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[Star Trek Online] Space looks like space now! Everything is wonderful.

BasilBasil Registered User regular
Updated as of November 24th, 2010.
Patch Notes - Nov 12
Season 3 Notes

Starships? Oh, we've got a few.
(Warning, 56k) Federation / KDF

startrek-logo.png

NEW - Feature Episodes are LIVE

Feature Episodes debut on Saturdays at 11 a.m. Pacific and remain available indefinitely for any character of any faction. Each Series is comprised of several episodes in a story chain. You must complete the first episode before you can move on to the next. To begin a Series, travel to the sector listed in the Contact section of each episode, and you’ll be prompted to talk to the Contact in the lower-right portion of your UI. This Contact will offer you any episodes you are currently eligible to play.

Series 1: The Breen
Beginning in late August, Series 1 introduces a fan favorite: The Breen. A longtime enemy of the Klingon Empire, the Breen have grown even more aggressive and have taken particular interest in the planet Defera. It's up to you and your crew to determine what's brought the Breen to Defera and to save the Deferi people.
Spoiler:

That's five, count them, 5 new episodes with attached repeatable quests in the new Orellius sector! This is quality stuff, folks.

Series 2: The Devidians
Thousands of Starfleet officers and KDF warriors have died in the battles in the Neutral Zone. The destruction has drawn the attention of the Devidians, unseen predators who use chaos as a cover for their kills. This time, however, their plans involve more than simple survival. You must stop them before they can change the face of the quadrant forever!
Spoiler:

Taking place in the Eta Eridani Sector Block, this series is currently ongoing! Episode 4 debuts today.

New Dailies! One from your Eta Eridana contact, one near the Alhena system, and one from a freighter near Azha.

NEW - The latest batch of refit starships are now [strike]in testing.[/strike] here! KDF rejoice! Screenshots abound for your viewing pleasure. The Akira has also seen a somewhat dramatic visual update, while the Galaxy X is missing a wing.

Live:
* Varanus Fleet Support Vessel
o Gorn-designed Science Vessel with integrated subsystem targeting.
o 3 fore, 3 aft weapon slots.
o Lt. Tactical, Ens. Engineering, Lt. Engineering, Lt. Cmd. Science, and Cmd. Science officer seats.
o 2 Tactical, 2 Engineering, and 4 Science console slots.
o Crew: 750
o Special ability: This ship can launch up to 5 Repair Platforms that will deploy drones to assist itself or allied ships.
+ Each repair platform can only spawn 2 repair drones. So a full complement of repair platforms can provide healing drones for every member of the team.
+ If your drones get destroyed you can fly back to the platform and get more.

* Orion-designed Cruiser.
o 4 fore, 4 aft weapon slots.
o Lt. Tactical, Lt. Cmd. Engineering, Cmd. Engineering, Ens. Science, and Lt. Science officer seats.
o 2 Tactical, 4 Engineering, and 2 Science console slots.
o Crew: 1200 (from 800)
o Special ability: The player is able to deploy a wing of Orion Interceptor Fighters through a click ability. These fighters drop mines, disable subsystems, and capture crew from enemy ships.
+ Known Issue: The Icon for this special ability is currently a plain white icon. It will be fixed soon.

* B’rel Bird-of-Prey Retrofit
o Klingon Fighter.
o 4 fore, 2 aft weapon slots.
o 2 Lt. Universal, 1 Lt. Cmd. Universal, 1 Cmd. Universal officer seats.
o 3 Tactical, 3 Engineering, 2 Science console slots.
o Crew: 30
o Special ability: Enhanced Battle Cloak. This ship can use mines and torpedoes while remaining cloaked, as well as most Bridge Officer and Captain abilities.



Season 2: Ancient Enemies is LIVE
Spoiler:

Recruit-A-Friend Program

Details:

Once your friend has purchased Star Trek Online, you’ll receive a brand new title – Courier – as well as an exclusive Holographic Tribble Pet! What’s more, you both can enjoy:

* A special power to instantly travel to your friend (first 30 days).
* A 5% Captain and Officer skill point bonus when you’re teamed up (first 15 days).
* A 5% damage bonus when you’re teamed up (first 15 days).


Once your recruit has subscribed to the game for a month, you’ll earn:

* A new title: Recruiter.
* An exclusive Holographic Bridge Officer (works with Federation and Klingon players).
* 400 Cryptic Points.

