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Magic: The Gathering- Cards flippin and floppin all over

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Posts

  • ForarForar Registered User regular
    So, I inadvertantly loaned a buddy one of the few decks that could handle my "killing with kindness" green/white drawing deck.

    A mono-white deck packing Amrageddon.

    It's tough to fog/holy day twice with only 1 mana available.

    But apparently it's not interactive enough to be enjoyable to play with/against (which I'm fine with, I mostly built it for the sake of trying something new), so I think nearly winning with it will have to suffice as a proof of concept, and deconstruct it in favour of a nomad mythmaker/eldrazi conscription deck.

    Now, to buy some Eldrazi Conscriptions.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
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  • DiorinixDiorinix Registered User regular
    deveric wrote: »
    Darkewolfe wrote: »
    My FLGS had a 25% off sale on Magic singles for Black Friday. I still need 2x Primevals, and I haven't been able to trade for them. The store had a foil Primeval, which after the sale cost as much as a normal Primeval.

    My will is weak.

    Also, no one will trade me summoning traps and it's pissing me off.

    deveric wrote: »
    Mouschi wrote: »
    Maybe I'm missing something, but shouldn't there be some mountains in your deck?

    using the prismatic omens, you don't actually.

    Are lands affected by the Prismatic Omens during their "come into play" effect triggers?

    From what I understand, they are. I'll do some more digging around though
    Mugaaz wrote: »
    20 land is nowhere near enough in a deck with 6 drops.

    Between the scry/ponder/farhavens/mul dayas, that is more than enough, in the playtesting i've been doing


    RE: 20 lands...

    Take the current iteration of RUG from standard - a deck that uses jace tms, preordain and oracle of mul daya as well as explores and it runs 27. Missing ANY land drop when you absolutely need to reach 6 lands (or more, since you might want 8 in play for a double mana leak) is CRITICAL. Do not underestimate the necessity of extra lands.

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    Mmmmm....toasty.
  • devericdeveric MinneapolisRegistered User regular
    Diorinix wrote: »
    deveric wrote: »
    Mugaaz wrote: »
    20 land is nowhere near enough in a deck with 6 drops.

    Between the scry/ponder/farhavens/mul dayas, that is more than enough, in the playtesting i've been doing


    RE: 20 lands...

    Take the current iteration of RUG from standard - a deck that uses jace tms, preordain and oracle of mul daya as well as explores and it runs 27. Missing ANY land drop when you absolutely need to reach 6 lands (or more, since you might want 8 in play for a double mana leak) is CRITICAL. Do not underestimate the necessity of extra lands.

    I'm not, I just haven't found it to be that much more beneficial to have that land in there. I'd much prefer to have my scalding tarns replaced by misty rainforests, but otherwise I haven't run into issue with this setup.

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  • DarkewolfeDarkewolfe Registered User regular
    Rules question that came up over the weekend during an Emperor game:

    If someone Mindslavers a player, can another player (or that mindslaved player himself) then mindslaver the same player again to regain control of the turn?

    Example: Steve uses Mindslaver on Jimmy. After it resolves, Johnny uses mindslaver on Jimmy. Does Johnny now have control of Jimmy's next turn?

    Example 2: Steve uses Mindslaver on Jimmy. Jimmy lets it resolve, then before the end of Steve's turn uses mindslaver on himself. Does he then have control of his own turn back?

  • devericdeveric MinneapolisRegistered User regular
    Darkewolfe wrote: »
    Rules question that came up over the weekend during an Emperor game:

    If someone Mindslavers a player, can another player (or that mindslaved player himself) then mindslaver the same player again to regain control of the turn?

    Example: Steve uses Mindslaver on Jimmy. After it resolves, Johnny uses mindslaver on Jimmy. Does Johnny now have control of Jimmy's next turn?

    Example 2: Steve uses Mindslaver on Jimmy. Jimmy lets it resolve, then before the end of Steve's turn uses mindslaver on himself. Does he then have control of his own turn back?

    I know in example 2 it would break it, but legendary rule still exists.

