Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Gamma World PbP] The Steading of the Iron King - Encounter 1; Round 2

EvilBadmanEvilBadman DO NOT TRUST THIS MANRegistered User regular
edited January 2011 in Critical Failures
GAMMA WORLD
The Steading of the Iron King

PLAY ME AND READ

War. War sometimes changes in really bizarre ways.

In 2012, CERN fired up the Hadron Collider and caused an incident which has been since named the "Big Mistake." To summarize, every possible alternate universe merged into one. In a vast majority of those universes nuclear war broke out between the United States (or entities in the same geographical area) and the Soviet Union (or any other number of damn dirty communists). This is further compounded by realities where first contact was made outside Roswell, New Meixco, and other one wherein the Cubs actually win the Superbowl. A mere instant after the Big Mistakes triggering, reality stabilized and we were left with the cleanup.

It is now 2162, the world as we know it now is long lost and mostly forgotten. Nature has reclaimed much of the cities and landscape, and has birthed new frightening atrocities to defend its province. Humans stick to small tribes and trading towns, and have generally accepted that their entire race is now made up of mutants.

This is a one shot game of Gamma World open to 5 players, whom hopefully have not played this adventure (it's the one from the rulebook). This is mostly being run as a demonstration of Gamma World in action and because I want to see what weird shit happens with people I don't know. As this is a one shot, I will be running the OOC and IC in this thread. OOC will be in italics and grey, such as this.

Deadline for consideration is Friday, November 12.


Character Creation
Spoiler:
Alpha Mutations
Spoiler:
Omega Tech
Spoiler:
Differences From D&D 4TH Edition
Spoiler:

EvilBadman on
FyreWulff wrote: »
I should note that Badman is fucking awesome
XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
«13

Posts

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Current Location
    Map:
    enc1.jpg

    Notable Terrain:
    Ridges count difficult terrain.
    The boulders are 10 feet tall
    Swimming in the radioactive crater is ill-advised.

    Initiative Order:
    Any grouping of players without an enemy to seperate them may act in any order. For example. Kraft may act before Krondil, or 83 before Lugg.
    Marishka [21/28 HP; Granting Combat Advantage to Adjacent Enemies] moved to e-11 and chucked a boomerang at Badder 3 for 10 damage
    Badder Steading Guard 3[12/22 HP; Granting Combat Advantage] shifted to B-11 and fired a clever shot at Marishka for 7 damage.
    ---->Krondil [0/23 HP; DYING]
    Kraft [28/28 HP]
    Badder Steading Guard 1
    Porker Marauder 1 [16/29 HP]
    Lugg [26/26 HP]
    83 [23/23 HP; Resist 10 Physical]
    Tunnel Rat [25/25 HP]
    Red indicates Bloodied.

    Round 1 Actions
    Spoiler:

    Adversaries (Defenses listed for your convience)
    badder1.png Badder Steading Guards: AC 15, Fort 13, Reflex 14, Will 13 Inits: 8, 7, 23

    porker1.png Porker Marauders: AC 17, Fort 16, Reflex 13, Will 12 Inits: 7, 3

    Alpha Mutations:
    Alpha mutations are powers that you receive at the beginning every encounter that generally assist you in combat. The majority of them are Encounter powers, but some have persistent benefits that are on until you lose the mutation.
    You can OVERCHARGE some Alpha Mutations by rolling a D20 when you wish to use it, and adding the effects listed under the overcharge section depnding on your roll. Your Primary Origin gives you a +2 bonus to overcharge one of three Alpha Mutation types: Dark, Bio and Psi.
    It is important to note that used or not, you will discard your current Alpha Mutation at the end of an encounter.
    You must also discard an Alpha Mutation in the event of an Alpha Flux (which happens to a player if they roll a 1 on ANY d20 roll during an encounter).

