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[GW2]The old thread is dead. Long live the new thread.

CorehealerCorehealer The NevasSing for me, and I shall sing for you the song that ends the world.Registered User regular
edited January 2012 in MMO Extravaganza
Welcome to the Guild Wars 2 Thread! (Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars).
God... Every time I come in this thread I need a change of pants.
Joshmvii wrote: »
Every time I come in my pants I visit this thread.
Zzulu wrote: »
I feel I don't even need any more info on the game. I've been sold for many months now and I just want to buy it and play it already.
Klyka wrote: »
I have to be completely honest here:

I would pay double price if I could have the game NOW.
I can't look at this topic any more. I'm so hard I can't even breathe.
Avynte wrote:
GW2 is going to force me to see a doctor because I don't think holding an erection until Q1/2 is going to be good for my health.
Sarksus wrote:
DROP THIS GAME INTO MY MOUTH ANET I WANT IT
naengwen wrote:
Coming into this thread is like Christmas.
Enig wrote:
I'm getting pretty concerned that GW2 will just be too much fun, and people won't be able to handle it. This could really hurt the game long term.
ironzerg wrote:
I know nothing about GW2 other that what I watched a couple hours ago. The manifesto video. My body is still trying to recover from the sudden explosion of blood that rushed into my penile extremeties.
Caedere wrote:
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.

We aim to please.

Welcome to Take 2 of our ongoing saga of Guild Wars 2 game hype, MMO industry discussion, making faces at SW:TOR and Cata, offerings of praise to ArenaNet, and apparently reuniting Albuquerque citizens who dwell on this forum. The old thread Can be found here: First PA Guild Wars 2 Thread. It has been re-engineered from scratch and shamelessly stolen from myself, with some tweaking, for your viewing pleasure. Enjoy!

As you might remember, Guild Wars was an interesting game released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates, the most recent one being a week ago. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated...

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Trailer:



Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)



Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)



Guild Wars 2 on Three Monitors (Envy this Man):



April Fool's Commando Class Skills Video (GameMasters should use this Class to nuke gold farmers with Predator Drones):



Underwater Combat Walkthrough Demo (AKA, Underwater combat done right and realistically):



The 5 Races: (It isn't just humans anymore!)



The Humans:
Spoiler:

The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.

The Charr:
Spoiler:

Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle. Think steampunk meets bipedal sabertooth cats. With guns! These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.

The Norn:
Spoiler:

The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.

The Asura:
Spoiler:

The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.

The Sylvari:
Spoiler:

Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power. They are a race that was created at the end of a long quest in the original Guild Wars involving a peace loving centaur who planted his dream of a better world in the form of a tree which is now a forest from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes.

Art Section: (Some of the most beautiful fantasy artwork I've ever seen, watch in HD.)


pax-gw2-logo.png

Video Compilation Section: See previous OP for video of 2010 video releases, primarily PAX Prime 2010 and Gamescon 2010 videos).

PAX East 2010 Guild Wars 2 Designing Dynamic Events Panel Playlist!: http://www.youtube.com/view_play_lis...69292ECAAB7B5E

PAX East 2011 Demo Videos (For 2010 PAX Prime Demo videos, see Youtube and the previous thread OP, linked at the top of this one; this Demo focuses on the norn, the guardian, the thief, and various gameplay systems such as crafting and has an improved gear stat system in place over last year's Demo):

Guild Wars 2 PAX East Panel, Parts 1- 4:

Alienware Booth Presentation of the Thief Class in the Demo at PAX East (Long video from a streamed original, the good parts start at 14 min in and end at 45 min in, good quality): http://www.justin.tv/alienwarearena/b/281335903

Gamescom 2011 Video Compilation: (Featuring Cynical Brit Totalbiscuit, PvP first looks and Playable, Redesigned Sylvari and Asura)
Spoiler:

GW2Live's Youtube Demo Videos in HD (good quality and played by people who played the first game extensively and know what they are doing, shows off skills and other gameplay features in some videos):
Spoiler:

GW2 Fan Trailer Contest: (Details can be found here (http://www.guildwars2.com/en/contests/video-contest/), winner gets to go with a friend to ArenaNet's new Seattle Development Studio and play the game with the developers. The best entries so far will be added to this list here).
Spoiler:

Winning Entries (First one is better then second but they are both good and informative):
http://www.youtube.com/watch?v=4wm9NMZDN-A

http://www.youtube.com/watch?v=EtAREKLnyzI

Dungeon Section: (This section will expand as we gain more information on Dungeons in the game, indexed based on level requirements.)