For each additional recruit that subscribes to the game, you’ll receive an additional 400 Cryptic Points. Once you’ve recruited five subscribers, you’ll receive these great rewards:

* A new title: Master Recruiter
* A special ship: The Tier 5 "All Good Things" Galaxy Class.


Recent Changes
Spoiler:


Play with us!

Penny Arcade has a fleet. The "Wangs On The Edge Of Forever" are still active and running five mans every weekend.

We have a chat channel setup, this is where we Arcadians chat. To join, type the following:
/channel_join "Penny Arcade"
The quotation marks are important, don't forget them.

There is also a PA Klingon Fleet, called the "House of M'rch." Everyone uses the same old Penny Arcade channel no matter their faction.


NEW - Just joined the KDF? Been here all along? Feeling lonely? Worry no more!

A community movement to bring newbies up to speed and have a good time has started. Larger numbers of players pop up here on Saturdays.

To join, again, type the following:
/channel_join "KDFassistance"


NEW - Wondering what's up on the Tribble Test Server? Need to ask questions? Just want to chat? We've got you covered. The TTS global chat channel is here to help.

/channel_join "TTS"

Game Resources

NEW - Graphical Ship Tier Charts for all your viewing needs: Federation KDF
NEW - Space Texture Modifications and First-Person Modes from STO-Advanced
NEW - The unabridged contents of the Cryptic Store.
Suricata's Star Chart
Official Forums Information Index
Character Planner
"The Engines Can't Take It" information blog
Memory Alpha Crafting Info Thread
Trek DB



Newbie Info

FAQ
Spoiler:

Ship Info

Cruisers: Designed to be played by circling your enemy. These have a slow turn rate and are intended to be used as "tanks" and damage soakers. The common consensus seems to be that players should stick with beam arrays -- this will give them the largest firing arcs and weapon overlap as they circle their enemy.

Escorts: Designed to be played as a "hit and fade" style of attack. These are very fast and maneuverable ships. They are intended to make multiple passes on their target, unloading all the firepower they can on each successive pass. They have the lowest crew population and the smallest shields. This means they have lower survivability and low repair rates. They must rely on other ships to soak the damage and repair them when necessary.

Science Vessels: These ships are intended to be support ships on the battlefield. They have some incredibly strong buffs and debuffs at their disposal. They are also fairly maneuverable, although not as much as the escorts. They have the smallest amount of weapon slots and their primary strength lies in the usage of their abilities, not in their phaser banks or torpedoes.


The Borg are Scary

Missions for the 41+ crowd:
The Hive Mind Is Everywhere

The Borg are invading! Just in time for many of you to reach the rank of Admiral, we've got three new high-level Episodes centered around the classic Alpha Quadrant menace, the Borg. Here's what you can expect:

* Collateral Damage - Help save civilians caught in a battle between the Borg and Undine.
* Recovery - In this follow-up to Collateral Damage, Rescue colonists infected by the Borg virus and fight Undine determined to destroy them!
* State of Q - Q transports you back in time to do him a special favor.
* More to come!
Raid Episodes Are Here!

If you're looking for a challenge, look no further than our fantabulous Raid Episodes. Raid Episodes are available to both Federation and Klingon players.

* Infected - Investigate a federation station that Starfleet has lost contact with.
* The Cure - A planet has been completely taken over by the Borg. Fight them for control of the planet.
* Khitomer Accord - Travel back in time and uncover and participate in the events that led to the release of old Borg you encountered in the Tutorial Episode.
* Into the Hive - Track down a missing Starfleet captain and come face to face with the new Borg Queen.
Spoiler:


Miscellaneous Information
Spoiler:


Old Thread Archive:

Open Beta Thread
Retail Thread I
Retail Thread II

Basil on
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«13456764

Posts

  • Nakatomi2010Nakatomi2010 Registered User
    Hey new thread....

    So we finally had a run through The Cure that finished with Success, which means we also have a system, as such as people need to be run through Infected or The Cure and you see your admirals online, let us know.

    My new goal is to get a bunch of you through The Cure so that we can attack Khitomer Accords, which Voodoo and Hadrian can both confirm for you, starts out like a bitch....