    83 feels the sudden embrace of an unknown force.
    Spoiler:
    Krondil sprouts humongous feet.
    Spoiler:
    Kraft becomes in tune with his inner ear.
    Spoiler:
    Lugg develops the ability to go with the flow. Literally.
    Spoiler:
    Marishka seems to be ahead of himself here, or behind.
    Spoiler:
    Tunnel Rat ponders the requirement of serious thought in this new world.
    Spoiler:
    Players
    lugg.pngromanqwerty as Lugg, an Empath Giant
    Spoiler:
    83.pngPeccavi as 83, a Mind Breaker Coercer
    Spoiler:
    Marishka.pngFarangu as Mariska, a Felinoid Hypercognative
    Spoiler:
    Kraft.pngSir Fantastic as Kraft, a Mind Controlling Cockroach
    Spoiler:
    Krondil.pngKlang, as Krondil, a Felinoid Hawkoid.
    Spoiler:
    ratswarm.pngSakutian as Tunnel Ray, an Android Rat Swarm.
    Spoiler:

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • RiusRius Registered User regular
    edited November 2010
    This could be fun to play in and would definitely be fun to watch =)

    I bought Gamma World but so far I've only read the first half of the book; I read nothing of the adventure.

  • MoranicaMoranica Registered User
    edited November 2010
    I've read about this game a couple of times now and it seems so much fun! So I'm signing up. No experience with 4e edition though, so I'm reading and reading some more. (plenty experience with other systems)

  • ahcobrasahcobras Registered User regular
    edited November 2010
    I'm interested. I have played 4E extensively, but I've yet to play Gamma World.

  • SakutianSakutian Registered User regular
    edited November 2010
    I really love the idea of Gamma World, the whole thing seems like enormous fun. Since I am currently playing in a PTA game and running a Dresden Files game you'll probably want less involve players. Still I submit the following as an option should you find it worthy to wonder the wasteland of Gamma World for a brief time. I've never read any of this adventure but I do have a bunch of experience with 4E for what that's worth. Apologies if any of the stat/crunch is off I don't actually have the Gamma World book so I had to try and make due. Sorry in advance if this idea is just too weird.

    Tunnel Rat

    Stats
    Spoiler:

    Origin
    Spoiler:

    Physical Description
    Spoiler:

    Behavior
    Spoiler:

    My Games

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life

    Spoiler:
  • romanqwertyromanqwerty Registered User regular
    edited November 2010
    I also love the idea of Gamma World and since seeing this have refrained from reading the adventure. I have no gamma world experience before but have plenty of 4E.



    Lugg
    Spoiler:


    At 8feet tall and the weight of a small car, Lugg is an imposing sight with the remnants of a stop sign tied around his torso and the post he removed it from resting on one shoulder. Get a little closer however and you might notice that he doesn't have the heart of a thug or savage and instead is probably the most kind-natured soul you'll ever come across.While he would never instigate a fight, he's very protective of others and quickly moves to squash those who would harm his 'friends', should he ever manage to make any. Since a very young age he's been larger than everyone else rendering him a bit of an outcast or loner. Consequently he has a complete lack of social skills and carries rudimentary intelligence at best. This routinely sees that he is taken advantage of as he wanders between towns trying to find jobs he can help with and a niche in society to make his own.

  • PeccaviPeccavi oh... oh my!Registered User regular
    edited November 2010
    I actually just got Gamma World, so this is perfect timing!

    83:
    Spoiler:

    Prior to The Big Mistake, Johnny Morrison was living the American Dream. Still a high school student, Johnny was a star running back on the football team. Cheerleaders swooned for him, local parents provided beer for him at parties, nerds throughout the school wrote essays for him and did all of his other homework (for the classes that required it, at least; most teachers simply passed him without question). His glowing smile, piercing eyes and adonis-like physique had netted him a future at a prestigious Ivy-League University. He certainly didn't have the brains for such an accomplishment, but who needs brains when you can charm anyone into doing anything you want?

    Unfortunately, his future was cut off by the aforementioned Big Mistake. While making out with one of the less-attractive-but-more-promiscuous cheerleaders in the locker room after a big game, Johnny's high school collapsed around him, sealing him inside for over 100 years. When he finally escaped from his lonesome prison, several changes were evident. His muscles had atrophied from lack of rigorous exercise, and his cranium had expanded to a much larger size than before. However, he was still capable of charming all around him. Women still fawn over his body, and observers rush to him to attend to his needs. All he needs to do is think of someone performing an act for him, and they do it; a power he finds enjoyable and justified. After all, he is God's greatest gift to this Earth, so everyone should be attending to his every whim.