From what we know from this article (http://www.pcgamer.com/2010/10/19/gu...ngeon-reveals/), courtesy of reVerse, dungeons are entered for the first time in a setting known as Story Mode, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat.
Explorable Mode unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance.
This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs.
Both modes will have loot, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.

UPDATE (06/24/11): Watch these videos and read this blog article for more updated info, impressions and a showcase of one of GW2's premiere mid range dungeons, Catacombs of Ascalon.

The videos:
Spoiler:

The article: Dungeons article at GuildCast (Courtesy of Enig, again :))

Part 2 of the OP is now below to accommodate the current and hopefully temporary vanilla forum thread length caps. The next thread will be using reserved first posts in the future to accommodate as well.

Corehealer on
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Posts

  • sidhaethesidhaethe Registered User regular
    edited November 2010
    Did someone say cookies? You give good OP :).

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2010
    Anyway, to carry on the discussion from the other other thread.

    The first Guild Wars did fine without monthly fees, no reason to think that GW2 won't.

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • Saint_DipsetSaint_Dipset Registered User
    edited November 2010
    Next class reveal: Disco Bandit.

    I'd bet my life on it.

    Also, those two HUGE pictures are still stretching the OP beyond the horizontal reaches of my old-timey piece of crap monitor.

    I guess when I build my next gaming rig with a wide screen monitor I'll stop whining about it... So poor. So very, very poor.

    [SIGPIC][/SIGPIC]
  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited January 2012
    Part 2 of the OP:

    Professions: All classes are now revealed. We all agree they are all awesome and alt worthy; the big question is, which one will you play first?

    3 Scholar Professions:

    Spoiler:
    Elementalist. The Mage/Shaman-esque caster class who calls upon the four traditional elemental powers of Earth, Air, Fire and Water to do everything from nuke things to healing allies, buffing their abilities, modifying their attacks and generally making things explode. They use an Attunement system to focus the elemental powers to the element most suited to their needs in any given situation. GW2 Site link: http://www.guildwars2.com/en/the-gam.../elementalist/.
    Spoiler:
    Necromancer. Anyone who knows anything about time honoured fantasy IPs, like D&D and Everquest, know that Necromancers are feared, dark magic using spellcasters, who create vile diseases with their evil spells and summon up terrifying undead minions from the very earth to smite their enemies. In Guild Wars 2, they are very much akin to this ideal, and can be seen as a WoW warlock turned up to 11 with more AoEs and, in this game's case, a monopoly on fear mechanic skills, as well as many deadly attacks that hurt opponents while healing allies and giving the Necromancer an exclusive energy type known as life force, with which they can fuel their most potent skills. Another fine, and certainly scary, addition to the profession list. (Now officially confirmed after the Gamescon reveal.) GW2 Site link: http://www.guildwars2.com/en/the-gam...s/necromancer/
    Spoiler:
    Mesmer. Do you like being FABULOUS? How about shooting laser beams? Teleporting around the battlefield and fucking with your enemies? Then mesmers are for you. These masters of illusion and charm can change the flow of a battle and distract and fool enemies with a wide variety of cool abilities, including splitting into mirror images that shatter and damage close foes, AOE invisibility and mantras, abilities which can be charged up prior to an engagement and then used in conjunction with other skills at any time for powerful combos. They are among the more complex classes in GW2, but are sure to delight anyone interested in a unique magic profession that can do some pretty incredible fakeouts and tricks. And look great while doing it! (Officially confirmed after a short pre-reveal by some European game journalists who linked the skill trailer (in French) to Youtube two days early, thus spoiling Arenanet's humorous "Minstrel" class reveal stunt, which still went ahead and was still full of fun and bad vocals. The first of many Mesmer tricks to be sure). GW2 Site link: http://www.guildwars2.com/en/the-game/professions/mesmer/