    I will be online again tomorrow night, however I will be playing with my engineer through The Cure this time. In order for the the system to work properly, the runner needs to be a medic, so we'll need to keep that in mind going forward.

    That being said, if anyone wants to group up for tomorrow's weekly, just hop on around 8 or so.

    Check out me building my HTPC (NSF56K) (Updated 1-10-08)
    Movie Collection
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  • CenoCeno Chumble spuzz. Registered User regular
    Just got this, so I'll probably be trying to join the fleet pretty soon. Had a good time with the free trial.

    steam_sig.png
    GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
  • VoodooVVoodooV Registered User regular
    If there is anyone that needs buddy keys, I still have all 5 so send me a PM if you want them.

    I suppose one of these days I should roll a new toon..either a Science officer or a Klink.

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • HevachHevach Registered User regular
    I also have all five invites and want a hologram.

    If you want to roll another fed or a Klingon, you could do what I did and roll both. Get the Klink to level 6 for the current featured missions, which will probably get you to 10 for the first batch of Klingon story missions and the Breen ones. After that, I kind of back-burnered my Klingon and plan to mostly level him using featured episodes, since I get bored pretty damn fast with the grind in between story batches.


    Are the Eta Eridani dailies actually available yet, or will they probably have to wait until the weekly episode to unlock them? I'm guessing the two or three new star systems in the block are related to them, but I couldn't do anything with them.

  • VoodooVVoodooV Registered User regular
    Thanks to whoever put a bunch of crafting materials in the bank. I should be able to max out some of my crafting skills thanks to that.

    And since it looks like I need a lot more badges of valor for some of purple X gear, I guess ill be doing some more STFs. So I guess I'm up for another STF tonight.

    I do have to admit that its quite the bummer that only one person gets loot for the STF.

    I'll be online in a little bit, gonna get some crafting done and maybe get the next devidian mission done. should get me up to RAUH4 hopefully. I need to do some of the diplomacy skills too. I need a lot of better equipment. I miss my quantum torpedoes and I want to get some more antiproton weaps

    So what's the thought on the retrofit cruisers? Excelsior or Galaxy? I have to admit it's going to be tough going to a slower turn rate than my Sovereign

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • HevachHevach Registered User regular
    If it was the stuff split between the all ranks and tribble pages, you're welcome. I traded all my low and mid level stuff for a few 99 stacks of the high level stuff.


    The Excelsior is pretty popular. You see a lot of tac captains with it especially. That LC tac slot lets you get high yield 3.

    The galaxy retrofit has a low turn rate on it's own, but remember the saucer separation. I'm not sure what it actually is, but the stardrive section has a higher turn rate than the combined ship. You can get one for free at VA, so you don't really lose anything trying it out like you would buying the Excelsior off the c-store. LOT of engineering slots on that ship, too.

    I really didn't like the Defiant retrofit. Didn't feel like I was getting anything really worth it over the shield heal I lost going from either of the RA escorts. The cloak doesn't really bring anything to PVE, and there's not much a pure cannon escort can do with ensign tac powers as it is.

  • CenoCeno Chumble spuzz. Registered User regular
    Man there is a lot going on in this game. A thousand different types of points and commendations and god knows what else.

    steam_sig.png
    GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
  • LogicReasonLogicReason Registered User
    So, the new mission was fun. The mission reward I'm kind of 'eh' about. The daily was actually pretty nifty and had some puzzle work in it, it seemed.

  • Rikidou HyuugaRikidou Hyuuga Registered User regular
    new thread smell yessssssssssss

  • HevachHevach Registered User regular
    Just got back on and heading to the neutral zone. Apparently from chatter in zone chats, though, every fight except the very last one in the weekly can be avoided by sneakery, trickery, or uh... diplomery.

    Edit: Made it through with only one fight, too. That was pretty fun. Screwed up one of my BO's positioning, otherwise I wouldn't have had that one, either. Actually a pretty well done mission if you don't go into it shooting everything that moves and looting everything that doesn't.

    Is the reward just a blue phaser bank? That kind of sucks. I was hoping for a unique proton space weapon at some point this mission.

    Anyone who hasn't done it, fly around the neutral zone. There's a freighter with a distress call style patrol that you don't see unless you get close. Just seemed to be fighting off a series of true way waves there. I ran into it down near Starbase 157. The Alhena system at the top middle of the block also has a distress call. Drake doesn't give you the missions like he does with the satellite repair one.

