Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

I will make your game for you

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Posts

  • KadokenKadoken Judgement Time Registered User regular
    edited January 2011
    I want my samurai slasher.

  • kedinikkedinik Registered User regular
    edited January 2011
    I've been working on it!

    The headcrab zombie puzzle shooting game won.

    I wrote, like, 80% of the necessary code and got distracted building a snake-esque game with that code base.

  • joshofalltradesjoshofalltrades Parental Unit RemulakRegistered User regular
    edited January 2011
    He's here you guys!

    Get him
    Spoiler:

    ElJeffe wrote: »
    I get by on the knowledge that I'm not going to spend a whole lot of time mucking about inside of my asshole anyway
  • KadokenKadoken Judgement Time Registered User regular
    edited January 2011
    kedinik wrote: »
    I've been working on it!

    The headcrab zombie puzzle shooting game won.

    I wrote, like, 80% of the necessary code and got distracted building a snake-esque game with that code base.
    Please put the ability to block and DO NOT LET THE MAIN GUY GET DAMAGE WHEN HE IS BLOCKING. I can't stand games where blocking just lets you take less damage.

  • kedinikkedinik Registered User regular
    edited January 2011
    He's here you guys!

    Get him
    Spoiler:

    <3

    I built this little game from the primary code base when I was distracted.

    http://boss-fight.com/seasnake.html

    Just gonna make, like, half a dozen levels and some decent graphics and call it done.

  • TeyarTeyar Registered User
    edited January 2011
    High speed blades centric dodge / boost / block / counter -themed mecha fighter. As much about fighter pilot tactics as it is the finer details of melee combat.

    Kick At The Darkness Until It Bleeds Daylight
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