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  • DarkewolfeDarkewolfe Registered User regular
    deveric wrote: »
    Darkewolfe wrote: »
    Rules question that came up over the weekend during an Emperor game:

    If someone Mindslavers a player, can another player (or that mindslaved player himself) then mindslaver the same player again to regain control of the turn?

    Example: Steve uses Mindslaver on Jimmy. After it resolves, Johnny uses mindslaver on Jimmy. Does Johnny now have control of Jimmy's next turn?

    Example 2: Steve uses Mindslaver on Jimmy. Jimmy lets it resolve, then before the end of Steve's turn uses mindslaver on himself. Does he then have control of his own turn back?

    I know in example 2 it would break it, but legendary rule still exists.

    Well, in this case it was because I had It That Betrays out. Opponent mindslaved one of the generals, and since mindslaver has to be sacrificed I got control of it immediately.

  • khainkhain Registered User regular
    Multiple turn controlling effects on the same player overwrite each other so only the last takes effect and you can Mindslaver yourself. So the answer to example one is that Johnny has control and in example two Jimmy has control.

    edit: I don't think it's changed, but the rules I'm semi-quoting was pre-M10 and I currently can't seem to find it in the rules.
    edit2: Found it, rule 711.1a.

  • PinfeldorfPinfeldorf Registered User regular
    It's a replacement effect. Just because it's something as backbreaking as taking their turn doesn't change the functionality of replacement effects.

    For real fun, psychic possession with plagiarism in multiples and place bets on whose head explodes first!

    1133965-1.png?1297145727
  • MugaazMugaaz Registered User regular
    deveric wrote: »
    Diorinix wrote: »
    deveric wrote: »
    Mugaaz wrote: »
    20 land is nowhere near enough in a deck with 6 drops.

    Between the scry/ponder/farhavens/mul dayas, that is more than enough, in the playtesting i've been doing


    RE: 20 lands...

    Take the current iteration of RUG from standard - a deck that uses jace tms, preordain and oracle of mul daya as well as explores and it runs 27. Missing ANY land drop when you absolutely need to reach 6 lands (or more, since you might want 8 in play for a double mana leak) is CRITICAL. Do not underestimate the necessity of extra lands.

    I'm not, I just haven't found it to be that much more beneficial to have that land in there. I'd much prefer to have my scalding tarns replaced by misty rainforests, but otherwise I haven't run into issue with this setup.

    Your personal experience is not a useful thing to make a judgement on when dealing with a random event. The math is. The math says 20 lands is not enough. If you have to preordain/ponder to find a land that's one less mana you have to counter a spell with. Oracle of muldaya is not even all that useful in a deck with 20 land. Do what you want, but it's not correct and makes the deck objectively weaker.

  • DarkewolfeDarkewolfe Registered User regular
    Pinfeldorf wrote: »
    It's a replacement effect. Just because it's something as backbreaking as taking their turn doesn't change the functionality of replacement effects.

    For real fun, psychic possession with plagiarism in multiples and place bets on whose head explodes first!

    I think the argument being given was the definition of "Player's next turn." Mindslaver says take control of player's next turn. If Jim takes control of John's next turn, my opponent argued that John's next turn was now Jim's next turn, and that if I mindslavered, I would gain control of his NEXT turn, or next next turn.

  • PinfeldorfPinfeldorf Registered User regular
    Darkewolfe wrote: »
    Pinfeldorf wrote: »
    It's a replacement effect. Just because it's something as backbreaking as taking their turn doesn't change the functionality of replacement effects.

    For real fun, psychic possession with plagiarism in multiples and place bets on whose head explodes first!

    I think the argument being given was the definition of "Player's next turn." Mindslaver says take control of player's next turn. If Jim takes control of John's next turn, my opponent argued that John's next turn was now Jim's next turn, and that if I mindslavered, I would gain control of his NEXT turn, or next next turn.

    Yeah, well, Magic has its own vocabulary that is separate from English. Understandably, this confuses some people.