    Amusingly, everyone is so enchanted by his presence that no one has noticed yet that he is stupider than a rock jutting out of the sand (no, not that rock, the much stupider one beside it). The fact that he is called 83 is enigmatic, and not a sign that the idiot forgot his own name and thus referred to the number on his jersey (without even realizing that his name is written on the back. He can't see that, after all). People see his immense head and make the assumption that he must be much smarter than them, and are thus willing to obey his commands even when the commands make no sense. After all, they don't have his genius; how can they judge the merits of his ideas? 83's compulsion to bark out orders will eventually lead ruin to all around him.

    kvhn.png
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited November 2010
    The only things I have heard about Gamma World are what Gabe talked about in the news posts, so I'd like to try with my usual method of jumping right the fuck in.

    Submission up in a bit.

    farangu.png

    Come join my Let's Play of Total War: Rome II! Boss around some Gauls!
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited November 2010
    Hmm. I don't actually know how that character creator works, and I don't have the rulebook.

    So I guess I'm not jumping in.

    farangu.png

    Come join my Let's Play of Total War: Rome II! Boss around some Gauls!
  • romanqwertyromanqwerty Registered User regular
    edited November 2010
    I don't think you actually need the rulebook (I didn't) the char generator randoms you up a guy and then you write all the fluff for him.

  • PeccaviPeccavi oh... oh my!Registered User regular
    edited November 2010
    Farangu wrote: »
    Hmm. I don't actually know how that character creator works, and I don't have the rulebook.

    So I guess I'm not jumping in.

    The character creator is simply doing all the random parts of creation for you. Click the link, and 99% of the work is done.

    Here's an overview of what it's doing for you.

    kvhn.png
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited November 2010
    Template:

    Marishka:
    Spoiler:

    Prior to the Big Mistake, Marishka was...Marishka. A housecat. Content to drink milk and play with yarn. But now, Marishka is...not quite a housecat, but not quite a human either. She roams the vast wastes, looking for...milk and yarn. Ok, she's not the smartest.

    You see, the Mistake did quite a number on her brain. One minute, she seems able to have some sort of precognitive ability. The next, she's licking wood because she feels like it.

    But she did find a rough-and-tumble jacket to use for protection! She even sharpened her own pointy stick.

    farangu.png

    Come join my Let's Play of Total War: Rome II! Boss around some Gauls!
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited November 2010
    Name: Kraft
    Primary Origin: Mind Coercer
    Spoiler:
    Secondary Origin: Cockroach
    Spoiler:

    Statistics:
    STR 12 (+1)
    CON 16 (+3)
    DEX 14 (+3)
    Int 11 (+0)
    WIS 11 (+0)
    CHA 18 (+4)

    Max Hit Points: 28
    Bloodied Value: 14
    Initiative: +3
    Speed: 6

    AC: 16
    Fortitude: 14
    Reflex: 15
    Will: 17

    Skills:
    Acrobatics +3
    Athletics +2
    Conspiracy +5
    Insight +1
    Interaction +9
    Mechanics +5
    Nature +1
    Perception +1
    Science +1
    Stealth +3

    Possessions
    Armor: Carapace (Light Armour)
    Melee Weapon: Cockroach Nibble (Quick Unarmed)
    Ranged Weapon: Tiny Rifle (Heavy One Handed)
    Other Starting Gear: Explorer's Kit

    Powers:
    Cockroach Nibble
    At-Will • Physical, Weapon
    Standard Action Melee
    Target: One Creature
    Attack: +6 vs. AC
    Hit: 1d4+3

    Tiny Rifle
    At-Will • Physical, Weapon
    Standard Action Ranged 5
    Target: One Creature
    Attack: +6 vs. AC
    Damage: 1d10+4

    Mental Push Mind Coercer Novice
    At-Will • Psi, Psychic
    Standard Action Ranged 10
    Target: One creature
    Attack: +5 vs. Will
    Hit: 4 psychic damage, and the target makes a basic attack as a free action against a creature of your choice.