    Anyone found the fourth patrol the patch notes mentioned?

  • VoodooVVoodooV Registered User regular
    new mission was pretty fun...be prepared for more puzzles. easy puzzles mind you. I needed some new phaser banks anyway so I kinda like the reward...but the TOS phaser sound will get old after a while im sure.

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • HevachHevach Registered User regular
    I used it for a bit doing the dailies. It's awful loud compared to normal phasers, are the TOS Constitution blue phasers like that, too? Doesn't bother me much, though. It can't be mounted in a rear slot, so there's no chance of me using it. I only use an array in a rear slot if I'm using my Defiant anyway, and then it's just for beam overload.

    On the subject of the dailies, answering my own question there was actually a dev in zone chat a bit ago. The fourth patrol unlocks after next week's daily (they're changing the patch notes to say there's only 3 now). If you get computer core fragments while doing the dailies, save them:
    In the Alhena Refuelling Station there is also a chance you will find Computer Core Fragments dropping from True Way vessels. Collecting these unlocks the "True Intentions" accolade which may unlock a future daily after the Devidian Series is concluded.

  • VoodooVVoodooV Registered User regular
    I kinda want to get the Excelsior refit for the tactical slots...That transwarp special ability seems rather worthless though.

    Im just not a fan of how they do these BO stations. Maybe I just don't understand the tactics of the game enough..but it just seems to be that many of these skills are mostly useless/gimmicky. I've got a ton of Engineer BO abilities like power to auxiliary or power to engines or eject warp plasma that I just don't really use very often. power to weapons is useful...power to shields is SORTA useful...

    I only get three tactical slots..two of them (overload 1 and high yield 2 are very useful, but the other skill I have is fire at will and well sure it looks pretty to watch phaser fire go everywhere...especially against clusters of fighters...but fighters aren't exactly a major threat.

    I've heard of some people having BOs with duplicate skills so they can use one while the other cools down...is that the way to go?

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • HevachHevach Registered User regular
    It usually is the way to go to duplicate skills you use a lot, at least to an extent. I find with three ranks I rarely use them all, but with two they get used pretty consistently.

    About power to shields: It's a pretty good shield heal to start with, but it's also a shield regen and defense buff. At low levels it doesn't matter, but at higher levels defense really starts to make the difference. In my escort it was around the Romulan levels that I found I really couldn't work without power to shields, and now I run with 3 shield heals and one hull heal (hazard emitters, though I use it more to put out hull fires than actually heal damage).

  • VoodooVVoodooV Registered User regular
    I've used power to shields in emergencies mind you...so it's not like I think it's useless...I think it's just because I tend to use it when im being really hammered on so that in many cases, power to shields is just delaying the inevitable for a few seconds.

    reverse shield polarity on the other hand has saved my bacon so many times.

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • BasilBasil Registered User regular
    The trick is to hit power to shields before you start getting destroyed. Shield hardening is important!

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  • see317see317 Registered User regular
    Random question here for you guys, I was watching some old TNG last night and the episode with the rogue Borg colony was on. Made me wonder if the borg ship from it was in the game anywhere.

    this one

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • Nakatomi2010Nakatomi2010 Registered User
    No it's not. It is in Star Trek Armada though, but in this one. We get Probes, Spheres, Cubes and Tactical cubes...

    Check out me building my HTPC (NSF56K) (Updated 1-10-08)
    Movie Collection
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    Wii Friend code: 1445 3205 3057 5295
  • CenoCeno Chumble spuzz. Registered User regular
    Oh god I did nothing but play this all day. Made it up to Lieutenant Grade 6, and I'm so weary of my dinky little Miranda-class.

    Things I love:
    - The space combat feels right. Just complex enough to be fun without being overwhelming.
    - It's solo-friendly.
    - it's gorgeous.
    - Great customization options.

    Things that need work:
    - The UI is clunky something awful. Making that map useful should be priority number one.
    - It's too instanced to feel truly massive.
    - There is way too much combat. I'm not sure if there is more variety as you progress, but anytime I have a mission where I just scan stuff it's a welcome relief.
    - Way too many currencies/emblems/badges. I have no idea who charges what for where.

