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Magic: The Gathering- Cards flippin and floppin all over

DarkewolfeDarkewolfe Registered User regular
edited August 2011 in Critical Failures
Shamelessly stolen from the last OP(s).
Magic-Logo.jpg
Welcome to the CF Magic: the Gathering Thread!

SO M:TG this is what it is, from a reputable source of course.

Magic: The Gathering (colloquially "Magic", "MTG", or "Magic Cards") is a collectible card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic is the first example of the modern collectible card game genre and still thrives today, with an estimated six million players in over seventy countries. Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet-based Magic: The Gathering Online or third-party programs.

Each game represents a battle between powerful wizards who use the magical spells, items, and fantastic creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little resemblance to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games. (Wikipedia)

That's Magic like most of us you are going to dump a good chunk of cash and time into this so get comfortable 8-)


A little run down on some FAQ:
Spoiler:

Here's some awesome places to visit if you're bored at work and wanna work on your game:

Magicthegathering.com - This is the Magic mothership! You can find all sorts of goodies here, including article series that cover the many facets of magic from both a player and designer perspective. I'm pretty partial to Making Magic, Building on a Budget, and Limited Information!

Gatherer, the Magic Card Database - This is Wizards' official database. You search for cards using some different parameters (color, cost, artist, to name a few)

Starcity Games - This is probably the next biggest Magic site next to the mothership; it has its own database alongside its own daily columns. As an added bonus, Starcity is a very reputable Magic retailer, and is a good place to look if you want a price reference for certain cards.

The Magic Academy - This is a series at the magic web site that was written purely as a tool for new players to get themselves familiar with the game. While it doesn't talk about the BASIC BASICS, it does explain to beginner players the philosophies behind certain cards, when to play them, when to attack, how to block correctly, and other helpful topics.

Essentialmagic.com - This is another very helpful magic site that allows you to construct decks and post them online for critique. It also has a comprehensive list of formats and what sets are legal in each of them.

Five Rules for Avoiding Manascrew - This is an article I think is indispensable for any player as it teaches how to devise a solid mana base for any deck in a few easy steps.

Deckbuilding 101: Five Tips for Better Deckbuilding - This is another article I consider to be a must-read for any Magic player. It doesn't really discuss specific strategy, but certain fundamentals that every Magic player should absorb right into his bone marrow. Yes it is that important.

The Magic Rules page - This is where you can find the comprehensive rules alongside a list of every keyword in magic.

[URL="http://"www.mtgsalvation.com/"]MTGSalvation[/URL] - This is another great website dedicated to Magic. Their forums are extremely helpful in terms of pretty much anything Magic related (trading, deckbuilding, spoiling cards, news, etc.).

Darkewolfe on
"Well, look at this. Appears we got here just in the nick of time. What's that make us?"
"Big Damn Heroes, Sir."
"Ain't we just."
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Posts

  • DarkewolfeDarkewolfe Registered User regular
    edited November 2010
    Space theoretically reserved for potential other stuff.

    The Magic: Online thread can be found here.

    Also, discussion of shuffling methods for more than three posts per 50 pages is punishable by death.

    "Well, look at this. Appears we got here just in the nick of time. What's that make us?"
    "Big Damn Heroes, Sir."
    "Ain't we just."
  • IoloIolo i not L Registered User regular
    edited November 2010
    Mouschi wrote: »
    I had so much fucking fun in Nashville this weekend.

    In the main event, I started out 0-2, decided to try my luck and was 5-2 going into round eight. I just had to win two more rounds! I went to the pairings sheets, and saw I was playing Brian Kibler.

    It was actually some of the craziest magic I've seen. My sealed pool was pretty dumb - mimic vat, precursor golem, hoard-smelter dragon, true conviction, double darksteel sentinel, triple turn to slag, and NO MANA MYR. NONE. Kibler had wurmcoil engine, argentum armor, tower of calamities, and some other craziness. At one point just to try to stall for outs, I had to turn to slag a wurmcoil with argentum armor attached, then arc trail it for one so I could lose to to a 3/3 with lifelink and bladed pinions.

    Anyway, I went ahead and played round 9, won against another 5-3, and felt pretty damn good about the day as a whole. It was my first grand prix ever, and I got within striking distance of day two. And I got to play a famous guy!

    Sunday I signed up for the PTQ, sat down and opened the worst sealed pool I've ever seen. My removal was sylvok replica, shatter, embersmith, instill infection, and volition reins. My bombs were precursor golem and argent sphinx. I went 2-3 drop, congratulated myself for winning two rounds at least, and watched a little bit of day two.

