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[PTA] Bide - Dead Game is Dead, See Last Post

Rawkking GoodguyRawkking Goodguy Registered User regular
edited July 2011 in Critical Failures
Prof_Birch.gif
Hi! Sorry to keep you waiting!

Welcome to the world of pokemon! My name is BIRCH. But everyone calls me the POKEMON PROFESSOR.

This world is widely inhabited by creatures known as “pokemon”. We humans live alongside pokemon, at times as friendly playmates…
Spoiler:

…and at times as cooperative workmates.
Spoiler:


With our combined talents we can achieve much more than we could on our own.

Truly we could not even hope to survive without these invaluable partners. For without them we could not hope to face the challenges of the environments surrounding us. But thanks to them, we can do so much more than day to day survival! With the help of pokemon we can brave the skies, the sea floor, hidden caverns, and treacherous mountains.
Spoiler:

But despite this, we still do not know everything about this world, pokemon included.
Spoiler:

To unravel Pokemon mysteries, I've been undertaking field research. That's what I do.

So, are you ready? Your very own adventure is about to unfold. Take courage, and leap into the unknown!




What is this? What is this?!
Spoiler:

But there’s three PTA games already!
Spoiler:

Ooh, can I play?
Spoiler:




The Story So Far…
Spoiler:




Character Creation Guidelines

In addition to stating your character and selecting your starter (you do not need to stat out your starter just yet), please provide a backstory of your character. A good starting point may be to think of how your character acquired a Devon Ticket (see below) and their starter.

The newest edition of the rules can be downloaded here. The player's handbook contains all that you need to stat out your trainer and your starter.

Age

A pokemon trainer needs to be at least roughly old enough to get a driver's license in our world to get his or her trainer's license. This license allows trainers to carry up to 6 pokemon on his/her person and use the PC storage system, among other things. It also technically allows the trainer to travel abroad, though the social norm for pokemon trainers to stay at home/school until they are 18, perhaps occasionally venturing to a nearby route or location. For minors, persuading their parents to let them go early (especially considering how terribly dangerous the world is) can be a bit...difficult.

Long story short, trainers must be aged 15+, though most if not all trainers you will meet on your journey will be 18+ years old.

Specific Guidelines
  • Level 1 trainers, with one level 5 starter pokemon. You will probably want to spend your first trainer feature on a trainer class feature.
  • P$3000 in cash to spend on items as one sees fit (or keep the cash), and 5 free pokeballs plus one free great ball. Your character will also start with some supplies, including one pokedex (or technological equivalent), assorted travel gear (something like clothes, a backpack, and a bedroll), and potentially a weapon. List any other tools or gear you would like to own and we can work out how much they will cost, if anything. Generally only things that give your character a tangible advantage will have a value.
  • Include a list of 5-10 non-legendary Pokemon you would like to encounter in the game for whatever reason. This list need not be final.

Choosing a Starter

Generally any pokemon that can evolve at least once is an acceptable starter, with the exception of some of the rarer pokemon. I may provide egg move(s) to starters with problematic early movesets (such as abra lacking any form of attack).

Here are the basic starters by region:

Kanto
Spoiler:
Johto
Spoiler:
Hoenn
Spoiler:
Sinnoh
Spoiler:

Here is a list of some other permitted starters, though not being on this list does not mean that a pokemon is not an acceptable starter.
Spoiler:

House Rules
Spoiler:

Other Useful Resources

The Penny Arcade Pokemon Adventures Wiki: Contains info on other active games and characters/pokemon in them, a good read if you're bored and want to see what other people have done.

Meet the Classes: Contains useful descriptions of all basic and advanced classes.
Items List (note that Fresh Water, Soda Pop, and Lemonade will only be purchasable in certain locations, and not during character creation)
Main Features: An outdated, incomplete list of the features that contains the versions of the Arms features that the game will start with. (Exception: Rangers are gifted Short Blades User for free, as added in the latest update).

Rawkking Goodguy on
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Posts

  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    edited October 2010
    What's the timeline for this game?

    Does it take place in the Heartgold/Soulsilver era, or after it?

