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CN:KND was also fantastic.
Have we rounded the corner where image macros are once again cruise control for stupid?
Seems like we might have.
What spring does with the cherry trees.
So what if the three main characters were based off of one defining thing. Most of the other cartoons were as well. I don't recall, but do they ever reveal Ed's older brother?
He certainly was a great part.
in the big picture show movie time extravaganza thing, yes
also ahahahahha rocko's modern life. that does not hold up as well as I had hoped it would
And this Planck game is pretty great, but insanely short
Like, 'did I miss something' short, even with the tutorial
We'll pay attention to this thread and field any questions about the game if you have them.
What spring does with the cherry trees.
We plan to have between 8 and 12 levels with the final version, although some of those might get pushed back to be DLC. We also plan to include a level editor to allow the community to create and share levels of their own.
If this is for real, effin' sweet.
Here's a question. On a scale of awesome to freakin' awesome, how awesome will the full version be?
Just kidding your game is good.
By the way, awesomesauce?
I haven't heard that one in a while.
These are important things to know.
@Uriel - What's wrong with awesomesauce? Do we have another awesome-fluid that is more commonly referred to these days?
Also, I don't think you want to know what passes as acceptible awesome fluid 'round these parts.
As for release method, we're definitely looking to Steam as one of our key platforms. We also have some die hard console gamers on the team who are crusading for an XBLA/PSN version. We've even considered releasing a less robust build for iPhone/iPad/Android in the Spring/Summer prior to the release of the fully featured version.
Luckily the engine we're working with (Unity) allows us the flexibility to launch on any of those platforms.
I could definitely see myself playing this over and over.
Hell, I keep playing the demo over and over.
Jordan of Elienor, Human Shaman
Please keep an eye on shadegrowngames.com or follow us on twitter and we'll be sure to keep everyone posted when we have more public betas.
That is of course dependent on us securing a publisher who wishes to target those platforms. Remaining strictly indie (not getting a publisher) would make it extremely difficult for a small development team like ours to afford 360/PS3 development. I can say that we feel quite strongly about releasing Planck for the 360/PS3 platforms and are going to do everything in our power to make it happen.
That is all.
Planck makes my (very powerful) laptop overheat and die.
I did it with some of the less than stellar options as well, but I always was able to pick up a second if i stayed in one "lane" long enough.
Fucking...love it.
It's not so much the GAME that's fun, it's just the fact that I can create music with something so simple. Although, I'm not really creating the music. It's basically just a large track that has different channels/instruments, and you choose which ones play constantly while "shooting" the other notes. Interesting concept. I can see most of the folks who play this will want to be able to import their own music. But that's going to be pretty much impossible.
Since you fine gentlemen are going to be using your own music tracks, I think you should give the community the opportunity to submit their own custom songs. It's not hard to make electronic music these days. Just throwing some stuff out there. Amazing "game" you have here
@Dachshund - Happy to hear that you would pay for Planck, we hope other people share that mindset. We're looking into ways to make the game's graphics setting scalable so more people can enjoy the game without killing their laptops.
@Zoel - Fixing that weapon made our list of things to do today, we're looking to add an explosion effect to those shots so they are a bit more devastating and don't suck if that's the only weapon you have.
@StrifeRaZoR - Thank you so much for the extended feedback. Any feedback that features "Fucking...love it" makes my day. You clearly "get" what we're trying to do with Planck which is making a fun, playful musical experience that is accessible through the format of a game without remaining bound to things like scores, lives, or difficulty. A lot of people have had trouble wrapping their heads around the non-gameiness of Planck and have requested that we add scores or health. As for user created music we have, for our PC version at least, a level editor set up that streamlines the level creation process and would allow those savvy in electronic music to create their own levels with their own music and share those levels with others.
Thanks everyone!!!
This right here. This is what will make this game greater.
Also, I don't really think having scores or health (especially health) would make the game more interesting. It seems like it would only limit what kind of music you can create. Though I suppose you can have multiple gaming modes where you can focus on health.
however, I would advise you to contact a moderator of this forum and talk with them directly about your presence here. Though it is clear that you did not make this thread and therefore did not make a thread to sitewhore (like our rules say you shouldn't), it is clear that you are hear because of the emergence of this thread and its resulting traffic.
I, personally think it is awesome that you are currently responding in the way that you are with openness and gratitude to people giving your game attention, but the waters being tred could definitely turn a bit grey.
You will likely be able to work something out with a mod or admin so's you can stay and get good feedback from the people here as we here at Social Entropy are most definitely an honest and varied mush-pot of opinions.
Regardless, good work and here's to hoping you get published!
and on top of that, in all honesty, they are more likely to link to something about their game than some dude in the dev team of a bigwig company like Bioware