    I went into Nashville expecting to go 0-3 drop, and did much, much better than I expected in the main event. It's the most fun I've had playing Magic ever, and now I think I'm going to start testing extended decks for Atlanta.

    I am re-congratulating Mouschi so that his glory shall live on for another 100+ pages.

    steam_sig.png
    Not buying or backing any games for myself in 2014.
  • DarkewolfeDarkewolfe Registered User regular
    edited November 2010
    This is a good thing. I wish I could have made Grand Prix Nashville, since it's close to home, but it was a bad weekend for trying to travel.

    Getting to play a pro is always exciting, and feeling like you performed well really adds to it!

    "Well, look at this. Appears we got here just in the nick of time. What's that make us?"
    "Big Damn Heroes, Sir."
    "Ain't we just."
  • DiorinixDiorinix Registered User regular
    edited November 2010
    Obligatory post so I don't need to subscribe.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2010
    I'm pondering making a deck that involves abusing Nomad Mythmaker, a couple of discard engines and Eldrazi Conscription for the hilarity of potentially attacking with a conscripted creature on turn 4 without acceleration.

    Offensively/defensively it'd use Astral Slide and a bunch of cycling cards to both get to the mythmakers, keep my shit safe (especially said mythmakers) and remove blockers/screw people's choices over for what they sacrifice.

    I have the actual deck list at home, and aside from the Conscriptions I've got most of the parts already. Like many of my decks, I'm not sure it'd be effective regularly once people figured out the trick, but for the first few games it'd probably be funny as hell.

    sigthree.png
  • DiorinixDiorinix Registered User regular
    edited November 2010
    Another route:

    Enlightened tutor/Idyllic Tutor (get conscription) > Zur the Enchanter (get Arcanum Wings) > put conscription on zur.

    There's a guy at my LGS who's got a Zur EDH deck that abuses this engine, as well as Umbra Mystic and potent enchantments/auras for disgusting interactions.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2010
    Diorinix wrote: »
    Another route:

    Enlightened tutor/Idyllic Tutor (get conscription) > Zur the Enchanter (get Arcanum Wings) > put conscription on zur.

    There's a guy at my LGS who's got a Zur EDH deck that abuses this engine, as well as Umbra Mystic and potent enchantments/auras for disgusting interactions.

    Yeah, EDH where you can be guaranteed at least relatively easy access to Zur would work pretty well, but 3 colours potentially makes a bit of a mess of the mana base compared to mono white for non-EDH play. I like it, it's intriguing, but kinda batshit loco too.

    I'm also trying to buy or trade for a set of All is Dust. That's not gonna be pretty no matter how I cut it. Sure, I get that it's a colourless (mana costing) wrath, so it'll hold casual popularity forever, but somehow I just wasn't expecting it to be a $60-70 playset card. I should've known better. Cheapest I can find in an online store is around $56 for a playset plus shipping, so I'm hoping to snag 'em off ebay for $40 or so, but that might be over optimistic.

    sigthree.png
  • DarkewolfeDarkewolfe Registered User regular
    edited November 2010
    Forar wrote: »
    I'm pondering making a deck that involves abusing Nomad Mythmaker, a couple of discard engines and Eldrazi Conscription for the hilarity of potentially attacking with a conscripted creature on turn 4 without acceleration.

    Offensively/defensively it'd use Astral Slide and a bunch of cycling cards to both get to the mythmakers, keep my shit safe (especially said mythmakers) and remove blockers/screw people's choices over for what they sacrifice.

    I have the actual deck list at home, and aside from the Conscriptions I've got most of the parts already. Like many of my decks, I'm not sure it'd be effective regularly once people figured out the trick, but for the first few games it'd probably be funny as hell.

    Yeah, anything that can be completely dismantled by a memoricide might be in rough shape.

    "Well, look at this. Appears we got here just in the nick of time. What's that make us?"
    "Big Damn Heroes, Sir."
    "Ain't we just."
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2010
    Darkewolfe wrote: »
    Yeah, anything that can be completely dismantled by a memoricide might be in rough shape.

    Well, it also runs 4 celestial mantels, because doubling ones life total each turn (possibly multiple times) would be funny as hell, though considering how much card drawing I'd be running, I suppose I'd run the risk of decking myself.