    Having a great time though. Will contact the fleet shortly to join up.

    steam_sig.png
    GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
  • BasilBasil Registered User regular
    /channel_join "Penny Arcade"

    To get in touch with us the easy way!

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
  • Just_Bri_ThanksJust_Bri_Thanks This meeting's about politics. Facts won't help. The HoleRegistered User, ClubPA regular
    I am using the TOS light cruiser. Just a little bit better, but just the traditional design makes it more visually appealing than the standard light cruiser. Plus an extra eng console and phasers that scale.

    Lisa : "Which one's Ed and which one's Larry?"
    Ed & Larry : "Doesn't matter."

    I recently was gifted a thing in Steam. If it was from you, thank you very much!
  • HevachHevach Registered User regular
    VoodooV wrote: »
    I've used power to shields in emergencies mind you...so it's not like I think it's useless...I think it's just because I tend to use it when im being really hammered on so that in many cases, power to shields is just delaying the inevitable for a few seconds.

    reverse shield polarity on the other hand has saved my bacon so many times.

    Like Basil said, power to shields is one to use early - as soon as you've lost enough shields to get the bulk of the heal, hit it. I have both of my engineering powers with different ranks and basically rotate them, giving me an almost always-up defense boost.

    Keep your shields up and you're just about invincible in PVE. Undine plasma torpedoes are the only thing that'll do an appreciable amount of damage to you through shields, and hazard emitters will clear those. Since they really cranked up the cooldown on RSP, that's the "oh shit I'm dying" shield heal, use it when you're about to lose shield arcs and let your enemy recharge you. Other ones (science team, transfer shield power, power to shields) are better to use early and often.

  • VoodooVVoodooV Registered User regular
    yeah I forgot about damage resistance buff on power to shields...So I was basically using Rotate Shield Frequencies as you describe. If I recall correctly Rotate shield freq reduces damage by more...but power to shields adds more to your shield boost and regen....Ive been alternating them more instead of just using it when I need it and that's been working out better

    EDIT: That's part of why I get annoyed with all these weak ensign skills..I'd gladly trade most of them in for one additional higher level power.

    Or maybe I just need to chose a different commander skill. I was using eject warp plasma III for my cmdr skill but admittedly I just haven't used it lately. If I get rid of that and replace it with reverse shield polarity III...I could have both power to shields III and power to weapons III

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • InvisibleInvisible Registered User regular
    If you need any Science skills, I can train a lot of them. Gravity Well III and Tractor Beam III are especially good, but I think GWIII is Commander only, but TBIII is LTcmdr.

    Which reminds me, I need to ditch Tachyon Beam III since it blows. Tyken's Rift I drains more shields than it does.

  • Just_Bri_ThanksJust_Bri_Thanks This meeting's about politics. Facts won't help. The HoleRegistered User, ClubPA regular
    So I am out of the loop a bit on this: You can't trade Bridge officers that are part of your crew, but you can only train bridge officers in your own career track. What mechanism did they put in to get around that?

    Lisa : "Which one's Ed and which one's Larry?"
    Ed & Larry : "Doesn't matter."

    I recently was gifted a thing in Steam. If it was from you, thank you very much!
  • HevachHevach Registered User regular
    So I am out of the loop a bit on this: You can't trade Bridge officers that are part of your crew, but you can only train bridge officers in your own career track. What mechanism did they put in to get around that?

    You can trade officers that are on your crew in person. You can't mail them or put them on the exchange.

    You do have to take all their gear and devices off, and special officers (anything off the C-store or the Breen, for example) can't be traded.

  • Just_Bri_ThanksJust_Bri_Thanks This meeting's about politics. Facts won't help. The HoleRegistered User, ClubPA regular
    So I can never get my Liberated Borg bridge officer trained?

    I guess that is OK...

    Lisa : "Which one's Ed and which one's Larry?"
    Ed & Larry : "Doesn't matter."

    I recently was gifted a thing in Steam. If it was from you, thank you very much!
  • timspork's ghosttimspork's ghost Registered User regular
    So I smartly started the new episode after I changed my whole away team to TOS uniforms. It felt pretty awesome running around that setting I wish there was a way to have a TOS style bridge and ship interior. Also I want a TOS hand phaser after seeing the station security using them.