    3 Adventurer Professions:
    Spoiler:
    Ranger. The bow and arrows trailblazer, a survivalist of the wild who is the master of the lonely places of the world and nature, calling forth a loyal animal companion and the spirits of the elements to aid them and their party in any situation. Versatile and awesome, think WoW's hunter with less retarded pets and more interesting skillsets. This profession was a fan favourite of the original and promises to be all that and more in GW2. GW2 Site Link: http://www.guildwars2.com/en/the-gam...ssions/ranger/
    Spoiler:
    Thief. This is the trademark rogue style class, a sneaky and stealthy assassin who sticks daggers in mans and dances around the battlefield picking enemies off at will. This incarnation of the rogue style class structure comes with some marked differences over a WoW style rogue, among the biggest being the limited, tactical nature of stealth, the use of small firearms as active weapons, and the ability to steal generic objects from a target (and not their inventory) which creates new, powerful skillsets on a whim to be used against the target with devastating results. Thieves are all about being subtle, graceful, ambushing from the darkness and keeping an enemy preoccupied, as well as setting traps, and will fit in nicely with support groups in need of a backup plan. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/thief/
    Spoiler:
    Engineer. Engineers are a sexy departure from regular MMO class conventions. They throw down turrets like Team Fortress 2's beloved practical problem solver, concoct grenades and alchemical healing potions among other things to aid in battle and help allies, and generally control the tactical situation of the battlefield with mines, traps and a good old fashioned firearm at their side. This class, the much hypothesized gun class of GW2, as well possesses tool kits and other useful skills to further customize their role in the field, making Engineers that much more expert at what they do. These guys are no joke, and are sure to be the bane of many a foolhardy player in PvP. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/engineer/

    2 Soldier Professions:
    Spoiler:
    Warrior. The typical damage sponge plate wearing melee fighter. Warriors have a variety of skill and damage options related to the variety of weapons they can use in game. They use an adrenaline system, similar to WoW warrior's rage, to build up the energy nessecary for performing a variety of cool abilities, including burst abilities for quick attacks. They also use a variety of buffing abilities related to Shout commands and the use of banners to target enemies and buff allies on the fly in combat. (Now officially confirmed, this class was in the previous Guild Wars and has been mentioned in various Guild Wars 2 Combat and Gameplay articles released so far, side by side with the released Elementalist. It's safe to say Warriors will be returning to GW2, and their combat videos attest to not only their awesomeness, but to the fluid appearance and natural flow of combat gameplay in GW2). GW2 Site Link: http://www.guildwars2.com/en/the-gam...sions/warrior/
    Spoiler:
    Guardian. The penultimate paladin-esc class described aptly by Ravious of Kill Ten Rats as "a warrior steak with a side of monk potatoes and a small helping of ritualist carrots all covered in paragon gravy". Guardians excel at battle control, defence and support of their allies without the need to make red health bars go up or hold aggro on big scary monsters, preferring instead to think more like a tactician and leader. They can put up wards and shields, buff themselves and allies, and put the hurt on enemies as good as any other. Roll this profession if you want to play Guild Wars 2 as a more support minded character, minus the strict role settings of the Trinity design. (Confirmed by ArenaNet, this class is the second Solider plate wearing class in GW2 as well as the noteworthy first major game reveal of 2011. Grab your popcorn! It's only going to get better as the months pass). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/guardian/

    Guild Wars 2 Skill Calculator (Work in Progress, input race, class and weapon to see preliminary skills and their descriptions available to that combo):
    http://gw2.luna-atra.fr/skills_tool/?lang=en
    To conserve OP space, and because the FAQ has changed somewhat in the years this thread has been following the game, I'm providing a link to it rather then a wall of text from now on. Read the official site's Frequently Asked Questions here: http://www.guildwars2.com/en/the-game/game-faq/