    +3/+3 and the life doubling isn't that great, but I'm not seeing many other horrifically powerful auras out there, even with the new and improved approach to making them playable. It's mostly just a placeholder under the assumption that "8 really nasty things to throw onto creatures is a good idea".

    There's a decent Totem Armor or two.

    Any other suggestions come to mind? Mythic Proportions? The Mythmaker doesn't give a shit about the colour of the aura, but at the same time keeping it white isn't a bad idea so I can hard cast it if I need to...

    sigthree.png
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited November 2010
    Went and bought a couple of Myr Battlesphere and Myr Matrix for my W/R Myr deck. Which was good, because I only had one of each. I still want to work on a U/W or R/W/U control deck, but I am concerned about the potential monetary barrier to entry. Could I possibly run a deck like this without four of JTMS? I figure I'll need to go pretty heavy on planeswalkers in general, Gideons, Jace and the like, and then of course some sort of win condition like Frost Titan or Baneslayer Angel. Am I getting in over my head trying to build a decent deck like this without $TEXAS to spend?

    Sig1.png
  • ShortForeskinShortForeskin Registered User
    edited November 2010
    Terrendos wrote: »
    Went and bought a couple of Myr Battlesphere and Myr Matrix for my W/R Myr deck. Which was good, because I only had one of each. I still want to work on a U/W or R/W/U control deck, but I am concerned about the potential monetary barrier to entry. Could I possibly run a deck like this without four of JTMS? I figure I'll need to go pretty heavy on planeswalkers in general, Gideons, Jace and the like, and then of course some sort of win condition like Frost Titan or Baneslayer Angel. Am I getting in over my head trying to build a decent deck like this without $TEXAS to spend?

    Depends on what you're building it for. If it's casual then don't bother with money cards like Big Jace. If you're trying to compete in a Standard environment, there are always other options to play. U/B. and U/W control are big right now, but also both have playsets of JTMS. Run Valakut Ramp, or Eldrazi Green, or essentially anything that isn't running blue, and your deck will be ~400$ cheaper.

    It really depends on what level of competition you're at right now. If you have a serious bid at a Grand Prix or a Pro Tour, then don't put a monetary blockade on your deck - you'll just be hindering yourself (or get a good playgroup together and split the cost of cards/borrow them). If you're building for FNM though, find alternatives to the money cards, it'll probably be more interesting to play (Jace, go. Jace, go) and less of a strain on your wallet.

    Standard is generally the most expensive format (since it rotates so much), Big Jace's price won't fluctuate too much I think because he is actually a great card, in any format. It's safe to say that you will probably make a good investment in Jace, as long as they don't reprint him (see Baneslayer Angel's price drop).

  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited November 2010
    That's a decent point. I'm not trying to build a professionally competitive deck. I guess maybe I was overestimating the number of people who will actually build pro-level decks. My friends don't go that far, and as I'm not interested in a professional level of play, I guess I'm probably okay with running cheaper stuff.

    Sig1.png
  • DiorinixDiorinix Registered User regular
    edited November 2010
    Use artifact-jace (crystal ball) as a replacement until you get lucky enough to trade up for one or can afford to buy one outright.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • PinfeldorfPinfeldorf Registered User regular
    edited November 2010
    Forar wrote: »
    Darkewolfe wrote: »
    Yeah, anything that can be completely dismantled by a memoricide might be in rough shape.

    Well, it also runs 4 celestial mantels, because doubling ones life total each turn (possibly multiple times) would be funny as hell, though considering how much card drawing I'd be running, I suppose I'd run the risk of decking myself.

    +3/+3 and the life doubling isn't that great, but I'm not seeing many other horrifically powerful auras out there, even with the new and improved approach to making them playable. It's mostly just a placeholder under the assumption that "8 really nasty things to throw onto creatures is a good idea".

    There's a decent Totem Armor or two.

    Any other suggestions come to mind? Mythic Proportions? The Mythmaker doesn't give a shit about the colour of the aura, but at the same time keeping it white isn't a bad idea so I can hard cast it if I need to...

    Elder Mastery is pretty strong, all said and done. If it connects once, you're at *least* even on cards. Also of note are Flight of Fancy, Strands of Undeath and Galvanic Arc. Fists of Ironwood can eat shit, though.