    Eau De Roach Cockroach Novice
    At-Will • Acid, Bio
    Standard Action Melee 1
    Target: One creature
    Attack: +Constitution + 1 vs. Fortitude
    Hit: 2d8 + Constitution + 2 acid damage, and you push the target 1 square.

    Backstory:
    The "Big Mistake". That's what they call the best day of my life. I mean, of course I was aware of who I was before. I was a cowering little insect known as a Cockroach.
    I used to spend my whole life beneath floorboards, only coming out to feed on the slimmest scraps of what was left. I had thought it was a fairly good life. Surprisingly you don't have a lot of intellectual capacity when you're just an insect.
    Then that glorious machine was turned on and the so called "Big Mistake" happened. All of the sudden, a million possibilities opened.
    I saw worlds where cockroaches had become the dominant life form. Where cockroaches had developed psychic powers and were not forced to hide in the shadows and wait until the lights were off. It was glorious.
    And when this so called mistake was over, I experienced the best moment of my life. I had retained some of my psychic powers.
    For the first time I could name myself. I went naming myself after what all cockroaches know to be the hight of good eating. Kraft Dinner.
    Physically I was the exact same. I was still a tiny cockroache scrabbling on tiny legs, but inside my head I realized that I could manipulate people on an untold level. I could reach into their heads and unlock their minds to mold to my will.
    I prospered. I could push and pull especially dumb people into doing what I wanted. I even got some shmuck to make me a miniature and working gun.
    Yes. Life after the "Big Mistake" is glorious. I think it's safe to say that I am the most successful cockroach diplomat in the world.

  • KlangKlang Registered User
    edited November 2010
    Krondil, a large winged cat.
    Spoiler:

    Gather, kittens, and listen, for the moon is dark and it is time to remember. Tonight we tell again the stories of our pride. Of the long ago Sofa Days, when our human slaves devoted their lives to our comfort. We were small in those days, and wingless, but even then we knew we belonged in the skies. We climbed and jumped, when we were not sleeping or feasting, and when we caught a bird we killed it for its insolence in flying above us. Our humans were awestruck by our grace and beauty. They opened cans of fish at our request, brushed our fur and cleaned our toilet boxes.

    Then came the first great change - the Allgene revolution. Some very clever cats told their humans to make cats even better, and the humans created a "company". Allgene Pet Creations was its name, and its first products were simple - fish that glowed in the dark. They were easier to catch, but tasted bad. The humans studied and experimented. They made furry snakes. They made birds that sang with the voices of trumpets and violins. They made dogs that walked themselves on rainy nights. And eventually, they gave us wings. Because the only problem with kittens was that there were a few places we could not reach.

    Shortly after this came the second great change - the Big Mistake. Some say a winged kitten began living at the Hadron Collider just before it happened. I can't tell you if that's true, but we know that wherever trouble happens, one of us is always nearby. After that, we were bigger, and our paws could grasp things more firmly. We could open our own cans, and we learned speech so that our humans could understand us. But the humans were mostly dead, and the ones that remained stopped serving us.

    Now we live in the forest, and eat what we can catch. Life is hard, the Sofa Days but a dim memory. And so each dark moon we gather to remember what we were, to look at what we are, and to dream of what we will become.

  • Gregorian ChantGregorian Chant Registered User
    edited November 2010
    Name: Fortuitous Vinesly
    PRIMARY ORIGIN: Plant
    Mutant Type: Constitution; Bio; +2 to bio overcharge.
    Skill Bonus (Level 1): Gain a +4 bonus to Nature checks.
    Hardened Bark (Level 1): Gain a +2 bonus to Fortitude.
    Vulnerable to Fire (Level 1): Whenever you take fire damage, you take 5 extra fire damage.
    Plant Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target is immobilized until the start of your next turn.