    Or does it take place during Ruby/Sapphire/Emerald?

    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • MoranicaMoranica Registered User
    edited October 2010
    Whooohooo!! Posting interest. I'm already in another game and possibly in one more, but I have plenty of time. Here comes Fat Joe, who dreams of becoming a chef.


    Trainer
    Name: Peter Eatalot (nickname: Fat Joe)
    Spoiler:

    Egg Factory: Breeder Feature
    Static
    Target: Eggs in the possession of the Breeder.
    Effect: You may make up to 7 different Breeding Checks per day; the check for Breeding is 35 instead of 25; and when making Breeding Checks, your rolls are not penalized if your Pokemon spend less then 12 hours together. Your Pokemon must still have at least 8 hours together.

    Natural Edge: Breeder Feature
    Daily
    Target: A hatching egg.
    Effect: Add half of your CHA modifier to any of the pokemon’s base stat and add half of your WIS modifier to any different base stat of the same pokemon. This becomes your pokemon’s new base stats.

    Appearance:
    Spoiler:

    Description:
    Spoiler:

    Equipment:
    Spoiler:

    Starter Pokemon
    Spoiler:

    Pokemon List (basicly any pokemon that becomes 100kg or more, I put down more than 10, but there's no specific preference, and do not expect to catch even a quarter of them; just listed all the heavies, no steel)
    Spoiler:

  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    TiamatZ wrote: »
    What's the timeline for this game?

    Does it take place in the Heartgold/Soulsilver era, or after it?

    Or does it take place during Ruby/Sapphire/Emerald?

    It's definitely going to take place after Ruby/Sapphire/Emerald's storyline (on another note, Emerald's storyline will generally be considered the canon storyline of the three diverging gen 3 storylines). Since the R/B/Y storyline apparently took place at the same time, it'll be after that as well.

    Don't particularly care about whether this takes place before or after the Johto/Sinnoh storylines, I'll say those have just recently finished in case players want to reference those in their backstory. It will also be possible to find some Gen IV pokemon in Hoenn.

    Naturally, the protagonists of those storylines were a good bit older than 10 years old in this setting.

    Kay wrote: »
    I feel really bad for Aleksandr being 14 now. I think he's like, the youngest in all the PTA games running.

    Oh those crazy not-Russians and their backwater trainer licensing laws :P

  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    Huh, a psyduck and 2 breeders so far.

    No [strike]wilderness explorers[/strike] rangers?

    camo_sig2.png
  • SakutianSakutian Registered User regular
    edited October 2010
    Ah yes, I did forget to mention one thing about trainer age, mainly addressing the issue that unlike in the games, no professor, parent, or other guardian could get away with sending their 10-year-old son out to battle pokemmon.

    A pokemon trainer needs to be at least roughly old enough to get a driver's license in our world to get his or her trainer's license. This license allows trainers to carry up to 6 pokemon on his/her person and use the PC storage system, among other things. It also technically allows the trainer to travel abroad, though the social norm for pokemon trainers to stay at home/school until they are 18, perhaps occasionally venturing to a nearby route or location. For minors, persuading their parents to let them go early (especially considering how terribly dangerous the world is) can be a bit...difficult.

    Long story short, trainers must be aged 15+, though most if not all trainers you will meet on your journey will be 18+ years old.

    Jon's current age is fine, though it was probably particularly difficult to convince his mother to let him go (the once-in-a-lifetime aspect of the ticket would certainly help). If you weren't aware of the age convention and want to make Jon older, that is also fine.

    Will edit this into the OP.

    I'd sot of like to keep Jon at the age he is if that's alright, as long as it's not going to be a big problem for you. I'd like him to be the youngest trainer in the party so I guess if I get chosen I could adjust his age a bit. I think the most he'd be is like 17-18 though.

    My Games

    GM of Star Wars Sagas Into the Unknown
    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi

    Spoiler:
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    Mhmm, it's fine. I just wanted to make sure you were aware of the conventions. If you were judging by the anime, for example, you could have thought that 15 was the target age for an older, wiser party member (IIRC, that's how old Brock is in the anime).