    1133965-1.png?1297145727
  • dav3ybdav3yb Registered User regular
    edited November 2010
    is bragging allowed? i traded for my 4th Jace, TMS this weekend. ^______^

    feels good. my only force of will was part of the deal, but only having 1 force and having to try just as hard to trade for them made jace much more appealing.

    also trying to get an eldrazi green deck going, really just need the eldrazi stuffs (fatties, temples, an eye of ugin), and it should be quite buildable.

    PSN: daveyb1337 || XBL: dav3yb360 || Steam: dav3yb || WiiU: dav3yWii
  • MouschiMouschi Registered User
    edited November 2010
    Iolo wrote: »
    I am re-congratulating Mouschi so that his glory shall live on for another 100+ pages.

    It was really thoroughly awesome. I think I'd have been a little bummed out if I'd gone 5-0 into 5-3 instead of 0-2 into 5-2 into 5-3, but all in all I was just really excited that I made it that far in a field of serious competitors at my first GP ever.

    I'm going to Atlanta if I can, borrowing what I need to because I don't have anything from before M11 really. My srsbsns Magic friends (that were very bitter about not making day two) are pumped about testing Grixis control, so I'll probably be their playtest partners running through an extended gauntlet. It'll help me get familiar with the different decks so I can pick what I feel comfortable playing.

    Then I'll play the hell out of it!

    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • FilFil Registered User regular
    edited November 2010
    I'm kind of upset at how Wizards has been purposely dramatically undercosting mythic bombs over the last few blocks.

    Compare Baneslayer back to Exalted Angel; it's ridiculous. And Exalted Angel isn't exactly a bad card by any means.

    Would a 5cc Jace 2.0 be so bad? No way, it might even be fair. Then we might see it in a few decks that can fully take advantage of it rather than in anything and everything. I mean, you even have this silly metagame of running multiple Jace 1.0s to preempt an opponent's JMS going on.

    On an unrelated note, anyone else finding a metagame where people ramp with a 6cc 6/6 into bigger and larger things kind of funny?

  • EviizEviiz Registered User
    edited November 2010
    This may seem a bit noob, but how exactly is Baby Jace used to combat Papa Jace? I love U/W control decks but I am wayyyyyy off affording a playset of Papa Jace. I have been considering running a Venser/Baby Jace/Sun Titan set-up.

  • MouschiMouschi Registered User
    edited November 2010
    Eviiz wrote: »
    This may seem a bit noob, but how exactly is Baby Jace used to combat Papa Jace? I love U/W control decks but I am wayyyyyy off affording a playset of Papa Jace. I have been considering running a Venser/Baby Jace/Sun Titan set-up.

    You play Baby Jace, and they look at their Papa Jace and go "mannnn I wish I'd countered Baby Jace!" Then you use up Baby Jace's last counter two turns later and play your own Papa Jace.

    Tada!

    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • B.C.B.C. Registered User regular
    edited November 2010
    dav3yb wrote: »
    is bragging allowed? i traded for my 4th Jace, TMS this weekend. ^______^

    feels good. my only force of will was part of the deal, but only having 1 force and having to try just as hard to trade for them made jace much more appealing.

    also trying to get an eldrazi green deck going, really just need the eldrazi stuffs (fatties, temples, an eye of ugin), and it should be quite buildable.


    I bought my Mind Sculptors when they were 25 a piece.

    Friend code for Pokemon fiends everywhere: Arch 0447-6824-1112
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2010
    I'm torn on how I'd like to see some of the big ticket mythics treated.

    I wouldn't mind seeing a new round of planeswalkers in M12, including ones like JTMS, Elspeth, and other more recent mono coloured ones (Nissa and Sorin and Chandra Ablaze I guess?). On one hand, they're significantly more focused in the kinds of decks they can be used in, which probably makes at least some of them (Elspeth, Nissa) less likely candidates. While the core sets are no longer considered "beginner" products, I doubt WOTC or players really want to have 2 planeswalkers in that require a tribal deck to make full use out of them. But with a reprinting comes another year in Standard.

    But I don't play standard, so it's purely academic to me. Sure the increase in supply might cause the cost to go down, but is that really a bad thing? Are JTMS's good for the game at $75 apiece? I suppose their propensity and popularity, while a good thing for WOTC's bottom end, could indicate that maybe, just maybe, mistakes were made during the R&D process.