    SECONDARY ORIGIN: Hypercognitive
    Mutant Type: Wisdom; Psi; +2 to psi overcharge.
    Skill Bonus (Level 1): Gain a +4 bonus to Insight checks.
    Forseen Consequencees (Level 1): Gain a +2 bonus to Reflex.
    Unsurprisable (Level 1): Gain +8 bonus to initiative checks.
    Hypercognitive Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you or an ally within 5 squares of you gains a +2 bonus to all defenses until the end of your next turn.

    Statistics:
    STR 10 (+0) CON 18 (+4) DEX 9 (-1)
    Int 10 (+0) WIS 16 (+3) CHA 15 (+2)
    Max Hit Points: 30 Bloodied Value: 15
    Initiative: +8 Speed: 6
    AC: 11 Fortitude: 17 Reflex: 13 Will: 14

    Skills:
    Acrobatics +0
    Athletics +1
    Conspiracy +1
    Insight +8
    Interaction +3
    Mechanics +1
    Nature +12
    Perception +4
    Science +1
    Stealth +0

    Possessions
    Armor: None
    Melee Weapon: Pottery Smash
    Ranged Weapon: Seed Blast
    Other Starting Gear: Explorer's Kit

    Powers
    Basic Attack (Pottery Smash)
    At-Will • Physical, Weapon (Heavy Two-Handed)
    Standard Action, Melee Weapon
    Target: One Creature
    Attack: +7 Accuracy vs. AC
    Damage: 2d8+5

    Basic Attack (Seed Blast)
    At-Will • Physical, Weapon
    Standard Action, Ranged Weapon (Light One-Handed)
    Target: One Creature
    Attack: +4 Accuracy vs. AC
    Hit: 1d8+ 1 Damage. 5 Range.

    Lashing Creepers Plant Novice
    Encounter • Bio, Physical
    Standard Action Close Burst 2
    Target: Each enemy in burst
    Attack: +5 vs. Reflex
    Hit: 1d6 + 5 physical damage, and the target is slowed until the end of your next turn.

    Uncanny Strike Hypercognitive Novice
    Encounter • Psi, Physical, Weapon
    Standard Action Melee or Ranged Weapon
    Target: One creature
    Attack: +6 (melee) / +7 (ranged) vs. AC
    Hit: 1[W] + 4 physical damage, and the target grants combat advantage until the end of your next turn.

    Backstory:
    Fortuitous was just like any other plant before the "Day of Eternal Fall" as all plants that can think call that fateful day. Fortuitous was living a happy life in the Garden of an average American. He was photosynthesizing just like any good plant would.
    It happened in a millisecond. All of the sudden Fortuitous could think. He was aware of things outside of his own body. He wasn't entirely focused on photosynthesizing.
    Of course fortuitous still didn't have ears or eyes so he spent several days just focusing on feeling this new and glorious world through the power of vibration. He didn't need the conventional senses after all.
    Fortuitous realised that if he wanted to do anything with his life he would need to be able to move. Fortuitous fashioned a container for himself out of dirt. He compacted it so that his roots would stay inside this makeshift container. With that, Fortuitous flexed his vines and lifted himself into the world.
    Since then, Fortuitous has found a more conventional pot for himself made out of the classic pottery.
    He doesn't really have a purpose other than to satiate his eternal curiosity.

    Personality:
    Fortuitous is not a very conventional traveller. He doesn't have any mutations that change him physically and as such he needs a psychic member of the party to be present at all times to be able to communicate. Fortuitous is intensely curious and he must investigate all new occurances as quickly as possible.
    Since Fortuitous is a plant, he has almost no idea what animal and robotic beings are like. This can sometimes lead to ackward conversations as Fortuitous has no idea that humans don't Photosynthesize. He doesn't even know that they don't have leaves because he doesn't have eyes.
    Fortuitous also doesn't have a very good grasp of social norms. He's just a plant after all. He has no idea what makes acceptable discussion topics and what doesn't.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Recruitment closed.

