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[XBLA Game On] Yu-Gi-Oh! Decade Duels - 12/22/10: DLC Packs Have Arrived!
Posts
So far, word from other players earning cards seem to indicate that the game's up around the Ancient Prophecy booster set, which is three sets past CoC. That's not too shabby as players (and more importantly I) will be able to create and try out viable Power Tool Dragon/Morphtronics, Assault Mode, and Blackwing decks.
Oh, and remember to add your gamertags into the thread so I can add them to the OP. We're three GTs shy of a possible tag-duel. If you're aiming for the game's achievements, tag-dueling is required for three of them.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I know I use him. Ra is garbage.
The menus on this game are atrociousthe ds titles from3 years ago have a better UI and more options to boot
I stopped back in the day too. I say just start playing. It doesn't seem like there is much new shit imo.
maybe i should have done the tutorial...
The problem is they're given decks with sweet combos, while we have a couple wheelhouse cards in a slapdash deck. I think this would be mitigated if we either had a more coherent theme deck or a way to build such a deck at the start.
PAX Prime 2011 DM Challenge Champion
WiiU: JamWarrior
Likely not allowed because it'd be way too easy to farm. I got to imagine they learned their lesson with the 'ghosts' you could get in the DS version(s) and with them wanting to charge money for packs... well, let's just say I can see why it's not in the game.
My biggest complaint is the 2nd tourney, you don't get cards for each game but for the final of the best of 3 only. My bigger complaint is it only factors in your LAST performance too. Nothing sucks more than winning the first game with ~400 points, losing the 2nd with 200, then getting creamed the 3rd with less than 50 points and getting 2 cards for your trouble.
The tutorial isn't so bad. Parts of it are interactive, so you'll get an idea of how the game works by placing cards and using effects yourself. Plus there's a separate 'How To Play' section accessible in the main menu to back it up. If you have any further questions, you can always ask someone here to lead you through it or run you through a practice duel online.
On another subject, I've discovered something interesting. Examining a card in-depth shows three tabs one can cycle through: the card's effect/lore, which filters you use to search the card with, and 'Card Pack's List'. It's the final tab which is important as some cards will have nothing when the tab's highlighted while others will have a silver rectangle and three question marks next to it, most likely meaning that the card will be obtainable through one of the ten Card-DLCs coming out in about four weeks. Someone over at GameFAQs' Decade Duels forum has made a list out of the cards he has at the moment as well as the ones in the Character Deck Recipes he's earned which have the '???' in their Card Pack's List tab. This could help deduce what sort of new cards will be in the DLC or what sort of themes the ten DLCs will revolve around.
Abyssal Kingshark
Advanced Ritual Art
Allure of Darkness
Ancient Gear Gadjiltron Dragon
Arcana Force 0 - The Fool
Armageddon Knight
Armory Arm
Banisher of the Light
Banisher of the Radiance
Bazoo the Soul-Eater
Big Wave Small Wave
Black Horn of Heaven
Black Rose Dragon
Black Salvo
Blackwing - Blizzard the Far North
Blackwing - Elphin the Raven
Blackwing - Gale the Whirlwind
Blackwing - Shura the Blue Flame
Blackwing - Sirocco the Dawn
Blackwing Armed Wing
Blackwing Armor Master
Blast Sphere
Blaze Accelerator
Book of Life
Book of Moon
Bountiful Artemis
Breaker the Magical Warrior
Burial from a Different Dimension
Caius the Shadow Monarch
Card Destruction
Card of Safe Return
Ceasefire
Celestia, Lightsworn Angel
Chain Strike
Chaos Sorcerer
Charge of the Light Brigade
Cold Wave
Colossal Fighter
Compulsory Evacuation Device
Contract with the Abyss
Creature Swap
Crush Card Virus
Cyber Archfiend
Cyber Dragon
D.D. Warrior Lady
Dandylion
Dark Armed Dragon
Dark Bribe
Dark Calling
Dark Deal
Dark Fusion
Dark Master - Zorc