    Also (as a outsider opinion piece attachment to the somewhat old FAQ page), a really good article you should read which eloquently details various innovative design systems and functions which will be in the game, why they are innovative and awesome, why they will most likely be pulled off, and why you might not like them now, but might learn to love them later:
    sidhaethe wrote:
    I don't like much about mmorpg.com, but this article by a regular forumer (and GW2Guru denizen) really nails, in exquisite detail, what has me so excited about GW2:

    The Tao of Arenanet


    Relevant Site Links Section:

    http://www.guildwars2.com/en/ The Official Game Site.
    http://www.mmorpg.com/gamelist.cfm/game/473/Guild-Wars-2.html MMORPG.com's GW2 Page, (With frequent updates on the game.)
    http://www.guildwars2guru.com/ MMOGuru's Guild Wars 2 Community Site.
    http://www.massively.com/category/guild-wars-2 Massively.com's Guild Wars 2 News and Updates Page.
    http://www.guildwars.com/white_mantle/ ArenaNet's upcoming White Mantle vs. Shining Blade Civil War event in Kryta, involving lore and events which will carry on into GW2. (For more info click the link and the picture in the next page.)
    http://wiki.guildwars2.com/wiki/Main_Page Guild Wars 2 Wikipedia Site. (Has a lot of actually useful information confirmed by developers, as well as speculation on the game.)
    http://www.tentonhammer.com/node/83246 TenTonHammer GW2 Art Interview (courtesy of Enig.)
    http://guildwars.incgamers.com/blog/...s_2_interview/ IncGamer GW2 Interview (courtesy of Enig.)
    http://www.arena.net/blog/guild-wars-2-design-manifesto Anet's Blog Entry on GW's 5th Anniversary, includes more reveals on GW2 including the first look at the new version of the Elementalist class. Flame Wall = Flaming Arrows!
    http://www.arena.net/blog/link-round...d-elementalist ArenaNet Super Link. Has lots of relevant information and links.
    http://surveymonkey.com/s/guildwars2-merchandise-survey Guild Wars 2 Merchandizing Survey. (Have your opinion heard on the development of future GW2 swag.)
    http://pc.ign.com/articles/110/1102939p1.html Information about non-combat activities. IGN Article on Non Combat activities, achievements, feats and more. (Bar Fights involving mundane objects to the face included. Good times.)

    182567.png

    http://www.guildfans.com/ Among the most useful GW2 Fansites around, newly opened and already teeming with info on the game. Pretty much the Darth Hater of GW2. Check it out.