    I'm going to take 6 of the 7 applicants with the exception of Sakutian. Not a slight against him, but I'm fairly sure he's happy being listed as an alternate when one of you gets inevitably pasted to a wall.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • SakutianSakutian Registered User regular
    edited November 2010
    EvilBadman wrote: »
    Recruitment closed.

    I'm going to take 6 of the 7 applicants with the exception of Sakutian. Not a slight against him, but I'm fairly sure he's happy being listed as an alternate when one of you gets inevitably pasted to a wall.

    Absolutely.

    My Games

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life

    Spoiler:
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited November 2010
    Yeah! Just posting to confirm that I'm here and ready when you are!

  • KlangKlang Registered User
    edited November 2010
    Krondil is ready.

    WHAT YOU SEE:

    Krondil is about the size and shape of a panther, but is colored in orange/ gold tabby stripes, with emerald green eyes. Wings about 9 feet long, in the colors of a blue and gold macaw, grow from his shoulders, and his tail is feathered instead of a typical cat tail. His front paws are somewhat handlike, with sharp retractable claws. He moves on two or four legs interchangeably, but usually flies when in a hurry.

    Krondil is dressed in barbaric splendor. He wears a leather cuirass studded with brass washers, and carries a long spear decorated with his own feathers. A small bow and a backpack are slung across his shoulders. He owns a Coleman lantern (with 1 bottle of gas) and some sort of radio phone thingy, which would be handy if anyone else on the planet had one. (He also owns 5 gallons of gasoline, which he has buried near his home since it's too heavy to carry - assuming he has a home).

    Krondil doesn't know much about civilization or civilized people. He tends to be very direct and to the point, with little patience for subtlety or politeness. Most jokes go right over his head.

    WHAT HE'S GOOD AT:
    He flies. Good hearing and eyesight; raised in the woods and knows a lot about animals and plants. He flies. Very quiet when he wants to be; a good hunter. Did I mention that he can fly? In a fight, tries to claw the eyes, or flies overhead shooting his bow. Can also give out an unearthly yowl that disorients nearby friends as well as foes.

  • Gregorian ChantGregorian Chant Registered User
    edited November 2010
    Fortuitous Vinesly is ready for action.

  • romanqwertyromanqwerty Registered User regular
    edited November 2010
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Work took a dump on me last night, but I'll have a game start post up later this evening.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Your individual paths across the wasteland that was once known, in ancient times, as the American Midwest have convened in a sparsely populated village nestled in the foothills of the Rocky Mountains. This is Mesa, and its inhabitants are as friendly as they are mutated, eager to trade with passing caravans or wanderers. Since your arrival you have noticed a particularly peculiar occurrence, a robot emerging from the forest to the west and exploding spectacularly prior to reach Mesa's walled exterior. This seems to be a generally accepted ritual by Mesa, to the point that they use it to precisely time their cooking experiments, but anyone should be able to answer your inquires about it.

    The most prominent members of the village are:
    Acting Cheif Shayel, a collective of slate with neon green veins running through "her."
    Mosart, a spastic but genius doctor, or chef. Possibly both. Either.
    Grimes, a robot robot mechanic, which is to say he is a robot whom works on robots.
    Ahana, a housewife. It's a legitimate occupation, all right?


    Game is Live. Please begin any post with your Characters name in bold, and include your sheet in a spoiler in your first post (and an image that can be clipped into a token if you desire). Include any relevant rolls for skills you wish to try while conversing with the townsfolk, and link them (use Invsible Castle or Orokos). I will try to keep the 2nd post of this thread up to date with current information during exploration phases, or the current round and it's actions during combat. When we actually hit the first encounter, I will brief the rules of combat as to how they pertain in this game.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited November 2010
    Kraft

    Kraft was pissed off. He had been on his way to Mesa to get himself some new "friends" to Mind Coerce into doing whatever he wanted. But when he got near the town, some robot exploded a little ways away. He'd been showered by shrapnel. A cute and cuddly Cockroach like him could have been seriously hurt!
    So he'd stormed into town and Coerced the first person he saw into telling him who made robots around these parts.
    According to the townsfolk, the local roboticist was a robot himself. That was a little sick if you asked Kraft, but there was so much wrong in the world it wasn't anything truly weird.
    So Kraft went to see this robot. His name was "Grimey" or something. Kraft wanted to ask "Grimer" a few questions about that exploding robot. And he expected to get some answers!