    3DS Friend Code: 5472-6198-4568
  • VoodooVVoodooV Registered User regular
    One more level to go to Vice Admiral!...just finished all the Undine missions...think all ive got left are dailies and diplomacy missions

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • Fartacus_the_MightyFartacus_the_Mighty Registered User regular
    I find it slightly lame that the reward item for this episode is the exact same thing that a lot of players already have by virtue of having the TOS Constitution.

  • Just_Bri_ThanksJust_Bri_Thanks This meeting's about politics. Facts won't help. The HoleRegistered User, ClubPA regular
    Yes, but now you can get a third one.

    Lisa : "Which one's Ed and which one's Larry?"
    Ed & Larry : "Doesn't matter."

    I recently was gifted a thing in Steam. If it was from you, thank you very much!
  • timspork's ghosttimspork's ghost Registered User regular
    Yes, but now you can get a third one.

    Which is freaking awesome, by the way.

    3DS Friend Code: 5472-6198-4568
  • HevachHevach Registered User regular
    Somebody mentioned in the other thread you could claim, strip, and decommission your TOS connie over and over and get as many as you want.

  • timspork's ghosttimspork's ghost Registered User regular
    Hevach wrote: »
    Somebody mentioned in the other thread you could claim, strip, and decommission your TOS connie over and over and get as many as you want.

    Fuck, must try this.

    3DS Friend Code: 5472-6198-4568
  • see317see317 Registered User regular
    Hevach wrote: »
    Somebody mentioned in the other thread you could claim, strip, and decommission your TOS connie over and over and get as many as you want.

    Fuck, must try this.

    Why? For most of the game the TOS ship phasers do less damage then you could be doing.
    I mean, at Cmdr1 they do slightly more DPS then a MkIV bank. At Cmdr5 they do about the same as a MkV and they don't start doing MkVI damage until you're nearly a Captain.

    However, you can buy MkVI weapons from the exchange and use them any time after you hit Cmdr. God knows I don't spend money on anything else, so long as I feed my junk to the ship replicators on a regular basis I'm not likely to go broke anytime soon. Well, maybe if I can't find a way to fight this raging dabo addiction...

    Unless you just like the blue beams. That I can totally understand and get behind. PEW PEW PEW!

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • timspork's ghosttimspork's ghost Registered User regular
    At VA These do more damage than X level and I've yet to get an XI level phaser array.

    3DS Friend Code: 5472-6198-4568
  • Fartacus_the_MightyFartacus_the_Mighty Registered User regular
    Hevach wrote: »
    Somebody mentioned in the other thread you could claim, strip, and decommission your TOS connie over and over and get as many as you want.

    Yup. I have six of them on my refit Excelsior. I can't log in to check now, but I believe they removed the "forward" and "rear" versions and converted them all to normal arrays you can place anywhere, which I suppose is kind of nice.

    Edit: regarding their effectiveness, yes, they're slightly weaker than the best weapons you can get. However, they are incredibly useful while leveling up, since you won't need to replace your beams to stay relatively effective. You'll probably want to replace your weapons with blues and purples when you hit VA, though.

  • Nakatomi2010Nakatomi2010 Registered User
    I enjoyed the mission, and as interesting as the retrofit beam banks are I still prefer my anti-proton weaps... Plus only having one of those looks kinda weird... I'll keep it on my Galaxy refit, but all my other characters wont have a need for it...

    can't a trade items that are bound to me between characters?


    Edit: Also, I'll be online a bit early tonight.... Don't know what I'm going to do though....

    Check out me building my HTPC (NSF56K) (Updated 1-10-08)
    Movie Collection
    Foody Things
    Holy shit! Sony's new techno toy!
    Wii Friend code: 1445 3205 3057 5295
  • The Cow KingThe Cow King arf arf Registered User regular
    Just waiting on the support to get back to my ticket and hopefully I can resolve my connection issues and continue to play.

    I want to get my tac officer to Lt. Cmdr I must have the escort!

    teR3E4D.png
  • VoodooVVoodooV Registered User regular
    I like the weapon bank only because with the exception of one or two weapons...all of my guns on my ship are mark X commons so right now...the forward bank is currently my best gun.

    Now eventually, yeah that won't be the case, but right now, I is happy.

    BTW...anyone got any Mark X poloron beam arrays they don't need? I'd like to get the ship damage dealt accolade associated with it.

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
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