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Bad Company 2: BC2 night every Thursday
Posts
You are dead to me, Olivaw. This is the best thing ever.
No it's the most obvious thing ever
"hey we have a thing set in Vietnam what do we do I KNOW SLAP A CREEDENCE SONG ON THAT SHIT HURRRRRRR"
Just hope that this game doesn't make me sick of Creedence
I'd hate to get to that point in my life
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
I was kind of hoping they'd use the remix of White Rabbit from the original BF:Vietnam.
http://www.youtube.com/watch?v=obBpa4il2vs
But even with PA players, I normally don't see many people sporting smoke grenades. Seems like people would rather try to take the long way around and then still end up getting shredded on Harvest Day. A couple people sporting smoke grenades could make a flat-out assault right across the fields of Harvest Day completely doable.
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
Sometimes I wish it did when my team is being a bunch of fuckwits and not taking the tremendous effort of pressing Q while scoped over people in order to put BIG FUCKING GLOWING ORANGE ARROWS OVER THE ENEMY'S HEADS because they're fucking... I don't know. Most never say why they don't. They're just really fucking stupid, I guess.
And many of these people are level 50, so they don't have being new to the game as an excuse.
</just finished a shitty run of games where nobody spotted>
Old PA forum lookalike style for the new forums.
EDIT: I've got spotting mapped to middle mouse button so I very, very nearly can do it as quickly as shooting. In fact, I almost always mark my targets right as a I shoot them just in case.
Like, sometimes it works and sometimes it doesn't and sometimes I think it's distance related and sometimes I think it's a timing thing and sometimes it's accuracy and I don't fucking know
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
As far as mechanics go, I think the main problem spotting has is rogue geometry sometimes just managing to throw it off. Distance doesn't really seem to be a factor in and of itself, but the more distance, the more likelyhood there's going to be something in the way (visible or invisible as it may be). There's also a timer inbetween unsuccessful spots to prevent people just mashing over the battlefield to light up heaps of dudes.
Old PA forum lookalike style for the new forums.
It's meant so that people can't just spot infinitely and tag people through trees and smoke and crap like that. Think of it as shooting a guy with invisible mind bullets; if he's in the middle of the crosshairs on your screen, spotting him will tag him. If not, you can miss and have to wait to try again.
Distance actually is a factor, but the distance involved has to HUGE. The only time I've ever not been able to spot due to distance is against distant choppers on Heavy Metal that are just within draw distance. But those are something like a full kilometer off and I don't think any of the other maps will present that problem. You can't even see soldiers at that distance so it won't affect you with them.
Regardless, hit the spot button constantly. Even if you miss half the time, you hit the other half of the time and it's still definitely contributing to the team effort.
http://www.fallout3nexus.com/downloads/file.php?id=16534
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
This game is the worst game in the entire world when you're playing against some asshole who is way too good and is smug about it
Fucking fuck
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
Just suck it up.
If you can't beat 'em, try your damndest to cause them as much grief as you can. CG it up, suicide c4 rush, spam grenades, etc.
Failing that, you can always just leave the server. If you aren't having any fun, what's the point in continuing to play?
Edit: Anyone else get into the bad habit of hopping back into one more game when they see that they are one kill away from getting a star for their weapon?
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm just starting to work on gold stars for all main weapons (not counting AR attachments), so I check which weapon is the next on the list each evening.
I'm the same way. Lets me know what to focus on for the night.
162h 12m 59s
Wow that probably the most I have ever played of one game this whole decade. And I am only level 35.
All of my accounts...this should be interesting.
Das Ubermensch
29h 52m 51s
>Warcry<
283h 19m 28s
=Warcry=
336h 05m 26s
...In my defense, I've been unemployed for a good part of this year. :I
Explain these squad abilities so that I may kick ass when I return to my gaming computer.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Talk to each other, reveal yourself only to attack high priority targets (if you're going Anti-Tank) and use perks beneficial to your desired role. Don't take Magnum ammo when you're dropping C4 everywhere, for instance. Every little bit of explosive damge counts. Tanks can and will survive proximity explosions that aren't juiced up with Ex. Mk II.
Basically, be sensible and prioritize.
There is no need to use MK2 explosives with C4 these days. 2 packs will take down any tank and the MK2 does not change that. Magnum ammo is far more of a benefit for the G3 or VSS and the weapon upgrade perks are best for M14 and shotties. AT engies are about the only people who should ever use MK2 and only with the RPG or AT4. Fuck the CG. I wish they would take it out of the game all together. I can't understand what I ever saw in it.
Not many tanks use the paths on Harvest Day and Heavy Metal. You end up having to using all your C4 covering the area where the tank will probably sit to capture a flag.
I gave up on trying to use c4 on the new maps. Especially Heavy Metal. I will roll with Mortars or smoke.
finals whaaaaat?
BF3/PS2/MWO/Hawken: CabbageOfDiscord | Minecraft: BrotherCabbage
Please, call me ebo. I generally play TF2, Dungeon Defenders, Blood Bowl, and someday DotA 2.
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
BF3/PS2/MWO/Hawken: CabbageOfDiscord | Minecraft: BrotherCabbage
Yet the 10 second respawns just adds more fun and less aggravations all around.
So the best solution would be to make mcoms easier to take down: whether by shortening time to destruction or its resistance to explosives, or increasing time to disarm, or maybe increasing vehicle spawn rate.