    Interaction Check: 1d20+10= 20
    Mechanics Check: 1d20+6= 9

    Well if there are exploding robots, it makes the most sense to talk to the robot. I'll try to get info out of the Robotic Roboticist.

    Character Sheet:
    Spoiler:



    Image
    Spoiler:

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Grimes waved Kraft over and showed him his latest collection of robot parts, with a childish glee (and a child's vocal box). "Look, new toys! They always come down the hill so eager to be put to good use! I think the nice badders out there in the mountains have been making them and sending them to me! I've been building these into new robots that turn into cars, and this one is a dinosaur! Do you want to play with them?"

    Ignore adding level to rolls, it's already added into your skill bonuses on your sheet, my apologies.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited November 2010
    Marishka

    The cat/human...thing that went by Marishka stumbled into town. She was tired, aggravated, and looking for only one thing in the whole world. MILK.

    "How hard is it to find some damn milk!?!" she yelled at no one in particular. Hopefully, this latest collection of mutants would be able to help her.

    Sheet:
    Spoiler:

    You can just grab any lolcat picture and use it for mine, I'm lazy.

    farangu.png

    Come join my Let's Play of Total War: Rome II! Boss around some Gauls!
  • PeccaviPeccavi oh... oh my!Registered User regular
    edited November 2010
    83 has just arrived in Mesa, and mistakenly believes that Acting Chief Shayel is Acting Chef Shayel. As such, he promptly approaches the Chief to ask why it's taking so long for him to get a sandwich around here.

    Interaction Check: 1D20+14 = 20
    Spoiler:

    kvhn.png
  • KlangKlang Registered User
    edited November 2010
    Krondil

    to the nearest random citizen, after a cybernetic rapid spontaneous disassembly event:
    Yowww! What a racket! Are we under attack? What do you mean, "it happens all the time"? How does it explode more than once, does someone put it back together? Or is it a different robot each time? How often does this happen?

    sheet:
    Spoiler:

    picture, which for some reason i can't send to photobucket:

    http://www.facebook.com/photo.php?fbid=1714593468962&set=a.1714593028951.97287.1361963406

  • romanqwertyromanqwerty Registered User regular
    edited November 2010
    Lugg
    Spoiler:

    Lugg had arrived at Mesa a few days prior. In exchange for a bit of heavy lifting every now and then, they'd given him food, the odd bit of company and let him make a meagre shelter. For once he was happy to be in a town. They people here didn't much mind that he was intellectually challenged and treated him like a peer. All in all, life was good.

    "How hard is it to find some damn milk!?!" Lugg turned around and saw this strange human can hybrid thing looking around town. He walked up to her as non-threateningly as was possible for a giant.

    "Lugg....Friend???"

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Ahana pulls her head out of a nearby oven, and shouts, "Aw, that sounds like the cutest kitty I ever did heard. You want some milk, sugar?"

    Shayel seems somewhat put off by 83 interrupting her lecture, but continues before acknowledging the giant headed jock, "remember to consider your character's motivations, and really feel those emotions." She sighs a gravelly sigh and points to Mosart, "You want food, you talk to him. I have enough stuff to worry about here, with the damn badders sending their robots to attack us every couple hours."


    Klang, mind editing your post to match the others a little better and including your character sheet in a spoiler?

