Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The Republic has fallen. The Jedi are all but extinct. The Sith rule the galaxy, and the Empire tightens it's grip on star systems with no one to oppose it. No one that is, except for you.
You are among the first rebels to take up the fight against the Empire. Relying on guerilla warfare, pure nerve, and more than a small amount of luck you do everything possible to thwart efforts of the Empire.
Coming from every walk of life you first rebels and are driven by any number of motivations. Perhaps you have noble aspirations, hoping to bring down the Empire you are willing sacrifice your very life. Maybe you are driven by fear, the fear of losing you loved ones, your world, and your freedom. You may even be one of those who see the rebel cause as a chance to make a profit.
Whatever your reasons as a rebel have chosen to stand against the Empire. Only time will tell if your actions were those of a hero or traitor.
What is this?
This is a Star Wars Saga game set in the Dark Times, which were just after the end of the Clone Wars. This is before the Rebel Alliance came into existence. At this point rebels are scattered cells of undertrained, underarmed, and overwhelmed cannon fodder. It's going to be up to you to help change that.
Can I play?
Absolutely. I'm hoping for a group of 3-5 players to volunteer their services for this little experiment. If you have an interest all you need to do is whip up a character sheet and post it in this thread by November 30th, 8 PM EST.
What are the guidelines for character creation?
*32 point buy system
*You can roll stats as outlined in the core rulebook.
*Please include a some sort of a backstory of your character.
*You do not need to roll/pay for equipment licenses.
How often do I need to post?
Please try and post at least once per day. If something occurs that prevent you from doing so fine, I'm realistic and I do understand that sometimes lives are too hectic to plan for everything. If you can't post for more than a day or two though let me know what the situation is.
You can do your rolls on orokos, invisible castle, or any other online dice roller of your choosing.
The Horseshoe Rule
The Horseshoe Rule is named in honor of the GM who has been running the Clone Wars campaign on this forum for three years.
Simply put the rule is that your actions can, and more than likely will, change the history of the Star Wars universe. For example were you to kill Darth Vader…that will probably have a direct effect on the war between the Rebels and the Empire. Just probably though. You are not going to be puppets of the universe we're playing in, your are the puppet masters. Shape it in whatever way you see fit.
1. All PC characters of a species that cannot speak Basic receive a translator as part of their starting equipment. This device is able to translate their native language into Basic.
2. Rolling a 1 at any time means you fail in that attempt, whether it is a skill check or a combat roll. This may also result in unfavorable circumstances being added to the situation as a result.
GM of Star Wars Sagas Into the Unknown
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- WIthdrawn due to injury.