    Of course, if WOTC really wanted to fuck with the playerbase, they could just release more ____ vs ____ packs and include things like BSA, JTMS and the primevils in them. The value on the secondary market (which WOTC sees none of anyway) would take a hit, but the duel decks would sell like gangbusters. Probably on par with the FTV series, which in my store seem to sell out for like 2-3 times MSRP the moment they show up.

    sigthree.png
  • DHS OdiumDHS Odium Registered User regular
    edited November 2010
    I've been tweaking my red deck and I'd like some advice. I play this casually with my nephew, but I also go to FNM almost every week. I usually don't win anything but I did place 2nd last time and got some packs. I tend to run decks of mostly commons or uncommons, because it's much cheaper, and it's just my style. I like to do more with less.

    Since I'm going the cheap route my decks are usually really aggressive. While I like constructed enough, I much prefer draft or sealed, as I've gone to a few pre-releases and releases so far and won packs every time. It's much more fun for me when everyone is on an equal playing field.

    That said, I prefer red for constructed. Copy/pasted from TappedOut, so disregard the -/+ signs.

    Instant (17)
    -/+ 4x Lightning Bolt
    -/+ 4x Searing Blaze
    -/+ 2x Galvanic Blast
    -/+ 3x Burst Lightning
    -/+ 4x Staggershock

    Sorcery (4)
    -/+ 4x Assault Strobe

    Creature (16)
    -/+ 4x Chandra's Spitfire
    -/+ 4x Cunning Sparkmage
    -/+ 4x Plated Geopede
    -/+ 4x Kiln Fiend

    Land (23)
    -/+ 19x Mountain
    -/+ 4x Terramorphic Expanse

    Sideboard (15)
    -/+ 1x Combust
    -/+ 1x Leyline of Punishment
    -/+ 2x Manic Vandal
    -/+ 2x Perilous Myr
    -/+ 2x Pyroclasm
    -/+ 2x Shatter
    -/+ 3x Tunnel Ignus
    -/+ 2x Vulshok Replica

    Some explanation: Clearly the meat of the deck is the kiln fiends and the spitfires. Hit them with a few burn spells and attack for tremendous damage. The Kiln Fiend is the star of the show though, as things like Assault Strobe trigger his ability, whereas I have to land damage to do anything with a spitfire. That's what the cunning sparkmages are for. I only have 3 of the burst lightning, when I get another it will be put in here.

    The changes I'm thinking about: While I like the geopedes this isn't a landfall deck, barring the searing blazes, and while it's a great creature they were here before I got a full set of the kiln fiends and never knew what to do with them (I'm thinking of putting them in a white/red landfall deck). Their casting cost clashes with the fiends, and if I have both, the fiend comes out first, and likely the next turn is casting spells and attacking, meaning by the time the geopede comes out, I don't have much land to trigger him with. Likewise, the terramorphic expanse are there almost solely for him, and I'd much rather run land I can use that turn, or at least something beneficial like Teetering Peaks or Smoldering Spires.

    What can go in place of the geopedes? And no, I don't have any goblin guides. I own at least 2 ember haulers, which used to be in here, I might have more now. I was also considering something like a Goblin Tunneler to use before the kiln fiend gets pumped.

    The sideboard is mainly to deal with white/blue and people who overuse fetchlands.

    I'd love to hear any other ideas, thanks.

    Wii U: DHS-Odium // Live: DHS Odium // PSN: DHSOdium // Steam: dhsykes // 3DS: 0318-6615-5294
  • MugaazMugaaz Registered User regular
    edited November 2010
    Kiln Fiend / Spitfire plan isn't in the best position now with people playing more removal, but it will work against some decks. At the very least I'd buy 4 Goblin Guides and take out the Plated Geopede's which look really lackluster in this deck (no fetches just 4 terramorphic). I know you said you don't have any, but so what? If this is for standard then there is no reason to play red unless you have 4x goblin guide. It's not even close. You can't give up the edge from T1 goblin guide vs a slow deck. That's like 4-8 dmg for a 1cmc card. Sparkmage really doesn't do anything unless you are going to play basilisk collars. I think you'd be better off with another aggressive creature.

    Pyroclam in the sideboard doesn't make much sense since it kills most of your guys as well. Arc trail is a good alternative here. Shatter, Vulshok Replica, and Combust are not worth playing at all in this environment. I'd add in some mark of mutinys which are very good vs slow decks that try to control the game then play a 6/6.

  • DHS OdiumDHS Odium Registered User regular
    edited November 2010
    Thanks. I'll try to find some goblin guides if possible at my local shop, or trade someone for a set. The sparkmage is there for the spitfire, if a spitfire is on turn 3 then the sparkmage lets me do 5 damage the next turn, and can continuously trigger it. I had 2 of them in here originally and bumped it up to 4, maybe I should pull them back. They have been incredibly helpful though in most the games I've played, even though I don't have basilisk collars. Any substitute aggressive creatures come to mind?