  • SakutianSakutian Registered User regular
    edited October 2010
    Mhmm, it's fine. I just wanted to make sure you were aware of the conventions. If you were judging by the anime, for example, you could have thought that 15 was the target age for an older, wiser party member (IIRC, that's how old Brock is in the anime).

    Yeah I sort of judged it by the anime and the mangas I read more than anything else. I want Jon to have some wisdom for strategy purposes, and he is going to be pretty charismatic. I do what him to be a fairly naive though. He's lived in an isolated town his whole life and this is his first time away from home. He's out on his own for the first time and he is a bit of a country rube.

    My Games

    GM of Star Wars Sagas Into the Unknown
    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi

    Spoiler:
  • DelphikiDelphiki Registered User regular
    edited October 2010
    Posting for interest. I'll update this with character/pokemon info when I get home from work.

  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    edited October 2010
    OK, here's my entry.

    For chronological purposes, this took place a week or so after R/B/Y, though if you want to change it, I'll just edit my background accordingly.


    Name: Ripley Venkmann

    Level: 1
    Age: 18
    Gender: Male
    Height: 5ft 9'
    Weight: 158 lbs
    Class: Ace Trainer

    Class Features:
    Spoiler:

    Stats (post-class stat allocation):
    Spoiler:

    Appearance:
    Spoiler:

    Description:
    Spoiler:

    Equipment:
    Spoiler:

    Starter Pokémon
    Spoiler:

    Pokémon List
    Spoiler:

    Trainer Card:
    Spoiler:

    _________________________________________________________

    Edit: Also, Rawk. Since we're level 1, shouldn't we have a 65 pool, instead of a 64 pool when deciding on our stats?

    Since it states in the Player's Guide the pool's only at 64 when your level 0.

    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • DiorinixDiorinix Registered User regular
    edited October 2010
    I've been lurking the other PTA threads for a few weeks and this really has me interested in trying it out.

    Speaking of lack of rangers, it's the class I'm most interested in rolling. Consider this post as a reserve while I generate a character.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • samurai6966samurai6966 Registered User
    edited October 2010
    I told Dr. Mr. Stark who made this game that I would try it out one day. And while I've pissed him off and he's pissed me off, I'm going to keep my promise. I'll post a character after I get back from Military PT. Is an older gentlemen (60+ years old) ok? I'm thinking of doing a character who has wasn't adventurous during his youth but after the passing of his wife, he's decided to see the world and do his dream of being a Pokemon Trainer.

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    Sounds good, sami.

    The system isn't perfect and I certainly don't agree with all the choices Stark has made...but hey that's what house rules are for.

    At least for me, it's close enough and I don't really have the time to make a system that exactly curtails to my desires. Still, shame about you losing your laptop with your homebrew system.

    TiamatZ wrote: »
    Edit: Also, Rawk. Since we're level 1, shouldn't we have a 65 pool, instead of a 64 pool when deciding on our stats?

    This is correct, and a mistake I've certainly made in the past.

    However you should distribute the 64 points first, making sure that you don't assign more than 14 points in any stat as the latest rules indicate. Then you can apply the attribute boost from level 1 to any stat you like, as well as the attribute boosts/penalties from choosing a trainer class.

    Also a reminder that you guys don't have to stat your starting pokemon out yet if you don't want to. Choosing what stats to focus on / what nature to pick is probably the most difficult and annoyingly stat optimizingish part of the game. Whether you choose to stat your pokemon now or not will have no impact on my player picks. However, you should have an idea of how your pokemon behaves/its personality.

  • SakutianSakutian Registered User regular
    edited October 2010
    I have a system mechanic question if that's alright. If we're battling pokemon and we defeat them does that mean they always die? I mean I know it's a possibility from reading the Player's Handbook but do we have the option of just knocking them out? The reason I ask is I don't think my character would want to kill pokemon every time he has to fight one. Unless it was like an evil pokemon I suppose.

    My Games

    GM of Star Wars Sagas Into the Unknown
    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi

    Spoiler:
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    It is always alright to ask about something in the rules/system that confuses you.