    1133965-1.png?1297145727
  • TurksonTurkson Near the mountains of ColoradoRegistered User regular
    I'm trying to read more about MTG, and I (finally) found the Building on a Budget section on the official website. I made the Liliana's Caress/Megrim deck and it's been great so far to play with.

    One issue in reading up on this is that I now know many different ways people cheat at this game >.<

    War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner.
  • VyolynceVyolynce Registered User regular
    Darkewolfe wrote: »
    Pinfeldorf wrote: »
    It's a replacement effect. Just because it's something as backbreaking as taking their turn doesn't change the functionality of replacement effects.

    For real fun, psychic possession with plagiarism in multiples and place bets on whose head explodes first!

    I think the argument being given was the definition of "Player's next turn." Mindslaver says take control of player's next turn. If Jim takes control of John's next turn, my opponent argued that John's next turn was now Jim's next turn, and that if I mindslavered, I would gain control of his NEXT turn, or next next turn.

    Technically you control the player, not the turn. Think of it as an Act of Treason effect that targets players instead.

  • B.C.B.C. Registered User regular
    So drafting last night. First pack is pretty weak overall, and I end the pack in RGW with hardly any artifacts.
    Pack 2. Open a Hoard Smelter Dragon. Slam it without even thinking. Get passed a Myr Battlesphere.
    Yesssssss

    I proceed to draft R/G fatties and finish with this deck.

    1 Hoard Smelter Dragon
    1 Myr Battlesphere
    1 Alpha Tyrannax
    2 Acid Web Spider
    1 Wall of Tanglecord
    2 Iron Myr
    1 Leaden Myr
    1 Gold Myr
    1 Carapace Forger
    1 Sylvok Replica

    1 Turn to Slag
    1 Arc Trail
    1 Arrest
    2 Horizon Spellbomb
    1 Panic Spellbomb
    1 Contagion Clasp
    1 Trigon of Corruption
    1 Sylvok Lifestaff
    3 cards I cannot remember
    17 lands

    I 3-0 the draft without dropping a game. Beating R/W Metalcraft, B/G Infect, and G/W Trainwreck. One of the games I showed my opponent my hand on turn 5 (land, Acid Web, Tyrannax, Battlesphere) and he just scooped.

    DINOSAURS.

    This Sig is for Munkus <3
  • devericdeveric MinneapolisRegistered User regular
    Not enough people showed up for extended PTQ, just played EDH instead. But played 4c cruel control, went 2-1 with my prismatic scapeshift

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  • StarcrossStarcross Registered User regular
    B.C. wrote: »
    So drafting last night. First pack is pretty weak overall, and I end the pack in RGW with hardly any artifacts.
    Pack 2. Open a Hoard Smelter Dragon. Slam it without even thinking. Get passed a Myr Battlesphere.
    Yesssssss

    I proceed to draft R/G fatties and finish with this deck.

    1 Hoard Smelter Dragon
    1 Myr Battlesphere
    1 Alpha Tyrannax
    2 Acid Web Spider
    1 Wall of Tanglecord
    2 Iron Myr
    1 Leaden Myr
    1 Gold Myr
    1 Carapace Forger
    1 Sylvok Replica

    1 Turn to Slag
    1 Arc Trail
    1 Arrest
    2 Horizon Spellbomb
    1 Panic Spellbomb
    1 Contagion Clasp
    1 Trigon of Corruption
    1 Sylvok Lifestaff
    3 cards I cannot remember
    17 lands

    I 3-0 the draft without dropping a game. Beating R/W Metalcraft, B/G Infect, and G/W Trainwreck. One of the games I showed my opponent my hand on turn 5 (land, Acid Web, Tyrannax, Battlesphere) and he just scooped.

    DINOSAURS.

    Who the hell passes a Myr Battlesphere?

  • MouschiMouschi Registered User
    Starcross wrote: »
    Who the hell passes a Myr Battlesphere?

    People who open foil wurmcoil engines?

    1848717-1.png
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  • PinfeldorfPinfeldorf Registered User regular
    Infect dude took a Tangle Angler over it.

    So, infect dudes pass it.