    I've definitely been uneasy about the pyroclasm and haven't actually sideboarded it in at any point, the sideboard was rushed and I had to hit 15 cards. I do have arc trails though so I'll definitely swap them in. The shatter was in preparation for the artifact decks from scars, but you're right, people aren't running that much and the manic vandal somewhat covers that. The vulshock replica I'm not crazy about but so far the deck that ruins me is white running kor firewalkers, so I figured I needed more artifact creatures that could block, or in a pinch self-destruct to take them out.

    Mark of mutinies I don't have, but they don't look too hard to get. I do have a set of Act of Treason though which isn't as good but it seems like the same result. A very early version of this deck had Act of Treasons in there, and Flings to combine it with. The combos at that point though were getting too expensive for casting costs.

    Wii U: DHS-Odium // Live: DHS Odium // PSN: DHSOdium // Steam: dhsykes // 3DS: 0318-6615-5294
  • DarianDarian Registered User regular
    edited November 2010
    Mouschi wrote: »
    Eviiz wrote: »
    This may seem a bit noob, but how exactly is Baby Jace used to combat Papa Jace? I love U/W control decks but I am wayyyyyy off affording a playset of Papa Jace. I have been considering running a Venser/Baby Jace/Sun Titan set-up.

    You play Baby Jace, and they look at their Papa Jace and go "mannnn I wish I'd countered Baby Jace!" Then you use up Baby Jace's last counter two turns later and play your own Papa Jace.

    Tada!

    In case this isn't clear enough: Planeswalkers use a modified version of the Legendary rule. So while your Baby Jace is on the table, they cannot stick a Papa Jace. And if they already had one in play, you can play yours to kill it (and yours, of course).

  • ChenChen Registered User regular
    edited November 2010
    DHS Odium wrote: »
    Any substitute aggressive creatures come to mind?
    Zektar Shrine Expedition is pretty boss with Assault Strobe since it has trample. If you feel the 4 Terramorphic Expanses are not sufficient, add Evolving Wilds. You don't want too many tapped lands though, so I'm not sure if you want too many Teetering Peeks and Smoldering Pires, but you definitely want some. If you do decide to play Mark of Mutiny/Act of Treason, you most definitely want Teetering Peeks over Smoldering Pires. Nothing like stealing a Primeval Titan and attacking for terrible, terrible damage.

    Definitely try to get Goblin Guides.

    l8kt.png
  • EviizEviiz Registered User
    edited November 2010
    Darian wrote: »
    Mouschi wrote: »
    Eviiz wrote: »
    This may seem a bit noob, but how exactly is Baby Jace used to combat Papa Jace? I love U/W control decks but I am wayyyyyy off affording a playset of Papa Jace. I have been considering running a Venser/Baby Jace/Sun Titan set-up.

    You play Baby Jace, and they look at their Papa Jace and go "mannnn I wish I'd countered Baby Jace!" Then you use up Baby Jace's last counter two turns later and play your own Papa Jace.

    Tada!

    In case this isn't clear enough: Planeswalkers use a modified version of the Legendary rule. So while your Baby Jace is on the table, they cannot stick a Papa Jace. And if they already had one in play, you can play yours to kill it (and yours, of course).

    Oh of course of course... That actually adds another pro to my sun titan build, cause I can keep returning baby Jace with the titan when I attack or bounce it with venser...

  • VyolynceVyolynce Registered User regular
    edited November 2010
    Iolo wrote: »
    Mouschi wrote: »
    I had so much fucking fun in Nashville this weekend.

    In the main event, I started out 0-2, decided to try my luck and was 5-2 going into round eight. I just had to win two more rounds! I went to the pairings sheets, and saw I was playing Brian Kibler.

    It was actually some of the craziest magic I've seen. My sealed pool was pretty dumb - mimic vat, precursor golem, hoard-smelter dragon, true conviction, double darksteel sentinel, triple turn to slag, and NO MANA MYR. NONE. Kibler had wurmcoil engine, argentum armor, tower of calamities, and some other craziness. At one point just to try to stall for outs, I had to turn to slag a wurmcoil with argentum armor attached, then arc trail it for one so I could lose to to a 3/3 with lifelink and bladed pinions.