    Edit: Pokemon faint when they are reduced to zero hit points or lower, and can go into the negatives if they take further damage. At -100% of their maximum hit points, they run the risk of dying. Wild pokemon automatically die at this point, and trainer owned pokemon make a death saving throw based on their current level (it gets less difficult at higher levels) to survive.

    Essentially it's fairly hard to kill pokemon (and the house rule means you have to deal an additional 20 damage to make it even possible), though it's possible if you aren't careful or are incredibly unlucky. When possible, using weaker attacks to faint heavily wounded pokemon is advised.

    Note that this system is the same for trainers, so running out of HP isn't the end for you.

  • SakutianSakutian Registered User regular
    edited October 2010
    Ok, that's good to know, I was just worried about leaving a trail of dead Bidoofs in our wake.

    My Games

    GM of Star Wars Sagas Into the Unknown
    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi

    Spoiler:
  • notsoynotsoy Registered User
    edited October 2010
    Something else to consider is the general temperament of Pokemon you encounter, as well as the size of the group you would be traveling in and what Pokemon, if any, you choose to have stomping about with you (as opposed to stuffing them into a Poke Ball).

    Bidoofs are unlikely to accost a group of traveling Trainers, but a fairly large group of particularly belligerent Spearow/Poochyena/etc. might be up for a scrap with the PCs if they make a mis-step into their territory.

    Soul Silver FC: 1978 3200 2285
    GT: HitoriLionheart or dailydro
  • samurai6966samurai6966 Registered User
    edited October 2010
    Ok, so I'm working on the Pokemon but I don't understand how to make the Pokemon's stats. Can anyone explain them?

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • MarshmallowMarshmallow Registered User regular
    edited October 2010
    One of the shittier rules to explain to a new person, but not so hard once you get a handle on it.

    The stats for a pokemon appear in the GM guide. Depending on the GM, they might not want you peeking in there for them, I don't know what Rawking prefers.

    From there, you adjust those given stats for nature (a positive nature give the base stat +2, a negative nature gives the stat -2), the stats you end up with here are the Base Stats. Then, for every level past level 1 you get one point to add.

    The kicker is that the relation between the base stats must be maintained. So if your pokemon has ATK as their highest stat, they can never have any other stat equal to or higher then ATK after you've added points to their stats from leveling. (Barring features that let you ignore this, but lets not deal with those yet.)

    This goes for all the stats, if DEF is the second highest base stat, then DEF must always be the second highest stat that pokemon has, if SPDEF is its third highest stat, SPDEF must always be the third highest stat for that pokemon.

    So if you had an Absol with HP - 7, ATK - 13, DEF - 6, SPATK - 8, SPDEF - 6, and SPD - 8. Then their base stat relation would be

    ATK > SPATK & SPD > HP > DEF & SPDEF

    So ATK would always be highest, followed by SPATK and SPD which would be either 2nd or 3rd place, then HP, then finally DEF and SPDEF as the lowest stats.

    Note that stats like SPATK & SPD in this example don't have to be the same value, you could have them be completely different numbers, but as long as neither was equal to or higher then ATK, or equal to or lower then HP, it would be a legal statline.

    There's a whole bunch of statted pokemon owned by players in the Wiki some of us are using for our campaigns. Looking over them might be useful since most of them seperate the base stats and the points they've added for leveling so you can see the starting and ending values.

    Voltagez.gif Voltage - Last Update: 12:41pm 06/15/13
  • SakutianSakutian Registered User regular
    edited October 2010
    Isn't there a trainer ability that lets you raise your pokemon's stats without maintaining the relation? Actually that might be a class skill, I'll see if I can find it again.