Dark Room of Nightmare
Dark Strike Fighter
Demise, King of Armageddon
Dimension Wall
Dimensional Alchemist
Dimensional Fissure
Dimensional Prison
Divine Wrath
Don Zaloog
Doomcaliber Knight
Doomkaiser Dragon
Drastic Drop Off
Dupe Frog
E - Emergency Call
Ehren, Lightsworn Monk
Elemental Hero Avian
Elemental Hero Bladedge
Elemental Hero Darkbright
Elemental Hero Necroid Shaman
Elemental Hero Necroshade
Elemental Hero Ocean
Elemental Hero Plasma Vice
Elemental Hero Stratos
Elemental Hero Thunder Giant
Elemental Hero Wild Wingman
Elemental Hero Wildedge
Emergency Teleport
Evil Hero Dark Gaia
Evil Hero Infernal Prodigy
Evil Hero Infernal Prodigy
Evil Hero Malicious Edge
Exiled Force
Fires of Doomsday
Fish Depth Charge
Fishborg Blaster
Fissure
Flip Flop Frog
Foolish Burial
Fossil Dyno Pachycephalo
Garoth, Lightsworn Warrior
Geartown
Giant Germ
Gigantes
Gladiator Beast Equeste
Gladiator Beast Gyzarus
Gladiator Beast Heraklinos
Gladiator Beast Hoplomus
Gladiator Beast Laquari
Gladiator Beast War Chariot
Glorious Illusion
Goblin Zombie
Gold Sarcophagus
Golden Flying Fish
Golem Sentry
Gorz the Emissary of Darkness
Goyo Guardian
Gragonith, Lightsworn Dragon
Granmarg the Rock Monarch
Gravity Bind
Green Gadget
Gren Maju Da Eiza
Harvest Angel of Wisdom
Herald of Creation
Honest
Hyper Synchron
Instant Fusion
Iron Chain Dragon
Jain, Lightsworn Paladin
Judgment Dragon
Junk Synchron
Junk Warrior
Just Desserts
Kelbek
King of the Swamp
Krebons
Kunai with Chain
Legendary Jujitsu Master
Level Limit - Area B
Lightning Vortex
Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
Macro Cosmos
Magic Cylinder
Magical Android
Manju of the Ten Thousand Hands
Marshmallon
Masked Dragon
Meltiel, Sage of the Sky
Messenger of Peace
Metal Reflect Slime
Mezuki
Mind Control
Mirror Force
Mobius the Frost Monarch
Morphing Jar
Morphing Jar #2
Mystic Tomato
Necro Gardna
Necroface
Needle Worm
Negate Attack
Neo-Spacian Grand Mole
Nightmare Wheel
Nitro Synchron
Nitro Warrior
Mystical Space Typhoon
Ojama Trio
Ookazi
Penguin Soldier
Plaguespreader Zombie
Poison of the Old Man
Pot of Avarice
Powered Tuner
Psychic Commander
Pyramid Turtle
Raiza the Storm Monarch
Reinforcement of the Army
Renge, Gatekeeper of Dark World
Revived King Ha Des
Robbin' Goblin
Royal Oppression
Royal Swamp Eel
Ryko, Lightsworn Hunter
Salvage
Sangan
Sasuke Samurai #4
Second Coin Toss
Secret Barrel
Senju of the Thousand Hands
Shrink
Solar Recharge
Solemn Judgment
Soul Absorption
Soul Exchange
Spell Striker
Spirit Reaper
Stealth Bird
Substitoad
Summoner Monk
Superancient Deepsea King Coelacanth
Terraforming
Test Tiger
The Sanctuary in the Sky
The Shallow Grave
Thestalos the Firestorm Monarch
Thought Ruler Archfiend
Thunder King Rai-Oh
Torrential Tribute
Tragoedia
Treeborn Frog
Tremendous Fire
UFO Turtle
Unifrog
United We Stand
Volcanic Slicer
Voltanis the Adjudicator
Waboku
Wall of Revealing Light
Warrior of Atlantis
Wave-Motion Cannon
Wetlands
Wulf, Lightsworn Beast
Yellow Gadget
Zeradias, Herald of Heaven
Zombie Master
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Unless you stopped at Metal raiders there's really no new mechanics besides Synchros.
yeah, it's not bad. You can even 'mark' cards and then filter out just those cards. Helpful if you want to mark like E-heroes or something to single out.
My deck is still pretty bad (running a dark beatdown deck) but I finally got a Gorz which'll help tremendously. Also, it seems like every time I beat Yusei he gives me a Stardust Dragon O_o I have 4 already... now if I only had a decent tuner
edit: So, if I wanted to buy a box of cards and do a draft of sorts....what series would you pick? I haven't been into this since "back in the day."
Draft and yu-gi-oh do not mix. If you have to pick one though duelist genesis or if you need a more recent pack raging battle
If not a draft, what do you suggest? I mean, I already have a TON of cards, so I could sort of the necessary stuff that won't be in the box (like monster removal, revival, etc). Then, after giving out those useful cards, we draft and use only monsters/traps/spell from the box (with a little bit of other spells/traps that will make it work better).
