough to have 8 Assassins spawn in addition to the Recruits. Not well at all.
I appreciate the fact that this has probably been asked and answered, but I fear the many quasi- semi- and outright- spoilers I'd have to scan through to find the answer in this thread. So. What's the deal with the 360 console patch? I take it that if I install it my current saves will be borked, or at least subject to unreasonable load times? If that's the case, and I'm still in Primm, am I better off restarting with a new post-patch game?
Has anyone found an effective way to get 12.7mm SMG ammo? I have a few 12.7 SMG's but I haven't been able to use them because no one has the ammo for it. I don't even know why I need weapons other than the Marksman Carbine, AMR, Sniper Rifle, and Riot Shotgun, I just like being a packrat.
Posts
edit: I'd say it took me just over 50 hours, and I had plenty of questlines left over, as well as a few that were failed.
Make sure to eat the corpses. Don't leave ANY evidence behind.
I mean, have you not seen the town where they are
Meanwhile, I kinda like the NCR. This may be because I haven't actually seen them do anything bad yet, whereas everyone else shoots and me and murders puppies.
I hung around the place all day Tuesday and didn't see anything.
Of course I found the note while I was murdering and eating all the escaped convicts that were holed up in the place.
Is this a real quest, or just fluff?
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
If you
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Steam: CavilatRest
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Already spent 20 or so hours on it since I played on Friday night.
This game really feels like a spiritual successor to FO2 than it is being a sequel to FO3. The pacing, humour, atmosphere, and gameplay feels closer to FO2 than FO3 ever been (couldn't finish FO3 since Oblivion w/ guns rang too true for it).
XBL Gametag: mailarde
Screen Digest LOL3RZZ
I checked them all and everyone who was a victim that I saw was a Powder Ganger, so I didn't really care. I just have no mercy for that faction.
Like many other players I chose in favor of house in the facility beneath fort hill. I have helped the NCR throughout the game and quite like them.
I have already given House access to his army of robots, and if I give him the chip he reveals his intent to either maintaining the balance between NCR and the Legion or let the NCR win and then push them out of vegas by force. Either way following him means betraying my long-time friends and allies in the NCR and offers no certainty that the legion will be properly dealt with. I like his vision of the future but there seems to be no room in it for compromise or diplomacy.
On the other hand, turning to the NCR seems to mean completely ignoring the fact that House now has a huge army of robots and will probably want me dead if I decide to ignore his orders. I assume that none of that will matter in the "official" ending, but it really bugs me that there seems to be no one I can discuss the danger of House and what to do about him with.
The third choice being killing House and installing the Yes Man, but from what I have heard this is not compatible with cooperating with the NCR. So basically if I kill House with the selfless intention of using his robots to fight the legion and aid the NCR, the game will still just assume I am a selfish maniac and I will be forced to do basically what House would have done only with less competence.
A lot of this is assumptions on my end, am I very wrong in some respect? At the moment this choice is annoying me so much it has stopped me from playing the game.
I always regarded it as killing them out of mercy rather than slow and painful death.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
I mean, "Oh hey go blow up the BoS base, I don't care for them." Or the street vendors who say they have to give HALF of their money to Securitrons to sell there. Yeah, ideally he has to go.
Edit: You do kind of have to follow and trust Yes Man blindly though, which is a bit silly given that he was Benny's machine.
Well yeah, fuck those guys.
But the further east you go, the more varied people you start seeing hanging from crosses.
Also rather fucked up:
gambling is so
lucrative
halp?
I loved Fallout 3 when it came out.
But in retrospect I think a lot of that is was from the rose tinted glasses OMG FIRST FALLOUT IN A DECADE.
Its still a good game, but it didn't deserve the high praise I gave it when it came out. It would have been a MUCH better game if the original ending wasn't a pile of shit.
And they could have made the ending a thousand times less stupid if your companions stayed behind to hold off enclave troops with Liberty prime. Then you wouldn't have the stupid situation of your radiation immune companions giving you some stupid destiny crap and shoe horn you into going in to the deadly deadly radiation.
But it was still a decent game, and considering that these people were probably trying to write in a fallout style which is mostly different than almost all major games today, You have to give them props for at least trying.
I've been much less rosy with New Vegas.
It is a superior game to F3, and a true and undeniable continuation of the fallout spirit. But it has flaws. Companion AI, especially for Boone, is is crap. There are too many spurious invisible walls in the wasteland, and just general bugs that can be fixed with patches.
In fact, there is nothing about this game that I complain about that can not be fixed with patches. And I mean real patches, not pay us 10 dollars for a fixed ending patch like you had with Fallout 3.
I just got banned from Gomorrah
I think I'm much forgiving about this game since I really miss the Fallout/Wasteland type gameplay and feel that this one scratches that itch so much.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
And what's impressive about New Vegas is that even after a fucking decade and probably more than half the people who made the original absent from the process, they make the New Vegas world a lot closer to a real Fallout.
Well I think it helps that they used a lot of concepts that were planned for Van Buren. The whole game is basically Van Buren Mark 2
You obviously didn't repeatedly shoot them with a BB gun like I did.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Heck, if anything, the whole Ceasar's Legion thing makes this game feel like more of a departure than any, those guys just feel weirdly out of place. Maybe it's just that I didn't follow Van Buren at all back in the day, but I'm just not seeing it. 3 and NV are very, very similar games.
Not much in my experience
That said, I know it can be done but I haven't taken that playthrough to the ending yet so I'm not sure. People do randomly acknowledge it in ambient dialogue though, which is cool.
Steam: Jacobontap
LoL: FutureBlues
you can come and go and do whatever
Just not gamble
I did it. I get the impression it doesn't affect much at all, but I don't know what the end is like if you don't do it, soooo...
Also, I think saying, "what bugs? I don't see any bugs," is now coming back to bite me in the ass. 34 hours in, and now I'm getting a shit ton of game crashes and annoying bugs.
FONV actually has options and choices to be made
FO3 had one way to go through the main plot, and its strength was in its set-dressing
Those groups and that legion encounter have been there in every game I've played. I think the caravan's an intentional way of assisting the player on the trip north. Then again, the caravan doesn't work so well if you killed the dudes in Nipton, crapping out your rep with the Legion just enough to have 8 Assassins spawn in addition to the Recruits. Not well at all.
Steam: CavilatRest
that made my day.