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • Gregorian ChantGregorian Chant Registered User
    edited November 2010
    Fortuitous Vinesly

    Fortuitous dragged itself along the with its vine-arm things. It had a lot to think about. There had been massive vibrations a little while ago. Something big had happened. Fortuitous had to think to someone about these events.
    It noticed a large congregation of consistent vibrations. Excellular! Fortuitous thought. Perhaps someone there will think with me!
    Fortuitous dragged itself over to the town. All of the sudden it couldn't think. It's "mind" was being bombarded by a powerful psychic message.
    Lugg....Friend???
    Spoiler:

    Fortuitous is a fern for purposes of tokens.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Ahana gasps, "Oh my stars, two kitties!" She rumages through fridge and pours two gallons of milk into a pair of stainless steel bowls. "The robots just kind of keep a-comin' out of that tower out yonder. They hardly ever do any real damage to us though." As she mindlessly hums and admires the Felinoids, another robot explodes outside Mesa, showering parts of the village with errant components. "My bread's done!" With that exclamation, Ahana dashes back to her oven.

    Klang your picture link is not working, you can email it to evilbadman[at]gmail[dot]com if you want.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited November 2010
    Kraft
    Urgh. The robot was programmed like a child. Humanoids are so irresponsible for producing offspring that require long periods of vulnerability and high cognitive function.
    When Kraft created his perfect world to emulate the visions of a land under the rule of cockroaches, he would outlaw children.
    Kraft had no idea how to talk to a child. This wouldn't do. Perhaps he could try to crawl between the Robots plates of metal and retrieve his data banks directly?
    But before Kraft could attempt to attempt this hostile action. A wave of pascifism washed over him.
    "Er. Will you tell me who these 'badders' are if I play with you?"
    Damn. If only Kraft could ignore that voice in his head.
    What the hell did Lugg....Friend??? even mean?

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Grimes playfully jabbed at the large cockroach, "Badders are like you and me, silly! Big fuzzies that don't play nice! They got a fort in the mountain with a magic workshop!"

    A badder is a mutated, intelligent Badger. They are known to build steadings, which are large, subterranean warrens beneath sturdy stone towers. Generally speaking they are more invasive in their attacks on villages than the current robotic nuisance.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • KlangKlang Registered User
    edited November 2010
    Krondil

    So these badders have robots - expensive robots, and lots of them - and the best use they've thought of is keeping us awake at night by blowing them up? They don't deserve to have robots. We should take them away before they use them all up. If I had this many robots, I'd have them build a house. A great tall house, with balconies. And pillars supporting the balconies. And wrap the pillars in carpet.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited November 2010
    Marishka

    "MILK!!!"

    Marishka rushes down Ahana, eagerly awaiting a bowl with her big, kind-of-human-kind-of-feline eyes. It's not as endearing as when a normal housecat does it, but she's hoping it's enough.

    farangu.png

    Come join my Let's Play of Total War: Rome II! Boss around some Gauls!
  • romanqwertyromanqwerty Registered User regular
    edited November 2010
    Lugg

    Lugg decides to follow his newly acquired cat-friend and approaches Ahana to see if he can help with anything.

    "Lugg...Help??" he says enthusiastically while crudely miming picking a box up..

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited November 2010
    Ahana smiles at her new found friends and nods slowly, "Grimes may not like it too much, but I'd appreciate if you to could maybe check into those robots rolling down the mountain and blowin' up out here. I'm sure we'd all be very grateful for the silence again. Come ta think of it, a buncha Archivists went that way couple years back...Nice folk, asked lots of questions about the robots...liked my cooking. They never came back." She frowns and returns to her stove after patting the felinoids' (and Lugg's) heads.

    MAIN QUEST ADDED: INVESTIGATE THE SOURCE OF THE ROBOTS appears on the screen. What screen? Practically any intact monitor in the area.

    Added tokens for everyone but Lugg. I'm trying to find something appropriate that isn't Klungo. You can stay in Mesa and see if anyone else may have more information about the Badder Steading, or you can venture forth.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • romanqwertyromanqwerty Registered User regular
    edited November 2010
    I had a quick look for a token during my lunch break but couldn't really come up with anything. I was thinking along the lines of a super mutant from fallout but less dirty and disgusting.



    Edit: in a pinch, this'll do I guess.
    tf2-heavy.jpg






  • KlangKlang Registered User
    edited November 2010
    Farangu wrote: »
    Marishka
    You can just grab any lolcat picture and use it for mine, I'm lazy.

    i can haz lazers?

«13
Sign In or Register to comment.