    1133965-1.png?1297145727
  • ForarForar Registered User regular
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • devericdeveric MinneapolisRegistered User regular
    Forar wrote: »
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    EDH is a ton of fun, I played a 3 hour game on saturday, lots of time twist/reversal/etc etc. I'm building a jhoira one now, this will be deck number 6 for me.

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  • DiorinixDiorinix Registered User regular
    deveric wrote: »
    Forar wrote: »
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    EDH is a ton of fun, I played a 3 hour game on saturday, lots of time twist/reversal/etc etc. I'm building a jhoira one now, this will be deck number 6 for me.


    Always remember the cardinal rule of multiplayer EDH - Don't Be a Dick.

    EDH was created to be a fun group game where big stompies and giant sorceries rule the game. Degenerate combos and excessive countermagic are agains the "spirit" of EDH.

    Mind you, there are extremely competitive EDH groups out there who are as cutthroat as the most vicious Standard win-a-box tournment. So learn what kind of group you're playing with, and mould your 100-card creation to fit in.

    Don't be that guy who runs 5-colour EDH exclusively so he can run all the tutors and wishes and either set off hive mind + pact of (insert name here) or hive mind + shaharazad. Folks just won't play with you after that.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • devericdeveric MinneapolisRegistered User regular
    Diorinix wrote: »
    deveric wrote: »
    Forar wrote: »
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    EDH is a ton of fun, I played a 3 hour game on saturday, lots of time twist/reversal/etc etc. I'm building a jhoira one now, this will be deck number 6 for me.


    Always remember the cardinal rule of multiplayer EDH - Don't Be a Dick.

    EDH was created to be a fun group game where big stompies and giant sorceries rule the game. Degenerate combos and excessive countermagic are agains the "spirit" of EDH.

    Mind you, there are extremely competitive EDH groups out there who are as cutthroat as the most vicious Standard win-a-box tournment. So learn what kind of group you're playing with, and mould your 100-card creation to fit in.

    Don't be that guy who runs 5-colour EDH exclusively so he can run all the tutors and wishes and either set off hive mind + pact of (insert name here) or hive mind + shaharazad. Folks just won't play with you after that.

    Oh I know, we all just are all dicks to each other. I just play casually, the jhoira deck is for fun anyways.

    Currently running:
    Horde of notions (5 color elemental)
    Rafiq (esper control)
    Skithiryx (1v1 poison)
    Mayael (naya giant creatures)
    Rhys, the redeemed (token generation)

    I tend to alternate in which deck I play, unless it's a 1v1 game, then i'm just a dick with skittles, if I feel like it

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  • DiorinixDiorinix Registered User regular
    deveric wrote: »
    Diorinix wrote: »
    deveric wrote: »
    Forar wrote: »
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    EDH is a ton of fun, I played a 3 hour game on saturday, lots of time twist/reversal/etc etc. I'm building a jhoira one now, this will be deck number 6 for me.


    Always remember the cardinal rule of multiplayer EDH - Don't Be a Dick.

    EDH was created to be a fun group game where big stompies and giant sorceries rule the game. Degenerate combos and excessive countermagic are agains the "spirit" of EDH.

    Mind you, there are extremely competitive EDH groups out there who are as cutthroat as the most vicious Standard win-a-box tournment. So learn what kind of group you're playing with, and mould your 100-card creation to fit in.

    Don't be that guy who runs 5-colour EDH exclusively so he can run all the tutors and wishes and either set off hive mind + pact of (insert name here) or hive mind + shaharazad. Folks just won't play with you after that.

    Oh I know, we all just are all dicks to each other. I just play casually, the jhoira deck is for fun anyways.

    Currently running:
    Horde of notions (5 color elemental)
    Rafiq (esper control)
    Skithiryx (1v1 poison)
    Mayael (naya giant creatures)
    Rhys, the redeemed (token generation)

    I tend to alternate in which deck I play, unless it's a 1v1 game, then i'm just a dick with skittles, if I feel like it

    I meant it as more of a reply to Forar, who is just getting into the awesomeness of EDH. Didn't have any quibbles with what you had said...sorry for the forum quoting faux pas.