    Anyway, I went ahead and played round 9, won against another 5-3, and felt pretty damn good about the day as a whole. It was my first grand prix ever, and I got within striking distance of day two. And I got to play a famous guy!

    Sunday I signed up for the PTQ, sat down and opened the worst sealed pool I've ever seen. My removal was sylvok replica, shatter, embersmith, instill infection, and volition reins. My bombs were precursor golem and argent sphinx. I went 2-3 drop, congratulated myself for winning two rounds at least, and watched a little bit of day two.

    I went into Nashville expecting to go 0-3 drop, and did much, much better than I expected in the main event. It's the most fun I've had playing Magic ever, and now I think I'm going to start testing extended decks for Atlanta.

    I am re-congratulating Mouschi so that his glory shall live on for another 100+ pages.

    Nice work!

    I also managed a 6-3 on Saturday, besting my previous GP record (Atlanta for Shards Sealed) of 3-6 pretty handily. Didn't play anyone famous, although I did get Kibler to sign my Cultist (from Ascension). I wound up finishing at exactly 300th (of 1483).
    Spoiler:

    PTQ the next day only managed 4-5, but fun was had all weekend. Hell, the deck box alone was worth the effort of driving to Nashville and negotiating the labyrinthian Gaylord complex.

    I've posted my pools and builds if anyone's curious. That PTQ pool was one of the hardest I've ever received.

  • ChenChen Registered User regular
    edited November 2010
    Congrats on your 6-3 record.

    I'd have gone with U/R myself after seeing that pool. While Carnifex Demon can swing games in your favor, Grand Architect allows early blowouts which is what you'll ultimately need against people who have more bombs than you. That card is so sick. With two Liquimetal Coating you can boost the size of your red creatures as well, which is a bonus. Not to mention that with a higher number of artifacts, Embersmith and Riddlesmith become that much better. Halt Order, Sky-Eel School and Vedalken Certarch aren't shabby either.

    Tumble Magnet is so annoying. That card was so undervalued in the beginning it's crazy.

    l8kt.png
  • FilFil Registered User regular
    edited November 2010
    My friends and I have been thinking of starting a Cube. Except instead of all the cards being awesome, they'd be all awful. An awful Cube if you will.

    Blue will have all sorts of bombtacular cards like Fact of Fiction and Mana Leak, but Islands will be banned from the format for being too good. The only recourse for blue players will be a shaky manabase centered around Teferi's Isle.

    edit: If you draft 2 of them and cast them out of phase, you will always have UU to play with! And if you happened to cast Spreading Seas, god help the other players. If.

  • StarcrossStarcross Registered User regular
    edited November 2010
    I've been having fun with the random magic card generator recently.

    It makes insanely complicated cards:
    Artifact Creature - Golem Soldier (3/1, artifact)
    All blocking tapped creatures with both power and toughness 4 or more gain ''Whenever a creature leaves the battlefield, put a +1/+1 counter on ~this~'' and ''4, remove two +1/+1 counters from ~this~: all creatures with toughness 3 or less get +4/+4 until end of turn''
    When ~this~ enters the battlefield, up to one target artifact creatures gain protection from artifacts until end of turn

    Converted mana cost: 2


    Creature - Gorgon Rogue (2/1, black)
    Tap an untapped Rogue you control: target artifact creature gets -3/-3 until end of turn
    4BB: put a 1/1 black Cleric creature token onto the battlefield
    Pay 4 life: put a 1/1 white Spirit creature token onto the battlefield for each poison counter you have
    3BBB: put three 4/4 black Zombie creature tokens onto the battlefield
    Sacrifice ~this~: put a 1/1 black Cleric creature token onto the battlefield
    Discard a card, Sacrifice a land, sacrifice any number of Clerics: each player loses that much life
    --Every map sings to the nomad
    – Vitenka, the true flamekin

    Converted mana cost: 3

    Unusually weak ones:
    Sorcery (red)
    target artifact creature gains ''haste'' until end of turn

    Converted mana cost: 7

    Ashicesh Anos
    Planeswalker - Ashicesh (white, Loyalty 3)
    +1: target opponent may search his or her library for a enchantment card, reveal it, and put it into his or her hand. If that player does, that player shuffles that library afterwards.
    -4: target creature with echo gets +1/+1 until end of turn
    -6: target green enchantment gains ''2, Sacrifice a creature with flying: target opponent gains the sacrificed creature's power life'' until end of turn