I have a lot of Yugioh and Pokemon cards that I never use (although I used to go out and play Yugioh). Any ideas on fun ways to use them? I am talking playing wise. I mean, I guess we could just draft from cards I already have, but there is no excitement of getting a shiny card or something there is when you open a fresh pack.
I even got an Earthbound card out of it! I think it's the monkey, I haven't checked.
The problem with draft is that like 100 or so odd monsters require 100 or so odd card that are scattered across the couple dozen sets we have.
Like if you buy a set Look up all the cards then you have to make a list of cards you'll need to allow from outside it to actually not fuck over someone ( it'll happen trust me)
I reccomend altering what cards you can use instead.
Forbid dark and light monsters. Disallow monsters that special summon themselves. Things like that.
The beating wouldn't have been so bad if we had a somewhat decent starter deck to work with, rather than a mishmash of cards with a light theme sprinkled in. As it is, I'm grinding up and tossing in whatever wheelhouse cards I snag during the preliminaries.
PAX Prime 2011 DM Challenge Champion
Heh, you probably haven't seen his duels from the anime. Mind you, there he tends to focus solely on summoning Red Dragon Archfiend (and the upgraded versions of itself later) and nothing else.
Yeah, it's a difficult mismatch but if he wasn't tough, he wouldn't be the goal for an achievement. If it makes it any easier, someone put up a list of his deck's cards over at another forum. You can check it out in the box below to get a better idea of what he might play against you.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
There's almost no stopping him from summoning a silly amount of Dragons. Mass removal would be nice but I'm still without a mirror force or even a lightning vortex of my own. I've got a Vanity something that stops special summons but it's hard to keep on the field.
So yeah, play a stall deck if you can. I've managed to pull 3 gelludos, 2 agent force 0's, a spirit reaper and 3 nova summoners (can search out agent force 0's) then just run some discard and shit. The bonus is you get a lot of points too for decking him out this way. Don't bother playing much else if possible because you don't want to goad him into lightning vortex. Just have some cards ready to take out strong wind dragon.
anything in the settings to turn the pop ups off? Can't I just select the trap card when I want rather than have to respond to a million prompts every turn?
I was excited to see this game hit XBLA, but man they really need to sit down and play the Magic XBLA and take notes on presentation and gameplay. the demo convinced me to pass on this one.
Steam
XBOX
Yeah, the 'wanna play it now?' message can be annoying but if you hold down the B button, the game will skip over the prompts. Good if you know when you can use the effects the prompts bug you about but holding it for too long might cause you to miss out on your chance to use them. Likewise, you can hold down the A button during your opponent's turn which will give you a chance to pause his actions and let you examine the field and cards.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
*facepalm*
Thanks.
No problem. It's amazing what people can find out about the game when they actually bother to play it rather then give it two seconds so they can spend ten minutes complaining how it sucks compared to other games in the franchise. And that's not directed to anyone here. I'm talking about people posting in other forums like GameFAQs. It's like half the posts there since the game came out are just to whinge on about it. Some people are helpful and pass on stuff like the B and A button-functions. But then there's ones like these.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Also thanks to this thread I've actually joined just to respond; that and because PA is probably the single greatest site ever thought up.
And about that link to GameFAQS, well, he does have a point on some of those, but whatever. I am not going to bitch about things when I could just play the game for what it is. I am sure the cards he is looking for will be released as DLC...which will cause more bitching.
I just wish they let you use your XP to buy packs instead of getting randoms. Meh.
You can add REDFIELD85 to the OP. I don't really have a deck together. It is just the starter plus some randoms.
If I had to guess, it was probably dropped to add incentive for people to buy packs online.
Crow on the other hand is really dangerous with that Black Whirlwind card. I had him down to 150 LP with several thousand in reserve and he used two of them to fill his monster zone and give him a monster with, what, something like 5000 or 7000 ATK, I can't remember which. Either way he wiped me out in one turn.
So it was just like fighting him in the show, I guess.
The game is really fun for a surprisingly cheap price. I only wish there was more meat to the single player, instead of: "here are some random opponents in a row. Oh and we will throw you a few cards after a win."
I don't play the games anymore, though. Like Pokemon, I just out-grew it.
I've got all kinds of denial traps (Magic Cylinders, Negate Attack, Mirror force, Rainbow Life) so I just need the denial monsters to screw with him. Great, now I have to build the "Would you kindly?" deck.
"Would you kindly stop saying "FYIAD" and just deck out already?"
PAX Prime 2011 DM Challenge Champion
Well Marshmellon is kind of annoying but Spirit reaper isn't hard to get rid of.
If it helps neither are played much anymore.
The term is trample guys.
Except in Yu-gioh where it's called Peircing
I think it is time to break out my cards and stare at them. Haha.