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    Mmmmm....toasty.
  • EviizEviiz Registered User
    So I'm building a sort of esper control deck to bring to FNM, let me know what you think
    Spoiler:

    any thoughts to make it better? (don't say Jace 2.0 I can't afford that)

  • TerrendosTerrendos Decorative Monocle Registered User regular
    What's the purpose of Venser? Sea Gate Oracles are nice, but I'd think you'd want more than just those for Venser's +2 ability.

    Sig1.png
  • EviizEviiz Registered User
    Reset Beleren
    Abuse Sun Titan to bring back Beleren, Sea Gate Oracle
    Bounce Halimar Depths to order my draws
    Swap Journey to Nowhere around..

    I thought those justified him, what do you think

  • PinfeldorfPinfeldorf Registered User regular
    Any reason you're not running Trinket Mage with a basic search package? 1 Elixir, 1 Chimeric Mass, 1 Brittle Effigy and 2-3 Everflowing Chalice? Bouncing Trinket Mage like that is usually just as good if not better than bouncing Oracle.

    Also, you HAVE to use 4 Marsh Flats and 4 of the UB SoM land if you're going to be using any amount of Duresses above 0. Duress is a frequent whiff past turn 2, and is most assuredly best turn 1.

    In fact, I'm not sure why you're playing black in there at all.

    1133965-1.png?1297145727
  • EviizEviiz Registered User
    Well I was contemplating going with Inquisition of Kozilek over Duress. The reason I want black is to run Doom Blade. Instant removal seems really nice to me, since I don't have to spend mana on my turn to blast creatures away. The duress is basically to combat ramp & other control decks. As for Sign in Blood (which I'm ending up not liking too much) I felt like I needed some more cheap card draw, but the BB cost seems to be too prohibitive. If I take those out, then I'm not really sure running black would be worth it....

    Again, this is for FNM, Just figured I'd try my hand at building my own deck with a little bit of netdeck flavour.

  • khainkhain Registered User regular
    Have you tried playing the deck, because I would expect it to have significant mana problems with trying to cast cancel, day and doom blade early in the game especially with 12 CIPT lands and then late game you somehow need BB, UUU and WW which I don't see coming together very often. Also as mentioned you probably don't want to be playing CIPT lands unless they're manlands since you need mana open on turns 2 through 4.

  • B.C.B.C. Registered User regular
    The most fun I ever have playing multiplayer EDH games is with Shirei.
    Once she gets going you're constantly playing a game of Magic instead of sitting on your thumbs waiting for your turn to come around.

    Anyone want a list?

    This Sig is for Munkus <3
  • ForarForar Registered User regular
    Diorinix wrote: »
    Always remember the cardinal rule of multiplayer EDH - Don't Be a Dick.

    EDH was created to be a fun group game where big stompies and giant sorceries rule the game. Degenerate combos and excessive countermagic are agains the "spirit" of EDH.

    Mind you, there are extremely competitive EDH groups out there who are as cutthroat as the most vicious Standard win-a-box tournment. So learn what kind of group you're playing with, and mould your 100-card creation to fit in.

    Don't be that guy who runs 5-colour EDH exclusively so he can run all the tutors and wishes and either set off hive mind + pact of (insert name here) or hive mind + shaharazad. Folks just won't play with you after that.

    Oh, I'm not out to build the most broken things I can, that's for sure. The Sliver deck is mostly just an extension of an old 60 card Sliver deck I had built with the 4 ofs (Crystaline, Muscle, Sinew, etc) stripped down to 1 and a pile of extra Slivers I had laying around thrown in. It's something I'm finding refreshing about EDH deck building; instead of "MUST HAVE 24 LAND AND 9 PLAYSETS!" (with some variance), it's "MUST HAVE 40 LANDS AND THEN A WHOLE PILE OF AWESOME SHIT JUST GO CRAZY!"

    Uril morphed out of a long standing appreciation for Auras, the fact I had one around, and the murdering of a Green/White Enchantress deck for the bare bones of it.

