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I make art, usually scenes. Usually, in fact, cities.
Not always, but usually. (Images spoilered for being large and old)
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Mainly I think I have an obsession with the spaces and the organization of the structures, which might help explain why my cities are almost always vacant, too. Over time I've moved to digital almost exclusively thanks to space issues and being impatient with paint. Drying and all that.
I would like some help and ideas. As you can see, my work doesn't really get finished. I explore an idea and it grows out of itself, but somewhere along the way I get lost in how the colours play together, the rough linework, and a lot of the generally expressive edges that seem more powerful than when I try to refine it.
But I want to refine my style, and somehow get better at managing the forms and the composition. There's a lot I like about what I do, but I would like to move it a bit further beyond abstractions and closer to something stylized and detailed. Mainly it derails when I try, and never seems to look as good as the expressive stuff.
Apologies on the size stuff. I'll keep everything on a standardized width going forward, still tinkering with how this will look best in the forum.
My current project(?) was way too horizontal for its size to show, see the link in the last post.
In an effort to better contain and develop the work, I'm setting it up into vertical panels. I've also found that, for whatever reason, desaturating the colours aids in my detailing and seems to assist in helping keep things more in control.
The first one interests me as there is some semblance of form going on. I would suggest trying to draw the cities by laying down the planes of your objects instead of the contours. Even simple cubic shapes with broad strokes but whittled down into more detailed structures. A square/flat/harder brush would probably help.
I agree with bombs, but I absolutely love the colours and textures in the third one. I think you could tweak it with a little more negative space in the composition, and something to give it more three-dimensionality - I'm getting a sense of form from the colours, but not much depth, which is a shame because I want to be drawn into it, but my eye doesn't end up going anywhere purposeful.
Images loaded and I was like Here we go. (figurative stuff is not my shtick as much) I wouldn't trade your sense of vital form for any refinement. The linked to image in particular is approaching a level of detail that's totally acceptable as finished. But I would say try building in some more colors with smaller shapes, just littler bits with still a rough edge, or something to try and add more depth and variety, and draw the eye to particular spots. I think if they had enough detail, a large charcoal/ink/watercolor one of these would be awesome.
I definitely know what you mean with the whole roughness somehow having more than a finished rendering, I find concept sketches can be great but rarely does it work to directly translate one into a finished piece for me. The surface has to become it's own composition, or relate to itself I guess. I think that's more of an issue with non-digital medium, but anyways. Keep it up.
These are pretty neat. They sort of have a stained glass and water color quality to them. They seem abstract, but grounded in reality with realistic perspectives. I'm not really qualified to give any useful advice, but they look nice.
I'm happy with how a lot of the colouring is going, but something drastic is probably going to need to occur. I don't really plan these pictures, and spend a lot of time trying to decide what something 'is.' Is it more of a foreground element, and how does it relate to the objects around it? (I do actually do other stuff, I should add-just not all that lately. These tend to be half-practical too, in terms of improving technique. I think)
Somehow the prior image gives a strong emphasis on the rocky shore, but I felt the dominant structures deserved being completed. Yet now that I've started that it leads into an empty sky, and really diminishes that great coast. There's a couple of ways to move forward on this but I'm not really sure what I wanna do.
Moreover, nice as it is, this image is kind of...dull, I think. Again, the shoreline seems more dynamic in the earlier version. Making a sky killed the sense of perspective and everything went flat, at least for the time being. Probably gonna end up kicking this thing's ass somehow fierce.
ok i can see what looks like houses and i know its your intention to make it look like a city, but I can't help but think you need something more. Like more detail in places maybe? Individual detail, like make a house that's closer and has more detail than the rest for contrast's sake. right now I see a mass of buildings in one area, yet they all display the same level of detail for the most part. By no means do I want you to change your rendering style, I just want to see you make something with a different composition than what you've done so far. I was thinking like a small circle of houses with something in the middle or something that, well, that focuses less on a large number of buildings at once. or make a tower - one awesome tall building using your style. conclusion - i like what i see so far :u
Don't settle for a million good ideas.
Progress, not perfection.
Posts
My current project(?) was way too horizontal for its size to show, see the link in the last post.
In an effort to better contain and develop the work, I'm setting it up into vertical panels. I've also found that, for whatever reason, desaturating the colours aids in my detailing and seems to assist in helping keep things more in control.
I definitely know what you mean with the whole roughness somehow having more than a finished rendering, I find concept sketches can be great but rarely does it work to directly translate one into a finished piece for me. The surface has to become it's own composition, or relate to itself I guess. I think that's more of an issue with non-digital medium, but anyways. Keep it up.
(resized for convenience and friendly viewing)
For added fun, here's what this originally started as:
Early reworking attempts on an older piece, yay
Building on this one.
I'm happy with how a lot of the colouring is going, but something drastic is probably going to need to occur. I don't really plan these pictures, and spend a lot of time trying to decide what something 'is.' Is it more of a foreground element, and how does it relate to the objects around it? (I do actually do other stuff, I should add-just not all that lately. These tend to be half-practical too, in terms of improving technique. I think)
Somehow the prior image gives a strong emphasis on the rocky shore, but I felt the dominant structures deserved being completed. Yet now that I've started that it leads into an empty sky, and really diminishes that great coast. There's a couple of ways to move forward on this but I'm not really sure what I wanna do.
Moreover, nice as it is, this image is kind of...dull, I think. Again, the shoreline seems more dynamic in the earlier version. Making a sky killed the sense of perspective and everything went flat, at least for the time being. Probably gonna end up kicking this thing's ass somehow fierce.
Progress, not perfection.
Oh man, I love the hell out of this.............whatever it is.
I'll buy three.
It would be interesting to see what you can do with paint.