    http://www.pcgamer.com/2010/07/14/in...obatic-ranger/ PC Gamer Ranger Article with extra detail in regards to weapon combinations for that profession. (Courtesy of Enig.)
    http://pc.ign.com/articles/110/1106052p1.html IGN Ranger Article. (Courtesy of Enig.)
    http://www.gw2fans.com/content/ GW2Fans.com, a GW2 Fansite with great coverage of press releases and events such as the recent Gamescon GW2 Demo and showcase.
    http://hom.guildwars2.com/ Hall of Monuments Achievement Calculator (Type in your GW1 Character name, and if you've done anything significant in Guild Wars and own Eye Of The North, expect to see the rewards found here in Guild Wars 2!)
    http://twitter.com/guildwars2 GW2 Twitter! For day by day updates on the game, events, etc.
    http://www.tentonhammer.com/gw2/feat...ews/pax-combat TenTonHammer PAX Demo Combat Article. (Courtesy of reVerse).
    http://www.arena.net/blog/live-and-l...gw2-dye-system ArenaNet Blog Article on the GW2 Dye System. (Very cool, a must read for anyone interested in character personalization).
    http://www.arena.net/blog/a-rewardin...loot#more-3320 ArenaNet's John Hargrove talks Armor Personalization on the Blog. (Must read for WoW players who hate having the same tier gear as everyone else, or looking like a lowbie clown).
    http://www.killtenrats.com/2010/09/3...ons/#more-7234 Kill Ten Rats Article on the Sneak Peek Info on GW2 Dungeons from PC Gamer UK October Edition. Looks very interesting.
    http://www.arena.net/blog/jon-peters-talks-combat ANet's Jon Peters talks more about Combat in Guild Wars 2.
    Interview with Daniel Dociu"]Interview with Daniel Dociu (Courtesy of Enig).
    http://www.guildwars2.com/en/the-game/professions/commando/ April Fools Commando Class Page.
    Be sure to check the thread as links with new info come in all the time as well!
    http://gw2.variance.hu/2011/05/04/variance-guild-wars-2-arenanet-interview/ Variance GW2 Blog with new May info on PvP and WvW maps.
    http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3 Czech Fansite Guild-Hall English Article on General GW2 Q&A.
    http://tap-repeatedly.com/2011/05/07/exclusive-interview-arenanets-bobby-stein/ Tap Repeatedly's Bobby Stein Interview on the writing and voice acting going into GW2.
    http://www.gamespot.com/pc/rpg/guildwars2/news/6314553/guild-wars-2-preview-the-engineer-revealed?sid=6314553&mode=previews IGN Engineer reveal article.

    Core's GW2 Wallpaper Pick: http://fc08.deviantart.net/fs71/f/2010/356/0/3/guild_wars_2_wallpaper__black_by_xfecal_facex-d35gwfk.jpg

    gw2_arch_blogheader.jpg

    And a really weirdly awesome comic shared with us courtesy of reVerse, creator unknown:
    reVerse wrote:
    Spoiler:

    If you have any suggestions for the OP/info that should be in it, let me know here and i'll get it updated.
    A big thanks to reVerse, Sidhaethe, Loki, Enig, zZulu and everyone else who has contributed to the OP and the thread! Let the dissection recommence!

    Thread Link for Reference: PA Guild Wars 2 Thread.


    And the original post here:
    sidhaethe wrote: »
    Did someone say cookies? You give good OP :).

    Good OP because of the help of people like you. I didn't dig all this info up on my own.
    Enig wrote: »
    Anyway, to carry on the discussion from the other other thread.

    The first Guild Wars did fine without monthly fees, no reason to think that GW2 won't.

    Yep. With fans like us, it will do fine.
    Next class reveal: Disco Bandit.

    I'd bet my life on it.

    Also, those two HUGE pictures are still stretching the OP beyond the horizontal reaches of my old-timey piece of crap monitor.

    I guess when I build my next gaming rig with a wide screen monitor I'll stop whining about it... So poor. So very, very poor.

    I apologize, but the graph needs to be there and the other one is really good where it is. I definately agree that you probably need a new gaming rig, not so much for looking at some pics though, but for the game itself. No rush, you got plenty of time.

    Corehealer on
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  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited November 2010
    I hope to god we get a gunner class who's all about massive firepower and not just some engineer class that would be awesome

    Spoiler:
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2010
    I'm pretty sure every class can spec for "damage", "support", or "control" setup (or presumably some mix) as preferred. Profession previews so far hint that is the case, anyway.

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited November 2010
    I don't see it in the OP, is there an estimated release date yet?

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2010
    I don't see it in the OP, is there an estimated release date yet?

    Some time next year is about as good as we can say at the moment.

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • reVersereVerse Never odd or even Registered User regular
    edited November 2010
    Enig wrote: »
    I don't see it in the OP, is there an estimated release date yet?

    Some time next year is about as good as we can say at the moment.

    Some time in 2012, more like. People who think it'll be out next year are in for a disappointing year.

    edit: Also, goddamn Corehealer, at least spoiler that h-scroll spreading image since having a "good OP" seems so important to you.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited November 2010
    Well damn. This and D3 are going to be smash hits. Lets just all pray for 2011, because that's only next year.