    Last night I pulled together a white Angel deck (not purely tribal, I just don't have enough angel singles to pull that off, leader is Akroma) and a black Zombie deck (much easier to build, leader is Balthor the Defiled). Tonight I'm hoping to build a Blue/Black control/discard deck (Oona for leader), a Red/Green/Black Dragon one (not sure), and maybe start glancing at a Blue/Green (edit: Blue/White/Green perhaps, there's only 2 U/G leaders?), Blue/Black/White and perhaps a black/green infect/persist/wither.

    Basically, EDH has become an extension of my love of taking a colour combo or mechanic and just throwing it together, but with space for a lot more cards.

    When the dust and sleeve shuffling settle, I figure I'll go from 20 decks built to 9 EDH and 5 'regular' decks built, which will conveniently fit into the same 4 fatpack boxes I've been using to carry the 20 around.

    Now I'm just struggling to figure out where the last deck cut is going to be. I really like all 6 as regular decks, but need to axe one more for sleeves. Perhaps White/Black Clerics; I've managed to pull off the 'infinite life' combo once, it's past its proof of concept stage.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • MugaazMugaaz Registered User regular
    Diorinix wrote: »
    deveric wrote: »
    Forar wrote: »
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    EDH is a ton of fun, I played a 3 hour game on saturday, lots of time twist/reversal/etc etc. I'm building a jhoira one now, this will be deck number 6 for me.


    Always remember the cardinal rule of multiplayer EDH - Don't Be a Dick.

    EDH was created to be a fun group game where big stompies and giant sorceries rule the game. Degenerate combos and excessive countermagic are agains the "spirit" of EDH.

    Mind you, there are extremely competitive EDH groups out there who are as cutthroat as the most vicious Standard win-a-box tournment. So learn what kind of group you're playing with, and mould your 100-card creation to fit in.

    Don't be that guy who runs 5-colour EDH exclusively so he can run all the tutors and wishes and either set off hive mind + pact of (insert name here) or hive mind + shaharazad. Folks just won't play with you after that.

    There is absolutely nothing wrong with counters, land destruction, graveyard hate, and artifact/enchantment removal. MORE MORE MORE people need to be running these in everydeck if you want to hate instant win combo off the table. I always have a counter in my hand to stop that stud mind over matter, palinchron, insurrection, etc.

    I hate combo in EDH, hate it. It's boring. Thing I enjoy least in magic is watching someone else 'go off'. Easy to setup infinite combos are against the spirit of EDH. Not countermagic. Using countermagic to protect your combo sucks though. Absolutely nothing wrong with Mana Draining someone's Obliterate.

  • DiorinixDiorinix Registered User regular
    Mugaaz wrote: »
    Diorinix wrote: »
    deveric wrote: »
    Forar wrote: »
    I'm on an EDH deck building kick. Already have two done (Sliver Overlord, Uril) and am thinking at least 1-2 more (maybe Oona discard?).

    Having 60 singles to toy with in terms of deck space is kind of refreshing after spending so many years working with basically 7-9 playsets and a smattering of 1-3 of's based on available cards and necessity within the deck.

    EDH is a ton of fun, I played a 3 hour game on saturday, lots of time twist/reversal/etc etc. I'm building a jhoira one now, this will be deck number 6 for me.


    Always remember the cardinal rule of multiplayer EDH - Don't Be a Dick.

    EDH was created to be a fun group game where big stompies and giant sorceries rule the game. Degenerate combos and excessive countermagic are agains the "spirit" of EDH.

    Mind you, there are extremely competitive EDH groups out there who are as cutthroat as the most vicious Standard win-a-box tournment. So learn what kind of group you're playing with, and mould your 100-card creation to fit in.

    Don't be that guy who runs 5-colour EDH exclusively so he can run all the tutors and wishes and either set off hive mind + pact of (insert name here) or hive mind + shaharazad. Folks just won't play with you after that.