    Converted mana cost: 2

    Unusually powerful ones:
    Phatiradi Llathahatos
    Planeswalker - Phatiradi (red, Loyalty 5)
    +1: ~this~ deals 4 damage to each creature
    -2: destroy up to seven target lands
    -7: add RR to your mana pool

    Converted mana cost: 4

    And the occasional one that actually could be a real card:
    Instant (red)
    copy target sorcery spell and you may choose new targets for the copy
    --The mightiest choir may enjoy a single nomad
    Yet Nature protects louder than even the best bird could
    – Treth, Priest Priest

    Converted mana cost: 3

  • DiorinixDiorinix Registered User regular
    edited November 2010
    You better include the Homelands tri-lands, if you're looking for a bad-card-cube.

    IE:

    Wizards' School

    Tap: Add 1 to your mana pool.
    1, Tap: Add U to your mana pool.
    2, Tap: Add W to your mana pool.
    2, Tap: Add B to your mana pool.

    And so on and so forth for the rest of the shard colors.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • DarianDarian Registered User regular
    edited November 2010
    I probably have a complete playset of those around here, someplace. :?

  • Cynic JesterCynic Jester Registered User regular
    edited November 2010
    I still remember putting those into my casual multicolor decks, thinking hey, awesome manafixing.

  • FilFil Registered User regular
    edited November 2010
    Diorinix wrote: »
    You better include the Homelands tri-lands, if you're looking for a bad-card-cube.

    IE:

    Wizards' School

    Tap: Add 1 to your mana pool.
    1, Tap: Add U to your mana pool.
    2, Tap: Add W to your mana pool.
    2, Tap: Add B to your mana pool.

    And so on and so forth for the rest of the shard colors.

    Lol, I'm thinking somehow Apocalypse Chime becomes first-pick.
    I still remember putting those into my casual multicolor decks, thinking hey, awesome manafixing.

    You must be an old player or that must be a very casual format.

  • Cynic JesterCynic Jester Registered User regular
    edited November 2010
    Fil wrote: »
    I still remember putting those into my casual multicolor decks, thinking hey, awesome manafixing.

    You must be an old player or that must be a very casual format.

    I could still buy homelands packs at the store at the time. So quite the while ago, yeah.

  • MouschiMouschi Registered User
    edited November 2010
    Fil wrote: »
    I still remember putting those into my casual multicolor decks, thinking hey, awesome manafixing.

    You must be an old player or that must be a very casual format.

    I could still buy homelands packs at the store at the time. So quite the while ago, yeah.

    I can still buy Fallen Empires packs at my local store RIGHT NOW.

    It's always tempting! What if I open a hymn! That'll put me only fifty cents in the hole on pack value!

    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • LucedesLucedes Registered User regular
    edited November 2010
    I've run Castle Sengir before.

    EDIT: Also, I have a few Hymns, it turns out.

    They're worth money? I guess they would be, wouldn't they?

  • MouschiMouschi Registered User
    edited November 2010
    Hymns are like two bucks on starcitygames.

    So I just learned that atlanta is a nearly twelve hour drive for me, which is crazy nuts. I want to go, but uuuuugh twelve hours in a van with nerds. What do the superchamps of PA do? I guess Chen probably just walks, since it's only like ten miles from London to Prague. But what about Americans!

    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • B.C.B.C. Registered User regular
    edited November 2010
    So I played G/B Genesis Wave at a small Tuesday night tournament.

    Beat RUG, UB, and Valakut to go 3-0 (6-2 overall)

    You run a similar ramp package to RUG but they run into the issue of if they ever tap out for Frost Titan they just die within the next two turns. I had my opponent cast a frosty and I countered with an Avenger then a Genesis Wave that hit 4 fetchlands.

    The Valakut match up was hilarious. Game one was

    1: Treespeaker
    2: Cobra
    3: Ob Nixilis, crack the fetch land I floated the mana for (burn 3), float 2 more mana, explore, fetchland (burn 6), explore, rip another fetchland off the top and burn him for another six.

    He plays a turn 4 Primeval Titan but he's staring down an 18/18 Ob Nixilis.

    Game two sees me Genesis Wave for 12 on turn 6.

    Ob Nixilis
    Tree Speaker
    Oracle of Mul Daya
    Avenger of Zendikar
    Khalni Heart Expedition x2
    Primeval Titan x2
    Fetch
    Fetch
    Fetch
    Land

    Friend code for Pokemon fiends everywhere: Arch 0447-6824-1112
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