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2010
    It's not unreasonable to think 2011. NCSoft financial projection type things pointed to 2011 for GW2. Of course, financial projections are not set in stone, but I would assume that is when NCSoft expects it to be done, generally speaking.

    Now, it will almost certainly be late 2011, given the amount of info we are still lacking. But the fact that the game engine runs (and runs well) means that a lot of the core stuff is done. Presumably they are working on content (a lot of content, including whole classes and the PvP structure), balance, engine refinement, and bug-fixing at the moment.

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • Captain ElevenCaptain Eleven The last card is a kronk Registered User regular
    edited November 2010
    There's a calculator out now from ANet that lets you see what rewards your GW1 account has earned for GW2. Just go to:

    http://hom.guildwars2.com/

    and put in the name of any character on your account. (Didn't see this in the OP, if it's there ignore me.)

    steam_sig.png
  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited November 2010
    There's a calculator out now from ANet that lets you see what rewards your GW1 account has earned for GW2. Just go to:

    http://hom.guildwars2.com/

    and put in the name of any character on your account. (Didn't see this in the OP, if it's there ignore me.)

    I forgot to put that in the original OP. Thanks for pointing that out. :P

    @reVerse, I guess I can spoiler that. :? I still think it's coming out sometime in 2011. If that means by next Christmas so be it.

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  • SJSJ Registered User regular
    edited November 2010
    I sure do lurve me some new threads. I hate that this is one of those games that I'm checking for news updates on every day because it won't be out till next year :(

  • EntaruEntaru Registered User regular
    edited November 2010
    I wouldn't be surprised by either 2011 or 2012. Either way it's giving me time to try to cobble a new rig together for the experience.

    I need some decent frame rates to stand between you folks and harm.

    Mostly just huntin' monsters.
  • InitialDKInitialDK Registered User regular
    edited November 2010
    GW2 is my last hope to enjoy a social MMO before I forever give up on the genre and fully embrace adulthood...

    ...I will however neglect my future child for Diablo 3 :mrgreen:

    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • RoyceSraphimRoyceSraphim Registered User regular
    edited November 2010
    I have to keep reading the lore on the guild wars wiki to remember why I keep grinding away and trying to get more elite armor. I now have more plat than I have ever had at one time in Guild wars and its not enough. Thankfully, feathers, granite, and plant fibers are a high commodity (I remember when dust was king) and I march closer to my 1337 threads. I can't stop smiling, I will rush to finish the campaign as quickly as possible, I will be a warrior and kick ass! Unless I'm a charr rifleman, did you see the art for those guys?

  • SJSJ Registered User regular
    edited November 2010
    That could just end up being a Charr warrior with a big ass gun

  • Saint_DipsetSaint_Dipset Registered User
    edited November 2010
    Thanks for the OP change, now fits snugly within the boundaries of my monitor!

    /hug Corehealer

    [SIGPIC][/SIGPIC]
  • VarethiusVarethius Registered User regular
    edited November 2010
    Yaaaay Charr cookies, Also, this thread needs more paragon.

    [SIGPIC][/SIGPIC]
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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2010
    To make the OP prettier:

    182577.png

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited November 2010
    Enig wrote: »
    To make the OP prettier:

    182577.png

    You knew just what I wanted for Christmas. :P (other then GW2)

    Adding to the OP in lieu of the current one. Thanks.

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2010
    ANet blog post 'When it's ready'

    gw2_underwater_blogheader.jpg


    Maybe a little old news but I didn't read this til now, and we have a new thread too.
    We’ve got another profession in a good state and are getting ready to start the long process of preparing it for its debut. We’re getting closer and closer to finishing the remaining four professions.
    Of course, "the long process of preparing it for its debut" is apparently weeks of work. Maybe if we're lucky we'll get something later in December. But...
    the coming year is going to bring with it a lot of cool information and maybe a few surprises as well.
    Well at least it's only 5 weeks till "the coming year" now..

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • RoyceSraphimRoyceSraphim Registered User regular
    edited November 2010
    Forgot about the underwater levels, I wonder if there will be underwater PVP?