    There is absolutely nothing wrong with counters, land destruction, graveyard hate, and artifact/enchantment removal. MORE MORE MORE people need to be running these in everydeck if you want to hate instant win combo off the table. I always have a counter in my hand to stop that stud mind over matter, palinchron, insurrection, etc.

    I hate combo in EDH, hate it. It's boring. Thing I enjoy least in magic is watching someone else 'go off'. Easy to setup infinite combos are against the spirit of EDH. Not countermagic. Using countermagic to protect your combo sucks though. Absolutely nothing wrong with Mana Draining someone's Obliterate.

    Note I did say "excessive" countermagic. If your deck is nothing but a counterbalance deck with multiple ways to counter multiple spells a turn, that's excessive. Saving that Desertion, Mana Drain, or Stifle for somebody's board-affecting mega spell, that's ok. Countering every spell you can is excessive for EDH.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • ChenChen Registered User regular
    Counterbalance is actually pretty terrible in EDH. The CCs differ so wildly that it's nearly impossible to counter a gamebreaking spell, let alone multiple, even with Sensei's Divining Top.

    You know what's annoying and unfun? Mind Twist into losing your whole fucking hand.

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  • DiorinixDiorinix Registered User regular
    Playing multiplayer EDH with Archenemy for every player (everyone else is your enemy)...and 4 players in a row getting discard schemes on the first round :/

    Makes for a very slow game after that.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • MugaazMugaaz Registered User regular
    I only hate infinite combo in EDH. I don't care about land D, mass discard, graveyard recursion, value combos, etc. Just no instant wins. This makes me hate a few cards like Insurrection too, but tough shit imo. I don't understand why people hate countermagic, maybe because everyone who plays it uses it to protect their infinite combo? I'm perfectly fine with any amount of countermagic in a multiplayer game, ANY amount. Boseiju is a legal card in EDH.

    Every deck should play strip mine, every deck should play artifact, enchantment, and graveyard hate, every black deck should play bojuka bog. Relic of Progenitus should make the cut in just about every deck unless blowing up your own GY would hose you as well.

  • B.C.B.C. Registered User regular
    I only run infinite combos in my EDH games so that I can end them if its been dragging on for too long.
    Otherwise I try to win through conventional means.

    What is your guys' opinions of the 3 Eldrazi Titans in EDH (Emrakul, Kozilek, Emrakul).
    I am personally of the opinion that they shouldn't be allowed in EDH, because even 1 annihilator trigger suddenly makes the game unfun.

    This Sig is for Munkus <3
  • DiorinixDiorinix Registered User regular
    I think an accelerated-out Eldrazi legend is un-fun, but the cards themselves aren't the problem. Hardcasting emrakul after 20 rounds of EDH and several land destruction/mana artifacts getting destroyed deserves a win. Casting emrakul on turn 3 from an infinite mana combo is a problem with the mana combo, not the creature. Buddy could've played a single life gain spell then earthquake for 40 instead.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • ChenChen Registered User regular
    I don't see them a whole lot, but that may be because everyone who can play blue cards in their deck has Bribery. Bribery is a fair card, but when it's used to fetch Emrakul, not so fair.

    I do see Serra Ascendant pop up now and then. Nothing like having a Baneslayer Angel on turn 1. Then slamming down Felidar Sovereign for the win. Okay, that last one never happened. Now that is a dickish card.

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  • ForarForar Registered User regular
    I'm running a Felidar Sovereign in one of my EDH decks, but to be fair I'm not sure I could put him out before turn 4 even with a perfect hand.

    But I'm going to be tweaking the shit out of these decks. Axing fifteen 60 card decks has opened up a LOT of cards for EDH builds. It's surprisingly easy to convince oneself that you're not so much 'losing' a deck as you are 'gaining' a new card in 3-4 different EDH decks. I'm wavering on axing the last 5 'regular' sized decks under the assumption that my group probably won't be playing much but EDH for a while now, and those last few do contain some really sweet cards. On the flip side, one of them hasn't even been played yet, and I'd like to at least give it a run or two before breaking it down again. Hell, 8 of the cards are still in transit from Ebay.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
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