    My Games

    GM of Star Wars Sagas Into the Unknown
    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi

    Spoiler:
  • Shock GShock G destroy without possibility of regenerationRegistered User regular
    edited October 2010
    Class skill for a stat ace

    lets you ignore the base stat relation for the stat you choose

    nmR0Nqp.jpg
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    Also, buying vitamins for $Sinnoh

    camo_sig2.png
  • Shock GShock G destroy without possibility of regenerationRegistered User regular
    edited October 2010
    I thought it was for $Hoenn

    nmR0Nqp.jpg
  • Elemental KnightElemental Knight Registered User
    edited October 2010
    Posting interest. I'm thinking of rolling a Researcher, and I'll post the whole shebang by the end of this weekend at the latest. Of course, the hardest decision is what Pokemon to start with... Hm.

    Since I'm a complete newbie to the PA boards, I'll say this: I made this account specifically to read all the other awesome PTA threads, and I've enjoyed reading through each of them. I can also provide an online RPing credit history/resume upon request. :)

    EDIT: Incoming character! The one thing that didn't manage to naturally make its way into the background is that he's from (and taking his doctoral program in) Kanto, though I left the exact location vague since there isn't a canon place of higher learning in the games that I know of. Also, feel free to tell me if my math is off on anything.

    Name: Mitch Raimer
    Class(es): Researcher
    Trainer Level 1
    Male, 28 yr. old

    Class Features:
    Spoiler:

    Stats (adjusted for level and class feat)
    Spoiler:

    Appearance:
    Spoiler:

    Background:
    Spoiler:

    Equipment:
    Spoiler:

    Starter Pokemon, Apeirohedron the Porygon
    Spoiler:

    Pokemon To-Catch List:
    Spoiler:

  • SquallSquall hap cloud Registered User regular
    edited October 2010
    being a researcher is tops i tell you what

  • samurai6966samurai6966 Registered User
    edited October 2010
    One of the shittier rules to explain to a new person, but not so hard once you get a handle on it.

    The stats for a pokemon appear in the GM guide. Depending on the GM, they might not want you peeking in there for them, I don't know what Rawking prefers.

    From there, you adjust those given stats for nature (a positive nature give the base stat +2, a negative nature gives the stat -2), the stats you end up with here are the Base Stats. Then, for every level past level 1 you get one point to add.

    The kicker is that the relation between the base stats must be maintained. So if your pokemon has ATK as their highest stat, they can never have any other stat equal to or higher then ATK after you've added points to their stats from leveling. (Barring features that let you ignore this, but lets not deal with those yet.)

    This goes for all the stats, if DEF is the second highest base stat, then DEF must always be the second highest stat that pokemon has, if SPDEF is its third highest stat, SPDEF must always be the third highest stat for that pokemon.

    So if you had an Absol with HP - 7, ATK - 13, DEF - 6, SPATK - 8, SPDEF - 6, and SPD - 8. Then their base stat relation would be

    ATK > SPATK & SPD > HP > DEF & SPDEF

    So ATK would always be highest, followed by SPATK and SPD which would be either 2nd or 3rd place, then HP, then finally DEF and SPDEF as the lowest stats.

    Note that stats like SPATK & SPD in this example don't have to be the same value, you could have them be completely different numbers, but as long as neither was equal to or higher then ATK, or equal to or lower then HP, it would be a legal statline.

    There's a whole bunch of statted pokemon owned by players in the Wiki some of us are using for our campaigns. Looking over them might be useful since most of them seperate the base stats and the points they've added for leveling so you can see the starting and ending values.

    That's kinda shitty. I'd love to see Pokemon that break the mold when playing (but I ruined my chance to be on the deployment team...)

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • MarshmallowMarshmallow Registered User regular
    edited October 2010
    Well, it wouldn't be much fun if any pokemon could be anything, now would it?

    With natures, you get a reasonable amount of control over the final details of the pokemon, you may not turn a chansey into a physical sweeper, but you can certainly determine which attack stat they'd prefer, or give them a better speed then they normally would and so on.

    Voltagez.gif Voltage - Last Update: 12:41pm 06/15/13
  • samurai6966samurai6966 Registered User
    edited October 2010
    I don't know. When I was making my Pokemon P&PRPG, people wanted to see Bellsprout do something like being a physical sweeper. But of course doing that would mean that they had to fight against it's natural deployment and work more towards it being that. But two different systems and games, really.