  • Saint_DipsetSaint_Dipset Registered User
    edited November 2010
    If you use ventrillo underwater, can they make it so that all your words are bordered by "blubububub bloobooboobooboo" sounds like you're actually trying to talk underwater? That's be pretty cool.

    If it's not implemented, fair warning that I will be talking into a bowl of water if we're ever underwater in game on vent.

    [SIGPIC][/SIGPIC]
  • MaouMaou Registered User regular
    edited November 2010
    Still waiting for PvP Gameplay.

  • MyDcmbrMyDcmbr Registered User regular
    edited November 2010
    Maou wrote: »
    Still waiting for Charr cookies.

    Fixed that for ya. :P

    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • BuraisuBuraisu Innovator Seattle, WARegistered User regular
    edited November 2010
    Are the cookies made out of Charr?

    Universal Username: Naivedo
    GW2 Username: Naivedo.4617
  • PeccaviPeccavi oh... oh my!Registered User regular
    edited November 2010
    I hope they're not just charred cookies.

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  • SJSJ Registered User regular
    edited November 2010
    God I need more info on this game

    GIVE IT TO ME

  • reVersereVerse Never odd or even Registered User regular
    edited November 2010
    Interview about energy and skills, part 1.
    Peters said that energy is like ammo in an first-person shooter. Players really don’t watch it most of the time, but during periods of heavy activity energy becomes an issue.

  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited November 2010
  • naengwennaengwen Registered User regular
    edited November 2010
    reVerse wrote: »

    That's beautiful; this game can't come out fast enough. Only one thing irked me:
    ArenaNet wrote:
    Players dedicated to support increase every other player’s duration of active play by running around and rezzing people or focusing on creature control and interrupts rather than damage.

    You mean knockdowns, right? D:

    VQnLrrE.jpg
  • reVersereVerse Never odd or even Registered User regular
    edited November 2010
    Knockdown seems like the kind of thing that is more crowd control than interrupt.

  • naengwennaengwen Registered User regular
    edited November 2010
    Thought they were moving away from interrupts. Meh, I suppose it was more an example than actual fact anyways.

    VQnLrrE.jpg
  • JenosavelJenosavel Registered User
    edited November 2010
    They said they didn't want twitch type interrupts that require less than a second reaction time and are thus enslaved to latency... not sure how interrupts fit into that, unless there's a condition that automatically interrupts the next skill used or a boon that automatically interrupts surrounding foes when you use a skill or something. We have hexes that do this sort of thing in GW1, but GW2 has no hexes, only conditions.

    I do like the automatic stack regulation of energy potions in PvP.

  • reVersereVerse Never odd or even Registered User regular
    edited November 2010
    I'd imagine interrupts will be used for abilities with longer cast times and all super hard hitting stuff will be like that. Also, some of the self-heals are channeled, so interrupting those will be important.

    edit: I mean, we've already seen some abilities that charge up the longer you cast it. Interrupt that, not Fire Fart rank 1.

  • naengwennaengwen Registered User regular
    edited November 2010
    Ah, all right, I think I was getting hexes and interrupts confused then.

    VQnLrrE.jpg
  • reVersereVerse Never odd or even Registered User regular
    edited December 2010
    Energy and skills interview, part 2. Apparently a lot of stuff about elites and PvP.
    Peters said that there will be about 200 utility skills altogether. Every profession will have about 20 utility skills in addition to the racial ones. There are 4-5 heals and 4-8 elites per profession. This is on top of all the weapon skills, and the skills that change upon use like the necromancer’s minion skills.

    Also, for all you geese from the previous thread arguing about how warriors will obviously suck with ranged weapons:
    At the closing words, Peters wanted me to pass on that both rangers and warriors with longbows were good.

  • MaouMaou Registered User regular
    edited December 2010
    Since GW2 nolonger has a Sub Class.
    I wonder how are they going to balance it in PvP.
    In PvP, A pure Warrior pretty much loses to a pure Ranger all the time.

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