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • simonwolfsimonwolf Registered User regular
    edited October 2010
    Hmm.

    Might sign up and make a character for this, Rawkking, if you're serious about the deadline being the 4th of November. Hectic weekend ahead, but I should have some time later on to work on the idea. Thinking of going with a Ranger, they seem neat.

    also I want a munchlax, they're adorable

    pinkcrabsig.png
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    The 4th of November (or later) is definitely gonna stay, a week is a good amount of time and it's super convenient to me as it's when my latest bout of midterms end. It'll actually probably close at the start of the 5th of November, but details.

  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited October 2010
    Well, it wouldn't be much fun if any pokemon could be anything, now would it?

    With natures, you get a reasonable amount of control over the final details of the pokemon, you may not turn a chansey into a physical sweeper, but you can certainly determine which attack stat they'd prefer, or give them a better speed then they normally would and so on.

    As a decent example of this, I will direct you to Clack Clack, the Krabby owned by Pyrrhus. Although they are typically a straight up physical attacker/defender, the Nature he came equipped with allowed me the freedom to give him a solid Special attack as well. Now he's an all-around mixed damage dealer, which will be handy because Krabby don't get their signature Crabhammer technique for like, ever.

    Sig1.png
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    I don't know. When I was making my Pokemon P&PRPG, people wanted to see Bellsprout do something like being a physical sweeper. But of course doing that would mean that they had to fight against it's natural deployment and work more towards it being that. But two different systems and games, really.

    Heh, I get what you mean but this is actually a pretty bad example. A Jolly Bellsprout in PTA is actually a much better physical sweeper than you can possibly manage to get a bellsprout to be in the video games. The nature gives it a stat relation of Attack > Speed > other stats, and it's all gravy and pumping points in attack/speed from there.

    The natural edge feature that pokemon breeders get does allow them a great deal more control on their bred pokemons' base stat relations as well, and vitamins/the EV-reducing berries (which reduce your base stats in PTA) can take this further.

  • simonwolfsimonwolf Registered User regular
    edited October 2010
    Rawkking you didn't tell me if I could take a Munchlax or not

    or does it have to be something with a stinky two evolutions

    pinkcrabsig.png
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    Munchlax may be a bit OP, but DJP did allow someone to have one...

    camo_sig2.png
  • Shock GShock G destroy without possibility of regenerationRegistered User regular
    edited October 2010
    Hell, I got Larvitar and he's a semi-legendary

    nmR0Nqp.jpg
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited October 2010
    Munchlax have ridiculous stats for a starter and a very good movepool. You could either pick a different starter and catch it later or we could work out a temporary stat reduction or somesuch. Munchlax are at least conceivable as a starter someone could acquire, so I have no problem with working out some houserules.

    I think my favorite idea so far is just giving it Truant (does nothing every other turn) until it reaches a certain level, because making it lazy just seems appropriate.

  • simonwolfsimonwolf Registered User regular
    edited October 2010
    I could go along with any of those, I just love Munchlax so much.

    pinkcrabsig.png
  • SquallSquall hap cloud Registered User regular
    edited October 2010
    truant would be a blast to role play

  • simonwolfsimonwolf Registered User regular
    edited October 2010
    Squall wrote: »
    truant would be a blast to role play

    I am going to frame the entire character around this idea, it's gonna be "the best"

    pinkcrabsig.png
  • SakutianSakutian Registered User regular
    edited October 2010
    Can I ask what happens when your pokemon evolves? Does it just get like a general stat bonus? I was just curious about the mechanics of that and the player's handbook didn't really explain it anywhere that I could find.

    My Games

    GM of Star Wars Sagas Into the Unknown
    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi

    Spoiler:
  • KayKay Registered User regular
    edited October 2010
    Your Pokémon gets new base stats (which are usually better, unless it's a Scyther -> Scizor evolution, or Onix -> Steelix for example), and you get to redistribute your levelup stats. Or at least, you get to redistribute in Marsh's game, which I think is mostly to prevent you having an illegal stat-spread due to the new base stats.

«13456715
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